The producers are blaming boxing for this game failure
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Re: The producers are blaming boxing for this game failure
Yeah, I think I remember that. Didn't Venom make the Rocky games?Comment
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Re: The producers are blaming boxing for this game failure
Tell me about it, but I will say if they tweaked a few things (controller responsiveness, horrible scoring) this would have been a decent game.Comment
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Re: The producers are blaming boxing for this game failure
With the type of work them boys can do with a full field/court of players along with presentation thats out of this world. Imagine what they could've done with just 2 avatars on screen at once with presentation and great physics. Boy oh boy.Comment
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Re: The producers are blaming boxing for this game failure
he devs SEEM to think the way to approach this game is to rig the gameplay to achieve a desired result instead of creating the environment and then tweaking that environment until it produces realistic physical results.
They rig the stats and algorithms so that 'instance B will always yield result A'.
But what games like NBA2K11, The Show or my beloved NHL2K3 did was create a realistic environment where the possibilities weren't handcuffed by 'code on rails' type programming.
Making games is hard. I can barely make a sandwich so I really dislike getting on developers.
But it would be nice if the next FN game had a working environment where all the factors of a fight were in place so the end result was far more organic than scripted.
Like you said ajns, you have 1-punch KO's but they seemed completely random and devoid of any realism. Some clown with a 1/20 punch could 1-punch KO someone with 20/20 chin despite the angle of the punch, the force, the receivers chin, the punchers power, etc.
If you build the environment realistically, 1-punch KO's, slugfests, injuries, 12-round shutouts, will happen based on styles vs styles and the proper application of attributes to the action.
Regardless, I'm still probably going to pick this game up when it drops to $20. The new tuner sounds like it fixed some things and I'm itching for a boxing game so I might go in.
But I really hope the developers are given 24-months to work on the next game. I know it's on a 2-year cycle, but I wonder how much these guys work on FN over that period. I suspect most of them are put on other games during that window.
With a 2-year gap, I was expecting a much, much bigger jump in both gameplay and career mode with FNC. I hope they can achieve that with FNC '13.Comment
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Re: The producers are blaming boxing for this game failure
I'm glad most of us are possitive about FN. I can really tell the devs worked very hard on this game. But I have something I HAVE to say here. If you don't believe in GOD you should start now. The Devil can mess up/ruin anything if you let him. This game was and is a great experience for me, and I don't know why it wouldn't be for somebody else. However, when I played this game with Ali resently he gets tired about half way through the first round of backpeddling. That's basically his style so I don't understand the logic there. I just wanna say that I think the developers try hard to give us what we want. Some of us come to them angry with demands when this game didn't cost much more then a night out at the movies with a friend. I'm just saying that some of us should really think about what we're asking for before we ask because the devs do make real attempts at giving us what was asked of them.Last edited by gravity62; 07-09-2011, 06:35 AM.Comment
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Re: The producers are blaming boxing for this game failure
I suggested a way to put much more stratigey and variables in each match of the next FN a while back and got no resposes. Here's what I posted:
"This is using the Xbox 360 controller.
On the D-pad, this would give you the ability to change your fighting tactics easily at any time during a round, or in your corner, with your trainer giving you proper basic instructions. You can listen to your corner's boxing knowledge or use your own for each round. Every fighter would have his own five styles or techniques to choose from. I like to think of them as the calling of plays in NBA 2k11; they would be there if you want a more indept and realistic experence, but noone has to use them. Each one has definate strengths or consequenses for overuse, and ofcourse (keep in mind) each fighter has his own ability to preform each...
1. (Tap "UP") - This puts your fighter on his toes. This fighting style gives you the ability to throw long range combos while staying out of range of exchanges. You must be a high stamina fighter to out-box a fighter in this manner for long throughout a fight without stopping to catch a few breaths. This allows you to flurry when in close.
2. (Tap "RIGHT") This gets you fighting more offensively. Plodding forward (using head movement if that's your fighters strength), making it easier get close, in-fight or simply use your footwork to corner your opponent or just rough him up. If your a dirty fighter you love this style because it gives you the oportuity throw low blows or head butts from outside, while in-fighting or in clinches. Throwing wild punches may leave you off balance for counters, that might cause flash knockdowns or KO's. May loose a few rounds to slick, crafty boxers if you're not carefull. Plus can be used to reserve energy if punches are used more judiciously. If both guys go in swinging fights can turn into real wars.
3. (Tap "DOWN") This is advanced defense for defensive fighters. Think Pernell Whitiker or Willie Pep. Much greater footwork in this mode (because he is focused on defense), adding some much more pronouced head/upper body movement along with the ability to use upperbody movement then quickly use your footwork (in any direction) to get you out of trouble. You couldn'd do this before because your feet would be planted when you tried to use headmovement. I mentioned before that guys would have thier own style, for example: some guys 'blocks' might change from regular blocking to a Philly shell, Crab or shoulder-roll. This defensive style can get you a rest for a few rounds if used properly, usually if you're a high stamina fighter. You can mostly pot-shot and counter in this style so you would have to go back to a style more suited for offense if you want to throw bombs or flurries.
4. (Tap "BACK") This is basically when you've been hurt badly and want to get on your bike, or just RUN untill you get those cogwebs out of your head. Your feet move the fastest depending on how stung you are. If you're hurt bad you'll wobble and have to clinch. Leaning on the ropes would replensh some your vital health stats slowly. Much smoother and faster head movement while leaning against the ropes also. Your punches aren't as effective in this mode, but it would be easier to clinch up your opponent when hurt.
5. (Pressing and Holding "UP" for 2 sec.) This takes you back to your basic style you started with. This is the most balanced of the five styles. So really you start out with this style, push a D-pad button to pick new style, then go back to your beginning style by holding "UP" when you need to."
If you see something you don't like about this or it doesn't make sense, please ask questions or point it out.Last edited by gravity62; 07-08-2011, 04:55 PM.Comment
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Re: The producers are blaming boxing for this game failure
They need to give backpeddling ratings for each fighter as well.
So a guy like Ali isn't going to tire from moving around the ring on his heals.
But going online, everyone will max out their backpeddling attribute.
So the real answer to all of this is making sure that the online sliders work so people can have their own gyms and leagues without having to endure countless 12-year-old cheesers who exploit every flaw in the book.
It's people like that, who don't care if they're not boxing realistically, and only want the 'W' at any cost.
If most people found out that you only had to mash the A and B button simultaneously 1000x times to win, they'd do it.
Too many online gamers loathe losing so they'll cheat and cheese as much as they can.
If you give mature gamers a sanctuary where they can play with friends or people of the same ilk, there's no need to tune, tune, tune, patch, patch, patch.
If the freakin sliders worked in both online and off, everyone would have been happy and most of these patches and tuners would have never been necessary.Comment
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Re: The producers are blaming boxing for this game failure
They need to give backpeddling ratings for each fighter as well.
So a guy like Ali isn't going to tire from moving around the ring on his heals.
But going online, everyone will max out their backpeddling attribute.
So the real answer to all of this is making sure that the online sliders work so people can have their own gyms and leagues without having to endure countless 12-year-old cheesers who exploit every flaw in the book.
It's people like that, who don't care if they're not boxing realistically, and only want the 'W' at any cost.
If most people found out that you only had to mash the A and B button simultaneously 1000x times to win, they'd do it.
Too many online gamers loathe losing so they'll cheat and cheese as much as they can.
If you give mature gamers a sanctuary where they can play with friends or people of the same ilk, there's no need to tune, tune, tune, patch, patch, patch.
If the freakin sliders worked in both online and off, everyone would have been happy and most of these patches and tuners would have never been necessary.
I'm glad the producers don't take criticism to heart like the fans. I'm in their email every chance I can to let them know what I don't like or what the boxing fans don't like. I just sent the producers some ideas from the major boxing fans and contributors with great ideas.
I'm pushing for realism. I'm on a campaign. If EA can't provide it I'm hoping another company can. I have been emailing companies and gaming producers daily.Poe is an advocate for realistic boxing videogames.Comment
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Re: The producers are blaming boxing for this game failure
If you wanna make this a better game I support you there, man. FN, IMO is already pretty much way over the heads of any other boxing game I ever played. I don't think they can make this game much better without a few flaws here and there. I don't play online so I won't really comment on that. But I DO think the devs intentionally put flaws in the game so they CAN make the game better in the next iteration. I don't get too mad at that! I don't think FN can get too much better than it is now without nextgen technology unless they stay on the right track, and take the right advice from the fans. BTW, what do you think about my idea, man? Do you think it has potentiel?Last edited by gravity62; 07-12-2011, 03:24 PM.Comment
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Re: The producers are blaming boxing for this game failure
If you wanna make this a better game I support you there, man. FN, IMO is already pretty much way over the heads of any other boxing game I ever played. I don't think they can make this game much better without a few flaws here and there. I don't play online so I won't really comment on that. But I DO think the devs intentionally put flaws in the game so they CAN make the game better in the next iteration. I don't get too mad at that! I don't think FN can get too much better than it is now without nextgen technology unless they stay on the right track, and take the right advice from the fans. BTW, what do you think about my idea, man? Do you think it has potentiel?Poe is an advocate for realistic boxing videogames.Comment
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