The producers are blaming boxing for this game failure

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  • BezO
    MVP
    • Jul 2004
    • 4414

    #106
    Re: The producers are blaming boxing for this game failure

    Another vote for unrealistic, incomplete gameplay as the primary reason for bad sales.

    IMO, boxing's popularity will only effect the casual gamer / boxing fan. Hardcore boxing fans that are into video games, though they may not be happy with the sport, will look for a video game fix. With that in mind, the worst off the real life sport is, the better and more realistic the game should be since only those hardcore fans will be looking for it.

    For the life of me, I don't understand why they don't make the game as realistic as possible and let difficulty levels & sliders change the experience from there.
    Shout out to The Watcher! Where you at bruh?

    Comment

    • SHAKYR
      MVP
      • Nov 2003
      • 1795

      #107
      Re: The producers are blaming boxing for this game failure

      Originally posted by BezO
      Another vote for unrealistic, incomplete gameplay as the primary reason for bad sales.

      IMO, boxing's popularity will only effect the casual gamer / boxing fan. Hardcore boxing fans that are into video games, though they may not be happy with the sport, will look for a video game fix. With that in mind, the worst off the real life sport is, the better and more realistic the game should be since only those hardcore fans will be looking for it.

      For the life of me, I don't understand why they don't make the game as realistic as possible and let difficulty levels & sliders change the experience from there.
      I totally agree with the bold.
      Poe is an advocate for realistic boxing videogames.

      Comment

      • TheShizNo1
        Asst 2 the Comm Manager
        • Mar 2007
        • 26341

        #108
        I think it's simple why they won't make it realistic; fun factor. I don't think most gaming company's go for the hardcore sports fan aka, the sim fan. They go for the casual fan, that's where most of their money come from.

        Boxing sim, is....kinda boring for casual fans right? "the sweet science" isnt respected by casual gamers. So they go where the money is, to the rock em sock em fans.

        I felt if they would have made the sliders work and had the option for sim like 2K, all would be well.
        Originally posted by Mo
        Just once I'd like to be the one they call a jerk off.
        Originally posted by Mo
        You underestimate my laziness
        Originally posted by Mo
        **** ya


        ...

        Comment

        • SHAKYR
          MVP
          • Nov 2003
          • 1795

          #109
          Re: The producers are blaming boxing for this game failure

          Originally posted by TheShizNo1
          I think it's simple why they won't make it realistic; fun factor. I don't think most gaming company's go for the hardcore sports fan aka, the sim fan. They go for the casual fan, that's where most of their money come from.

          Boxing sim, is....kinda boring for casual fans right? "the sweet science" isnt respected by casual gamers. So they go where the money is, to the rock em sock em fans.

          I felt if they would have made the sliders work and had the option for sim like 2K, all would be well.
          Boxing isn't always boring. It's up to the opponent to make the match what it is. I wonder why casual fans and the producers think boxing like Ali or Floyd Mayweather Jr. is sim when boxing has many ways of fighting.

          Tyson had a sim style, Gatti vs. Ward was a sim style, Larry Holmes had a sim style and guess what? They had exciting fights because the intitated the action when their opponents didn't.

          People keep getting it twisted!
          Poe is an advocate for realistic boxing videogames.

          Comment

          • TheShizNo1
            Asst 2 the Comm Manager
            • Mar 2007
            • 26341

            #110
            Originally posted by SHAKYR
            Boxing isn't always boring. It's up to the opponent to make the match what it is. I wonder why casual fans and the producers think boxing like Ali or Floyd Mayweather Jr. is sim when boxing has many ways of fighting.

            Tyson had a sim style, Gatti vs. Ward was a sim style, Larry Holmes had a sim style and guess what? They had exciting fights because the intitated the action when their opponents didn't.

            People keep getting it twisted!
            You're not hearing me. Don't take this personal as a bash on fighters. You also named great fighters though. A lot of fights go 12 rounds, casual guys want to see knock outs and Rock em sock em.

            That's why everyone loved Tyson.
            Originally posted by Mo
            Just once I'd like to be the one they call a jerk off.
            Originally posted by Mo
            You underestimate my laziness
            Originally posted by Mo
            **** ya


            ...

            Comment

            • kingsofthevalley
              MVP
              • May 2011
              • 1961

              #111
              Re: The producers are blaming boxing for this game failure

              Originally posted by SHAKYR
              Boxing isn't always boring. It's up to the opponent to make the match what it is. I wonder why casual fans and the producers think boxing like Ali or Floyd Mayweather Jr. is sim when boxing has many ways of fighting.

              Tyson had a sim style, Gatti vs. Ward was a sim style, Larry Holmes had a sim style and guess what? They had exciting fights because the intitated the action when their opponents didn't.

              People keep getting it twisted!
              Tyson had a sim style? Kind of throwing me off with this one. Games simulate reality. Reality isn't sim lol. Also, like you stated, its up to the opponent to make the match what it is. Fight Night is as sim as you want it to be man. Its all in how you play it and who your playing against.

              Comment

              • SHAKYR
                MVP
                • Nov 2003
                • 1795

                #112
                Re: The producers are blaming boxing for this game failure

                Originally posted by kingsofthevalley
                Tyson had a sim style? Kind of throwing me off with this one. Games simulate reality. Reality isn't sim lol. Also, like you stated, its up to the opponent to make the match what it is. Fight Night is as sim as you want it to be man. Its all in how you play it and who your playing against.
                I don't know if you are i ntentially disagreeing with me or what, I'm saying that sim is imitating real life. This game does a poor job in creating the right physical game play elements The producers made a sim and arcade Hybrid.

                All boxers do not throw many punches, because their physical and style differences. There is a difference between weight classes in what can physically be done too. There was not enough emphasis put on capturing each boxer's limitations and strengths.

                If you take a game like NBA 2K11 you can say it is a sim of real basketball because each player has his true strengths and weaknesses. It also captures the atomsphere and feeling of a basketball game.

                Fight Night Champion is lacking deeply in depth and over presentation of everything that is boxing. I guess it's easy to call a hotdog steak if you never tasted or experienced it. I know boxing and this game is like 25% of what it is.
                Poe is an advocate for realistic boxing videogames.

                Comment

                • ajns
                  Rookie
                  • Oct 2010
                  • 70

                  #113
                  Re: The producers are blaming boxing for this game failure

                  Originally posted by kingsofthevalley
                  Tyson had a sim style? Kind of throwing me off with this one. Games simulate reality. Reality isn't sim lol. Also, like you stated, its up to the opponent to make the match what it is. Fight Night is as sim as you want it to be man. Its all in how you play it and who your playing against.
                  I was following this thread and although this was already addressed by the OP, I took it to mean that EVERY real life boxer is sim. Because they're real. The goal of the game to some of us (perhaps more than we really know) is simply: (1) Create a physical environment and boxer models that mimic real boxing as closely as possible without the garbage. We all love eye-candy, and I like my boxers recognizable and not wire frame/Glass Joe guys, but I don't need Batman-esque "boom", "pow" and, "oof" across my screen to spice things up.

                  Now, maybe there is no marriage between coding and this simple request. Perhaps it just can't be done. And if that is the case, then I understand that their are limitations in this sort of endeavor. But, if it is technically possible and the devs choose not to do it to pander to some supposedly powerful demographic, then shame on them and shame on us for waiting around for it.
                  Adam

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                  • bdolan33
                    Rookie
                    • Apr 2011
                    • 73

                    #114
                    Re: The producers are blaming boxing for this game failure

                    Originally posted by SHAKYR
                    No, it is not I saw many of these simple moves in games like UFC and Smackdown. There sre sensors they can use if they wanted to accomplish these movements or the use of other technology they actually have at their disposal.

                    Their vision wasn't to capture the true essence of the sport. They made a hybrid game. It's both arcade and some realistic elements. The producers can't say this game is sim if it isn't true to the sport of boxing without the additives.
                    They made a hybrid game and satisfied no one.

                    Comment

                    • gravity62
                      Rookie
                      • Sep 2002
                      • 83

                      #115
                      Re: The producers are blaming boxing for this game failure

                      I think Fight Night Champion is one of the best sports games I've played, and is a HUGE step over Round 4. But how does EA controll word of mouth? Let's be serious here! The problem with sales, if there is one, (I never read anywhere that there was) is that I've never seen it advertised anywhere except the internet. They could've landed some commercials, other than that, and that Broadcast should've been the defualt cam, I only have small issues with the game.
                      Last edited by gravity62; 06-17-2011, 09:54 AM.

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                      • kingsofthevalley
                        MVP
                        • May 2011
                        • 1961

                        #116
                        Re: The producers are blaming boxing for this game failure

                        Originally posted by gravity62
                        I think Fight Night Champion is one of the best sports games I've played, and is a HUGE step over Round 4. But how does EA controll word of mouth? Let's be serious here! The problem with sales, if there is one, (I never read anywhere that there was) is that I've never seen it advertised anywhere except the internet. They could've landed some commercials, other than that, and that Broadcast should've been the defualt cam, I only have small issues with the game.
                        Thats what I'm saying. What actually constitutes a failure? I haven't seen any indication that it failed. I actually enjoy the game greatly. Best FN ever created actually. I could use a deeper legacy mode, and they could've merged the presentation from that horrid story mode into legacy and it would've been much better, but other than that I'm straight.

                        This might sound crazy, but its a similar situation with Madden. I've actually given up on waiting for full sim in these games because it seems like the devs just cant do it. I brace myself before these games are even released. While I'm watching videos of games before release I'm already coming up with house rules lol.

                        I MAKE my games sim. The devs give us enough so that you can sim it out if you have house rules. I'm cool with that now. Gentlemen, stop waiting on the second coming of Hajime no ippo boxers road, because it aint gonna happen. Sucks to think like that I know. Its reality though.
                        Last edited by kingsofthevalley; 06-18-2011, 07:53 AM.

                        Comment

                        • ManiacMatt1782
                          Who? Giroux!
                          • Jul 2006
                          • 3982

                          #117
                          Re: The producers are blaming boxing for this game failure

                          For the failure in sales, or the failure in execution? How could they blame the state of boxing on releasing a broken game? Promising the ability to have skidded settings adjustable for online and flat out not providing it? For focusing more on the cash grab of purchasing points for OWC, instead of keeping the balanced everyone has the same amount of points to spend system they had in FNR4? None of those things contributed to this games failures I guess. It was just the fact that Boxing isn't what it used to be and is no longer marketable. That has to be it, because the developers surely didn't make the mistakes o mentioned above... Or did they?
                          www.twitch.tv/maniacmatt1228
                          www.youtube.com/maniacmatt1782

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                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #118
                            Re: The producers are blaming boxing for this game failure

                            Any boxer that is successful has a sim style. You don't just walk in there and consistently beat people if you are a bum and just throw hands. Mike Tyson had a sim style mixed with a very complicated personality that crippled parts of his boxing career.

                            I still say the success of this game is two sided. There are several things that can be done to give the game a jolt of energy. The presentation needs to be more dynamic. That's just one. You just don't have the feeling that it's a big fight. Physics could be better with more realistic knockdowns etc.

                            I'd say it's 75-25%. Here in the US boxing isn't reaching the 18-34 crowd like it once did. That's a big part of the video game culture.
                            Being kind, one to another, never disappoints.

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                            • SHAKYR
                              MVP
                              • Nov 2003
                              • 1795

                              #119
                              Re: The producers are blaming boxing for this game failure

                              Not saying my word is the all and all, but I do my research. I also have been in contact with many people in the gaming industry be it media or game development. They feel the game faults killed this game.

                              Word of mouth can destroy or sell a game better than any TV advertisement. It's a proven fact. I have been on nearly every gaming website that has a forum for Fight Night or sports and they are upset with this Fight Night because they expected so much more being that Fight Night Round 4 had so many issues.

                              This game had so much potential, but it seemed like Champion Mode was their main focus. It was more polished than any other part of the game.
                              Poe is an advocate for realistic boxing videogames.

                              Comment

                              • kingsofthevalley
                                MVP
                                • May 2011
                                • 1961

                                #120
                                Re: The producers are blaming boxing for this game failure

                                Originally posted by DaveDQ
                                Any boxer that is successful has a sim style. You don't just walk in there and consistently beat people if you are a bum and just throw hands. Mike Tyson had a sim style mixed with a very complicated personality that crippled parts of his boxing career.

                                I still say the success of this game is two sided. There are several things that can be done to give the game a jolt of energy. The presentation needs to be more dynamic. That's just one. You just don't have the feeling that it's a big fight. Physics could be better with more realistic knockdowns etc.

                                I'd say it's 75-25%. Here in the US boxing isn't reaching the 18-34 crowd like it once did. That's a big part of the video game culture.
                                This is not really a big deal, and I'm not trying to cause strife but you guys are killin me saying real live boxers have sim styles lol.

                                Mayweather, tyson, whoever absolutely cannot have a sim style because they are real people lol.

                                Simulation basically means "imitating something that is real", ya know, simulating reality. Tyson cant simulate reality, he IS reality. He doesn't have a sim style, its just HIS style. Now..... video games try to imitate or in other words video games try to simulate HIS style. See what I'm saying?

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