thanks a lot, but why is everybody using all-star, is it better than superstar, or is it more realistic, if so i'd use all-star too.
Playmakers All-Star/Press Box Cam/Team Specific Plays
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
all-star is easier and less cheasier, but if u find it too easy then definitely play superstar. I like allstar too but i found it to be too easy so now i play superstar with very similar sliders to these playmaker ones and i love the game!Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
This might sound weird, but on superstar I use default shooting sliders (as in 50,50,50,50,etc.) and I am having great success in terms of stats. If u have not tried it, give it a try. After doing this, Im just lovin this game!Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
is playmaker going to update the teams playbooks now that the trade deadline is over and what not?"Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
...and hate that I'm loved for the exact same reasons."Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
I have a huge problem with my starters getting substituted out way too quickly and frequently when they are not even fatigued. I have tried several substitution frequency and fatigue slider combinations, but none of them seem to help. At one point while playing with the Suns, whenever I attempted to put Amare Staudemire back into the game after he was subbed out, he would literally come back on the court and then be subbed back out of the game for Kurt Thomas. Also,it seems that when the substituion frequency is very low the starters still get substituted out to early and they just take longer to get put back in the game.
PLEASE HELPComment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by dankfunkdjkI have a huge problem with my starters getting substituted out way too quickly and frequently when they are not even fatigued. I have tried several substitution frequency and fatigue slider combinations, but none of them seem to help. At one point while playing with the Suns, whenever I attempted to put Amare Staudemire back into the game after he was subbed out, he would literally come back on the court and then be subbed back out of the game for Kurt Thomas. Also,it seems that when the substituion frequency is very low the starters still get substituted out to early and they just take longer to get put back in the game.
PLEASE HELPComment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
I figured that out, but thanks. However, the bottom line is that my starters spend too much time on the bench. The only way I have found to fix this is manual substitution. Any other way??Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Hey Playmakers. I just got the game yesterday and I'm looking for some good sliders. I tried yours from last season's game and it was the best virtual NBA basketball experience I've ever had. Hopefully these will be great too.Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by ifiok25Hey Playmakers. I just got the game yesterday and I'm looking for some good sliders. I tried yours from last season's game and it was the best virtual NBA basketball experience I've ever had. Hopefully these will be great too.
Cool just make sure your using the correct sliders. They've been modified since the FRONT PAGE posting. Also the Playbooks help to add more realism to the CPU teams.
Here's the Link for each it should be post #434:
http://forums.operationsports.com/vB...143467&page=44
Poor Release Shot was also set to 40 for both human and CPU.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by PlaymakersCool just make sure your using the correct sliders. They've been modified since the FRONT PAGE posting. Also the Playbooks help to add more realism to the CPU teams.
Here's the Link for each it should be post #434:
http://forums.operationsports.com/vB...143467&page=44
Poor Release Shot was also set to 40 for both human and CPU.Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by ifiok25Thanks man. I've already tried them out yesterday. The first game was Clippers (me) at the Sixers (CPU) and I lost 112-108. It was a pretty good game. The only problem I had was that I couldn't make threes. I think that 36 for threes is a little too low. Something over 40 would be better. Other than that I liked them a lot.
The shooting ranges are setup
35-Short
40-Medium
45-Long
I'm not sure where 36 came from in my sliders....NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by PlaymakersCool just make sure your using the correct sliders. They've been modified since the FRONT PAGE posting. Also the Playbooks help to add more realism to the CPU teams.
Here's the Link for each it should be post #434:
http://forums.operationsports.com/vB...143467&page=44
Poor Release Shot was also set to 40 for both human and CPU.
Are the following the latest good for pc?
Game Speed: 45 or 50
Free Throw Difficulty: 100
Boundary Force Field: 80....(I set this higher now seems to stop all the stupid out of bounds plays)
Injury Frequency: 50
Fatigue Effect: 52
Charge/Block Foul Frequency: 100
Shooting Foul Frequency: 25.........(Use 1 guy on defense & let your AI teammates function solo)
Reach-in Foul Frequency: 50.........(Helps to spread out fouls amongst players)
In-air Collision Foul Frequency: 75.....(This is very realistic if U control 1 defender)
USER:
User Steal Ability: 20
User Interception Ability: 40
User Shot Block Ability: 25
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 35
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 44
User On-ball Defense Assist: 65
User Offensive Rebounding: 30
User Defensive Rebounding: 80
User Fakeout Discipline: 90
User Short Range Shooting: 32
User Medium Range Shooting: 40
User Long Range Shooting: 36
User Dunk Percentage: 40
User Lay-up Percentage: 55
User Adjusted Shot Percentage: 35
User On-ball Physical Defense: 60
User Poor Release Shot Percent: 35
User Double-team Effectiveness: 54
User Pro Hop Effectiveness: 10
User Drop Step Effectiveness: 25
CPU:
CPU Steal Ability: 40
CPU Interception Ability: 20
CPU Shot Block Ability: 30
CPU Dunk/Lay-up Block Ability: 60
CPU Freestyle Effectiveness: 35
CPU Dunk Frequency: 25
CPU Substitution Frequency: 44
CPU Offensive Rebounding: 30
CPU Defensive Rebounding: 80
CPU Fakeout Discipline: 100
CPU Short Range Shooting: 32
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 36
CPU Dunk Percentage: 40
CPU Lay-up Percentage: 55
CPU Adjusted Shot Percentage: 35
CPU Adjusted Shot Frequency: 35
CPU On-ball Physical Defense: 80
CPU Poor Release Shot Percent: 35
CPU Double-team Effectiveness: 60
CPU Pro Hop Effectiveness: 35
CPU Drop Step Effectiveness: 60Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by juzam3Are these good only for Xbox and Ps2 as reported in the linked post?
Are the following the latest good for pc?
thanks a lot
These are the correct sliders for XBOX, PS2 and PC version
Level: All-Star/Press Box View -2 clicks from DEFAULT Camera/Shot Control Optional
Assign High Pressure Defense to all PF's and C's for both CPU and Human players. You have to take control of the CPU at the start of games to set their Pressure defense then switch over to your team before the tip off.
Game Speed's
40=12 MINUTES
45=10 MINUTES
50=8 MINUTES
All Penalties sliders are setup based on NBA League average. So, if you don't agree with the league average lower them at your own personal options.
Game Speed: 40-45-50
Free Throw Difficulty: 100
Boundary Force Field: 75
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 75
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 50...(Helps to spread out fouls amongst players)
In-air Collision Foul Frequency: 75.....(This is very realistic if U control 1 defender)
USER:
User Steal Ability: 25
User Interception Ability: 25
User Shot Block Ability: 50
User Dunk/Lay-up Block Ability: 50
User Freestyle Effectiveness: 25
User Dunk vs. Lay-up Frequency: 25
User Substitution Frequency: 40
User On-ball Defense Assist: 50
User Offensive Rebounding: 1
User Defensive Rebounding: 99
User Fakeout Discipline: 75
User Short Range Shooting: 35
User Medium Range Shooting: 40
User Long Range Shooting: 45
User Dunk Percentage: 75
User Lay-up Percentage: 25
User Adjusted Shot Percentage: 25
User On-ball Physical Defense: 75
User Poor Release Shot Percent: 40
User Double-team Effectiveness: 75
User Pro Hop Effectiveness: 25
User Drop Step Effectiveness: 25
CPU:
CPU Steal Ability: 25
CPU Interception Ability: 25
CPU Shot Block Ability: 50
CPU Dunk/Lay-up Block Ability: 75
CPU Freestyle Effectiveness: 50
CPU Dunk Frequency: 25
CPU Substitution Frequency: 40
CPU Offensive Rebounding: 1
CPU Defensive Rebounding: 99
CPU Fakeout Discipline: 75
CPU Short Range Shooting: 35
CPU Medium Range Shooting: 40
CPU Long Range Shooting: 45
CPU Dunk Percentage: 75
CPU Lay-up Percentage: 15
CPU Adjusted Shot Percentage: 15
CPU Adjusted Shot Frequency: 15
CPU On-ball Physical Defense: 75
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 75
CPU Pro Hop Effectiveness: 75
CPU Drop Step Effectiveness: 75NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers All-Star/Press Box Cam/Team Specific Plays
Originally posted by PlaymakersThe shooting ranges are setup
35-Short
40-Medium
45-Long
I'm not sure where 36 came from in my sliders....Comment
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