Possible Solution to the Assist Problem

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  • kevon
    Rookie
    • Mar 2003
    • 2

    #106
    Re: Possible Solution to the Assist Problem

    Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

    a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
    b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
    c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
    d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

    Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.

    Comment

    • kevon
      Rookie
      • Mar 2003
      • 2

      #107
      Re: Possible Solution to the Assist Problem

      Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

      a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
      b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
      c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
      d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

      Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.

      Comment

      • Court_vision
        Banned
        • Oct 2002
        • 8290

        #108
        Re: Possible Solution to the Assist Problem

        Originally posted by kevon
        Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

        a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
        b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
        c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
        d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

        Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
        Nice summary...welcome aboard

        Comment

        • Court_vision
          Banned
          • Oct 2002
          • 8290

          #109
          Re: Possible Solution to the Assist Problem

          Originally posted by kevon
          Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

          a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
          b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
          c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
          d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

          Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
          Nice summary...welcome aboard

          Comment

          • RedmanR
            MVP
            • Aug 2003
            • 2120

            #110
            Re: Possible Solution to the Assist Problem

            Originally posted by kevon
            Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

            a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
            b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
            c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
            d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

            Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
            That was well put Bro I think I might have been 1 of only a few to speak out about the assist situation when the game was first released. Nobody thought it was strange, but at the same time we all were in search of realistic stats, I had to in turn focus on 2K5. Right out of the box there were plenty of assist and very fluid ball movement. I think that earlier this week another O.S. member also came through with the same well rounded formulas. The thing that gets me the most is why should we have to waste so much time tweaking sliders, player ratings and so on before we can sit down and truly enjoy a honest game of basketball I want you guys to also realize that I am not taking sides for neither ESPN nor Live I just think they both have more than enough time between seasons to market a far better product than what we have been receiving lately. After all... Why release a game before any sporting season starts and you know it's not really ready, but you have to please us the gaming community... Right I myself do not care one bit if a game hits the streets a week or two after a season starts as long as it's not the same as last years or in both cases some things have been done away with all together. Sorry, but these are thoughts that revolve around the things that should already make these games realistic. As I once told someone, assist are a realistic part of the game of basketball
            Where they DO that? ? ?

            Comment

            • RedmanR
              MVP
              • Aug 2003
              • 2120

              #111
              Re: Possible Solution to the Assist Problem

              Originally posted by kevon
              Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

              a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
              b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
              c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
              d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

              Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
              That was well put Bro I think I might have been 1 of only a few to speak out about the assist situation when the game was first released. Nobody thought it was strange, but at the same time we all were in search of realistic stats, I had to in turn focus on 2K5. Right out of the box there were plenty of assist and very fluid ball movement. I think that earlier this week another O.S. member also came through with the same well rounded formulas. The thing that gets me the most is why should we have to waste so much time tweaking sliders, player ratings and so on before we can sit down and truly enjoy a honest game of basketball I want you guys to also realize that I am not taking sides for neither ESPN nor Live I just think they both have more than enough time between seasons to market a far better product than what we have been receiving lately. After all... Why release a game before any sporting season starts and you know it's not really ready, but you have to please us the gaming community... Right I myself do not care one bit if a game hits the streets a week or two after a season starts as long as it's not the same as last years or in both cases some things have been done away with all together. Sorry, but these are thoughts that revolve around the things that should already make these games realistic. As I once told someone, assist are a realistic part of the game of basketball
              Where they DO that? ? ?

              Comment

              • AdamBa17
                Banned
                • May 2003
                • 1112

                #112
                Re: Possible Solution to the Assist Problem

                Originally posted by kevon
                Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

                a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
                b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
                c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
                d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

                Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
                That's the best damn thing I've heard in my life! (Well...almost)
                Can you post some more changes that you did? I'm crap at judging since I have yet to see every point guard in the league play (damn UK TV)
                Also, do you have sliders? I would love to see them!
                Thanks

                Comment

                • AdamBa17
                  Banned
                  • May 2003
                  • 1112

                  #113
                  Re: Possible Solution to the Assist Problem

                  Originally posted by kevon
                  Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:

                  a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
                  b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
                  c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
                  d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.

                  Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
                  That's the best damn thing I've heard in my life! (Well...almost)
                  Can you post some more changes that you did? I'm crap at judging since I have yet to see every point guard in the league play (damn UK TV)
                  Also, do you have sliders? I would love to see them!
                  Thanks

                  Comment

                  • kevon
                    Rookie
                    • Mar 2003
                    • 2

                    #114
                    Re: Possible Solution to the Assist Problem

                    Hi all,
                    Sorry to get back to everyone so late --just got home from work and read the replies. I appreciate your input and in a few days I'll post some extra helpful hints, as well as game stats and sliders. It's just that I'm tweaking a few more things here and there.

                    Overall, I can tell all of my fellow stats freaks out there, to keep your chins up! We're getting very close (good job to EA and all of the posters on this board) to finally nailing this thing.

                    As an addendum to my previous post (for those who want to try my formula) I forgot to add this about blocks. This formula will help you jump in the face of shooters --but without actually blocking the shots.

                    Player edits:
                    set all PG's, SG's, SF's to zero.
                    set all PF's on a scale no higher than 12.
                    set all C's on a scale no higher than 35.

                    And here are a few extra items that will help generate higher assist totals for the CPU!

                    Sliders:
                    User steal ability = 31 / CPU steal ability = 26. *more fastbreaks!*
                    User interception = 52 / CPU interception = 27. *more fastbreaks!*
                    CPU freestyle effectiveness = 20. *less one-on-one, forces CPU to pass more creating more assists.*
                    User/CPU shot block = 0.
                    User/CPU dunk/layup block ability = 5.
                    User on ball defense assist = 55. *will help you to recover quickly --forcing the CPU to make the extra pass.*
                    User on ball physical defense = 40. *creates spacing for catch & shooters*
                    CPU pro hop effectiveness = 53. *opens cuts to basket off a pass*


                    try this quick and dirty formula for now while I continue testing. Let me know how this works out for you guys. Very soon I'll post an updated formula for all players blocks and assists based upon THIS years stats.

                    By the way, if you stats freaks need somewhere to get your fix on --goto ESPN.com as they have excellent up-the-second sortable lists.

                    regards.

                    Comment

                    • kevon
                      Rookie
                      • Mar 2003
                      • 2

                      #115
                      Re: Possible Solution to the Assist Problem

                      Hi all,
                      Sorry to get back to everyone so late --just got home from work and read the replies. I appreciate your input and in a few days I'll post some extra helpful hints, as well as game stats and sliders. It's just that I'm tweaking a few more things here and there.

                      Overall, I can tell all of my fellow stats freaks out there, to keep your chins up! We're getting very close (good job to EA and all of the posters on this board) to finally nailing this thing.

                      As an addendum to my previous post (for those who want to try my formula) I forgot to add this about blocks. This formula will help you jump in the face of shooters --but without actually blocking the shots.

                      Player edits:
                      set all PG's, SG's, SF's to zero.
                      set all PF's on a scale no higher than 12.
                      set all C's on a scale no higher than 35.

                      And here are a few extra items that will help generate higher assist totals for the CPU!

                      Sliders:
                      User steal ability = 31 / CPU steal ability = 26. *more fastbreaks!*
                      User interception = 52 / CPU interception = 27. *more fastbreaks!*
                      CPU freestyle effectiveness = 20. *less one-on-one, forces CPU to pass more creating more assists.*
                      User/CPU shot block = 0.
                      User/CPU dunk/layup block ability = 5.
                      User on ball defense assist = 55. *will help you to recover quickly --forcing the CPU to make the extra pass.*
                      User on ball physical defense = 40. *creates spacing for catch & shooters*
                      CPU pro hop effectiveness = 53. *opens cuts to basket off a pass*


                      try this quick and dirty formula for now while I continue testing. Let me know how this works out for you guys. Very soon I'll post an updated formula for all players blocks and assists based upon THIS years stats.

                      By the way, if you stats freaks need somewhere to get your fix on --goto ESPN.com as they have excellent up-the-second sortable lists.

                      regards.

                      Comment

                      • LeeHD
                        Rookie
                        • Oct 2004
                        • 9

                        #116
                        Re: Possible Solution to the Assist Problem

                        hey kevon..

                        I try your suggention..

                        It is awesome..

                        look at this stat..
                        Attached Files

                        Comment

                        • LeeHD
                          Rookie
                          • Oct 2004
                          • 9

                          #117
                          Re: Possible Solution to the Assist Problem

                          hey kevon..

                          I try your suggention..

                          It is awesome..

                          look at this stat..
                          Attached Files

                          Comment

                          • bulls96
                            Pro
                            • Jul 2002
                            • 759

                            #118
                            Re: Possible Solution to the Assist Problem

                            ok guys here's my take...


                            ASSISTS PROBLEM:
                            i didnt meddle with the OA and passing stats. it messes up the simulation stats believe me. even in gameplay. OA dictates HOW MUCH THE PLAYER WILL SHOOT THE BALL. the average point guard would not shoot that much.

                            all i did now was just to adjust the defensive matchup settings. i lowered the defensive pressures for the SG's, SF's (and other players who will shoot the perimeter) to LOW. This will allow space for them to take the open shots once the ball is passed to them. it works really well. the most ui had the CPU had against me was 24 assists. Once the opposing oint guard had 11 assists against me. ASSISTS TOTAL depends on the player being passde to as much as on the player who passes the ball. once the perimeter guys get on a roll, you'll have those assists.

                            FOR THE FASTBREAKS:
                            It is good to increase the freestyle effectiveness sliders. this will make the CPU run more on the break and even run against you when you run your own fastbreaks.

                            Comment

                            • bulls96
                              Pro
                              • Jul 2002
                              • 759

                              #119
                              Re: Possible Solution to the Assist Problem

                              ok guys here's my take...


                              ASSISTS PROBLEM:
                              i didnt meddle with the OA and passing stats. it messes up the simulation stats believe me. even in gameplay. OA dictates HOW MUCH THE PLAYER WILL SHOOT THE BALL. the average point guard would not shoot that much.

                              all i did now was just to adjust the defensive matchup settings. i lowered the defensive pressures for the SG's, SF's (and other players who will shoot the perimeter) to LOW. This will allow space for them to take the open shots once the ball is passed to them. it works really well. the most ui had the CPU had against me was 24 assists. Once the opposing oint guard had 11 assists against me. ASSISTS TOTAL depends on the player being passde to as much as on the player who passes the ball. once the perimeter guys get on a roll, you'll have those assists.

                              FOR THE FASTBREAKS:
                              It is good to increase the freestyle effectiveness sliders. this will make the CPU run more on the break and even run against you when you run your own fastbreaks.

                              Comment

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