What grappling positions are not in EA UFC 2 that you wish were included?

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #166
    Re: What grappling positions are not in EA UFC 2 that you wish were included?

    The technique totem
    Spoiler


    Next patch fighters hopefully being: Lesnar, Larkin, Gall, Barberena
    Last edited by johnmangala; 06-15-2016, 02:05 AM.

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    • Haz____
      Omaewa mou shindeiru
      • Apr 2016
      • 4023

      #167
      Re: What grappling positions are not in EA UFC 2 that you wish were included?

      tissues250 post just above is perfect!!!

      Before we get into anything exotic, we need these cage grappling mechanics in place!!

      Awesome post tissues!
      PSN: Lord__Hazanko

      Just an average player, with a passion for Martial Arts & Combat Sports

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #168
        Re: What grappling positions are not in EA UFC 2 that you wish were included?

        This happens way too often now for guys like aholbert32 to say it doesn't. I think with how often these techniques reoccur, especially lately, I don't think the legitimacy can be denied any longer.
        Spoiler
        Last edited by johnmangala; 06-15-2016, 02:38 AM.

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        • Haz____
          Omaewa mou shindeiru
          • Apr 2016
          • 4023

          #169
          Re: What grappling positions are not in EA UFC 2 that you wish were included?

          The probe is really just 1 fighter parrying the other fighters lead hand, repeatedly/ preemptively.
          PSN: Lord__Hazanko

          Just an average player, with a passion for Martial Arts & Combat Sports

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          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #170
            Re: What grappling positions are not in EA UFC 2 that you wish were included?

            That's just one part of it, it extends to arm traps, head control/trap, clinch parries, etc- look at the posts above, I have made several connections.

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            • Ksearyback
              Pro
              • Jun 2016
              • 639

              #171
              Re: What grappling positions are not in EA UFC 2 that you wish were included?

              I think the commonality in many comments is the concept of control. In grappling we often see scramble fests which are often the result of two very different ends of the spectrum (two very high level grapplers competing, or two very flawed grapplers). What this game fails to translate well is the idea of control in more unique and realistic ways. Currently the most obvious show of dominance is the various inputs which allow a more consistent slew of grapple blocking.

              In my opinion the game needs to emphasize a more preemptive grapple control as well. Most commonly this is through hand fighting. For wrestlers the grips may be cross gripping the far side leg when the opponent is turtled.

              It's fun to name all the new positions the game could introduce and include, but a more nuanced grapple game is the foundation upon which it should all be built.

              Transition blocking and independent grapple inputs were a hell of a step in the right direction. Now to add on with more technical nuance. I think the game should have very specific details related to advancing position (offensively and defensively). If two guys get in and spam passes and blocks, that's fine, it should basically work the same as it does now. But if I get into a grappling match - for example - I should be able to establish a strong cross face, at which point my control of the position increases exponentially as my opponent can no longer effectively turn into me. This sets up traps for the unlearned grapplers, adds layers or realism, but doesn't change the current game for two beginners who just want to spam position back and forth.

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              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #172
                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                I hope all these requests are met for the next patch it all boils down to a few fundamental techniques which can be elaborated upon from the current foundation.

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                • creeper
                  Just started!
                  • Jun 2016
                  • 3

                  #173
                  Re: What grappling positions are not in EA UFC 2 that you wish were included?

                  Basically just work on filling in the gaps between transitions already available
                  definitely invest in some Eddie bravo nogi classes cuz the guy has a name and category for literally every miniscule transitionary position ever
                  and it would b great to get an update allowing u to disengage the single leg td position from the sub.sidecontrol sweep
                  pull guard from clinch
                  goto up down position from standing(fake knockdown like werdum v fedor)
                  As far as filling in spaces between transitions
                  there's more to goin for a triangle choke than havin a guy in ur guard
                  add the steps of pushing the other arm out and finishing with pullin the trapped arm across t chest etx

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #174
                    Re: What grappling positions are not in EA UFC 2 that you wish were included?

                    Paw

                    Shift left hook

                    Comment

                    • Ksearyback
                      Pro
                      • Jun 2016
                      • 639

                      #175
                      Re: What grappling positions are not in EA UFC 2 that you wish were included?

                      Originally posted by creeper
                      Basically just work on filling in the gaps between transitions already available
                      definitely invest in some Eddie bravo nogi classes cuz the guy has a name and category for literally every miniscule transitionary position ever
                      and it would b great to get an update allowing u to disengage the single leg td position from the sub.sidecontrol sweep
                      pull guard from clinch
                      goto up down position from standing(fake knockdown like werdum v fedor)
                      As far as filling in spaces between transitions
                      there's more to goin for a triangle choke than havin a guy in ur guard
                      add the steps of pushing the other arm out and finishing with pullin the trapped arm across t chest etx
                      Creeper, don't take this the wrong way, I think we may agree on some of your ideas, but I'm having a hard time following your thought process as you write it out, but also curious about some comments.

                      1.) Comment about investing in Eddie Bravo classes. What are you trying to say? The developers should go train? Otherwise, aside from the goofy naming convention he uses, he hasn't recreated the wheel -- 99.9% of the stuff he teaches is either fundamentals, or its been done before; perhaps modified by others here and there. He certainly has an identifiable style, but no more than all the studs John Danaher (GSP's BJJ coach, as well as Weidmans for his decelopmental years after wrestling, and now tons
                      Of stud nogi grapplers far better than Eddie Bravo).

                      2.) Sorry, got carried away, I like 10th planet stuff, not bashing, just curious what you meant. What is missing from the transition game?

                      3.) what is the overarching point you're making about triangles? This game's submission system is already a 5 gate mini-game. Are you suggesting they add more gates for a longer and more onerous? If not, maybe I'm simply confused by your choice of the word transition. I'd love to hear what you mean as the grappling and submission game is my favorite part of this game

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                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #176
                        Re: What grappling positions are not in EA UFC 2 that you wish were included?

                        Speaking of triangles, more submission positions should be incorporated so we can actually strike in and out of subs and go for counter subs when in subs.

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                        • Ksearyback
                          Pro
                          • Jun 2016
                          • 639

                          #177
                          Re: What grappling positions are not in EA UFC 2 that you wish were included?

                          Originally posted by johnmangala
                          Speaking of triangles, more submission positions should be incorporated so we can actually strike in and out of subs and go for counter subs when in subs.
                          Two separate ideas, right? I like it. Ability to attempt to punch or slam out of some (changes the risk reward trade off... If the submission attacker sufficiently defends punches or whatever aggressive (non BJJ) escape is attempted, you immediately jump to the last gate.

                          Part two is counter attacks. This is generally leg locks. I'd be curious to hear how that would work as so much about leg lock battles is preemptive leg placement (hip/knee isolation). The could be fun though. Perhaps, if you counter attack quickly enough it forces the original attack to divert in order to protect their feet first... But, as with any submission, if you counter attack too late, or incorrectly, it speeds up your demise

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                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #178
                            Re: What grappling positions are not in EA UFC 2 that you wish were included?

                            Originally posted by Ksearyback
                            Two separate ideas, right? I like it. Ability to attempt to punch or slam out of some (changes the risk reward trade off... If the submission attacker sufficiently defends punches or whatever aggressive (non BJJ) escape is attempted, you immediately jump to the last gate.

                            Part two is counter attacks. This is generally leg locks. I'd be curious to hear how that would work as so much about leg lock battles is preemptive leg placement (hip/knee isolation). The could be fun though. Perhaps, if you counter attack quickly enough it forces the original attack to divert in order to protect their feet first... But, as with any submission, if you counter attack too late, or incorrectly, it speeds up your demise
                            Exactly more or less, fundamentally looking for more manual control.

                            Could be leg locks could be any sub, like osp countering a guillotine into a Von a flue etc. Subs from range is deep domain for leg locks etc so there is plenty of gameplay functions that can be elaborated upon in the coming patch from the current foundation

                            e: Clinch punch health events are really needed in terms of better balance. So including a Clinch defense stance will go along with clinching strikes, clinch parries, traps etc.
                            Last edited by johnmangala; 06-15-2016, 07:17 PM.

                            Comment

                            • Ksearyback
                              Pro
                              • Jun 2016
                              • 639

                              #179
                              Re: What grappling positions are not in EA UFC 2 that you wish were included?

                              Originally posted by ZHunter1990
                              Good one.

                              What could you do from there besides an armbar or a choke though?
                              We all saw the hellbows delivered from there in the early UFCs but now they are illegal.
                              From crucifix with bottom player controlling, there is an armbar and one armed choke you mentioned but there is also a triangle that isn't difficult to hit from the position. Another option to transition is to switch to a kimura grip which you can use to take the back, dismount into a straight armlock from to top, or actually use the grip for a kimura (the kimura response tends to be more reactionary as far as where the position goes next).

                              Comment

                              • Ksearyback
                                Pro
                                • Jun 2016
                                • 639

                                #180
                                Re: What grappling positions are not in EA UFC 2 that you wish were included?

                                ZHunter,

                                This link better explains what i tried to articulate above with regard to the crucifix

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