Ask the devs : Controls (Offense and Defense)

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  • terminator t22
    Rookie
    • Aug 2010
    • 33

    #226
    Re: Ask the devs : Controls (Offense and Defense)

    thats cool, everybody should know ur only making the game work so qusetions like player movement and physics r ur expertise, not ratings. but if u could ask the ratings guy that would be cool too. but as far as ratings and movement go, will vertical affect dunk packages? i say that because of the LeRon Artest dunk lol. maybe the same type of animation but differnt lift and length from the basket. ex nate robinson compared to josh smith. thanks

    Comment

    • loadleft
      Rookie
      • Oct 2005
      • 284

      #227
      Re: Ask the devs : Controls (Offense and Defense)

      Originally posted by rEAnimator
      You'll have to excuse my ignorance about last year's franchise mode, but I'm curious...

      Did things like fatigue carry over between games?

      It seems like that would be something that would take higher priority over injuries for me if I was playing that mode. It would give you incentive to rest your star players for bigger games, stuff like that.

      Injuries, if they were in the game, would then play off of fatigue. The more fatigued a player was the higher the chance of an injury.

      Injuries would still be a somewhat rare occurrence, but then at least you'd have a say in how likely they were to happen by managing the playing time of your players.
      To answer your questions no it didn't everyone was fully recharged as if the previous game never happened in each subsequent game during the franchise mode. After no injuries for some time, game carry over would be almost sophisticated, LOL. It would have been nice to simply have injuries, so that there would be something to manage in franchise mode which is supposed to be the mode in which the user gets to manage his own franchise. Without injuries it's more of a build your own roster mode than it is a franchise one.

      I know you said don't read between the lines but this to me seems to indicate why you (the devs) made certain things priorities. I guess like every other game on next gen, online has become the priority, and if that's true it's like someone else said: that means it's time as the consumer to consider that in your purchasing decision.

      I am just wondering where in the game does this new A.I. tech that you guys have hinted about make a difference? Exhibition games seems pointless to me, and this injury thing tells me that regardless if you've add arena naming right negotiations to franchise mode it will be fundamentally incomplete, and in turn pointless too unless you just want to play a string of games against the CPU with a roster you've configured. I am definitely in wait and see mode now, maybe there's some yet to be announced mode that will compensate but surely it's not the one where you play along with NBA season and just effect the games you chose to play because I want to control my own rosters.

      Comment

      • mrclutch
        MVP
        • Nov 2008
        • 2369

        #228
        Re: Ask the devs : Controls (Offense and Defense)

        Reanimator,

        This question really doesn't fit hear but I wanted to get it out there.
        Has the team been able to fix the inbound freezing glitch for Elite? There was a similar glitch in 09 for OTP. It really drug down online this year.
        Gamertag and PSN Mrclutch1013
        Currently Playing
        XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
        PS4: Nothing currently

        Comment

        • rEAnimator
          NBA Elite Developer
          • Jun 2010
          • 666

          #229
          Re: Ask the devs : Controls (Offense and Defense)

          Originally posted by mrclutch
          Reanimator,

          This question really doesn't fit hear but I wanted to get it out there.
          Has the team been able to fix the inbound freezing glitch for Elite? There was a similar glitch in 09 for OTP. It really drug down online this year.
          I'm not familiar with the glitch.

          Was it an online only thing?

          Comment

          • mrclutch
            MVP
            • Nov 2008
            • 2369

            #230
            Re: Ask the devs : Controls (Offense and Defense)

            Originally posted by rEAnimator
            I'm not familiar with the glitch.

            Was it an online only thing?
            The OTP in 09 was. The Glitch in 10 in online and offline. I'll PM you how it's done if it helps.
            Gamertag and PSN Mrclutch1013
            Currently Playing
            XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
            PS4: Nothing currently

            Comment

            • bonannogiovanni
              MVP
              • Oct 2004
              • 1339

              #231
              Re: Ask the devs : Controls (Offense and Defense)

              rEAnimator, how do you control free thows this year? Is the progress bar gone once and for all and everything is bound to the right stick? Thanks for your time.

              Comment

              • rEAnimator
                NBA Elite Developer
                • Jun 2010
                • 666

                #232
                Re: Ask the devs : Controls (Offense and Defense)

                Originally posted by bonannogiovanni
                rEAnimator, how do you control free thows this year? Is the progress bar gone once and for all and everything is bound to the right stick? Thanks for your time.
                Right stick, same controls as in game shots.

                Comment

                • bonannogiovanni
                  MVP
                  • Oct 2004
                  • 1339

                  #233
                  Re: Ask the devs : Controls (Offense and Defense)

                  That's the answer I wanted to hear!

                  Comment

                  • TheFreshAnswer18
                    Rookie
                    • Aug 2010
                    • 7

                    #234
                    Re: Ask the devs : Controls (Offense and Defense)

                    Originally posted by rEAnimator
                    Yes to both questions
                    I had this sick idea the other day I was wondering if free style passing could be implemented with the alley oop system too so we cn get a flashy alley oop pass rather than a straight forward lob, im thinking no looks and maybe even behind the back passes..- (for example jason kidd spins around so his backs awayfrom the basket and throws the lob to sean marion or something close to that ) it may seem un- reallistic but maybe if u could lessen the effectiveness of them so that maybe only passers with the higher ratings can do them,
                    unless the pass is being thrown to themselves where theyre ratings coulod be a little bit lower. for example people like vince carter.......
                    when performing alley oops off the backboard and the like lol

                    Comment

                    • tedus
                      Rookie
                      • Aug 2003
                      • 219

                      #235
                      Re: Ask the devs : Controls (Offense and Defense)

                      Originally posted by rEAnimator
                      This is still under discussion here so I'd like to hold off on answering until we've made a decision.

                      Thanks.
                      any info?? or decision?? (about hustle play!!)

                      just ask??

                      thanks!! rEAnimator^^
                      Follow me on twitter @jellychen23

                      Comment

                      • TheFreshAnswer18
                        Rookie
                        • Aug 2010
                        • 7

                        #236
                        Re: Ask the devs : Controls (Offense and Defense)

                        will there be a way to fake passes for example thnk rajon rondo s layup when he he fakes it first and then puts it up, would we be able to fake pass like that?? maybe tappin the pass button quickly would give us a fake and pressing it normally would give us a normal pass or somin

                        Comment

                        • Tha_Kid
                          All Star
                          • Oct 2002
                          • 6550

                          #237
                          Re: Ask the devs : Controls (Offense and Defense)

                          Fake passes aren't in NBA Elite.

                          Comment

                          • hotsizz1e03
                            Rookie
                            • Aug 2010
                            • 7

                            #238
                            Re: Ask the devs : Controls (Offense and Defense)

                            Will YOu have Teams MAjor Strengths and WEaknesses?? This is A BIG MUST BEfore adding any other stat in Game. Also Got a Question Bout The Quick Clip 5 Physics REad Below:

                            I am a Unbiased Die Hard fan of the Nba, and OF SIMULATION BASKETBALL! You guys are doing an excellent Job on Nba Elite 11.. But to ensure your quality as the Best game on the Market here is a tip from a exert analysis as my self.

                            In Quick Clip 5 Where u Have the defender as 300lb.. Why did the shot go in? And why is Kobe Not fallin on the ground?? If he weights 150 he should always fall to the ground from a bigger center.. Just like Iverson, aaron brooks, nate robinson and rajan rondo.. And As a hardcore nba Fan.. Kobe Jumps toooo High, he is not that athletic anymore.. Make the Best TEAMS in the game have the BESt HELP DEFENSE (like Weak Side Help CONSISTENTLY)... This will differentiate the best from the weak teams.. Also Have real Strengths and weaknesses with each teams.. Examples: Lakers: Killer OFFENSIVE rebounding and defensive rebounding TEAM, with great and the BEST interior paint defense! Lamar Odom, Pau Gasol, Ron Artest, should always be cuttin to the basket when the lakers shoot the ball. This is real Lakers Simulation. Warriors: Fast Break TEam, with HIGh HIgh fast break anticipation, But lack rebounding. Phoenix: Banks on shooting three pointers and heavy pick and roll with Steve Nash, BUlls: Likes to run Pick and Roll Derrik Rose. Celtics Should Have the Best Defense in The game..Magics should heavily rely on Dwight Howard to create open shots for Others(this is Simulation basketball for Magics), Dwight Howard Should have the best block And high vertical. Oklahoma Thunders: Should Be a Fast Paced team.. Blazers Should Be the Best all around team. This is all the Advice i can think of as right now.. If i have any other suggestions i will send you a message again.. Just tips to HElP improve your quality of the Game.. So far the physics look Good, you guys are doing an Excellent Job i must say(previously an Nba2k fan for 9 years. Nba Live 10 was the start of something great).. Just Dont let the Offense be tooo OVEr POWERED.. EVERYONE Loves to play great Defense.. The feeling of great defense is rewarding..
                            Last edited by hotsizz1e03; 08-17-2010, 04:55 AM. Reason: Correction For better Detail advice

                            Comment

                            • LilE2k04
                              Rookie
                              • Jul 2010
                              • 10

                              #239
                              Re: Ask the devs : Controls (Offense and Defense)

                              I have a few passing questions
                              1. can we decide if we throw a bounce pass, chest pass or lob pass
                              2. can we decide if we can throw the ball in front, behind, or right to the player


                              THX
                              My opinion is what I think. it doest reflect the feelings of everyone else. I'm here to make games that I play much better

                              Comment

                              • ©roke
                                Pro
                                • Sep 2007
                                • 595

                                #240
                                Re: Ask the devs : Controls (Offense and Defense)

                                Iin defense, how do you raise your arms if UP in the right stick is for blocks?

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