Playoff style udated sliders
GLOBAL SLIDERS
Game Speed-42 or 44....(Playoff Style Pace For 12, 11 & 10 Min Qtr's)
FT Difficulty-80............(Personal Preference)
Boundary FF-70
Injury Freq-62
Fatigue Effect-45 or 47...(45 shortens bench)
Charge Block-100...........(Should see calls go both ways)
Shooting Foul-37............(Rewards Post play)
Reach In Foul-60............(Ref's don't crazy with whistle)
In Air Collision-100..........(Draw contact and get to the FT Line)
GAME PLAY SLIDERS
USER/CPU STL-55/58
USER/CPU INT-30/26
USER/CPU SHOT BLK-0/0
USER/CPU DUNK/LAYUP BLK-16/20 (SHOT BLOCKERS PROTECT THE PAINT)
USER/CPU FREESTYLE EFFECT-40/44
USER/CPU DUNK-LAYUP FREQ-35/35
USER/CPU SUB FREQ-51/51
USER/CPU OFF REB-40/40
USER/CPU DEF REB-52/52
USER/CPU FAKEOUT-70/52 (HELPS TO GET DEFENDERS IN THE AIR)
USER/CPU SHORT RANGE-45/47
USER/CPU MID RANGE-49/49
USER/CPU LONG RANGE-45/45 (MAKES POOR 3-PT SHOOTERS PAY)
USER/CPU DUNK %-48/48
USER/CPU LAYUP %-46/46
USER/CPU ADJ SHOT %-38/38
CPU ADJ SHOT FREQ-40
USER ON BALL DEF ASSIST-72
USER/CPU ON BALL PHY DEF-16/28
USER/CPU POOR RELEASE-45/45
USER/CPU DOUBLE TEAM-54/58 (FORCES QUICKER DECISIONS WITH BALL)
USER/CPU PRO HOP-18/54 (HELPS CPU SKILLED PLAYERS GET TO RIM)
USER/CPU DROP STEP-22/58 (HELPS CPU FINISH AROUND BASKET)
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