Hello OS NBA Live Community
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Re: Hello OS NBA Live Community
Hello Tim! Thank you for joining OS and taking your time out to reach out to the community. I'm sure you are well aware of the passion that we have for basketball and it being as SIM as possible (besides those cheesers..) I had the opportunity to visit EAC to act as a community rep for OS during the Elite debacle and felt the development team (for the most part) didn't share the same vision with the "higher ups" and ultimately we know how that ended up.
I hope your team in Orlando can put this game back on the map and once again provide a solid alternative to the competition. I don't want to bombard you with questions, but your activity on the forums does suggest you all are on the right track and reaching out to us for feedback (which is a welcomed sight for us in the Live forum)
Good luck this year with Live 15.Comment
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Re: Hello OS NBA Live Community
Hello, Tim. Thanks for introducing yourself and becoming active in the community.
Since you work on alleyoops, can you make it so that bad passes don't always just go out of bounds, but have several possibilities?
1. The receiver could catch it, interrupting the alleyoop to save the possession from a turnover and landing to continue play.
2. The receiver could catch it and turn it into an alley-layup.(possibly with user pressing shoot in-air?)
3. The receiver doesn't catch it properly, and attempts to finish the dunk unsuccessfully.
4. The receiver can't catch it and it deflects of his hands/fingers.
Two last requests. Alleyoops off the backboard for trailing teammates. Self-alleyoops off the backboard or off the bounce on solo breakaways.Comment
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Re: Hello OS NBA Live Community
Some more of my pet peeves after playing Schwall. I feel the games is too slow. Im trying run out on the break with the heat (lebron still there which i hate we cant edit btw) and we should be able to fly down the court with king james or wade. Players dont run the wing and fill the lane. They always stop at the three pt line. Alley oops are awkward, player should be able to have dynamic ally oops with athletic players its always the same two handed big man dunk. i hate to bring up the other game but the way you can run in that game is a good example. I mean not to that exaggerated cheesy way it is in that game though. We also cant throw alleys to the roll man from the pnr (ex. felton chandler oops.)Comment
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Re: Hello OS NBA Live Community
Some more of my pet peeves after playing Schwall. I feel the games is too slow. Im trying run out on the break with the heat (lebron still there which i hate we cant edit btw) and we should be able to fly down the court with king james or wade. Players dont run the wing and fill the lane. They always stop at the three pt line. Alley oops are awkward, player should be able to have dynamic ally oops with athletic players its always the same two handed big man dunk. i hate to bring up the other game but the way you can run in that game is a good example. I mean not to that exaggerated cheesy way it is in that game though. We also cant throw alleys to the roll man from the pnr (ex. felton chandler oops.)@KingTate84 on twitter.Comment
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Re: Hello OS NBA Live Community
Hey tim I know this may no be your area but are there any improvements in off ball movement on offense ? Players stand around too much one 14.
Maybe more screens , cuts , shooters getting open, back door cuts#1 Laker fan
First Team Defense !!!Comment
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Re: Hello OS NBA Live Community
Hi there Tim. Welcome aboard, we all appreciate your presence and communication with the community!
A while back I was playing and i jotted down a bunch of notes. Some are highly relevant to you, some for you to pass on to co-workers.
feedback for Tim:
- high rating dunkers seem to almost exclusively perform the left handed running windmill dunk. Please remove.
- way too many two handed power dunks from a standing start under the rim
- these dunks (as well as generally all animations) need a much larger variety of subtle and powerful options.
- even though you're increasing the number of sig shots (great!) the generic jump shot, free throw, runner etc needs to be re thought and add variety. Currently looks way off and it's applied to majority of players.
- gathering animations don't really allow fluidity for running / leaners, momentum jumpers.
- contact on layups and dunks needs to be looked at (on offense and defense)
- post hook shot animation is ugly and regularly blocked
- right stick dribble animations look OK stationary, but not need work when moving
- more variety in quickstrike. Need subtle variations of each move not one key generic animation.
- too hard to enter exist post
- controller response for post spin is inconsistent and sometimes unresponsive (often leading to shot clock violations).
- unable to triple threat after pump fake. Even though you lose your dribble these moves should still be available to protect the ball.
allow user to pick up dribble from triple threat without moving off the spot
- allow pro hop / finish dribble move from standing start without moving off the spot
- pro hop animations generally too exaggerated
- eurostep too exaggerated and often goes in a less than intuitive direction.
- CPU defended layups go in too often.
- hard to execute signature dribble moves while doing PnR because of button layout.
additional feedback:
- rebounding animations are too exaggerated. Good to have them available but more subtle animations.
- players jump too high for rebounds. It's not uncommon to see lumbering bigs with low verticals sky high for the rebound
- too easy to lose contact with player during post defense.
- options for relative and absolute stick direction please.
- in menus please allow both L2 and R2 for backwards and forwards navigation
- body types are generall too skinny, especially for larger player eg. Zaza Pachulia, Kendrick Perkins
- need easier lead passing options to steer a player to catch the ball where you intend (Live 10 total control passing was great IMO)
- hands up on D is useless as you can't move around and you're stuck to the floor allowing offense to move around you.
- defensive stance doesn't help enough, perhaps should help you stick to player more.
- the block / rebound button should act as a jumping, hands up steal attempt when a player is passing or a ball is in dispute
- rebounding from behind once boxed out seems impossible even for mis-matches
- pre game intros need lots of work but specifically it's disengaging when you see say, Josh Smith shooting a jump shot with his right hand in his non signiture form. Even if intros don't improve at least need to add player specific context.
Apologies if that was a lot to take. I appreciate your time and your effort to engage with us!this would make for a great game
#1 Laker fan
First Team Defense !!!Comment
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Re: Hello OS NBA Live Community
Also another question, did you guys add player emotions? For me, one of the greatest things that the rival company did right was the emotion. The player emotions on court were so lifelike, and drew me into many games, especially after big plays!Comment
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Re: Hello OS NBA Live Community
Hope so. The game is probably in crunch time which means it's well into pre-beta or beta stage and game should be finished in a month or so. Plus, the game is being release only two weeks after FIFA. Not like the game is going to change drastically at this point, just polish and fine-tuning.Comment
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Re: Hello OS NBA Live Community
I want to see the new player models, and I want to see Lebron to see if they have him scanned.
I really hope they release some information soon. The last screens were great to look at for a while, but I'm needing some fresh info.Twitter - WTF_OS
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