What grappling positions are not in EA UFC 2 that you wish were included?

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  • SergeantCrusader
    Rookie
    • Mar 2016
    • 14

    #106
    Re: What grappling positions are not in EA UFC 2 that you wish were included?

    Power takedowns from EA UFC 1.

    EA UFC 2 is missing the powerful double leg takedowns that were in UFC 1.
    The takedowns in UFC 2 are good, but the set up and execution is the same with every fighter from standing position. The shooting power double leg from UFC 1 had excellent range and would be perfect for some of the elite wrestlers in UFC 2 like GSP, Sonnen, Hendrix, ect... This would separate the top level wrestlers in the game and introduce some variety to takedown execution.

    Comment

    • ade21
      Rookie
      • Apr 2016
      • 6

      #107
      Re: What grappling positions are not in EA UFC 2 that you wish were included?

      I've been talking about tissues clinch walk post and the shooting double since the beta. Hope it gets added.

      Comment

      • TheSouthpaw
        Rookie
        • Apr 2016
        • 114

        #108
        Re: What grappling positions are not in EA UFC 2 that you wish were included?



        @GPD Plz make this sequence possible in the game!!!
        Check Out The Submission Thread!
        http://www.operationsports.com/forum...subs-idea.html

        Comment

        • TheSouthpaw
          Rookie
          • Apr 2016
          • 114

          #109
          Re: What grappling positions are not in EA UFC 2 that you wish were included?



          This too! Minus the fence grab
          Last edited by TheSouthpaw; 04-28-2016, 05:20 PM.
          Check Out The Submission Thread!
          http://www.operationsports.com/forum...subs-idea.html

          Comment

          • TheSouthpaw
            Rookie
            • Apr 2016
            • 114

            #110
            Re: What grappling positions are not in EA UFC 2 that you wish were included?



            Single Leg Cage
            Check Out The Submission Thread!
            http://www.operationsports.com/forum...subs-idea.html

            Comment

            • TheSouthpaw
              Rookie
              • Apr 2016
              • 114

              #111
              Re: What grappling positions are not in EA UFC 2 that you wish were included?

              Check Out The Submission Thread!
              http://www.operationsports.com/forum...subs-idea.html

              Comment

              • ade21
                Rookie
                • Apr 2016
                • 6

                #112
                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                My bad I was in a hurry here it is.
                Edit: Ok so I recently got the ufc.tv app and after getting back into ufc and starting to watch fights again I can honestly say this game has a long way to go and it's a big disappointment in some areas. Now before I get bashed if I do, this is all 100% my opinion.

                One thing I noticed that UFC 2 doesn't have that real fights do have is hand fighting. Someone brought this up here so credit to them, but yeah you see it all the time in fights. It's how they approach each other in the pocket, this is common mma sense so it baffles me that it's not in considering this is the second installment. The blocking still bothers me. The way they just hold their arms high looks very unnatural nobody blocks like that literally. I have no idea why they chose that animation. UFC 1 had it right, it was a ready stance, why they changed the animation I'll never understand.

                Weak block: I know some of you hate it, but in real life fighters have very fast reflexes, so I don't see why we can't have a weak block, but make more strikes bleed through. I know someone mentioned this so credit to them too. The ground is better, but they're missing a lot of positions, mostly cage positions, all around though really. One thing I dislike so much about the ground game is that you're very limited. Now when I say limited I mean that you can't move around freely on the ground like scoot, and you can't strike freely. Elbows for one are very limited, you can't block while postured down, why remove the ability to block? I'm sorry, but it just looks plain dumb when you're taking hits and can't even block in that position. The only way to block on the ground when postured down is to transition, which is not good at all.

                The feints... idk who put those animations in, but they are pretty bad. No strike canceling? But we get really wonky feint animations? It needs to be fixed in a patch or something please. Anyway don't get me wrong I still love the game, but after watching mma again, yeah this game is far from it. The camera angles don't do it justice either. Ohhhh and the clinch is so damn outdated, it needs to go. No proper walking in the clinch, no driving to the cage. Takedowns get too repetitive now, you can't shoot like in real life, there's no struggle animation, no blast doubles which I know GPD talked about this one so hope they patch it in, but yeah. I just hope they make this series more of a sim since they're the only ones making mma games now, so we just have to trust them. They know their mma knowledge from what they talk about it, but how come cage takedowns, hand fighting, strike cancels, fouls, walking animation in clinch, how come those are not in if they're basic mma knowledge? I just don't get it, and if it has to do with budgets I'd rather wait for them to have a complete game then a half one.

                I honestly think EA UFC 1 looked more like a fight. Just the way they moved I can't explain it, the camera idk if it was better but it looked more like an actual fight. The actual gameplay though is way better in UFC 2 anyways just my opinion. I just hope the development take this series in the right direction, thank you for your time.
                Edit: Keep the current blocking system, but a weak block that makes for more bleedthrough.
                Last edited by ade21; 04-29-2016, 03:40 PM.

                Comment

                • Trillz
                  MVP
                  • Apr 2016
                  • 1369

                  #113
                  Re: What grappling positions are not in EA UFC 2 that you wish were included?

                  Originally posted by ade21
                  Ok so I recently got the ufc.tv app and after getting back into ufc and starting to watch fights again I can honestly say this game has a long way to go and it's a big disappointment in some areas. Now before I get bashed if I do, this is all 100% my opinion. One thing I noticed that UFC 2 doesn't have that real fights do have is hand fighting. Someone brought this up here so credit to them, but yeah you see it all the time in fights. It's how they approach each other in the pocket, this is common mma sense so it baffles me that it's not in considering this is the second installment. The blocking still bothers me. The way they just hold their arms high looks very unnatural nobody blocks like that literally. I have no idea why they chose that animation. UFC 1 had it right, it was a ready stance, why they changed the animation I'll never understand. Weak block: I know some of you hate it, but in real life fighters have very fast reflexes, so I don't see why we can't have a weak block, but make more strikes bleed through. I know someone mentioned this so credit to them too. The ground is better, but they're missing a lot of positions, mostly cage positions, all around though really. One thing I dislike so much about the ground game is that you're very limited. Now when I say limited I mean that you can't move around freely on the ground like scoot, and you can't strike freely. Elbows for one are very limited, you can't block while postured down, why remove the ability to block? I'm sorry, but it just looks plain dumb when you're taking hits and can't even block in that position. The only way to block on the ground when postured down is to transition, which is not good at all. The feints... idk who put those animations in, but they are pretty bad. No strike canceling? But we get really wonky feint animations? It needs to be fixed in a patch or something please. Anyway don't get me wrong I still love the game, but after watching mma again, yeah this game is far from it. The camera angles don't do it justice either. Ohhhh and the clinch is so damn outdated, it needs to go. No proper walking in the clinch, no driving to the cage. Takedowns get too repetitive now, you can't shoot like in real life, there's no struggle animation, no blast doubles which I know GPD talked about this one so hope they patch it in, but yeah. I just hope they make this series more of a sim since they're the only ones making mma games now, so we just have to trust them. They know their mma knowledge from what they talk about it, but how come cage takedowns, hand fighting, strike cancels, fouls, walking animation in clinch, how come those are not in if they're basic mma knowledge? I just don't get it, and if it has to do with budgets I'd rather wait for them to have a complete game then a half one. I honestly think EA UFC 1 looked more like a fight. Just the way they moved I can't explain it, the camera idk if it was better but it looked more like an actual fight. The actual gameplay though is way better in UFC 2 anyways just my opinion. I just hope the development take this series in the right direction, thank you for your time.
                  Edit: Keep the current blocking system, but a weak block that makes for more bleedthrough.
                  Come on use paragraphs and headlines to start breaking down your discussion.
                  Youtube: https://www.youtube.com/user/im2good4u1
                  PSN: Headshot_Soldier

                  Comment

                  • MalformedDC2009
                    Banned
                    • Feb 2016
                    • 279

                    #114
                    Re: What grappling positions are not in EA UFC 2 that you wish were included?

                    Originally posted by ade21
                    Ok so I recently got the ufc.tv app and after getting back into ufc and starting to watch fights again I can honestly say this game has a long way to go and it's a big disappointment in some areas. Now before I get bashed if I do, this is all 100% my opinion. One thing I noticed that UFC 2 doesn't have that real fights do have is hand fighting. Someone brought this up here so credit to them, but yeah you see it all the time in fights. It's how they approach each other in the pocket, this is common mma sense so it baffles me that it's not in considering this is the second installment. The blocking still bothers me. The way they just hold their arms high looks very unnatural nobody blocks like that literally. I have no idea why they chose that animation. UFC 1 had it right, it was a ready stance, why they changed the animation I'll never understand. Weak block: I know some of you hate it, but in real life fighters have very fast reflexes, so I don't see why we can't have a weak block, but make more strikes bleed through. I know someone mentioned this so credit to them too. The ground is better, but they're missing a lot of positions, mostly cage positions, all around though really. One thing I dislike so much about the ground game is that you're very limited. Now when I say limited I mean that you can't move around freely on the ground like scoot, and you can't strike freely. Elbows for one are very limited, you can't block while postured down, why remove the ability to block? I'm sorry, but it just looks plain dumb when you're taking hits and can't even block in that position. The only way to block on the ground when postured down is to transition, which is not good at all. The feints... idk who put those animations in, but they are pretty bad. No strike canceling? But we get really wonky feint animations? It needs to be fixed in a patch or something please. Anyway don't get me wrong I still love the game, but after watching mma again, yeah this game is far from it. The camera angles don't do it justice either. Ohhhh and the clinch is so damn outdated, it needs to go. No proper walking in the clinch, no driving to the cage. Takedowns get too repetitive now, you can't shoot like in real life, there's no struggle animation, no blast doubles which I know GPD talked about this one so hope they patch it in, but yeah. I just hope they make this series more of a sim since they're the only ones making mma games now, so we just have to trust them. They know their mma knowledge from what they talk about it, but how come cage takedowns, hand fighting, strike cancels, fouls, walking animation in clinch, how come those are not in if they're basic mma knowledge? I just don't get it, and if it has to do with budgets I'd rather wait for them to have a complete game then a half one. I honestly think EA UFC 1 looked more like a fight. Just the way they moved I can't explain it, the camera idk if it was better but it looked more like an actual fight. The actual gameplay though is way better in UFC 2 anyways just my opinion. I just hope the development take this series in the right direction, thank you for your time.
                    Edit: Keep the current blocking system, but a weak block that makes for more bleedthrough.
                    I don't think anyone is going to read what you wrote bro, lol. You really need to work on your formatting, lol.

                    Comment

                    • Haz____
                      Omaewa mou shindeiru
                      • Apr 2016
                      • 4023

                      #115
                      Re: What grappling positions are not in EA UFC 2 that you wish were included?

                      I just want to see submissions from standing.

                      Sliding/ jumping heel hooks, & rolling kneebars.

                      I used to love throwing the sliding heel hook with Paul Harris in UD3. I'd rock em standing, and immediately launch into a heel hook. Felt so awesome.

                      Guys like Tony Ferguson use the rolling entry a bunch.
                      PSN: Lord__Hazanko

                      Just an average player, with a passion for Martial Arts & Combat Sports

                      Comment

                      • drinklime
                        Banned
                        • Mar 2016
                        • 391

                        #116
                        Re: What grappling positions are not in EA UFC 2 that you wish were included?

                        Originally posted by MalformedDC2009
                        I don't think anyone is going to read what you wrote bro, lol. You really need to work on your formatting, lol.
                        I read it and I enjoyed his comments. Please refrain from negativity

                        Comment

                        • ade21
                          Rookie
                          • Apr 2016
                          • 6

                          #117
                          Re: What grappling positions are not in EA UFC 2 that you wish were included?

                          This is the best I can do right now so I hope it's enough for you guys. I apologize if it's still in bad format.
                          My bad I was in a hurry here it is.

                          Edit: Ok so I recently got the ufc.tv app and after getting back into ufc and starting to watch fights again I can honestly say this game has a long way to go and it's a big disappointment in some areas. Now before I get bashed if I do, this is all 100% my opinion.

                          One thing I noticed that UFC 2 doesn't have that real fights do have is hand fighting. Someone brought this up here so credit to them, but yeah you see it all the time in fights. It's how they approach each other in the pocket, this is common mma sense so it baffles me that it's not in considering this is the second installment.

                          The blocking still bothers me. The way they just hold their arms high looks very unnatural nobody blocks like that literally. I have no idea why they chose that animation. UFC 1 had it right, it was a ready stance, why they changed the animation I'll never understand.

                          Weak block: I know some of you hate it, but in real life fighters have very fast reflexes, so I don't see why we can't have a weak block, but make more strikes bleed through. I know someone mentioned this so credit to them.

                          The ground is better, but they're missing a lot of positions, mostly cage positions, all around though really. One thing I dislike so much about the ground game is that you're very limited. Now when I say limited I mean that you can't move around freely on the ground like scoot, and you can't strike freely. Elbows for one are very limited, you can't block while postured down, why remove the ability to block? I'm sorry, but it just looks plain dumb when you're taking hits and can't even block in that position. The only way to block on the ground when postured down is to transition, which is not good at all.

                          The feints... idk who put those animations in, but they are pretty bad. No strike canceling? But we get really wonky feint animations? It needs to be fixed in a patch or something please. Anyway don't get me wrong I still love the game, but after watching mma again, yeah this game is far from it.

                          The camera angles don't do it justice either. Ohhhh and the clinch is so damn outdated, it needs to go. No proper walking in the clinch, no driving to the cage. Takedowns get too repetitive now, you can't shoot like in real life, there's no struggle animation, no blast doubles which I know GPD talked about this one so hope they patch it in, but yeah. I just hope they make this series more of a sim since they're the only ones making mma games now, so we just have to trust them. They know their mma knowledge from what they talk about it, but how come cage takedowns, hand fighting, strike cancels, fouls, walking animation in clinch, how come those are not in if they're basic mma knowledge? I just don't get it, and if it has to do with budgets I'd rather wait for them to have a complete game then a half one.

                          I honestly think EA UFC 1 looked more like a fight. Just the way they moved I can't explain it, the camera idk if it was better but it looked more like an actual fight. My opinion. The actual gameplay though is way*better in UFC 2 anyways just my opinion. I just hope the development team take this series in the right direction, thank you for your time.
                          Edit: Keep the current blocking system, but a weak block that makes for more bleedthrough.

                          Comment

                          • Dave_S
                            Dave
                            • Apr 2016
                            • 7835

                            #118
                            Re: What grappling positions are not in EA UFC 2 that you wish were included?

                            Without question a Weidman and Jones style standing guillotine, and Luke Rockhold inverted triangle Kimura.

                            Comment

                            • tissues250
                              MVP
                              • Apr 2016
                              • 1526

                              #119
                              Re: What grappling positions are not in EA UFC 2 that you wish were included?

                              The takedowns scenario
                              I'd like to talk about the takedowns scenario based on the new grapple HUD system of EA UFC2.

                              - If A-fighter attempt to takedown and B-fighter didn't defend it. >> A-fighter will get a takedown.
                              - If A-fighter attempt to takedown and B-fighter defend it by input the denial well timed. >> failed a takedown and B-fighter will get sprawl position or completely break from each other.
                              - If A-fighter attempt to single leg takedown and B-fighter defend it, but input the denial late. >> A-fighter failed a takedown but he still grasped an oppoents' leg and then it will be a new grappling position in that situation like bottom gif. Also, this leg grip position will be happen when someone catch a leg kick.


                              And there are grappling stuff to the each fighters may be followed by that situation :

                              A-fighter : 1) attempt to takedown again in that position or 2) can push an opponent til the cage wall like bottom gif. (needs to realistic push animation) but B-fighter have only option for 'break' on the HUD in that position. Why do we need to push an opponent til the cage wall? because we can get GA for success a takedown easily in that time. (*Cage Proximity - If you have your back up against the cage, you are at a grapple disadvantage)


                              B-fighter : have only option as 'break' on the HUD like in the clinch position. (possible to defend takedown anytime, hold RT + RS down) and B-fighter can throw elbows, punches in that position. Also, he can attempt to submission as Guillotine Choke like bottom gifs.


                              ================================================== ==================================================

                              - If A-fighter attempt to shoot a double leg or single leg where near the cage wall and B-fighter didn't defend it. >> A-fighter will success a takedown and then into the ground position as seated against the cage like this gif :


                              - If A-fighter attempt to shoot a double leg where near the cage wall and B-fighter defend it, but input the denial late or even though input the denial well timed. >> A-fighter failed a takedown attempt but he still grasped an oppoents' waist and then it will be a new grappling position as 'half clinch' like this gif :


                              And there are grappling stuff to the each fighters may be followed by that situation :

                              A-fighter : 1) attempt to takedown again in the 'half clinch' position or 2) attempt to transition to the clinch position freely as double under, single collar, thai clinch from the 'half clinch' position like bottom gifs :



                              + also, he can throw knees on an opponents' legs in that position like this gif :


                              B-fighter : have only option as 'break' on the HUD like in the clinch position. (possible to defend takedown anytime, hold RT + RS down) and B-fighter can throw elbows, punches in that position. Also, he can attempt to submission as Guillotine Choke, too.


                              ================================================== ==================================================

                              - If A-fighter attempt to double leg takedown in clinch against the cage and B-fighter didn't defend it, A-fighter success a takedown and then into the ground position as seated against the cage wall like this gif :


                              + also, A-fighter can throw knees on an opponents' body in seated against the cage position like this gif :


                              - If A-fighter attempt to double leg in clinch against the cage and B-fighter defend it, but input the denial late or even though input the denial well timed. >> A-fighter failed a takedown attempt but he still grasped an oppoents' waist and then it will be a new grappling position as 'half clinch' like this gif :


                              And there are grappling stuff to the each fighters may be followed by that situation :

                              A-fighter : 1) attempt to takedown again in the 'half clinch' position or 2) attempt to transition to the clinch position freely as double under, single collar, thai clinch from the 'half clinch' position like bottom gifs. (also, he can throw knees on an opponents' legs in the 'half clinch' position)


                              B-fighter : have only option as 'break' on the HUD like in the clinch position. (possible to defend takedown anytime, hold RT + RS down) and B-fighter can throw elbows, punches in that position. Also, he can attempt to submission as Guillotine Choke, too.

                              ================================================== ==================================================

                              Thank you so much for reading. Sorry about my poor English. I really hope they added various kinds of takedown animations and other important animations in the next title. Especially, necessary for the game : shoot a single leg, shoot a double leg, double leg against the cage, single leg against the cage, seated against the cage, half clinch, catch a leg, realistic push animation, imo.
                              Last edited by tissues250; 07-19-2016, 03:24 PM.

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #120
                                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                                Wow. AMAZING post.

                                Really goes to show you how advanced UD3 was in some areas. It still blows my mind.

                                ------------------------------

                                I'm really interested in seeing some modified transitions, and submissions from back side control.

                                There are some pretty interesting rolling transition from there, where you literally roll over the opponents shoulder and end up with their back, which can open up twisters, chokes, and armbars.

                                You can also pull the opponents opposite leg and drag them into banana splits/groin/crotch stretches. Or you can roll over the opponent, but instead of rolling over their shoulder, rolling over the opposite leg which gives you the banana split with the rolling transition.


                                Also Crucifix from back side would be incredibly awesome. Gary Goodridge style.
                                Last edited by Haz____; 05-02-2016, 02:37 PM.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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