thats cool, everybody should know ur only making the game work so qusetions like player movement and physics r ur expertise, not ratings. but if u could ask the ratings guy that would be cool too. but as far as ratings and movement go, will vertical affect dunk packages? i say that because of the LeRon Artest dunk lol. maybe the same type of animation but differnt lift and length from the basket. ex nate robinson compared to josh smith. thanks
Ask the devs : Controls (Offense and Defense)
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Re: Ask the devs : Controls (Offense and Defense)
thats cool, everybody should know ur only making the game work so qusetions like player movement and physics r ur expertise, not ratings. but if u could ask the ratings guy that would be cool too. but as far as ratings and movement go, will vertical affect dunk packages? i say that because of the LeRon Artest dunk lol. maybe the same type of animation but differnt lift and length from the basket. ex nate robinson compared to josh smith. thanks -
Re: Ask the devs : Controls (Offense and Defense)
You'll have to excuse my ignorance about last year's franchise mode, but I'm curious...
Did things like fatigue carry over between games?
It seems like that would be something that would take higher priority over injuries for me if I was playing that mode. It would give you incentive to rest your star players for bigger games, stuff like that.
Injuries, if they were in the game, would then play off of fatigue. The more fatigued a player was the higher the chance of an injury.
Injuries would still be a somewhat rare occurrence, but then at least you'd have a say in how likely they were to happen by managing the playing time of your players.
I know you said don't read between the lines but this to me seems to indicate why you (the devs) made certain things priorities. I guess like every other game on next gen, online has become the priority, and if that's true it's like someone else said: that means it's time as the consumer to consider that in your purchasing decision.
I am just wondering where in the game does this new A.I. tech that you guys have hinted about make a difference? Exhibition games seems pointless to me, and this injury thing tells me that regardless if you've add arena naming right negotiations to franchise mode it will be fundamentally incomplete, and in turn pointless too unless you just want to play a string of games against the CPU with a roster you've configured. I am definitely in wait and see mode now, maybe there's some yet to be announced mode that will compensate but surely it's not the one where you play along with NBA season and just effect the games you chose to play because I want to control my own rosters.Comment
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Re: Ask the devs : Controls (Offense and Defense)
Reanimator,
This question really doesn't fit hear but I wanted to get it out there.
Has the team been able to fix the inbound freezing glitch for Elite? There was a similar glitch in 09 for OTP. It really drug down online this year.Gamertag and PSN Mrclutch1013
Currently Playing
XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
PS4: Nothing currently
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Re: Ask the devs : Controls (Offense and Defense)
Was it an online only thing?Comment
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Gamertag and PSN Mrclutch1013
Currently Playing
XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
PS4: Nothing currently
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Re: Ask the devs : Controls (Offense and Defense)
rEAnimator, how do you control free thows this year? Is the progress bar gone once and for all and everything is bound to the right stick? Thanks for your time.Comment
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Re: Ask the devs : Controls (Offense and Defense)
I had this sick idea the other dayI was wondering if free style passing could be implemented with the alley oop system too
so we cn get a flashy alley oop pass rather than a straight forward lob, im thinking no looks and maybe even behind the back passes..- (for example jason kidd spins around so his backs awayfrom the basket and throws the lob to sean marion or something close to that
) it may seem un- reallistic but maybe if u could lessen the effectiveness of them so that maybe only passers with the higher ratings can do them,
unless the pass is being thrown to themselves where theyre ratings coulod be a little bit lower. for example people like vince carter.......
when performing alley oops off the backboard and the likelol
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Follow me on twitter @jellychen23Comment
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Re: Ask the devs : Controls (Offense and Defense)
will there be a way to fake passes for example thnk rajon rondo s layup when he he fakes it first and then puts it up, would we be able to fake pass like that?? maybe tappin the pass button quickly would give us a fake and pressing it normally would give us a normal pass or sominComment
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Re: Ask the devs : Controls (Offense and Defense)
Will YOu have Teams MAjor Strengths and WEaknesses?? This is A BIG MUST BEfore adding any other stat in Game. Also Got a Question Bout The Quick Clip 5 Physics REad Below:
I am a Unbiased Die Hard fan of the Nba, and OF SIMULATION BASKETBALL! You guys are doing an excellent Job on Nba Elite 11.. But to ensure your quality as the Best game on the Market here is a tip from a exert analysis as my self.
In Quick Clip 5 Where u Have the defender as 300lb.. Why did the shot go in? And why is Kobe Not fallin on the ground?? If he weights 150 he should always fall to the ground from a bigger center.. Just like Iverson, aaron brooks, nate robinson and rajan rondo.. And As a hardcore nba Fan.. Kobe Jumps toooo High, he is not that athletic anymore.. Make the Best TEAMS in the game have the BESt HELP DEFENSE (like Weak Side Help CONSISTENTLY)... This will differentiate the best from the weak teams.. Also Have real Strengths and weaknesses with each teams.. Examples: Lakers: Killer OFFENSIVE rebounding and defensive rebounding TEAM, with great and the BEST interior paint defense! Lamar Odom, Pau Gasol, Ron Artest, should always be cuttin to the basket when the lakers shoot the ball. This is real Lakers Simulation. Warriors: Fast Break TEam, with HIGh HIgh fast break anticipation, But lack rebounding. Phoenix: Banks on shooting three pointers and heavy pick and roll with Steve Nash, BUlls: Likes to run Pick and Roll Derrik Rose. Celtics Should Have the Best Defense in The game..Magics should heavily rely on Dwight Howard to create open shots for Others(this is Simulation basketball for Magics), Dwight Howard Should have the best block And high vertical. Oklahoma Thunders: Should Be a Fast Paced team.. Blazers Should Be the Best all around team. This is all the Advice i can think of as right now.. If i have any other suggestions i will send you a message again.. Just tips to HElP improve your quality of the Game.. So far the physics look Good, you guys are doing an Excellent Job i must say(previously an Nba2k fan for 9 years. Nba Live 10 was the start of something great).. Just Dont let the Offense be tooo OVEr POWERED.. EVERYONE Loves to play great Defense.. The feeling of great defense is rewarding..Comment
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Re: Ask the devs : Controls (Offense and Defense)
I have a few passing questions
1. can we decide if we throw a bounce pass, chest pass or lob pass
2. can we decide if we can throw the ball in front, behind, or right to the player
THXMy opinion is what I think. it doest reflect the feelings of everyone else. I'm here to make games that I play much betterComment
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