#NBALive13 Update: Advisory Council
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Re: #NBALive13 Update: Advisory Council
Funny how I & the community heard this all before.
Rinse & repeat after Live 06
Rinse & repeat after Live 07
Surveys about Live 07
Rinse & repeat after Live 08
Rinse & repeat after Live 09
Rinse & repeat after Live 10
Surveys about Live 10
Mike Wang leaves, hires David Littman to oversea Elite 11
Cancel Elite
Rinse & repeat after Elite 11
Silence on Elite/Live 12
Announce Live 13, then silence after that. The community has been talking, asking questions, wishlist since 06, surveys. Yet you devs continue to say "you're listening." Will you guys be there long enough to really listen or will you be replaced whenever Live 13 drops and sales arent near Facebreaker numbers?
It seems this is what has been going on at EA when you say you're listening to "us".Comment
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Re: #NBALive13 Update: Advisory Council
The only way EA will get anyone to buy Live 13 after 2K comes out, is if 2K is a colossal failure (unlikely)."It's quite frightening to sing "Who's World Is This?" without proper enlightment"
- Lecrae "It's Your World"
Pro Sports: Falcons, Hawks
College Sports: Canes, Blue Devils
Are You A Gator *****?
Real Gator Haters Drink Powerade.Comment
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Re: #NBALive13 Update: Advisory Council
That should be your core and main focus before you even think of anything else.
The faces are great for the most part. But your animations are not fluid. The players don't move naturally.
Even in the Sizzle trailer, I believe it was Dwyane Wade. He kind of "sprung" to the basket. Like a rocket. It's not a natural motion.
I don't know who does your mo-capping but why is everything so stiff? Can you shed any light on this?
All that ANT technology is useless if your animations don't look right. FIFA is an incredible game. But the fundamentals are right first. Then everything layered on top of that comes into place.
If you guys rounded up a bunch of OSers and brought them in..I guarantee you it would be more beneficial than those Advisory Council members you brought in.Comment
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Re: #NBALive13 Update: Advisory Council
or they release it on ps vita, it already looks like a handheld game, just go ahead and port it, they will get people to buy it cause the other company didnt release a ps vita version, just a stupid psp version, ridiculous!Comment
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Re: #NBALive13 Update: Advisory Council
I have 0 faith in EA as a company in general. They are yet to make a decent football game on the next gen consoles, Fifa & NHL are their only 2 decent games. They have no idea what direction they are going. They make things that look nice when they get someone to take a screenshot at the perfect replay angle but look ugly when you actually play the real game.Comment
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Re: #NBALive13 Update: Advisory Council
I don't think either Wade dunk had bad animations as far as the gather and launch. The issue with me is the rim sound and the lack of interaction with the rim and hand on both. Same with the Westbrook dunk.
The best rim interaction with hands is the Rudy Gay dunk.
The Rondo gather on the layup, there's definitely something funky there. Hitch in his giddyup or something. Doesn't look natural at all.
I'm tired of the over-exaggerated hesi dribble by Irving and Nelson.
The other thing that takes away from a lot of these animations, is the lack of fluidity in the hands. Tired of seeing the open hand on tons of these screens/vids. Fingers wrapping around the rim, hand not wrapping around the ball, off-hand fully open on dribble and/or Kobe's hitting his chest. Just doesn't look good to me. May be picky, but it's the little nuances that take away from the natural feel of the game.Comment
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Re: #NBALive13 Update: Advisory Council
Ok, here's the start: Animations, Animations, Animations
That should be your core and main focus before you even think of anything else.
The faces are great for the most part. But your animations are not fluid. The players don't move naturally.
Even in the Sizzle trailer, I believe it was Dwyane Wade. He kind of "sprung" to the basket. Like a rocket. It's not a natural motion.
I don't know who does your mo-capping but why is everything so stiff? Can you shed any light on this?
All that ANT technology is useless if your animations don't look right. FIFA is an incredible game. But the fundamentals are right first. Then everything layered on top of that comes into place.
If you guys rounded up a bunch of OSers and brought them in..I guarantee you it would be more beneficial than those Advisory Council members you brought in.Comment
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Comment
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Re: #NBALive13 Update: Advisory Council
I don't think either Wade dunk had bad animations as far as the gather and launch. The issue with me is the rim sound and the lack of interaction with the rim and hand on both. Same with the Westbrook dunk.
The best rim interaction with hands is the Rudy Gay dunk.
The Rondo gather on the layup, there's definitely something funky there. Hitch in his giddyup or something. Doesn't look natural at all.
I'm tired of the over-exaggerated hesi dribble by Irving and Nelson.
The other thing that takes away from a lot of these animations, is the lack of fluidity in the hands. Tired of seeing the open hand on tons of these screens/vids. Fingers wrapping around the rim, hand not wrapping around the ball, off-hand fully open on dribble and/or Kobe's hitting his chest. Just doesn't look good to me. May be picky, but it's the little nuances that take away from the natural feel of the game.Comment
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Re: #NBALive13 Update: Advisory Council
While I agree that animations are very high on the list (i.e. signature animations) I believe player models are more important. We started with faces, next should be to get every player on the court to look like they do in real life. Then on to your sentiment, act and move like they do in real life.Comment
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