What grappling positions are not in EA UFC 2 that you wish were included?

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #181
    Re: What grappling positions are not in EA UFC 2 that you wish were included?

    Another small thing ufc3 did well was the TDs entries into clinch or cage etc.
    I remember the different TDs that would end up in double under or against the cage. Something similar should be included with entries to single collar, back clinch, 50/50, stacked etc.

    Also something like the TD clinch whip into a punch Hendo used to finish Shogun would be great. I posted the gif earlier in the thread.

    e: Great card tonight, I'll load some great techniques gifs.

    Clinch punch health event


    This is great already first round of the main event and already sub entries from range, rolls, square stance, pawing, shift strikes etc.



    Rory needs more leg locks I haven't seen him ultilize so many in a fight. He pulled guard with a leg lock.

    Also guys like Wonderboy need faster sidesteps, he circles hard. And these last couple of cards show shifts need to be revamped and reintroduced.

    e: I'll add more as I find them
    Last edited by johnmangala; 09-19-2016, 08:52 PM.

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    • creeper
      Just started!
      • Jun 2016
      • 3

      #182
      Re: What grappling positions are not in EA UFC 2 that you wish were included?

      I remember reading some of the devs did train bjj in preparation of making this game.
      i only suggest bravo because his system best exemplifies what i mean by filling in gaps between positions.
      as far as triangle; i want to have to set up the attempted minigame with more in depth positions like actually getting wris control via transition and forcibly isolate the head and arm by transition and then be allowed to initiate the submission minigame.
      I'm not dissing the current ground system either just adding to the wishlist.
      The ground game is my favorite part of the fight too.
      i even have a submission only league on ps4

      Origamiufc2. freeforums. net
      or search
      "Origami" under psn communities

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      • Ksearyback
        Pro
        • Jun 2016
        • 639

        #183
        Re: What grappling positions are not in EA UFC 2 that you wish were included?

        Originally posted by creeper
        I remember reading some of the devs did train bjj in preparation of making this game.
        i only suggest bravo because his system best exemplifies what i mean by filling in gaps between positions.
        as far as triangle; i want to have to set up the attempted minigame with more in depth positions like actually getting wris control via transition and forcibly isolate the head and arm by transition and then be allowed to initiate the submission minigame.
        I'm not dissing the current ground system either just adding to the wishlist.
        The ground game is my favorite part of the fight too.
        i even have a submission only league on ps4

        Origamiufc2. freeforums. net
        or search
        "Origami" under psn communities
        I can get behind that. I think i asked the bravo question because I was misunderstanding the question and wondering if you were looking for something more esoteric. As far as the wrist control, posture breaking etc. I'd say those are all fundamental, and you are right, they should be part of the game. If you notice, sitting back guard actually incorporates hand fighting in the grapple block, so it seems they did understand the importance -- if only for one position.

        You know what would be interesting to see though, if more of those steps you are asking to be incorporated into the grapple advance/block system it would add additional steps, which in my opinion, would mean the mini submission game could be reduced as the first 1-3 gates or so would have taken place as part of the regular flow of the game. I like that idea. I wonder if the shorter mini game would be a good trade off for more steps needed in the current advancement system.

        It's worth the developers exploring

        On a related note, I hope the developers you mention above didn't just take a few jiu jitsu classes to "get and understanding for the ground game." Surely they can crowd source ideas from a few of us on here who play the game and have been fighting and grappling for years.

        I think there's a really tough balance between making a realistic game that is fun for the casual all the way to the hardcore players. I actually think they've done a pretty good job doing that with the ground game. My biggest gripe with the ground game is more about how much is missing rather than the functionality. The lack of positions, transitions, and attacks leaves plenty of room for realistic improvement. I'm optimistic

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        • mannyonelover
          Pro
          • Apr 2016
          • 645

          #184
          Re: What grappling positions are not in EA UFC 2 that you wish were included?

          Wrist grab from guard to defend strkes or from back mount defensive choke..

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          • Boiler569
            MVP
            • Apr 2016
            • 2006

            #185
            Re: What grappling positions are not in EA UFC 2 that you wish were included?

            a much more powerful Double Under clinch game for wrestlers

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            • fballturkey
              MVP
              • Jul 2011
              • 2370

              #186
              Re: What grappling positions are not in EA UFC 2 that you wish were included?

              I didn't know what thread to post this in and didn't think it deserved its own but hopefully gameplaydev sees this.

              Can we add a L1 get-up from north south dominant? I'm hardly ever in NS, but when I get there my instinct is to press L1 and up to get out, since that's how it works in every other situation. Don't have to take the existing one away, just put it on L1+up also.
              Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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              • SisterRay
                Rookie
                • May 2016
                • 289

                #187
                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                Please add traditional takedown slams from clinch in the cage.

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                • Generative James
                  VideoGame PseudoScientist
                  • Jun 2016
                  • 463

                  #188
                  Re: What grappling positions are not in EA UFC 2 that you wish were included?

                  I just read this whole thread and there are ALOT of repeat suggestions. I'm afraid some of the better ones may have gotten lost. like this...

                  Originally posted by Savageasu43
                  What do you guys think about the option to give up a sub to sweep? Like in the later gates the opportunity to press like L2/LT to sweep your opponent if you feel like your opponent's gunna get out. For example In the 3rd gate if a knee bar from the bottom press it and jump into half guard or side control, Or deep in a Kimura in HG sub to sweep into HG dom, pulling arm during armbar to hop in SC dom ect.

                  I see this sometimes and I think it'd make the submission mini game deeper and give you a chance to improve your position if your opponent is about to slip out late in the gates, what do you guys think?

                  This happens all the time in real life. Kimuras and leg locks are often used to sweep an opponent. Once the attacker has gotten through a few gates, give the option between maybe finishing the sub or settling for a position advantage. Incorporate that into the mini game and strikes to help the defender escape and you've got a pretty interesting sub system.

                  Also, I only saw the words Gift Wrap and Seat Belt one time each, they would be cool to add.


                  My original suggestions would be:

                  Add anything involving the Whizzer.

                  Deepen the takedown game by making the single leg takedown its own grappling position. The single leg entry, from standing or Dominant Double Underhooks, could be denied or reversed. Once the leg is secure, the position has begun and both players get HUDs. The attacker moves the stick to start different takedown types. Wrestlers can have wrestling specific single leg takedowns and BJJ guys BJJ specific, there are plenty of both. The defender can transition to break away or to Double Underhooks Submissive, deny/reverse attacker transitions, and be able to land fairly damaging elbows to avoid stalemates. The completed takedowns would result in mainly Side Control Dominant or Back Side Control Dominant, to reward the extra step of position initiation. Back side control is important.
                  Testing.... Testing....

                  Youtube:Generative James's Games's
                  Helpful EA UFC 2&3 info with No Commercials!!!

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                  • Generative James
                    VideoGame PseudoScientist
                    • Jun 2016
                    • 463

                    #189
                    Re: What grappling positions are not in EA UFC 2 that you wish were included?

                    https://www.youtube.com/watch?v=7JjgJeq7gFM shows a couple single leg takedowns that could end in Back Side Control Dominant, like the Low Ankle Lift finish and the Far Knee Behind finish. They are shown about a minute into this video.
                    Last edited by Generative James; 07-04-2016, 03:15 AM.
                    Testing.... Testing....

                    Youtube:Generative James's Games's
                    Helpful EA UFC 2&3 info with No Commercials!!!

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                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #190
                      Re: What grappling positions are not in EA UFC 2 that you wish were included?

                      Another great night of fights, I'll find some more gifs of the techniques utilized tonight and hopefully they may be looked into for future patches.

                      Some things common being pawing, clinching strikes, lead and rear standing arm traps etc.

                      Comment

                      • Ksearyback
                        Pro
                        • Jun 2016
                        • 639

                        #191
                        Re: What grappling positions are not in EA UFC 2 that you wish were included?

                        Originally posted by Generative James

                        This happens all the time in real life. Kimuras and leg locks are often used to sweep an opponent. Once the attacker has gotten through a few gates, give the option between maybe finishing the sub or settling for a position advantage. Incorporate that into the mini game and strikes to help the defender escape and you've got a pretty interesting sub system.

                        Also, I only saw the words Gift Wrap and Seat Belt one time each, they would be cool to add.
                        Funny thing is that a lot of this can be done in current form. For example kimura sweep, kneebar sweep, guillotine sweep etc., can really just be derivations of the actual submission animation. I think if you get to the 4th gate out of 5, you should end up with the sweep rather than somehow getting that deep only to end up in a bad spot if you don't finish the submission

                        I think seatbelt grips are already in the geme; that is the neutral hand position from seated back, as well as back take from turtle (I believe the animation includes jumping on the back, hooks in, and seatbelt to maintain control).

                        I do like the idea of incorporating submissions to sweep (or pass guard etc.).

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                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #192
                          Re: What grappling positions are not in EA UFC 2 that you wish were included?

                          e: ^ Plus things like submission cancels and fakes to link with sweeps and transitions. There was a few submission cancels in last nights card.
                          ---


                          Even more great techniques from the past two cards. I'll find more gifs to emphasize hopeful patch updates.

                          Lots of shifts, lead and rear pawing/arm traps, darts, etc just the past Dillashaw fight has plenty of techniques that can be implemented.

                          The shifts I really hope get revamped and reintroduced. Perhaps in the upcoming patch that adds the new fight kits and the new mat etc.
                          Last edited by johnmangala; 07-09-2016, 09:08 PM.

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                          • Generative James
                            VideoGame PseudoScientist
                            • Jun 2016
                            • 463

                            #193
                            Re: What grappling positions are not in EA UFC 2 that you wish were included?

                            Originally posted by Ksearyback
                            I think seatbelt grips are already in the geme; that is the neutral hand position from seated back, as well as back take from turtle (I believe the animation includes jumping on the back, hooks in, and seatbelt to maintain control).
                            I'm more than a little fuzzy on the terminology. As with the gift wrap, I'm mainly referring to positions where the attacker holds the defenders arm while trying to land strikes. Like how Brock finished Mir in the 2nd fight. Brock was in top half guard, and held Mirs arm behind his own back while landing huge punches. Ryan Schultz finished Chris Horodecki the same way, I thought it was called the seat belt. Actually Brock also did another variation, where he held Mirs arm above his head instead and landed punches, for alot of the 1st round. Both of those positions would be cool to add to the game.

                            The best example I can think for the gift wrap would be Amir Sadollah vs Demarques Johnson.

                            But the general idea of adding positions where the attacker pins the defenders arm to land strikes. The defender would have to choose between using his free hand to block or escape.
                            Testing.... Testing....

                            Youtube:Generative James's Games's
                            Helpful EA UFC 2&3 info with No Commercials!!!

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                            • Ksearyback
                              Pro
                              • Jun 2016
                              • 639

                              #194
                              Re: What grappling positions are not in EA UFC 2 that you wish were included?

                              Originally posted by Generative James
                              I'm more than a little fuzzy on the terminology. As with the gift wrap, I'm mainly referring to positions where the attacker holds the defenders arm while trying to land strikes. Like how Brock finished Mir in the 2nd fight. Brock was in top half guard, and held Mirs arm behind his own back while landing huge punches. Ryan Schultz finished Chris Horodecki the same way, I thought it was called the seat belt. Actually Brock also did another variation, where he held Mirs arm above his head instead and landed punches, for alot of the 1st round. Both of those positions would be cool to add to the game.

                              The best example I can think for the gift wrap would be Amir Sadollah vs Demarques Johnson.

                              But the general idea of adding positions where the attacker pins the defenders arm to land strikes. The defender would have to choose between using his free hand to block or escape.
                              Okay got it, simple confusion on terminology. Seat belt grip and gift wrap are common to grappling, so it will be confusing to use them if someone reads this mid discussio

                              FYI:
                              Seat belt = the over/under position from back (or other rear) positions with the hands clasped for control. Think about the position used for back control before hand fighting begins; that is a seat belt grip

                              Gift Wrap = kind of hard to articulate but it is a way to control both gi sleeves (or wrists in nogi grappling). Generally used to take the back from a side dominant position

                              I like your ideas though. Just to back up from the very specific reasons you point out, wrist control is just so incredibly important to grappling dominance. So like you point out, let's add it to the game for depth (and it will add to striking and grappling). The grapple game should really add emphasis on wrist control and who has the undertook; it all starts there

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #195
                                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                                International Fight Week- technique patch hopefuls
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