Good sliders. Saw lots of cuts and swelling. In one fight i was Cotto vs Moseley(cpu) and had his left eye completely shut and his right eye about 1/4 shut before i knocked him out in the 8th. Only problem is in all the fights the only getting cut and swole was the CPU. I never was cut or swolen. I used Manfredo Jr for about 5 fights and Cotto for 2. Don't know why its one sided like that.
Official Slider Discussion Thread
Collapse
Recommended Videos
Collapse
X
-
Re: Official Slider Discussion Thread
Good sliders. Saw lots of cuts and swelling. In one fight i was Cotto vs Moseley(cpu) and had his left eye completely shut and his right eye about 1/4 shut before i knocked him out in the 8th. Only problem is in all the fights the only getting cut and swole was the CPU. I never was cut or swolen. I used Manfredo Jr for about 5 fights and Cotto for 2. Don't know why its one sided like that. -
Re: Official Slider Discussion Thread
Cycloniac’s TrueToLife Sliders
Difficulty: Pro
Rounds: 12
Round Length: 2 Minutes
Saved By The Bell: Off
3 Knockdown Rule: Off
Ref Foul Awareness: Maxed
Ref Damage Awareness: Maxed
Boxer Power: 6
Boxer Speed: 3
Boxer Physical Damage: Maxed
Boxer Toughness: 9
Boxer Accuracy: 0
Boxer Stamina: 6
Counter Punch Window: 0
CPU Offensive Awareness: 6
CPU Defensive Awareness: 6
CPU Punch Output: 0
Note: In conjuction with these sliders, boxers cuts and swelling ratings were lowered by 50 points each.
Ali vs. Frazier (CPU vs CPU)
Ali boxes his way to a unanimous decision: 118-110
Punch Stats
Ali
Total: 315/677 (46%)
Head: 238/536 (44%)
Body: 77/141 (54%)
Jabs: 204/370 (55%)
Straights: 94/248 (37%)
Left Hooks: 9/21 (42%)
Right Hooks: 4/20 (20%)
Left Uppercuts: 3/15 (20%)
Right Uppercuts: 1/3 (33%)
Power Punches: 52/114 (45%)
Counter Punches: 7/9 (77%)
Frazier
Total: 224/551 (40%)
Head: 54/195 (27%)
Body: 170/356 (47%)
Jabs: 170/413 (41%)
Straights: 6/11 (54%)
Left Hooks: 13/42 (30%)
Right Hooks: 2/6 (33%)
Left Uppercuts: 25/57 (43%)
Right Uppercuts: 8/22 (36%)
Power Punches: 224/551 (40%)
Counter Punches: 3/12 (25%)
De La Hoya vs. Pacquiao (Me vs CPU)
Oscar De La Hoya wins it via 5<sup>th</sup> round TKO
Punch Stats
De La Hoya
Total: 175/408 (42%)
Head: 101/282 (38%)
Body: 74/146 (50%)
Jabs: 67/164 (40%)
Straights: 49/113 (43%)
Left Hooks: 45/104 (43%)
Right Hooks: 10/20 (50%)
Left Uppercuts: 2/4 (50%)
Right Uppercuts: 2/3 (66%)
Power Punches: 17/37 (45%)
Counter Punches: 24/29 (82%)
Pacquiao
Total: 171/366 (46%)
Head: 129/301 (42%)
Body: 42/65 (64%)
Jabs: 40/78 (51%)
Straights: 72/163 (44%)
Left Hooks: 14/34 (41%)
Right Hooks: 11/26 (42%)
Left Uppercuts: 25/47 (53%)
Right Uppercuts: 9/18 (50%)
Power Punches: 61/128 (47%)
Counter Punches: 4/5 (80%)Last edited by Cycloniac; 08-04-2011, 11:17 PM.Comment
-
Re: Official Slider Discussion Thread
Feedback anyone?Comment
-
Re: Official Slider Discussion Thread
Update: boxer speed increased to 6.Comment
-
Re: Official Slider Discussion Thread
Big George-me vs Joe Louis-cpu
6th round ko victory
165-373 226-410
Stamina 80ish stamina 40ish
**AI stamina is broken, but maxing it out helps some**
4 KDs 1 KD
Punch accuracy 44 55 (I like the numbers here, but read below)
**Punch accuracy at 0 increases the force miss shield to much, so I will probably raise back to default 9**
Other than that they seem fine.Comment
-
Re: Official Slider Discussion Thread
Big George-me vs Joe Louis-cpu
6th round ko victory
165-373 226-410
Stamina 80ish stamina 40ish
**AI stamina is broken, but maxing it out helps some**
4 KDs 1 KD
Punch accuracy 44 55 (I like the numbers here, but read below)
**Punch accuracy at 0 increases the force miss shield to much, so I will probably raise back to default 9**
Other than that they seem fine.Comment
-
Re: Official Slider Discussion Thread
The Official Aesop5upreme Fight Night Champion Sliders.It's a small hassle to make adjustments ,but I suggest for gameplay and simulation go weightclass specific.Let's build off the idea as a Fight Night Community and please give feedback.
Settings
Skill-Greatest of All-Time
Rounds-12
Time-2 minutes
Saved by the Bell-Optional
Three Knockdown rule-Optional
Ref Foul Awareness-Maxed Out
Ref Damage Awareness-Maxed Out
Weight Class specific:
Boxing Power as Follows Heavyweight 9,Light Heavyweight 8,Middleweight 7, Welterweight 6,Lightweight 6,All other weight classes below at 5.
Boxing Speed as Follows Heavyweight 4,Light Heavyweight 6,Middleweight 6,Welterweight 7,Lightweight 8,All other weight classes below at 9.
Physical Damage Maxed
Toughness 7
Accuracy 0 to 2 (Found higher the accuracy more on the button KO's and Arcade style connect rates,this at least gives some sort of simulation)
Stamina Heavyweight 0,Light Heavyweight 2,Middleweight 4,Welterweight 4,Lightweight 6,All other weight classes below 8
Offense Awareness Maxed
Defense Awareness Maxed
Punch-Output,Heavyweight 0,Light heavyweight 0,Middleweight 1,Welterweight 1,Lightweight 2,All other weight classes below 4.
And with much respect due to Cycloniac for the heads-up and lower your boxers Cuts and Swelling by 50.
Work in progress Tendencies.....Enjoy!
Comment
-
Re: Official Slider Discussion Thread
The Official Aesop5upreme Fight Night Champion Sliders.It's a small hassle to make adjustments ,but I suggest for gameplay and simulation go weightclass specific.Let's build off the idea as a Fight Night Community and please give feedback.
Settings
Skill-Greatest of All-Time
Rounds-12
Time-2 minutes
Saved by the Bell-Optional
Three Knockdown rule-Optional
Ref Foul Awareness-Maxed Out
Ref Damage Awareness-Maxed Out
Weight Class specific:
Boxing Power as Follows Heavyweight 9,Light Heavyweight 8,Middleweight 7, Welterweight 6,Lightweight 6,All other weight classes below at 5.
Boxing Speed as Follows Heavyweight 4,Light Heavyweight 6,Middleweight 6,Welterweight 7,Lightweight 8,All other weight classes below at 9.
Physical Damage Maxed
Toughness 7
Accuracy 0 to 2 (Found higher the accuracy more on the button KO's and Arcade style connect rates,this at least gives some sort of simulation)
Stamina Heavyweight 0,Light Heavyweight 2,Middleweight 4,Welterweight 4,Lightweight 6,All other weight classes below 8
Offense Awareness Maxed
Defense Awareness Maxed
Punch-Output,Heavyweight 0,Light heavyweight 0,Middleweight 1,Welterweight 1,Lightweight 2,All other weight classes below 4.
And with much respect due to Cycloniac for the heads-up and lower your boxers Cuts and Swelling by 50.
Work in progress Tendencies.....Enjoy!
Since my initial set, I have been fighting on Champion, rather than Pro, so I will post my updated sliders very soon. Having done some tesing concerning the cuts and swelling tweaks, it may not be so simple as subtracting the boxers' cuts and swelling ratings by 50 (really hate the CAB 99 cuts and swelling glitch, by the way). Perhaps maybe setting the ratings into trigger quadrants.
Example: if a fighter has cuts/swelling in the 90s, move the ratings down to 50.
Or if a fighter has cuts/swelling in the 70s, move the ratings down to around 25.
Anyone feel like testing the above theory? Really open to others' inputs right now, as I've just recently reset the cuts and swelling ratings to default: too many early round TKOs.Comment
-
Re: Official Slider Discussion Thread
Interesting set and thanks for the mention. I had the idea of wight class specific sliders myself, although my thinking is that with the power sliders the way you have set them, heavywight fights will be a bit too KO happy for realism sake. Let's not forget that the majority of fights end in descisions, regardless of wight class.
Since my initial set, I have been fighting on Champion, rather than Pro, so I will post my updated sliders very soon. Having done some tesing concerning the cuts and swelling tweaks, it may not be so simple as subtracting the boxers' cuts and swelling ratings by 50 (really hate the CAB 99 cuts and swelling glitch, by the way). Perhaps maybe setting the ratings into trigger quadrants.
Example: if a fighter has cuts/swelling in the 90s, move the ratings down to 50.
Or if a fighter has cuts/swelling in the 70s, move the ratings down to around 25.
Anyone feel like testing the above theory? Really open to others' inputs right now, as I've just recently reset the cuts and swelling ratings to default: too many early round TKOs.Last edited by Aesop5upreme; 09-05-2011, 09:23 PM.Comment
-
Re: Official Slider Discussion Thread
What are the current sliders everyone is using after the latest tuner?Comment
-
Re: Official Slider Discussion Thread
Difficulty: GREATEST OF ALL TIME
Number of Rounds: 12
Round Length: 2 MINUTES
Saved By The Bell: LAST ROUND ONLY
Three Knockdown Rule: NO
Referee Foul Awareness: 10
Referee Damage Awareness: 10
Boxer Power: 10
Boxer Speed: 10
Boxer Physical Damage: 10
Boxer Toughness: 10
Boxer Accuracy: 9
Boxer Stamina: 7
Counter Punch Window: 7
CPU Offensive Awareness: 10
CPU Defensive Awareness: 10
CPU Punch Output: 5Last edited by DavonBrown; 11-08-2011, 06:53 PM.Comment
-
Re: Official Slider Discussion Thread
Are these for the most recent tuner?? Will input them in when i get home. ThanksComment
-
Comment
-
Re: Official Slider Discussion Thread
Difficulty: GREATEST OF ALL TIME
Number of Rounds: 12
Round Length: 2 MINUTES
Saved By The Bell: LAST ROUND ONLY
Three Knockdown Rule: NO
Referee Foul Awareness: 10
Referee Damage Awareness: 10
Boxer Power: 10
Boxer Speed: 10
Boxer Physical Damage: 10
Boxer Toughness: 10
Boxer Accuracy: 9
Boxer Stamina: 7
Counter Punch Window: 7
CPU Offensive Awareness: 10
CPU Defensive Awareness: 10
CPU Punch Output: 5Comment
Comment