EA UFC Retail Impressions Thread

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  • The JareBear
    Be Good To One Another
    • Jul 2010
    • 11560

    #241
    Re: EA UFC Retail Impressions Thread

    Originally posted by reptilexcq
    CAFs has always been a HUGE part of sports game? lol. Pleaaasee..no they're not. The only people that care is the people that want their character to look, act and behave like they do in real life and then fantasizing about using them. It is the same people that can't stand playing competitive games online because certain individuals are not playing the way they want or playing and controlling the character that isn't representative truth to their real life counterpart. So they ended up quitting and go back playing their supposed fantasized career mode where they want to play with characters that play like their real life counterparts. But there is no better SIMULATION than playing real people online...that is the ULTIMATE SIM because nobody is playing the game the same way. So for you to say there is no skills involved in online is ludicrous. As I said before, AI simulation will never match human intelligent and AI is predictable. I get that there are two type of gamers. One that wants to simulate gameplay based on real life characters and then there are those that one the ULTIMATE sim...which is ONLINE gaming. People that favor online gaming are the competitive type. I gather that you're not one of those. You prefer predictable game simulation based on real life which is NOT competitive and required less skills.
    So I just want to make sure I understand your argument before I continue.

    You think that playing any person, no matter what, is always more sim than playing the CPU, no matter what, every single time, right?

    So anyone I come across in a ranked match of Madden or NCAA is more sim than how the CPU plays, period, no questions asked?
    "Successful people do not celebrate in the adversity or misfortune of others."

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    • cdk10
      MVP
      • Jul 2003
      • 1394

      #242
      Re: EA UFC Retail Impressions Thread

      Originally posted by reptilexcq
      People that favor online gaming are the competitive type. I gather that you're not one of those. You prefer predictable game simulation based on real life which is NOT competitive and required less skills.
      You mean the cheesers, exploiters. Is that the competitve types you refer?? You can't use CAF in ranked matches, so why you still complaining?
      Gametags

      Xbox - CK11
      PS4 - The_One_CK

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      • TheBuddyHobbs
        Banned
        • Apr 2013
        • 2312

        #243
        Re: EA UFC Retail Impressions Thread

        Aside from all the negativity I have the game paid off and I will enjoy it for what it is. Hopefully we get plenty of good patches for us simulation guys. It's not like the game is terrible. A lot of the negatives are definitely questionable as to why things are in or not in. But all in all I will enjoy it for what it is.

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #244
          Re: EA UFC Retail Impressions Thread

          Originally posted by Maverick32093209
          @GameplayDev

          1. Thanks for being on here
          2. I wouldn't even take these dudes serious until the game ACTUALLY comes out
          3. I totally get what you guys are trying to do. On some many levels it reflects REAL fighting.
          4. My complaints about the demo are subtle. In short based on the demo this was a great job for the first time out (assuming online works).
          5. There is definitely a direction to go ( some additional positions and variation on the grappling tree). Striking I think you guys did a great job.
          6. Stamina...system seems pretty good based on the demo. MOST MMA athletes can actually go a full 3 rounds. The game ABSOLUTELY punishes you for trying to be too aggressive.
          7. Sliders is a great idea...it will shut up most of these peeps in regards to stamina
          Spoiler

          Comment

          • JKSportsGamer1984
            MVP
            • May 2014
            • 1415

            #245
            Re: EA UFC Retail Impressions Thread

            Are there seriously no gameplay sliders at all in the game? If not then that's so lame! Please tell me this isn't true? How can a Next Gen sports gsme not have gameplay sliders?

            Comment

            • Maverick32093209
              Banned
              • Apr 2013
              • 247

              #246
              Re: EA UFC Retail Impressions Thread

              Originally posted by Phobia
              Spoiler
              Congratulations we are all convinced how intelligent and witty you are.
              Spoiler

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #247
                Re: EA UFC Retail Impressions Thread

                Originally posted by JKSportsGamer1984
                Are there seriously no gameplay sliders at all in the game? If not then that's so lame! Please tell me this isn't true? How can a Next Gen sports gsme not have gameplay sliders?
                No sliders at all.

                Comment

                • ryan4889
                  Pro
                  • Dec 2006
                  • 513

                  #248
                  Re: EA UFC Retail Impressions Thread

                  Originally posted by aholbert32
                  No sliders at all.
                  LOL! What the hell!? Chalk up another good reason why everyone is abandoning this garbage.

                  Comment

                  • Weedboy
                    Rookie
                    • Apr 2012
                    • 138

                    #249
                    Re: EA UFC Retail Impressions Thread

                    Originally posted by reptilexcq
                    There is nothing wrong being passionate about a game and I get it that the PC version have mods where you can create realistic characters...but this ain't PC. So you will never create the level of realism that the developers can with the game. Why am I reading impression about the game? Because I am passionate about how the game turn out...how realistic the fighters fight, how smooth is the frame rate, how's the online mode, what are the differences between the demo and the retail version, ect.. I am the kind that accept the game as it is....as it is being created and not having to deal with creation. I want to enjoy the same fighter that everyone is enjoying whether there is flaw or not (characters that were intended by the developers). But the character that you guy create are only enjoy by YOU and no one else (can't upload), i don't see any fun in that lol. I can create the characters that look great but when play it alone, i don't see it as fun when nobody in the world know you have created a cool character lol. And i don't pretend that these characters are in any way a representation of the real life characters. I guess my perspective is different when it comes to fun. You see, i see fun when everyone is having the same contents and share the same experience. As I said, if you want to create or be part of the creation, why not work as a developers instead of a gamer. So the fact that you make a big deal about creating game characters than playing the game tells me you're not a gamer and probably don't like competitive game such as online.
                    I understand what you mean about everyone having the same content and i would agree if this was street fighter. I am not going to play online and do not care who sees my characters that i made. i want them for my league. maybe you think gustaffson doing showtime knees off the cage is realistic but it isnt. these movesets are worse than the wwe games and if i can make a gus that i feels has a more accurate moveset instead of suplexes and kicks i saw in the shogun rampage fight then im all for it. i will be playing offline in this game. dont assume i am not competitive because i wont be online with this game. i am online with street fighter alpha 3 everyday as a-v-karin on ggpo where there are a ton of dedicated competitive players still playing super street fighter 2 turbo, third strike, marvel vs capcom, x-men vs street fighter, street fighter alpha 1-3 and a tons others. yeah we have a different idea of what fun is.

                    Comment

                    • Weedboy
                      Rookie
                      • Apr 2012
                      • 138

                      #250
                      Re: EA UFC Retail Impressions Thread

                      Originally posted by Phobia
                      I wish I could thumb this down just for the fact its basically a jab attempt.
                      well the jab fell short since you cant walk behind it just like the one in the game

                      Comment

                      • Weedboy
                        Rookie
                        • Apr 2012
                        • 138

                        #251
                        Re: EA UFC Retail Impressions Thread

                        Originally posted by aholbert32
                        Banning only matters if its a hassle. To be honest, the biggest mistake I made was letting the EA forums know but I didnt think it would be a big deal since the game is all over the internet and E3. If I ever do it again, I'll keep it within OS.
                        i read your caf post then people were doubting you that you even had the game. besides shadow the hedgehog that community over there is truly lacking any sort of rationality. i think the guy that has the guy punching the punching bag gif in his sig was the one that dropped a dime on you. He conveniently said oh im surprised hes not banned yet than made excuses about the 10 caw limit assuring wed be able to save in the cloud. what cloud?

                        Comment

                        • woody2goody
                          MVP
                          • Mar 2009
                          • 2097

                          #252
                          Re: EA UFC Retail Impressions Thread

                          I love when people generalise about things.

                          You can't say that it takes no skill to win online, but on the flip side you can't say that people who play offline 'aren't competitive' and need 'less skills'. That's a load of crap.

                          I played UFC3 online about 3 times until I realised it was terrible because THQ made the awful decision to use arcade mode for online. Not because I wasn't good enough; I only lost 30 out of over 130 fights in 2009.

                          I can guarantee you there are offline players who play 2k basketball or The Show who have a ridiculously hard set of sliders who won't touch online because they don't like the nonsense that comes with it or that is forced upon us by the publishers in order to appeal to the masses.

                          The sad fact is that as time is going on, simulation, or at least realistic game play is going by the wayside because companies are scared of losing money. Like it was said earlier on. These aren't mistakes, they're choices by the developers.

                          I see nothing wrong with making a game that a casual fan will enjoy, and I accept it is a difficult balance, but to me that's what made UFC3 great, that it had a simulation mode, and FNR4 because of all the sliders.

                          Choices, choices, choices is what it's all about. Give us the option to have a realistic UFC experience.

                          Now nobody has the right to talk down to someone because of how they may or may not play a game.

                          Although I doubt the regulars on this board would care what those guys think, or even play them online, because they would probably disconnect in rage when they are on the end of a beating. I respect the majority of this board who play realistically while not giving others a hard time.

                          And that is also a choice.

                          Sent from my SM-N9005 using Tapatalk
                          Last edited by woody2goody; 06-13-2014, 05:26 PM.
                          Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

                          Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

                          Comment

                          • Weedboy
                            Rookie
                            • Apr 2012
                            • 138

                            #253
                            Re: EA UFC Retail Impressions Thread

                            im just dying to play online and fight against jon jones 7 times in a row since he will be the only guy picked as usual. tell you what all you clowns talking about no cafs are needed and are devoid of skill id be happy to trounce you in any weight class of your choosing with a default character. when im ready to finish you i will make sure it is with an arcade like unrealistic move off the cage that the fighter probably has never even attempted. maverick, reptile and the other yes man. i would be more than happy to trounce you in front of the community since you think offline guys have no skill. accept the challenge or leave the topic where we are trying to get positive changes. lets see how you like online when they take the servers down like they did to ea mma and all you have is offline.

                            Comment

                            • belikemike
                              Rookie
                              • Jun 2012
                              • 51

                              #254
                              Re: EA UFC Retail Impressions Thread

                              Originally posted by GameplayDevUFC
                              I can understand why you feel this way. Just to give you some perspective on the other side of the argument, consider the following. It really hit home for me yesterday.

                              Condit and Thompson were playing the game for the first time. Condit I believe proclaimed himself a gamer, Thompson was not.

                              Not knowing the controls, they both mashed the face buttons and had a fun initial experience. Thompson ended up winning, and Condit immediately wanted a rematch. This went on literally for hours.

                              By the end of their play sessions, with some tips from guys who knew the game, they were playing a much more strategic game but still having fun doing so.

                              Now consider the casual fan who picks up the game. They can have immediate success and fun against their casual friend, but have an incentive to learn the game.

                              Once they learn the game, they start playing true to the sport, and maybe start to understand and appreciate the sport in a different way. Maybe. That's what I hope for anyway.

                              Now if they didn't have that initial fun experience, and that initial success, but were rather frustrated, they wouldn't make it to the point where they reach that level of appreciation and understanding of the sport. They would give up and move on to something else.

                              In that sense I think the game does a service to the sport.

                              People who understand the sport can get something out of it when they take the time to learn the game, and casuals will come to learn the sport as they improve at the game.

                              I'm not saying the game is perfect, but there's a reason behind a lot of the design decisions, the layering of depth. And a lot of that has the side effect of bringing more people to a place where they cheer when the fight is on the ground and not boo.

                              Just my 2 cents.

                              First off, I just wanted to thank you for listening and responding to people's thoughts and concerns about the game. I know I was a little bit harsh in my post, its just that I am a huge MMA fan and was just hoping to see a much more SIM game.

                              I understand you want the game to be fun for the casuals thats understandable. My biggest problem with the game and the reason I won't be buying the game (unless it gets patched in) is not being given the tools and options to be able to tweak the sliders at all and edit the fighters ratings so that the game plays how I want it to, which is much more truer to life. I really hate the one size fits all approach that is being taken. People shouldn't be blocked from being able to tailor the game to play how they want it to play. The more tools and options that you give to the user the better the gaming experience is.

                              If the gameplay is too casual, stamina isn't represented well, and if fighters don't fight like they do in real life then thats going to get old real fast after the intial excitment wears off. I could see myself having fun with the game for a short while, but then quickly moving on to something else and trading the game in since it wouldn't represent true MMA/UFC to me.

                              So in summary I would just say that if you want to create a truely great game not just a good game and one which is tailored to everybody not just the casual fans of the sport, you need to offer a variety of gameplay sliders with the ability to tweak everything so people can use their own custom sliders if they wish. Next all fighter skills and ratings should be open to being edited also.

                              If you can add this to the game I would be more then happy to purchase the game. If not I'll just continue watching the real thing.

                              Comment

                              • reptilexcq
                                Pro
                                • Aug 2002
                                • 950

                                #255
                                Re: EA UFC Retail Impressions Thread

                                Originally posted by The JareBear
                                So I just want to make sure I understand your argument before I continue.

                                You think that playing any person, no matter what, is always more sim than playing the CPU, no matter what, every single time, right?

                                So anyone I come across in a ranked match of Madden or NCAA is more sim than how the CPU plays, period, no questions asked?
                                Yes, it's a dynamic sim of the human brains (intelligent)....you CAN'T MAKE THIS STUFFS UP in a video game lol. You can create sim based on real life character but that's as far as you go and eventually, you'll find it's predictable and not challenging. Now as far as "anyone I come across in a ranked match of Madden being more sim." Depends on what simulation are you talking about. Are you talking about simulating one the of the real fighters and how they behave? If so, that's far from it. It fact, it might not even be the same. But on the flip side, you're playing the ultimate sim of a human with it's own intelligent that you can never ever be able to simulate in a video game and that's the best sim you'll ever find. That appeal more to me than artificial simulation.
                                Last edited by reptilexcq; 06-13-2014, 06:11 PM.

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