Alright guys, based upon what has been said here (great input fellas) has led me to adequately solve the assist problem. It takes some heavy tweaking but follow these rules and you will be simply amazed at how great this game plays. The four major considerations are to:
a) increase pass (PR) and offensive awareness (OA) ratings dramatically and then mirror them. For example for point guards, Nash's PR & OA should be at 97/97. M. Williams' s/b 96/96, J. Tinsley's s/b 95/95 and so on. I came up with this by viewing Magic Johnson's ratings which were 99/99. Use a scale btwn. 50-99 to rate all of the players. This has a tremendous effect on the passing game.
b) lessen (not increase) User on ball defense which will fuel the catch and shooters. To compensate, increase User on ball assist so your defense won't overly suffer.
c) adjust USER/CPU accordingly to make sure there are an NBA standard amount of steals and pass interceptions per game. In order to generate the proper amount of turnovers leading to fast breaks.
d) make sure your game speed and quarter length reflect the proper amount of shot attempts by NBA standards. I play on All-Star, 10 min quarters, game speed at 48, user/CPU on Dynamic and I get excellent stats.
Played at least five games with the CPU avg. btwn an NBA level 17-22 apg There really is NO assist bug. I checked the stats immediately after viewing every single assist scenario that occurred during the game and it was 100% accurate. Out of the box, the players pass and OA ratings were just way too low. Make these adjustments and you will see every type of assist that happens in a basketball game without sacrificing playing tough D.
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