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  • JODYE
    JB4MVP
    • May 2012
    • 4834

    #46
    Re: Hello OS NBA Live Community

    Schwall, I do have one inquiry. Something that was quite bothersome for me was the lack of contact in the paint on not only shots taken, but when attacking the rim (Hop step cheese comes to mind).

    How has this been addressed?

    In addition, and this may not be your area, but what has been done to improve the passing in the half court. The ball speed was not consistent. At times it "floats" when passing from player to player, and when passing cross court, it would sometimes jump to warp speed. Is this going to be improved in 15?
    Last edited by JODYE; 07-15-2014, 09:25 AM.
    Cubs | Bulls | Dolphins | 'Noles
    The artist formerly known as "13"
    "Heroes get remembered, but legends never die..."


    Comment

    • tbennett54
      Rookie
      • Jul 2008
      • 346

      #47
      Re: Hello OS NBA Live Community

      Originally posted by vtcrb
      Ok since my Questions about Editing Options was SKIPPED over, i am guessing we wont be seeing it.
      So dumb

      Comment

      • I Djm
        MVP
        • Feb 2011
        • 1297

        #48
        Re: Hello OS NBA Live Community

        Is there a real difference in body types like Bg compared to Kd
        Hand Down,Man Down

        Comment

        • nick_sr
          MVP
          • Oct 2012
          • 1934

          #49
          Re: Hello OS NBA Live Community

          Originally posted by 13
          Schwall, I do have one inquiry. Something that was quite bothersome for me was the lack of contact in the paint on not only shots taken, but when attacking the rim (Hop step cheese comes to mind).

          How has this been addressed?

          In addition, and this may not be your area, but what has been done to improve the passing in the half court. The ball speed was not consistent. At times it "floats" when passing from player to player, and when passing cross court, it would sometimes jump to warp speed. Is this going to be improved in 15?
          Don't get me started on those cross court passes smh. Would be nice if the player's fought for the ball during that situation.
          Last edited by nick_sr; 07-16-2014, 10:52 AM.
          @KingTate84 on twitter.

          Comment

          • mlp111
            MVP
            • Jul 2010
            • 1291

            #50
            Re: Hello OS NBA Live Community

            where camera angle updates made to this yr game, camera angles last yr were pretty poor

            Comment

            • RonRac1
              Rookie
              • Jul 2005
              • 124

              #51
              Re: Hello OS NBA Live Community

              Originally posted by mlp111
              where camera angle updates made to this yr game, camera angles last yr were pretty poor
              They need 2 let us zoom the camera angles in or out like we could in Live 10...
              Get at me on PS4 or Xbox 1 RonRac2

              Comment

              • RonRac1
                Rookie
                • Jul 2005
                • 124

                #52
                Re: Hello OS NBA Live Community

                I was just wondering, can we get quick strike ankle breaker crossover's back where you can make your defender fall if you cross him up bad enough? Like we had in live 09...http://www.youtube.com/watch?v=12QXN7GoQtg
                Last edited by RonRac1; 07-16-2014, 04:42 PM.
                Get at me on PS4 or Xbox 1 RonRac2

                Comment

                • Schwall
                  NBA Live Gameplay Designer
                  • Jul 2014
                  • 98

                  #53
                  Re: Hello OS NBA Live Community

                  Originally posted by kidfromqueens
                  Hi Schwall. You said you worked on scoring(shooting,lay ups,etc.) I think you guys need to add more animations for layups under the basket. I also think the pull up jumper animations need to be smoother. and also momentum shots drifting right or left need some work. I feel as if the shooter doesnt create enough space on the momentum shot. I also hope there more layup animations for elite finishers such as d rose, westbrook, lebron, ellis, etc.
                  I know exactly what you're talking about. Wish I could talk about these things at this time, but as I said, wait for some info to roll out from the guys who handle that.

                  Comment

                  • Schwall
                    NBA Live Gameplay Designer
                    • Jul 2014
                    • 98

                    #54
                    Re: Hello OS NBA Live Community

                    Originally posted by 13
                    Schwall, I do have one inquiry. Something that was quite bothersome for me was the lack of contact in the paint on not only shots taken, but when attacking the rim (Hop step cheese comes to mind).

                    How has this been addressed?

                    In addition, and this may not be your area, but what has been done to improve the passing in the half court. The ball speed was not consistent. At times it "floats" when passing from player to player, and when passing cross court, it would sometimes jump to warp speed. Is this going to be improved in 15?
                    That hop step cheese was the worst thing ever. Why did you have to remind me?!?!?! Just wait and see what we did about this.

                    And yes, that floaty passing. Argh

                    Comment

                    • Schwall
                      NBA Live Gameplay Designer
                      • Jul 2014
                      • 98

                      #55
                      Re: Hello OS NBA Live Community

                      Originally posted by mlp111
                      where camera angle updates made to this yr game, camera angles last yr were pretty poor
                      Cameras are outside my area, but I'll pass it along.

                      Comment

                      • Schwall
                        NBA Live Gameplay Designer
                        • Jul 2014
                        • 98

                        #56
                        Re: Hello OS NBA Live Community

                        Originally posted by RonRac1
                        I was just wondering, can we get quick strike ankle breaker crossover's back where you can make your defender fall if you cross him up bad enough? Like we had in live 09...http://www.youtube.com/watch?v=12QXN7GoQtg
                        I remember those. I don't really work on dribble, but I can inquire into it.

                        Comment

                        • dirtypuppet
                          Rookie
                          • Aug 2009
                          • 199

                          #57
                          Re: Hello OS NBA Live Community

                          Hi there Tim. Welcome aboard, we all appreciate your presence and communication with the community!

                          A while back I was playing and i jotted down a bunch of notes. Some are highly relevant to you, some for you to pass on to co-workers.

                          feedback for Tim:
                          - high rating dunkers seem to almost exclusively perform the left handed running windmill dunk. Please remove.
                          - way too many two handed power dunks from a standing start under the rim
                          - these dunks (as well as generally all animations) need a much larger variety of subtle and powerful options.
                          - even though you're increasing the number of sig shots (great!) the generic jump shot, free throw, runner etc needs to be re thought and add variety. Currently looks way off and it's applied to majority of players.
                          - gathering animations don't really allow fluidity for running / leaners, momentum jumpers.
                          - contact on layups and dunks needs to be looked at (on offense and defense)
                          - post hook shot animation is ugly and regularly blocked
                          - right stick dribble animations look OK stationary, but not need work when moving
                          - more variety in quickstrike. Need subtle variations of each move not one key generic animation.
                          - too hard to enter exist post
                          - controller response for post spin is inconsistent and sometimes unresponsive (often leading to shot clock violations).
                          - unable to triple threat after pump fake. Even though you lose your dribble these moves should still be available to protect the ball.
                          allow user to pick up dribble from triple threat without moving off the spot
                          - allow pro hop / finish dribble move from standing start without moving off the spot
                          - pro hop animations generally too exaggerated
                          - eurostep too exaggerated and often goes in a less than intuitive direction.
                          - CPU defended layups go in too often.
                          - hard to execute signature dribble moves while doing PnR because of button layout.

                          additional feedback:
                          - rebounding animations are too exaggerated. Good to have them available but more subtle animations.
                          - players jump too high for rebounds. It's not uncommon to see lumbering bigs with low verticals sky high for the rebound
                          - too easy to lose contact with player during post defense.
                          - options for relative and absolute stick direction please.
                          - in menus please allow both L2 and R2 for backwards and forwards navigation
                          - body types are generall too skinny, especially for larger player eg. Zaza Pachulia, Kendrick Perkins
                          - need easier lead passing options to steer a player to catch the ball where you intend (Live 10 total control passing was great IMO)
                          - hands up on D is useless as you can't move around and you're stuck to the floor allowing offense to move around you.
                          - defensive stance doesn't help enough, perhaps should help you stick to player more.
                          - the block / rebound button should act as a jumping, hands up steal attempt when a player is passing or a ball is in dispute
                          - rebounding from behind once boxed out seems impossible even for mis-matches
                          - pre game intros need lots of work but specifically it's disengaging when you see say, Josh Smith shooting a jump shot with his right hand in his non signiture form. Even if intros don't improve at least need to add player specific context.

                          Apologies if that was a lot to take. I appreciate your time and your effort to engage with us!

                          Comment

                          • Ermolli
                            MVP
                            • Jul 2009
                            • 3315

                            #58
                            Re: Hello OS NBA Live Community

                            Tim, was the eurostep shot been improved? Sometimes the player make really weird shots facing another directions than the basket which really never happens.

                            Comment

                            • Jay Jay
                              Rookie
                              • Jun 2011
                              • 287

                              #59
                              Re: Hello OS NBA Live Community

                              Will Live 15 have a physics engine that account for every player on the court?

                              Comment

                              • nick_sr
                                MVP
                                • Oct 2012
                                • 1934

                                #60
                                Re: Hello OS NBA Live Community

                                Originally posted by dirtypuppet
                                Hi there Tim. Welcome aboard, we all appreciate your presence and communication with the community!

                                A while back I was playing and i jotted down a bunch of notes. Some are highly relevant to you, some for you to pass on to co-workers.

                                feedback for Tim:
                                - high rating dunkers seem to almost exclusively perform the left handed running windmill dunk. Please remove.
                                - way too many two handed power dunks from a standing start under the rim
                                - these dunks (as well as generally all animations) need a much larger variety of subtle and powerful options.
                                - even though you're increasing the number of sig shots (great!) the generic jump shot, free throw, runner etc needs to be re thought and add variety. Currently looks way off and it's applied to majority of players.
                                - gathering animations don't really allow fluidity for running / leaners, momentum jumpers.
                                - contact on layups and dunks needs to be looked at (on offense and defense)
                                - post hook shot animation is ugly and regularly blocked
                                - right stick dribble animations look OK stationary, but not need work when moving
                                - more variety in quickstrike. Need subtle variations of each move not one key generic animation.
                                - too hard to enter exist post
                                - controller response for post spin is inconsistent and sometimes unresponsive (often leading to shot clock violations).
                                - unable to triple threat after pump fake. Even though you lose your dribble these moves should still be available to protect the ball.
                                allow user to pick up dribble from triple threat without moving off the spot
                                - allow pro hop / finish dribble move from standing start without moving off the spot
                                - pro hop animations generally too exaggerated
                                - eurostep too exaggerated and often goes in a less than intuitive direction.
                                - CPU defended layups go in too often.
                                - hard to execute signature dribble moves while doing PnR because of button layout.

                                additional feedback:
                                - rebounding animations are too exaggerated. Good to have them available but more subtle animations.
                                - players jump too high for rebounds. It's not uncommon to see lumbering bigs with low verticals sky high for the rebound
                                - too easy to lose contact with player during post defense.
                                - options for relative and absolute stick direction please.
                                - in menus please allow both L2 and R2 for backwards and forwards navigation
                                - body types are generall too skinny, especially for larger player eg. Zaza Pachulia, Kendrick Perkins
                                - need easier lead passing options to steer a player to catch the ball where you intend (Live 10 total control passing was great IMO)
                                - hands up on D is useless as you can't move around and you're stuck to the floor allowing offense to move around you.
                                - defensive stance doesn't help enough, perhaps should help you stick to player more.
                                - the block / rebound button should act as a jumping, hands up steal attempt when a player is passing or a ball is in dispute
                                - rebounding from behind once boxed out seems impossible even for mis-matches
                                - pre game intros need lots of work but specifically it's disengaging when you see say, Josh Smith shooting a jump shot with his right hand in his non signiture form. Even if intros don't improve at least need to add player specific context.

                                Apologies if that was a lot to take. I appreciate your time and your effort to engage with us!
                                lots of great things in your post! don't know I forgot, but I really hope they fix the thing about the menus that you suggested because it really is an inconvenience.
                                @KingTate84 on twitter.

                                Comment

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