Official Slider Discussion Thread

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  • lisinas
    MVP
    • Jan 2010
    • 1218

    #1576
    Re: Official Slider Discussion Thread

    Any popular widely accepted set for fnc? Just got the game and cant get any challenge in fight now
    NBA: Miami Heat
    NFL: Philadelphia Eagles
    MLB: New York Mets

    Comment

    • eskimos44
      Rookie
      • Jul 2009
      • 280

      #1577
      Re: Official Slider Discussion Thread

      Use these...

      Difficulty -GOAT
      2 minute rounds
      No 3 knockdown rule
      No saved by the bell
      Sliders are at default except referee damage awareness at 9, power at 6, toughness at 9, stamina at 6, counterpunch window at 1...

      Fistofrage came up with these and are the best I've used...
      Check out my blog for NCAA 14 Sliders and steps to doing a long term Dynasty.

      Comment

      • lisinas
        MVP
        • Jan 2010
        • 1218

        #1578
        Re: Official Slider Discussion Thread

        Originally posted by eskimos44
        Use these...

        Difficulty -GOAT
        2 minute rounds
        No 3 knockdown rule
        No saved by the bell
        Sliders are at default except referee damage awareness at 9, power at 6, toughness at 9, stamina at 6, counterpunch window at 1...

        Fistofrage came up with these and are the best I've used...
        Thanks a ton
        NBA: Miami Heat
        NFL: Philadelphia Eagles
        MLB: New York Mets

        Comment

        • Powawolf
          Just started!
          • Jul 2017
          • 4

          #1579
          Re: Official Slider Discussion Thread

          Anyone have a sliders that makes the fights go to distance?, like the realy late rounds? (8-12), and those it invloves changing the AI tendencies ?
          EDIT: I have the latest update,but not the latest tuner,or any tuner I think.

          Thanks!.
          Last edited by Powawolf; 07-15-2017, 04:41 PM.

          Comment

          • Eiran
            Banned
            • Jul 2017
            • 28

            #1580
            Re: Official Slider Discussion Thread

            Eiran's Fight Night Champion Realistic Proven Sliders


            Difficulty: Greatest Of All Time
            Rounds: 10
            Time of Rounds: 3 minutes

            Refree foul awareness: "1"with it set to level one some fouls such as low blows will go unnoticed by the referee but not the commentators just like in real life. Fouls will begin to be noticed around the 2nd and 3rd time the fouls are committed.

            Referee Damage Awareness: "10" set at level 10 fights will still rarely get stopped by the referees while the physical damage is also at level 10 because EA tuning still isn't quite on point.

            Boxer Power: "10" with boxer power at 10 fights still go the distance IF you effectively Box and not just slug. That goes for inside fighting, outsider boxers and counter punchers. Be smart, conserve energy and throw wisely.

            Boxer Speed: "10" set this to level 10 so that you can actually see the difference in speed by certain boxers and certain styles.

            Boxer Physical Damage: "10" set to level 10. Goes back to what I mentioned in Boxer Power and Refree Damage Awareness. It forces you to fight technical and not just a slug fest video game.

            Boxer Toughness: "7" set this to level 7 so that fighters can go anywhere from 2-4 knockdowns (NOT KO) and still finish the whole fight with a Decision lost. Depending on stamina, and physical during the knockdowns will determine if the boxer is capable of getting up before the count.

            Boxer Accuracy: "1" set to level one and you will get realistic landing percentages, anywhere from 15% - 45% punches will be landed depending on the boxers attributes and ratings.

            Stamina: "0" I set to level zero because even with fighters who have a above level 90 in stamina still 65% - 30% of their stamina left by the fight DEPENDING on the boxers style of aggression vs a Counter puncher who throws less punches.

            Counterpunch Window: "0"

            CPU offensive awareness: "9" goes back to what I mentioned in the Boxer Power Section. It will make the CPU be more of a smarter and inteilñgent boxer rather that a video game who just throws countless punches.

            CPU defensive awareness: "10" same reason for what I stated with the CPU offensive awareness.

            CPU punch output: "0"

            Try them out for yourself. It's my first time revealing my sliders to anyone. I will continue to update these settings.
            Last edited by Eiran; 07-25-2017, 06:17 PM.

            Comment

            • Powawolf
              Just started!
              • Jul 2017
              • 4

              #1581
              Re: Official Slider Discussion Thread

              Originally posted by Eiran
              Eiran's Fight Night Champion Realistic Proven Sliders


              Difficulty: Greatest Of All Time
              Rounds: 10
              Time of Rounds: 3 minutes

              Refree foul awareness: "1"with it set to level one some fouls such as low blows will go unnoticed by the referee but not the commentators just like in real life. Fouls will begin to be noticed around the 2nd and 3rd time the fouls are committed.

              Referee Damage Awareness: "10" set at level 10 fights will still rarely get stopped by the referees while the physical damage is also at level 10 because EA tuning still isn't quite on point.

              Boxer Power: "10" with boxer power at 10 fights still go the distance IF you effectively Box and not just slug. That goes for inside fighting, outsider boxers and counter punchers. Be smart, conserve energy and throw wisely.

              Boxer Speed: "10" set this to level 10 so that you can actually see the difference in speed by certain boxers and certain styles.

              Boxer Physical Damage: "10" set to level 10. Goes back to what I mentioned in Boxer Power and Refree Damage Awareness. It forces you to fight technical and not just a slug fest video game.

              Boxer Toughness: "7" set this to level 7 so that fighters can go anywhere from 2-4 knockdowns (NOT KO) and still finish the whole fight with a Decision lost. Depending on stamina, and physical during the knockdowns will determine if the boxer is capable of getting up before the count.

              Boxer Accuracy: "1" set to level one and you will get realistic landing percentages, anywhere from 15% - 45% punches will be landed depending on the boxers attributes and ratings.

              Stamina: "0" I set to level zero because even with fighters who have a above level 90 in stamina still 65% - 30% of their stamina left by the fight DEPENDING on the boxers style of aggression vs a Counter puncher who throws less punches.

              Counterpunch Window: "0"

              CPU offensive awareness: "9" goes back to what I mentioned in the Boxer Power Section. It will make the CPU be more of a smarter and inteilñgent boxer rather that a video game who just throws countless punches.

              CPU defensive awareness: "10" same reason for what I stated with the CPU offensive awareness.

              CPU punch output: "0"

              Try them out for yourself. It's my first time revealing my sliders to anyone. I will continue to update these settings.
              After tuner and patches?

              Comment

              • UravenzownU
                Rookie
                • Apr 2011
                • 644

                #1582
                Re: Official Slider Discussion Thread

                Anyone still playin champion?
                If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
                http://www.twitch.tv/uravenzownu

                Comment

                • trener_chempionov
                  Rookie
                  • Aug 2018
                  • 9

                  #1583
                  Re: Official Slider Discussion Thread

                  Originally posted by Jukeman
                  Discuss.......
                  How many fights have you had in the ring?

                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #1584
                    Re: Official Slider Discussion Thread

                    Originally posted by trener_chempionov
                    How many fights have you had in the ring?


                    20


                    Sent from my iPhone using Tapatalk

                    Comment

                    • ISPARTACUSI
                      Rookie
                      • Nov 2018
                      • 11

                      #1585
                      Re: Official Slider Discussion Thread

                      Does anyone have realistic sliders for 2018 tuner update?

                      Comment

                      • Mike Lowe
                        All Star
                        • Dec 2006
                        • 5286

                        #1586
                        Re: Official Slider Discussion Thread

                        Subscribed. Will keep an eye out for some as well.

                        Comment

                        • mars22
                          Just started!
                          • Sep 2019
                          • 1

                          #1587
                          Re: Official Slider Discussion Thread

                          Originally posted by Eiran
                          Eiran's Fight Night Champion Realistic Proven Sliders


                          Difficulty: Greatest Of All Time
                          Rounds: 10
                          Time of Rounds: 3 minutes

                          Refree foul awareness: "1"with it set to level one some fouls such as low blows will go unnoticed by the referee but not the commentators just like in real life. Fouls will begin to be noticed around the 2nd and 3rd time the fouls are committed.

                          Referee Damage Awareness: "10" set at level 10 fights will still rarely get stopped by the referees while the physical damage is also at level 10 because EA tuning still isn't quite on point.

                          Boxer Power: "10" with boxer power at 10 fights still go the distance IF you effectively Box and not just slug. That goes for inside fighting, outsider boxers and counter punchers. Be smart, conserve energy and throw wisely.

                          Boxer Speed: "10" set this to level 10 so that you can actually see the difference in speed by certain boxers and certain styles.

                          Boxer Physical Damage: "10" set to level 10. Goes back to what I mentioned in Boxer Power and Refree Damage Awareness. It forces you to fight technical and not just a slug fest video game.

                          Boxer Toughness: "7" set this to level 7 so that fighters can go anywhere from 2-4 knockdowns (NOT KO) and still finish the whole fight with a Decision lost. Depending on stamina, and physical during the knockdowns will determine if the boxer is capable of getting up before the count.

                          Boxer Accuracy: "1" set to level one and you will get realistic landing percentages, anywhere from 15% - 45% punches will be landed depending on the boxers attributes and ratings.

                          Stamina: "0" I set to level zero because even with fighters who have a above level 90 in stamina still 65% - 30% of their stamina left by the fight DEPENDING on the boxers style of aggression vs a Counter puncher who throws less punches.

                          Counterpunch Window: "0"

                          CPU offensive awareness: "9" goes back to what I mentioned in the Boxer Power Section. It will make the CPU be more of a smarter and inteilñgent boxer rather that a video game who just throws countless punches.

                          CPU defensive awareness: "10" same reason for what I stated with the CPU offensive awareness.

                          CPU punch output: "0"

                          Try them out for yourself. It's my first time revealing my sliders to anyone. I will continue to update these settings.

                          is those for base game? i play on ps3 but default sliders are awful. no blood, no stamina. the graphics look great at 4k screen but gameplay sucks

                          Comment

                          • tv25man
                            Rookie
                            • Aug 2004
                            • 194

                            #1588
                            Re: Official Slider Discussion Thread

                            I'm struggling a bit to find a happy place with sliders. I'm on GOAT now, and things are okay. But really so many matches turn into the same match over and over.

                            On lower levels I feel I could mount an offence based on my fighter's style. On GOAT, I feel like my only choice is to basically counter punch, especially against good fighters.

                            I've taken to testing with the same fights over and over and over.

                            I played lightweight Oscar vs lightweight Duran at least 15 times.

                            The story of the fight, if I want to stay in it and attempt to win, is to run from Duran, jab here and there, and counter. He throws bomb after bomb, and on GOAT, that basically an instant stun if it connects.

                            Now don't get me wrong, I can still win. But it's just a strange balance. I can back away and catch him over and over while he's throwing bombs. But it just feels like it's not the chess match it should be.

                            Any help you guys have on balancing this would be great.
                            Last edited by tv25man; 04-06-2020, 11:16 PM.

                            Comment

                            • Jatt96
                              Rookie
                              • Oct 2016
                              • 260

                              #1589
                              Re: Official Slider Discussion Thread

                              Damn 200 pages of sliders...is there a set of sliders anybody can recommend?

                              Comment

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