Ask the devs : Controls (Offense and Defense)

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  • Tha_Kid
    All Star
    • Oct 2002
    • 6550

    #271
    Re: Ask the devs : Controls (Offense and Defense)

    Originally posted by TUSS11
    I think one of the devs said that when you roll the right stick from left/right to the top you have to stop at the very top for the best accuracy.
    That is for aim, my post was talking about power. In practice footage, you can see the sweet spot indicator for aim and a bar for timing/power. On dunks and layups, there is no failure zone for timing/power. Some layups can be attempted from quite a way out and I find it odd that you can't miss a floater/layup short or bank one in manually.

    Comment

    • hotsizz1e03
      Rookie
      • Aug 2010
      • 7

      #272
      Re: Ask the devs : Controls (Offense and Defense)

      Hey I was just wondering, will NBA elite Get it right?? The Offensive exploits are.. Spin move(why isnt there a defensive counter for all the spin abusers???), Euro-step and hop step at will, or crab-dribble at will with no Call and right in front of the DEFENDER, and the DEFENDER JUST SLIDES BACK or The offensive players hops right around him.. And people with low dribbling skills are able to manipulate the crossover stick with ease without actually turning it over.. I was watchin the video Knicks vs Bucks(NBA ELITE of course!) And i see Gallinari looking like he is Hotsauce from and1 or allen iverson.. WHy is this possible?? He does not have handle..


      The Correct Way:
      PLayers with 90+ ball control range rating: should have the quickest handles(maximizes the right stick to full potential, signature crossovers, and with 3% turnover ratio)
      Anyone with 80-90 Range: should have GOOD crossover speed) With few turnovers (10% turnover ratio to emulate simulation stats, signature crossovers, with few crossover selections)!
      Anyone with 70-79 range rating handle: should have MEDIUM speed crossovers, with a couple turnovers chaining crossovers(right stick)! (15% turnover ratio)
      PLayers with 60-69 ball handle range rating: should have near Slow speed crossovers with a turnover ratio of 20%, signature crossovers, and 3-4 crossovers selection
      PLayers with 40-59 ball handle range rating: should have really slow crossovers with turnover ratio of 45%, and 1-2 crossovers and that stops mid animation.

      Correct Way: Euro-step, Hop-Step, Pro Hop, Spin Moves

      Euro Step, HOP STEP, PRO HOP:
      should ONLY be Activate when you have clear lane and NO ON-BALL DEFENDER.. Pro-Hop should follow with a continuation on the play to the basket, or a TRAVEL will be called.

      SPin Move: PLEASE PLEASE PLEASE!!!!!
      Their should be an Defensive Counter for all the players that will SPAM SPIN moves the whole game! Maybe a anticipation for the spin move to the right, will trigger an animation to lose the ball.. I think this should be the answer to all the PEOPLE WHO SPAM THE SPIN MOVE CONTINOUSLY!!!

      PS.. PLease please.. have clear path foul, QUICKER 3 second rule, BETTER BLOCK ANIMATIONS AS WELL AS DOWN LOW ANimations(It looks like if the player are always raising the roof when these attempts or situations occur) and PROPER BOX OUT!!!
      Last edited by hotsizz1e03; 09-08-2010, 04:58 AM.

      Comment

      • Skopin
        Banned
        • Aug 2010
        • 307

        #273
        Re: Ask the devs : Controls (Offense and Defense)

        Originally posted by hotsizz1e03
        Hey I was just wondering, will NBA elite Get it right?? The Offensive exploits are.. Spin move(why isnt there a defensive counter for all the spin abusers???), Euro-step and hop step at will, or crab-dribble at will with no Call and right in front of the DEFENDER, and the DEFENDER JUST SLIDES BACK or The offensive players hops right around him.. And people with low dribbling skills are able to manipulate the crossover stick with ease without actually turning it over.. I was watchin the video Knicks vs Bucks(NBA ELITE of course!) And i see Gallinari looking like he is Hotsauce from and1 or allen iverson.. WHy is this possible?? He does not have handle..


        The Correct Way:
        PLayers with 90+ ball control range rating: should have the quickest handles(maximizes the right stick to full potential, signature crossovers, and with 3% turnover ratio)
        Anyone with 80-90 Range: should have GOOD crossover speed) With few turnovers (10% turnover ratio to emulate simulation stats, signature crossovers, with few crossover selections)!
        Anyone with 70-79 range rating handle: should have MEDIUM speed crossovers, with a couple turnovers chaining crossovers(right stick)! (15% turnover ratio)
        PLayers with 60-69 ball handle range rating: should have near Slow speed crossovers with a turnover ratio of 20%, signature crossovers, and 3-4 crossovers selection
        PLayers with 40-59 ball handle range rating: should have really slow crossovers with turnover ratio of 45%, and 1-2 crossovers and that stops mid animation.

        Correct Way: Euro-step, Hop-Step, Pro Hop, Spin Moves

        Euro Step, HOP STEP, PRO HOP:
        should ONLY be Activate when you have clear lane and NO ON-BALL DEFENDER.. Pro-Hop should follow with a continuation on the play to the basket, or a TRAVEL will be called.

        SPin Move: PLEASE PLEASE PLEASE!!!!!
        Their should be an Defensive Counter for all the players that will SPAM SPIN moves the whole game! Maybe a anticipation for the spin move to the right, will trigger an animation to lose the ball.. I think this should be the answer to all the PEOPLE WHO SPAM THE SPIN MOVE CONTINOUSLY!!!

        PS.. PLease please.. have clear path foul, QUICKER 3 second rule, BETTER BLOCK ANIMATIONS AS WELL AS DOWN LOW ANimations(It looks like if the player are always raising the roof when these attempts or situations occur) and PROPER BOX OUT!!!
        I partially agree; some people should not be able to handle as well as others. I don't agree with having a certain percentage of turnovers. Rather, I think the players with lower ratings should, like you said, have slower dribble moves. The person playing should have to control that speed. If they try to go too fast with the moves, then they should be more likely to turn the ball over.
        As far as the second part, I disagree with that. If you have a clear path, there's no point in doing a euro-step or hop-step. From the videos I've seen, if you don't use these moves intelligently, you get the ball stolen. I saw someone try to do a spin move in the direction of a defender and the defender knocked the ball loose, resulting in a turnover.

        Comment

        • fatleg3
          MVP
          • Aug 2008
          • 3602

          #274
          Re: Ask the devs : Controls (Offense and Defense)

          Rea i have a question about shooting. I know its all about the r stick, holding it straight up and getting it in the sweet spot.

          But when you are in a game without the little meter thing showing you what you are doing with the sticks then how would you know where the sweet spot is or when to release the stick seeing that it changes based on the situation.

          Like with past games where you had to time the release it would be at the top of the jump, right before they get to the top of the jump, or something like that. Will it be like that in elite. Also a lot of times you would know "o i held the button to long, or o i didnt hold the button long enough"

          Is it something we have to learn and develop on our on for instance if the shot is long the you held the stick up to long?

          Comment

          • rEAnimator
            NBA Elite Developer
            • Jun 2010
            • 666

            #275
            Re: Ask the devs : Controls (Offense and Defense)

            Originally posted by fatleg3
            Rea i have a question about shooting. I know its all about the r stick, holding it straight up and getting it in the sweet spot.

            But when you are in a game without the little meter thing showing you what you are doing with the sticks then how would you know where the sweet spot is or when to release the stick seeing that it changes based on the situation.

            Like with past games where you had to time the release it would be at the top of the jump, right before they get to the top of the jump, or something like that. Will it be like that in elite. Also a lot of times you would know "o i held the button to long, or o i didnt hold the button long enough"

            Is it something we have to learn and develop on our on for instance if the shot is long the you held the stick up to long?
            Yeah, you've got it.

            Hold it too long, it will go long.

            And the perfect timing is at the peak of the jump in the animation.

            Comment

            • TUSS11
              MVP
              • Nov 2007
              • 1483

              #276
              Re: Ask the devs : Controls (Offense and Defense)

              Originally posted by Tha_Kid
              That is for aim, my post was talking about power. In practice footage, you can see the sweet spot indicator for aim and a bar for timing/power. On dunks and layups, there is no failure zone for timing/power. Some layups can be attempted from quite a way out and I find it odd that you can't miss a floater/layup short or bank one in manually.
              My bad, I must have read your post too fast. I'm feeling the idea of adding a timing element to lay-ups. It's just like real life. It may also minimize points in the paint abuse because it'll take just as much skill as a jumpshot.

              Comment

              • pies
                Rookie
                • Aug 2008
                • 110

                #277
                Re: Ask the devs : Controls (Offense and Defense)

                How will the triple threat offensive moves be impacted by the new controls.

                Comment

                • rEAnimator
                  NBA Elite Developer
                  • Jun 2010
                  • 666

                  #278
                  Re: Ask the devs : Controls (Offense and Defense)

                  Originally posted by pies
                  How will the triple threat offensive moves be impacted by the new controls.
                  If I remember correctly, the right stick is for jabs and pivots and the left stick is for go moves.

                  Comment

                  • tedus
                    Rookie
                    • Aug 2003
                    • 219

                    #279
                    Re: Ask the devs : Controls (Offense and Defense)

                    Hi reanimator!!

                    I asked it before!! but you said it's under disscusion

                    my Q is what about the hustle play ??!!

                    it's manual or auto??
                    Follow me on twitter @jellychen23

                    Comment

                    • Tha_Kid
                      All Star
                      • Oct 2002
                      • 6550

                      #280
                      Re: Ask the devs : Controls (Offense and Defense)

                      Originally posted by TUSS11
                      My bad, I must have read your post too fast. I'm feeling the idea of adding a timing element to lay-ups. It's just like real life. It may also minimize points in the paint abuse because it'll take just as much skill as a jumpshot.
                      I noticed in the Mayo clip, that there was now a timing/power bar for layups. Good to see that is in the final. Might have just been ratings not being in the game for that Gamespot demo way back when.

                      Comment

                      • stepsix
                        NBA Elite Developer
                        • Aug 2009
                        • 101

                        #281
                        Re: Ask the devs : Controls (Offense and Defense)

                        Originally posted by oOausarOo
                        Will be able to initiate plays dynamically with whoever has the ball in their hands like Live 10?
                        Sorry I missed this one - yes you will

                        Comment

                        • champsbasketball
                          Rookie
                          • Sep 2010
                          • 202

                          #282
                          Re: Ask the devs : Controls (Offense and Defense)

                          stepsix, i have a question please tell me that the game will play just as great on playstation 3 as it will on xbox360?

                          Comment

                          • oOausarOo
                            Banned
                            • Oct 2008
                            • 822

                            #283
                            Re: Ask the devs : Controls (Offense and Defense)

                            Originally posted by stepsix
                            Sorry I missed this one - yes you will
                            Awesome, thanks for the response. This solidifies to me that playcalling will be significant in user vs. user games. I'm hoping it's as fluid as Live 10. I hope 2k has this as well. This was an area where Live 10 was excellent.
                            Last edited by oOausarOo; 09-22-2010, 07:28 PM.

                            Comment

                            • mrclutch
                              MVP
                              • Nov 2008
                              • 2369

                              #284
                              Re: Ask the devs : Controls (Offense and Defense)

                              Developers,

                              Thanks for all the answers. One more.

                              Can players get hot in the game? If so how does that affect shooting? Does the "Sweet Spot " get bigger?

                              Thanks
                              Gamertag and PSN Mrclutch1013
                              Currently Playing
                              XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                              PS4: Nothing currently

                              Comment

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