SUGATA, I believe this is what GPD was talking about when saying that he does not have the time to debate the reasoning behind why something may or may not be fixed. He gave you an answer, it is expensive, difficult and risky to add. Do you not trust that judgement?
#PatchSpoilers
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Re: #PatchSpoilers
SUGATA, I believe this is what GPD was talking about when saying that he does not have the time to debate the reasoning behind why something may or may not be fixed. He gave you an answer, it is expensive, difficult and risky to add. Do you not trust that judgement?Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsu -
Re: #PatchSpoilers
There's a new transition for sub back sitting that they should be looking out for before getting caught off guard with it (#patchspoilers).
The double stamina tax has been fixed when denying standing takedowns (#patchspoilers).
Also, Skynet made some significant defensive changes for the AI geared toward making it defend better. Also, he made it so some fighters (like Joanna J) will rarely attempt takedowns so that they fight more like their real life counterparts.Comment
-
Re: #PatchSpoilers
There's a new transition for sub back sitting that they should be looking out for before getting caught off guard with it (#patchspoilers).
The double stamina tax has been fixed when denying standing takedowns (#patchspoilers).
Also, Skynet made some significant defensive changes for the AI geared toward making it defend better. Also, he made it so some fighters (like Joanna J) will rarely attempt takedowns so that they fight more like their real life counterparts.
I would read this thread but half of it is talking crap or arguing so I stopped ealier.Comment
-
Re: #PatchSpoilers
I am extremely busy yes. Lots of stuff going on.
I've read through much of those threads. One of them (the stamina tax on lunges I think) was so minor a problem I just didn't bother responding because I didn't want to get into a debate about it.
The stopping power one I started reading late, and it grew so fast I haven't had a chance to go through the whole thing yet.
I want to, but I have a hunch any suggestions in that thread won't get acted on for any patches, so the urgency isn't as high.
I'm guessing this is intentional to appeal to the casual crowd who just want to stand and bang but if its not then a reworking of the combo system is needed to make the game reflect proper mma.
I would have no objection to being knocked down if I took 2 hits to the head that were power shots, but a punch to the head, punch to body then leg kick shouldn't increase leg kick damage.
Just make it so realistic combos are rewardedComment
-
Re: #PatchSpoilers
The combo system just encourages unrealistic combo's and makes the game resemble an arcade beat em up rather than a sim.
I'm guessing this is intentional to appeal to the casual crowd who just want to stand and bang but if its not then a reworking of the combo system is needed to make the game reflect proper mma.
I would have no objection to being knocked down if I took 2 hits to the head that were power shots, but a punch to the head, punch to body then leg kick shouldn't increase leg kick damage.
Just make it so realistic combos are rewardedComment
-
Re: #PatchSpoilers
I trust but i dont know why "Real physics hit mechanics" in EA UFC 2 is nearly the same as it was in EA UFC1.
OO, lets forget about Blank GB for now, what about others:
2) Why EA broke blocking cancel and re-activate nechanic in MT and SC whips and make them useless now??
http://www.operationsports.com/forum...ow-ti-fix.html
This is the most easy to fix thing (see link)
No response to this at all.
6) WHY EA make awesome skillfull Deny Reversals (by R2+RS with short window and false start penalty) and make more dangerous special Reversals (L1+RS w infinite window and w/o any penatlies)??
Not available to know about fighter's reverslas and (attention!) easy death trap because Special reversals (by L1/L2 not by grapple block) has broken cheat mechnics - possible to reversal by pre-emptively holding input w/o penatly at all!
http://www.operationsports.com/forum...e-section.html
Possible to fix by easy patch - no response
Why so difficult to make special reverslas with the same penalties lie deny reversals??
I have long list about bugs and how to fix constructive, BUT... i check today all my old 7 threads and no response at all, so i begin to think does EA needs our feedback or not.
If someone dont anderstand what exactly i am talking about in this 2 points - i can describe in more details.Last edited by SUGATA; 05-09-2016, 02:04 PM.Comment
-
Re: #PatchSpoilers
It may be a small sample size, but I looked at real life fights over the last year from May 10th 2015 up to yesterdays card (that's 40 events and 474 fights). In real life 154 fights have ended via KO or TKO, that's right at 32.5% of all fights. However, in my UFC Universe with House Rules like no 3-4 punch combos, no taking advantage of the cpu when they gas themselves out, no holding the block button, etc. through 232 fights 111 have ended via KO/TKO, 48%. Where you really see the biggest discrepancy is when you compare my KO/TKO numbers versus the AI's. 77 KO/TKO's for me versus only 34 for the AI.
So hopefully now that the AI defensive logic has been improved my KO/TKO numbers will come down. I'd like to see the CPU's come up, but not if it effect's my ability to KO the CPU even more.
Lastly, in real life TKO's out number KO's 2 to 1 and it's the exact opposite, if not more, in the game.My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
Comment
-
Re: #PatchSpoilers
This is great news. I've seen the complaints about stopping power and have complained about it myself (mainly the cpu's stopping power). However, I spent about 30 minutes this morning compiling data on how UFC Fights are finishing versus how my fight are finished and the KO numbers are actually way too high.
It may be a small sample size, but I looked at real life fights over the last year from May 10th 2015 up to yesterdays card (that's 40 events and 474 fights). In real life 154 fights have ended via KO or TKO, that's right at 32.5% of all fights. However, in my UFC Universe with House Rules like no 3-4 punch combos, no taking advantage of the cpu when they gas themselves out, no holding the block button, etc. through 232 fights 111 have ended via KO/TKO, 48%. Where you really see the biggest discrepancy is when you compare my KO/TKO numbers versus the AI's. 77 KO/TKO's for me versus only 34 for the AI.
So hopefully now that the AI defensive logic has been improved my KO/TKO numbers will come down. I'd like to see the CPU's come up, but not if it effect's my ability to KO the CPU even more.
Lastly, in real life TKO's out number KO's 2 to 1 and it's the exact opposite, if not more, in the game.
If stamina is not done right then all the changes they made will be for nothing.
Let's just hope the A.I has more pressure while controling it's stamina output, and not throwing half *** strikes with no stamina for easy knockouts.
Those 2 are a must and hope it's fixed or better then before.Comment
-
Re: #PatchSpoilers
I trust but i dont know why "Real physics hit mechanics" in EA UFC 2 is nearly the same as it was in EA UFC1.
OO, lets forget about Blank GB for now, what about others:
2) Why EA broke blocking cancel and re-activate nechanic in MT and SC whips and make them useless now??
http://www.operationsports.com/forum...ow-ti-fix.html
This is the most easy to fix thing (see link)
No response to this at all.
6) WHY EA make awesome skillfull Deny Reversals (by R2+RS with short window and false start penalty) and make more dangerous special Reversals (L1+RS w infinite window and w/o any penatlies)??
Not available to know about fighter's reverslas and (attention!) easy death trap because Special reversals (by L1/L2 not by grapple block) has broken cheat mechnics - possible to reversal by pre-emptively holding input w/o penatly at all!
http://www.operationsports.com/forum...e-section.html
Possible to fix by easy patch - no response
Why so difficult to make special reverslas with the same penalties lie deny reversals??
I have long list about bugs and how to fix constructive, BUT... i check today all my old 7 threads and no response at all, so i begin to think does EA needs our feedback or not.
If someone dont anderstand what exactly i am talking about in this 2 points - i can describe in more details.
Again, dont stress if a dev does not personally respond to a thread.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
-
Re: #PatchSpoilers
Yup I'm looking fwd to AI tweaks; been holding off from Career but about ready to dive in --- I could use a few days off online competitionPSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)
UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & TwitchComment
-
Comment
-
Comment
-
Re: #PatchSpoilers
Comment
-
Re: #PatchSpoilers
The devs are aware that the MT and SC whip is useless, they are also aware of the submission reversal exploit. Just because your threads dont get commented on by a developer does not mean they go unnoticed. Your threads are appreciated, some of the problems may not be able to be fixed and some other may. The GCers also tag the devs in the GC chat with links to constructive threads such as yours.
Again, dont stress if a dev does not personally respond to a thread.
I am ready to spend even more time on revealing and explaining the
Bugs/issues and how to fix them but only when I see that this is not an empty blank work. I as many others here have all mma PS3 games and spend much time in it with guides so I know what I am complaining about.Comment
Comment