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Official Slider Discussion Thread

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  • #1501
    C_Bailey24
    Pro
    • Oct 2002
    • 691

    Re: Official Slider Discussion Thread


    Re: Official Slider Discussion Thread

    Originally posted by DavonBrown
    Difficulty: GREATEST OF ALL TIME
    Number of Rounds: 12
    Round Length: 2 MINUTES
    Saved By The Bell: LAST ROUND ONLY
    Three Knockdown Rule: NO
    Referee Foul Awareness: 10
    Referee Damage Awareness: 10
    Boxer Power: 10
    Boxer Speed: 5
    Boxer Physical Damage: 10
    Boxer Toughness: 10
    Boxer Accuracy: 9
    Boxer Stamina: 10
    Counter Punch Window: 7
    CPU Offensive Awareness: 10
    CPU Defensive Awareness: 10
    CPU Punch Output: 0
    Good sliders. Saw lots of cuts and swelling. In one fight i was Cotto vs Moseley(cpu) and had his left eye completely shut and his right eye about 1/4 shut before i knocked him out in the 8th. Only problem is in all the fights the only getting cut and swole was the CPU. I never was cut or swolen. I used Manfredo Jr for about 5 fights and Cotto for 2. Don't know why its one sided like that.

    Comment

    • #1502
      Cycloniac
      Man, myth, legend.
      • May 2009
      • 6580

      Re: Official Slider Discussion Thread


      Re: Official Slider Discussion Thread

      Cycloniac’s TrueToLife Sliders
      Difficulty: Pro
      Rounds: 12
      Round Length: 2 Minutes
      Saved By The Bell: Off
      3 Knockdown Rule: Off
      Ref Foul Awareness: Maxed
      Ref Damage Awareness: Maxed
      Boxer Power: 6
      Boxer Speed: 3
      Boxer Physical Damage: Maxed
      Boxer Toughness: 9
      Boxer Accuracy: 0
      Boxer Stamina: 6
      Counter Punch Window: 0
      CPU Offensive Awareness: 6
      CPU Defensive Awareness: 6
      CPU Punch Output: 0

      Note: In conjuction with these sliders, boxers cuts and swelling ratings were lowered by 50 points each.

      Ali vs. Frazier (CPU vs CPU)

      Ali boxes his way to a unanimous decision: 118-110
      Punch Stats
      Ali
      Total: 315/677 (46%)
      Head: 238/536 (44%)
      Body: 77/141 (54%)
      Jabs: 204/370 (55%)
      Straights: 94/248 (37%)
      Left Hooks: 9/21 (42%)
      Right Hooks: 4/20 (20%)
      Left Uppercuts: 3/15 (20%)
      Right Uppercuts: 1/3 (33%)
      Power Punches: 52/114 (45%)
      Counter Punches: 7/9 (77%)

      Frazier
      Total: 224/551 (40%)
      Head: 54/195 (27%)
      Body: 170/356 (47%)
      Jabs: 170/413 (41%)
      Straights: 6/11 (54%)
      Left Hooks: 13/42 (30%)
      Right Hooks: 2/6 (33%)
      Left Uppercuts: 25/57 (43%)
      Right Uppercuts: 8/22 (36%)
      Power Punches: 224/551 (40%)
      Counter Punches: 3/12 (25%)

      De La Hoya vs. Pacquiao (Me vs CPU)

      Oscar De La Hoya wins it via 5<sup>th</sup> round TKO
      Punch Stats
      De La Hoya
      Total: 175/408 (42%)
      Head: 101/282 (38%)
      Body: 74/146 (50%)
      Jabs: 67/164 (40%)
      Straights: 49/113 (43%)
      Left Hooks: 45/104 (43%)
      Right Hooks: 10/20 (50%)
      Left Uppercuts: 2/4 (50%)
      Right Uppercuts: 2/3 (66%)
      Power Punches: 17/37 (45%)
      Counter Punches: 24/29 (82%)

      Pacquiao
      Total: 171/366 (46%)
      Head: 129/301 (42%)
      Body: 42/65 (64%)
      Jabs: 40/78 (51%)
      Straights: 72/163 (44%)
      Left Hooks: 14/34 (41%)
      Right Hooks: 11/26 (42%)
      Left Uppercuts: 25/47 (53%)
      Right Uppercuts: 9/18 (50%)
      Power Punches: 61/128 (47%)
      Counter Punches: 4/5 (80%)
      Last edited by Cycloniac; 08-04-2011, 10:17 PM.
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      • #1503
        Cycloniac
        Man, myth, legend.
        • May 2009
        • 6580

        Re: Official Slider Discussion Thread


        Re: Official Slider Discussion Thread

        Feedback anyone?
        THE TrueSim PROJECTS
        MLB 26 Roster

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        • #1504
          Sausage
          MVP
          • Feb 2003
          • 3907

          Re: Official Slider Discussion Thread


          Re: Official Slider Discussion Thread

          Originally posted by Cycloniac
          Feedback anyone?
          I will try them, but do you find boxing on PRO a little easy? Have you lost yet?

          Comment

          • #1505
            Cycloniac
            Man, myth, legend.
            • May 2009
            • 6580

            Re: Official Slider Discussion Thread


            Re: Official Slider Discussion Thread

            Originally posted by Sausage
            I will try them, but do you find boxing on PRO a little easy? Have you lost yet?
            I've lost before. I've found that pro provides a good balance, and if you need to make it more difficult, just bump up the cpu offensive/defensive awareness sliders to your liking.

            Update: boxer speed increased to 6.
            THE TrueSim PROJECTS
            MLB 26 Roster

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            • #1506
              Sausage
              MVP
              • Feb 2003
              • 3907

              Re: Official Slider Discussion Thread


              Re: Official Slider Discussion Thread

              Originally posted by Cycloniac
              Feedback anyone?
              Big George-me vs Joe Louis-cpu
              6th round ko victory
              165-373 226-410
              Stamina 80ish stamina 40ish
              **AI stamina is broken, but maxing it out helps some**
              4 KDs 1 KD

              Punch accuracy 44 55 (I like the numbers here, but read below)
              **Punch accuracy at 0 increases the force miss shield to much, so I will probably raise back to default 9**

              Other than that they seem fine.

              Comment

              • #1507
                Cycloniac
                Man, myth, legend.
                • May 2009
                • 6580

                Re: Official Slider Discussion Thread


                Re: Official Slider Discussion Thread

                Originally posted by Sausage
                Big George-me vs Joe Louis-cpu
                6th round ko victory
                165-373 226-410
                Stamina 80ish stamina 40ish
                **AI stamina is broken, but maxing it out helps some**
                4 KDs 1 KD

                Punch accuracy 44 55 (I like the numbers here, but read below)
                **Punch accuracy at 0 increases the force miss shield to much, so I will probably raise back to default 9**

                Other than that they seem fine.
                Hmm, interesting results. The only concern I have raising accuaracy is the connect percentages. In boxing, connect percentages are in the 30s-40s. 50s and up just don't cut it for me. Thoughts?
                THE TrueSim PROJECTS
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                • #1508
                  Aesop5upreme
                  Rookie
                  • Oct 2010
                  • 102

                  Re: Official Slider Discussion Thread


                  Re: Official Slider Discussion Thread

                  The Official Aesop5upreme Fight Night Champion Sliders.It's a small hassle to make adjustments ,but I suggest for gameplay and simulation go weightclass specific.Let's build off the idea as a Fight Night Community and please give feedback.

                  Settings
                  Skill-Greatest of All-Time
                  Rounds-12
                  Time-2 minutes
                  Saved by the Bell-Optional
                  Three Knockdown rule-Optional
                  Ref Foul Awareness-Maxed Out
                  Ref Damage Awareness-Maxed Out

                  Weight Class specific:

                  Boxing Power as Follows Heavyweight 9,Light Heavyweight 8,Middleweight 7, Welterweight 6,Lightweight 6,All other weight classes below at 5.

                  Boxing Speed as Follows Heavyweight 4,Light Heavyweight 6,Middleweight 6,Welterweight 7,Lightweight 8,All other weight classes below at 9.

                  Physical Damage Maxed
                  Toughness 7
                  Accuracy 0 to 2 (Found higher the accuracy more on the button KO's and Arcade style connect rates,this at least gives some sort of simulation)

                  Stamina Heavyweight 0,Light Heavyweight 2,Middleweight 4,Welterweight 4,Lightweight 6,All other weight classes below 8

                  Offense Awareness Maxed
                  Defense Awareness Maxed

                  Punch-Output,Heavyweight 0,Light heavyweight 0,Middleweight 1,Welterweight 1,Lightweight 2,All other weight classes below 4.

                  And with much respect due to Cycloniac for the heads-up and lower your boxers Cuts and Swelling by 50.

                  Work in progress Tendencies.....Enjoy!

                  Comment

                  • #1509
                    Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6580

                    Re: Official Slider Discussion Thread


                    Re: Official Slider Discussion Thread

                    Originally posted by Aesop5upreme
                    The Official Aesop5upreme Fight Night Champion Sliders.It's a small hassle to make adjustments ,but I suggest for gameplay and simulation go weightclass specific.Let's build off the idea as a Fight Night Community and please give feedback.

                    Settings
                    Skill-Greatest of All-Time
                    Rounds-12
                    Time-2 minutes
                    Saved by the Bell-Optional
                    Three Knockdown rule-Optional
                    Ref Foul Awareness-Maxed Out
                    Ref Damage Awareness-Maxed Out

                    Weight Class specific:

                    Boxing Power as Follows Heavyweight 9,Light Heavyweight 8,Middleweight 7, Welterweight 6,Lightweight 6,All other weight classes below at 5.

                    Boxing Speed as Follows Heavyweight 4,Light Heavyweight 6,Middleweight 6,Welterweight 7,Lightweight 8,All other weight classes below at 9.

                    Physical Damage Maxed
                    Toughness 7
                    Accuracy 0 to 2 (Found higher the accuracy more on the button KO's and Arcade style connect rates,this at least gives some sort of simulation)

                    Stamina Heavyweight 0,Light Heavyweight 2,Middleweight 4,Welterweight 4,Lightweight 6,All other weight classes below 8

                    Offense Awareness Maxed
                    Defense Awareness Maxed

                    Punch-Output,Heavyweight 0,Light heavyweight 0,Middleweight 1,Welterweight 1,Lightweight 2,All other weight classes below 4.

                    And with much respect due to Cycloniac for the heads-up and lower your boxers Cuts and Swelling by 50.

                    Work in progress Tendencies.....Enjoy!
                    Interesting set and thanks for the mention. I had the idea of wight class specific sliders myself, although my thinking is that with the power sliders the way you have set them, heavywight fights will be a bit too KO happy for realism sake. Let's not forget that the majority of fights end in descisions, regardless of wight class.

                    Since my initial set, I have been fighting on Champion, rather than Pro, so I will post my updated sliders very soon. Having done some tesing concerning the cuts and swelling tweaks, it may not be so simple as subtracting the boxers' cuts and swelling ratings by 50 (really hate the CAB 99 cuts and swelling glitch, by the way). Perhaps maybe setting the ratings into trigger quadrants.

                    Example: if a fighter has cuts/swelling in the 90s, move the ratings down to 50.
                    Or if a fighter has cuts/swelling in the 70s, move the ratings down to around 25.

                    Anyone feel like testing the above theory? Really open to others' inputs right now, as I've just recently reset the cuts and swelling ratings to default: too many early round TKOs.
                    THE TrueSim PROJECTS
                    MLB 26 Roster

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                    • #1510
                      Aesop5upreme
                      Rookie
                      • Oct 2010
                      • 102

                      Re: Official Slider Discussion Thread


                      Re: Official Slider Discussion Thread

                      Originally posted by Cycloniac
                      Interesting set and thanks for the mention. I had the idea of wight class specific sliders myself, although my thinking is that with the power sliders the way you have set them, heavywight fights will be a bit too KO happy for realism sake. Let's not forget that the majority of fights end in descisions, regardless of wight class.

                      Since my initial set, I have been fighting on Champion, rather than Pro, so I will post my updated sliders very soon. Having done some tesing concerning the cuts and swelling tweaks, it may not be so simple as subtracting the boxers' cuts and swelling ratings by 50 (really hate the CAB 99 cuts and swelling glitch, by the way). Perhaps maybe setting the ratings into trigger quadrants.

                      Example: if a fighter has cuts/swelling in the 90s, move the ratings down to 50.
                      Or if a fighter has cuts/swelling in the 70s, move the ratings down to around 25.

                      Anyone feel like testing the above theory? Really open to others' inputs right now, as I've just recently reset the cuts and swelling ratings to default: too many early round TKOs.
                      Excellent evaluation will try it out?Reason for Heavyweight power so high was the theory of high risk and reward,trying to force the user into a more tactical defensive fight.I agree most fights go to decision,trying to get the stamina to correlate with the power is a task,meaning 10 power in the 1st round is just as effective in the last round,which I guess we can consider the slider broken....let's keep the thread moving....good progress.
                      Last edited by Aesop5upreme; 09-05-2011, 08:23 PM.

                      Comment

                      • #1511
                        chrisbosh4
                        Rookie
                        • Aug 2007
                        • 360

                        Re: Official Slider Discussion Thread


                        Re: Official Slider Discussion Thread

                        What are the current sliders everyone is using after the latest tuner?

                        Comment

                        • #1512
                          DavonBrown
                          MVP
                          • Oct 2008
                          • 1484

                          Re: Official Slider Discussion Thread


                          Re: Official Slider Discussion Thread

                          Difficulty: GREATEST OF ALL TIME
                          Number of Rounds: 12
                          Round Length: 2 MINUTES
                          Saved By The Bell: LAST ROUND ONLY
                          Three Knockdown Rule: NO
                          Referee Foul Awareness: 10
                          Referee Damage Awareness: 10
                          Boxer Power: 10
                          Boxer Speed: 10
                          Boxer Physical Damage: 10
                          Boxer Toughness: 10
                          Boxer Accuracy: 9
                          Boxer Stamina: 7
                          Counter Punch Window: 7
                          CPU Offensive Awareness: 10
                          CPU Defensive Awareness: 10
                          CPU Punch Output: 5
                          Last edited by DavonBrown; 11-08-2011, 05:53 PM.

                          Comment

                          • #1513
                            chrisbosh4
                            Rookie
                            • Aug 2007
                            • 360

                            Re: Official Slider Discussion Thread


                            Re: Official Slider Discussion Thread

                            Are these for the most recent tuner?? Will input them in when i get home. Thanks

                            Comment

                            • #1514
                              DavonBrown
                              MVP
                              • Oct 2008
                              • 1484

                              Re: Official Slider Discussion Thread


                              Re: Official Slider Discussion Thread

                              Originally posted by chrisbosh4
                              Are these for the most recent tuner?? Will input them in when i get home. Thanks
                              Yes they are.

                              Comment

                              • #1515
                                Benicio10
                                Pro
                                • Jun 2007
                                • 670

                                Re: Official Slider Discussion Thread


                                Re: Official Slider Discussion Thread

                                Originally posted by DavonBrown
                                Difficulty: GREATEST OF ALL TIME
                                Number of Rounds: 12
                                Round Length: 2 MINUTES
                                Saved By The Bell: LAST ROUND ONLY
                                Three Knockdown Rule: NO
                                Referee Foul Awareness: 10
                                Referee Damage Awareness: 10
                                Boxer Power: 10
                                Boxer Speed: 10
                                Boxer Physical Damage: 10
                                Boxer Toughness: 10
                                Boxer Accuracy: 9
                                Boxer Stamina: 7
                                Counter Punch Window: 7
                                CPU Offensive Awareness: 10
                                CPU Defensive Awareness: 10
                                CPU Punch Output: 5
                                These sliders are challenging, but not realistic, no offense. Punch output, stamina, accuracy need to go down. Maybe even to 0.

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