Not really a position, but a guard pull would be awesome.
What grappling positions are not in EA UFC 2 that you wish were included?
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Not really a position, but a guard pull would be awesome.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsu -
Re: What grappling positions are not in EA UFC 2 that you wish were included?
Any possibility of including a moveset editor of some sort?:
Spoiler
The thai/body lock clinch defense stance like a high guard; a push away or push aside. Hands out ready
Also I would love to see a front headlock position in clinch to complement the plum.
More variable rocked states, more than just dead body, or stankly legs.
Plus some more signature techniques?
Head control/Half plum clinch/posting paw/dominant single collar
Shifts
Signature sways, double as shoulder rolls for philly shell etc
Dashing/lunging hooks (tyson, hunt, lombard, hendricks etc)
I gave the game a good run through. The improvements over the first game are remarkable and definitely the step in the right direction, so cheers devteam on the great progress made over the last title- I gave it a little time to really compile a reasonable list of suggested further improvements:-
DLC fighters: Larkin, Cyborg, Jouban, Tumenov etc
Clinch defense stance (like the takedown defense stance with R2+rsdown, but with R2+rsUP)
Multiple hairstyles (McG shaved head, JBJ no beard, Cerrone handlebar etc)
Moveset editor
Probing/pawing/head control mechanism (rutten style rear dangling fist feints; JBJ probing jab etc)
Cruz/Rothwell style square stance, shuffling between southpaw and orthodox, more stance choice
Stepping strikes (foward + jab = dashing jab; left/right + jab = darting jab, back + jab = lean back jab etc)
Varied animations, Jacare generically feels not much different than Maia
Strike variety (Overeem/McGregor- high knee; Weidman/Arlovski- rear backhand; Cormier- leaping jab; Silva- front crescent kick etc; Diaz- Stockton Slap***)
Switch/Shift strikes (sefo style) (was in ea ufc 1- bring back at least for fighters like Wonderboy, Lee, Tyson, Cruz, Dillashaw etc)
Dynamic extensive techniques (romero style ankle picks, guard pulls, imanari rolls, leg scissors etc the L3 & R3 buttons are available)
Leveled strikes having fighter uniqueness (GSP level 5 jab animation drastically different to a McG jab etc)
360 head movement + free 360 multi directional foot movement**
Ground and clinch taunts, please get rid of the generic taunts.
Overeem/Boetsch style tosses and throws (already present pushed against the cage in thai)
Elaborated clinch system (targeted isolation- wrist, throat, ankles, high crotch, legs)
More sub variety (standing arm triangle, subs from distance, krazy horse style sub escapes etc)
Hand fighting and positional manipulation (pushes, pulls, tilts, turns)
Variety of whips
Playing possum (+sways on the ground etc; werdum feint hurt etc)
Increase body parry window and include strike catches like ufc 3 (parries should have special attention, be reworked- shouldn't be parryfest)
Increase leg kick check damage and incorporate a deeper bleeding block according to arm damage with high block peel
Decrease heat seeking strikes, stationary strikes by default and stepping strikes for more explosive movements.
Decrease bum rushing, check hooks etc should have serious stopping power
More guards standing and ground (Peekaboo, philly shell, drop guard, cross guard, de la riva guard etc)
More positions and animations (leg control, x guard, body triangle, hooks, etc)
Less combo spam cheese, reward finesse and realistic offense (make missing shots more risky)
Less hit and run, closing the distance with explosive charging and dashing strikes (Lombard/Hendricks style rushing)
Plus any other I might have forgotten feel free to add your own. I hope we get some slick changes in.
Pulling guard when rocked
Hendricks style explosive movement cover lot of distance;
Preemptive defense, already present with moving your head to the left and throwing a hook but hoping for more fluid chaining
Switching stance during a strike for different angles
Power Straights- Cain, Diaz, Conor etc
Probe/paw+ head control/trap
Movesets
Hopefully some sort of functionality added to L3/R3 like UFC3 used to have rolling leg locks from distance etc.
For more positions specifically on the ground:
Body triangle
Leg control from guard etc
Granby rolls, scrambles
Striking into and out of subs, Can opener
Stacked half guard/tripoding/leg control positions for ground specials
Last edited by johnmangala; 08-30-2016, 10:42 PM.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Cage involved double and singles as mentioned.
Someone mentioned an under hook/overhook halfguard, which you know makes a world of difference Mr. Blue belt.
And a body triangle from back mount and sitting. A real stamina Sapper.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Any possibility of including a moveset editor of some sort?
The thai/body lock clinch defense like a high guard; a push away or push aside.
Also I would love to see a head control position in clinch to complement the plum.
More variable rocked states, more than just dead body, or stankly legs.
Plus some more signature techniques?
Probes
Shifts
Signature sways, double as shoulder rolls for philly shell etc
Dashing/lunging hooks (tyson, hunt, lombard, hendricks etc)
I gave the game a good run through. The improvements over the first game are remarkable and definitely the step in the right direction, so cheers devteam on the great progress made over the last title- I gave it a little time to really compile a reasonable list of suggested further improvements:-
DLC fighters: Larkin, Cyborg, Jouban, Tumenov etc
Clinch defense stance (like the takedown defense stance with R2+rsdown, but with R2+rsUP)
Multiple hairstyles (McG shaved head, JBJ no beard, Cerrone handlebar etc)
Moveset editor
Probing gauge/head control mechanism (rutten style rear dangling fist feints; JBJ probing jab etc)
Rothwell style square stance, shuffling between southpaw and orthodox, more stance choice
Stepping strikes (foward + jab = dashing jab; left/right + jab = darting jab, back + jab = lean back jab etc)
Varied animations, Jacare generically feels not much different than Maia
Strike variety (Overeem/McGregor- high knee; Weidman/Arlovski- rear backhand; Cormier- leaping jab; Silva- front crescent kick etc; Diaz- Stockton Slap***)
Switch/Shift strikes (sefo style) (was in ea ufc 1- bring back at least for fighters like Wonderboy, Lee, Tyson, Cruz, Dillashaw etc)
Dynamic extensive techniques (romero style ankle picks, guard pulls, imanari rolls, leg scissors etc the L3 & R3 buttons are available)
Leveled strikes having fighter uniqueness (GSP level 5 jab animation drastically different to a McG jab etc)
360 head movement + free 360 multi directional foot movement**
Ground and clinch taunts, please get rid of the generic taunts.
Overeem/Boetsch style tosses and throws (already present pushed against the cage in thai)
Elaborated clinch system (targeted isolation- wrist, throat, ankles, high crotch, legs)
More sub variety (standing arm triangle, subs from distance, krazy horse style sub escapes etc)
Hand fighting and positional manipulation (pushes, pulls, tilts, turns)
Variety of whips
Playing possum (+sways on the ground etc; werdum feint hurt etc)
Increase parry window and include strike catches like ufc 3 (parries should have special attention, be reworked- shouldn't be parryfest)
Increase leg kick check damage and incorporate a deeper bleeding block according to arm damage.
Decrease heat seeking strikes, stationary strikes by default and stepping strikes for more explosive movements.
Decrease bum rushing, check hooks etc should have serious stopping power
More guards standing and ground (Peekaboo, philly shell, drop guard, cross guard, de la riva guard etc)
More positions and animations (leg control, x guard, body triangle, hooks, etc)
Less combo spam cheese, reward finesse and realistic offense (make missing shots more risky)
Less hit and run, closing the distance with explosive charging and dashing strikes (Lombard/Hendricks style rushing)
Plus any other I might have forgotten feel free to add your own. I hope we get some slick changes in.
Pulling guard when rocked
Hendricks style explosive movement cover lot of distance;
Preemptive defense, already present with moving your head to the left and throwing a hook but hoping for more fluid chaining
Switching stance during a strike for different angles
Power Straights- Cain, Diaz, Conor etc
Probe
Movesets
Hopefully some sort of functionality added to L3/R3 like UFC3 used to have rolling leg locks from distance etc.
For more positions specifically on the ground:
Body triangle
Leg control from guard etc
Granby rolls, scrambles
Striking into and out of subs, Can opener
Stacked half guard/ leg control positions for ground specials
Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Any possibility of including a moveset editor of some sort?
The thai/body lock clinch defense like a high guard; a push away or push aside.
Also I would love to see a head control position in clinch to complement the plum.
More variable rocked states, more than just dead body, or stankly legs.
Plus some more signature techniques?
Probes
Shifts
Signature sways, double as shoulder rolls for philly shell etc
Dashing/lunging hooks (tyson, hunt, lombard, hendricks etc)
I gave the game a good run through. The improvements over the first game are remarkable and definitely the step in the right direction, so cheers devteam on the great progress made over the last title- I gave it a little time to really compile a reasonable list of suggested further improvements:-
DLC fighters: Larkin, Cyborg, Jouban, Tumenov etc
Clinch defense stance (like the takedown defense stance with R2+rsdown, but with R2+rsUP)
Multiple hairstyles (McG shaved head, JBJ no beard, Cerrone handlebar etc)
Moveset editor
Probing gauge/head control mechanism (rutten style rear dangling fist feints; JBJ probing jab etc)
Rothwell style square stance, shuffling between southpaw and orthodox, more stance choice
Stepping strikes (foward + jab = dashing jab; left/right + jab = darting jab, back + jab = lean back jab etc)
Varied animations, Jacare generically feels not much different than Maia
Strike variety (Overeem/McGregor- high knee; Weidman/Arlovski- rear backhand; Cormier- leaping jab; Silva- front crescent kick etc; Diaz- Stockton Slap***)
Switch/Shift strikes (sefo style) (was in ea ufc 1- bring back at least for fighters like Wonderboy, Lee, Tyson, Cruz, Dillashaw etc)
Dynamic extensive techniques (romero style ankle picks, guard pulls, imanari rolls, leg scissors etc the L3 & R3 buttons are available)
Leveled strikes having fighter uniqueness (GSP level 5 jab animation drastically different to a McG jab etc)
360 head movement + free 360 multi directional foot movement**
Ground and clinch taunts, please get rid of the generic taunts.
Overeem/Boetsch style tosses and throws (already present pushed against the cage in thai)
Elaborated clinch system (targeted isolation- wrist, throat, ankles, high crotch, legs)
More sub variety (standing arm triangle, subs from distance, krazy horse style sub escapes etc)
Hand fighting and positional manipulation (pushes, pulls, tilts, turns)
Variety of whips
Playing possum (+sways on the ground etc; werdum feint hurt etc)
Increase parry window and include strike catches like ufc 3 (parries should have special attention, be reworked- shouldn't be parryfest)
Increase leg kick check damage and incorporate a deeper bleeding block according to arm damage.
Decrease heat seeking strikes, stationary strikes by default and stepping strikes for more explosive movements.
Decrease bum rushing, check hooks etc should have serious stopping power
More guards standing and ground (Peekaboo, philly shell, drop guard, cross guard, de la riva guard etc)
More positions and animations (leg control, x guard, body triangle, hooks, etc)
Less combo spam cheese, reward finesse and realistic offense (make missing shots more risky)
Less hit and run, closing the distance with explosive charging and dashing strikes (Lombard/Hendricks style rushing)
Plus any other I might have forgotten feel free to add your own. I hope we get some slick changes in.
Pulling guard when rocked
Hendricks style explosive movement cover lot of distance;
Preemptive defense, already present with moving your head to the left and throwing a hook but hoping for more fluid chaining
Switching stance during a strike for different angles
Power Straights- Cain, Diaz, Conor etc
Probe
Movesets
Hopefully some sort of functionality added to L3/R3 like UFC3 used to have rolling leg locks from distance etc.
For more positions specifically on the ground:
Body triangle
Leg control from guard etc
Granby rolls, scrambles
Striking into and out of subs, Can opener
Stacked half guard/ leg control positions for ground specials
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Ok this is getting me really hyped up for the future patches now. Can these animations really get patched in via updates? If so this is beyond awesome. Anyways someone on here mentioned something that stood out as like a new mechanic, and they had said physics based takedowns. That would be so awesome if this could happen, "no takedown will look the same." Like Madden but for UFC. In real life this is true, so this would be the best way to replicate the sport imo. Credit to TheSouthpaw's idea just wanted to bring it up because this sounds awesome and this whole thread mannnn I'm hyped!Last edited by ade21; 04-21-2016, 04:57 AM.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
This game lack of takedown animaitions. The spin single leg looks good. but there is only spin single leg is boring and so bad. we needs more takedown animations and then into ground position.
- Takedown to side control from double under-hooks in clinch against the cage
Please.. bring back this takedown animation. This is really good and realistic. Why removed this? I really hope that bring back this animation in the next patch.
1. shoots for single leg takedown to half guard
I really hope that bring back this takedown animation, too. Why removed this?
-shoot single leg to half guard in EA MMA. I think, this animation is really good.
2. shoots for double leg takedown to full guard or half guard
-shoot double leg to half guard in EA MMA. Looks really good.
-shoot double leg to full guard and then seated against the cage in Undisputed 3. It's really good.
3. kick catch takedown to full guard
GSP's leg kick catch and takedown to full guard.
4. Persistent takedowns
I have seen a lot of this in real life. If someone failed single leg takedown(or catch an opponents leg) but he still gripped an opponents leg. He push an opponent til the cage wall and then finally success a takedown.
Thank you so much!!Last edited by tissues250; 04-21-2016, 01:26 PM.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Definitely cage positions and the butterfly guard. Don't care if it's not as used as it once was, it's a legit guard position that should be in for those that uses it.
We need a legit body triangle position too imo.
Also what Tissues posted!
And Zhunter's list.
And that idea you gave for the double leg takedown.
ALL OF THEM. lol
But really, is that something we should expect in a upcoming patch or are those ideas to keep in mind for UFC 3?Last edited by Acebaldwin; 04-21-2016, 01:14 PM.Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Definitely cage positions and the butterfly guard. Don't care if it's not as used as it once was, it's a legit guard position that should be in for those that uses it.
We need a legit body triangle position too imo.
Also what Tissues posted!
And Zhunter's list.
And that idea you gave for the double leg takedown.
ALL OF THEM. lol
But really, is that something we should expect in a upcoming patch or are those ideas to keep in mind for UFC 3?Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Definitely cage positions and the butterfly guard. Don't care if it's not as used as it once was, it's a legit guard position that should be in for those that uses it.
We need a legit body triangle position too imo.
Also what Tissues posted!
And Zhunter's list.
And that idea you gave for the double leg takedown.
ALL OF THEM. lol
But really, is that something we should expect in a upcoming patch or are those ideas to keep in mind for UFC 3?Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
Do you not think there will be on?Comment
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Re: What grappling positions are not in EA UFC 2 that you wish were included?
100% agree with GPD on doubles/singles against the cage, and their resulting positions being my #1.
I would like to have seen a body triangle from back control as well.Comment
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