#PatchSpoilers

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  • scyth223
    Rookie
    • Apr 2016
    • 283

    #121
    Re: #PatchSpoilers

    Bigfoot needs to drop down to welterweight.

    Comment

    • GitPoopedOn6279
      Rookie
      • Apr 2016
      • 17

      #122
      Re: #PatchSpoilers

      Originally posted by Tyler_1873
      Being a dick to the only developer in the community who is kind enough to communicate with us in his free time.

      Jesus this community is a joke.
      Could not agree more. These people are hilariously ungrateful. They all act like children and act like the 60$ they paid for the game (40$ or under if they didn't purchase day 1) is their life savings blown. All this "broken game" talk is just pathetic.
      Did you put the disc in and recieve "please put a real disc in the drive" message? Or did you play a game? If the game works, it is not broken. Just because you find it either too hard to figure out or just too easy does not make it broken.
      Buy by all means, if you actually went broke because you bought a game that you didn't like, perhaps Video Games should not be a hobby of yours. I can't count the amount of games I have purchased that I ended up hating. It's just part of gaming. They can't all be winners. Get a better job if 60$ is really that big of a problem for you.

      Comment

      • DerHerbman
        Rookie
        • Apr 2016
        • 13

        #123
        Re: #PatchSpoilers

        Did I miss something or are there no spoilers yet?

        Comment

        • mustachioedMMA
          Rookie
          • Apr 2016
          • 52

          #124
          Re: #PatchSpoilers

          I hope side control and crucifix don't get nerfed, a good player won't get stuck in that position and can deny the transitions but alot of people it seems have no idea how to counter it and are calling for it to be nerfed.

          Comment

          • Synergy25
            Rookie
            • Apr 2016
            • 51

            #125
            Re: #PatchSpoilers

            Originally posted by GitPoopedOn6279
            Could not agree more. These people are hilariously ungrateful. They all act like children and act like the 60$ they paid for the game (40$ or under if they didn't purchase day 1) is their life savings blown. All this "broken game" talk is just pathetic.
            Did you put the disc in and recieve "please put a real disc in the drive" message? Or did you play a game? If the game works, it is not broken. Just because you find it either too hard to figure out or just too easy does not make it broken.
            Buy by all means, if you actually went broke because you bought a game that you didn't like, perhaps Video Games should not be a hobby of yours. I can't count the amount of games I have purchased that I ended up hating. It's just part of gaming. They can't all be winners. Get a better job if 60$ is really that big of a problem for you.
            With name like Gitpoopedon6279... Enough said

            Comment

            • marinofan
              Rookie
              • Jun 2007
              • 451

              #126
              Re: #PatchSpoilers

              Any new fighters?

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #127
                Re: #PatchSpoilers

                Originally posted by GUCCI
                single strike stopping power+ combo multiplier is very bad.


                I also want single strike stopping power. But the problem is with the first patch the stopping power makes no sense.

                You don't even have to time your shot like the stopping power from the jab,straight (first patch). people can just spam 1,2,1,2 and stop everything.. If they add stopping power it needs to make sense more about timing your shots and not spamming and stop everything that comes at your way like (takedowns, strikes) if people spam needs to be punished more..

                I want them to buff the single strike damage, add single strike stopping power ( if they make sense and you can't just spam front kicks, jabs etc) and get rid of the combo multiplier. Basically more UD 3 way of gameplay in stand up.
                And you would like them to do this for UFC2?

                Lets break this down:

                Lets say the devs love your idea and decide to implement it. Now given their pattern from UFC 1 and 2, they release a patch every 30 days and will likely patch the game for the next 3 mos or so. So they start working on this change for the June patch.

                Now my guess is you would want this change in June. Well first the team would have to determine what "buffing" single strike damage really means. Is it an increase of 20%? 30%? More? Less?

                Then they have to add single strike stopping power. Determine which strikes should have stopping power. Which strikes should have more power and which ones should have less. Then eliminate the combo multiplier which I guess wouldnt be that difficult. With that said, I have no clue what that would entail so maybe its more difficult than we think.

                So lets say they do all of that. Then they have to test the changes to make sure that there arent any major bugs or cheese. The dev team has to test it and then they send to QC for more testing. Just a guess but you likely have to make various tweaks to the AI too given that its programmed to use combos because of the modifier.

                All of that work has to be done in 30 days in order to stay on schedule with their monthly patches. What I described above is the best case scenario if there are no issues with the significant changes they made to striking. Thats also taking into consideration that I know maybe 20% of what actually goes into making changes into the game.

                So you say "It doesnt have to be June, it can be July or later". That does give the team more time to work on the changes. The problem is EA is a corporation and the goal of a corporation is to make money. You have to start asking whether its good for the dev team to be working on features for a game where 80% of the sales are likely already made (most sales are made during the first month).

                If I'm a corporate exec, I'm thinking why not hold off on these changes until UFC 3. You can sell UFC 3 advertising new striking changes or you can add them to UFC 2 which wont result an a huge uptick in UFC 2 sales.

                My point is you can say I want these changes made but you cant ignore that its not as easy as just making a change. Alot of stuff goes into this.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #128
                  Re: #PatchSpoilers

                  Originally posted by marinofan
                  Any new fighters?
                  Yes but they havent been announced yet.

                  Comment

                  • drinklime
                    Banned
                    • Mar 2016
                    • 391

                    #129
                    Re: #PatchSpoilers

                    Originally posted by aholbert32
                    And you would like them to do this for UFC2?

                    Lets break this down:

                    Lets say the devs love your idea and decide to implement it. Now given their pattern from UFC 1 and 2, they release a patch every 30 days and will likely patch the game for the next 3 mos or so. So they start working on this change for the June patch.

                    Now my guess is you would want this change in June. Well first the team would have to determine what "buffing" single strike damage really means. Is it an increase of 20%? 30%? More? Less?

                    Then they have to add single strike stopping power. Determine which strikes should have stopping power. Which strikes should have more power and which ones should have less. Then eliminate the combo multiplier which I guess wouldnt be that difficult. With that said, I have no clue what that would entail so maybe its more difficult than we think.

                    So lets say they do all of that. Then they have to test the changes to make sure that there arent any major bugs or cheese. The dev team has to test it and then they send to QC for more testing. Just a guess but you likely have to make various tweaks to the AI too given that its programmed to use combos because of the modifier.

                    All of that work has to be done in 30 days in order to stay on schedule with their monthly patches. What I described above is the best case scenario if there are no issues with the significant changes they made to striking. Thats also taking into consideration that I know maybe 20% of what actually goes into making changes into the game.

                    So you say "It doesnt have to be June, it can be July or later". That does give the team more time to work on the changes. The problem is EA is a corporation and the goal of a corporation is to make money. You have to start asking whether its good for the dev team to be working on features for a game where 80% of the sales are likely already made (most sales are made during the first month).

                    If I'm a corporate exec, I'm thinking why not hold off on these changes until UFC 3. You can sell UFC 3 advertising new striking changes or you can add them to UFC 2 which wont result an a huge uptick in UFC 2 sales.

                    My point is you can say I want these changes made but you cant ignore that its not as easy as just making a change. Alot of stuff goes into this.
                    That is just not a legitimate excuse. Maybe for UFC 1, but not the second time around. Otherwise they could just say the same for UFC 3.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #130
                      Re: #PatchSpoilers

                      Originally posted by drinklime
                      That is just not a legitimate excuse. Maybe for UFC 1, but not the second time around. Otherwise they could just say the same for UFC 3.
                      What makes it illegitimate? So timing, resources and business goals arent legitimate excuses for a video game corporation?

                      Have any of you ever worked for a major corporation?

                      Comment

                      • Boiler569
                        MVP
                        • Apr 2016
                        • 2006

                        #131
                        Re: #PatchSpoilers

                        "Fixed a bug where on occasion the grapple meter would fill before the animation started"

                        This will be very helpful. I know this happens during Takedowns from Single Collar. Anyone know of other times when it takes place? I'm going to ask GPD on Twitter now



                        "Liver health events will now allow high/low blocking"


                        Not sure if I like this.....UNLESS they have nerfed the power of (standing) block by about 20%. If you rock someone, it's already near impossible to finish them, this 'liver event' rock was one of the only ways to put away an opponent without resorting to clinch/takedown --- or just spamming the crap out of left/right hooks in the 'finish the fight' mechanic, which usually doesn't work anyway lol


                        ehhhh guess we'll see, i look fwd to more spoilers!
                        PSN: Boiler569
                        Have Fun, It's Just A GAME!
                        Top 10 (Fight Night Series) R.I.P. Joe Frazier
                        FNR4 Gamestop Vegas Tournament Qualifier
                        Ranked #1 (EA MMA)

                        UFC 3 LEC: 2x Diamond; 6x Plat.
                        @Boiler569 on Twitter & Twitch

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #132
                          Re: #PatchSpoilers

                          Originally posted by TheLostHighway
                          I'm still a customer who paid. You know what's going to happen as for fixes, and yet you don't let the customers know about how the product they paid for is going to be fixed so you can entertain yourself?

                          I'm just a customer asking for information that has already been decided and it's not being released for no reason beyond that it's entertaining to a few other customers to release it in a few short blips at a time.
                          You're misunderstanding what's going on here. Let me give you way more behind the scenes information than I should to paint a clearer picture.

                          I am a senior software engineer who is currently lead gameplay engineer on EA UFC. It is not my job to communicate with the public. In fact, up until relatively recently, I wasn't allowed to communicate with the public. I had to ask for permission to do that.

                          There are people in Marketing, Public Relations and Customer Service who are paid to decide how we communicate with the public, what we say and when, and who do the actual communication with.

                          I don't interact with those people very much. Completely different departments. I'm mostly heads down programming, and they do their thing, and we only cross paths on occasion when one side needs info the other has.

                          The decision that those groups made is that patch notes are not announced at all. In fact the patch itself has never been announced. The patch notes come with the patch itself, which just becomes available out of the blue with no prior warning.

                          That's the baseline here.

                          That's what the professionals have decided is the best policy regarding customer service.

                          Why?

                          Because the benefit of releasing the information early to the general public does not out weigh the risk of officially announcing the details, and then having to deal with the blowback if the patch is delayed for some reason, along with legal risks associated with the same.

                          It's happened before. The Rumble Johnson patch in EA UFC 1 was delayed by a week or two at the request of the UFC to remove him.

                          Had we announced ahead of time that we were releasing a patch with Rumble Johnson in it, and it got pulled, that would be horribly, horribly bad.

                          So it's not worth the risk.

                          Now, I am not high profile (compared to our official channels) and I think the hard core players would like to know patch details before it drops so that can be prepared for what's coming.

                          They would want to know that there's a new transition for sub back sitting that they should be looking out for before getting caught off guard with it (#patchspoilers).

                          They would want to know that the double stamina tax has been fixed when denying standing takedowns (#patchspoilers).

                          All because they play in a competitive environment and their records matter to them. They would appreciate not getting caught of guard by this stuff, getting all the details that aren't in the patch notes ahead of time so they can process it and be ready for the changes.

                          But that risk is still there. Some catastrophic bug could be found today, and the patch could get pulled and never released.

                          I will never announce the date of the patch.

                          I will never announce new fighters.

                          I will never announce any big new features being added.

                          I will only release details of gameplay changes that I think the community would want to know. Because I work on gameplay, I'm familiar with the implications of those changes and I feel qualified to make that call.

                          But there's still that risk.

                          If I announced all the patch spoilers the day before the patch, I'd be effectively announcing the date of the patch. I can't do that.

                          If I announced all the patch notes a week before, two weeks before, it might be enough to get some mainstream media coverage. Don't want that.

                          It increases the risk that if the patch gets pulled, there will be blowback. Don't want that.

                          If I leak a few here and there, no one outside the hard core is really going to notice.

                          And by releasing them bit by bit, there's no implied date. If the patch was delayed I could stop, or slow down, and no one would know any better.

                          It's all just a way to mitigate that risk.

                          At the end of the day EA doesn't really want me doing this.

                          They know I'm doing it, but they are kind of turning a blind eye to it. At least that's my take on it.

                          It;s something fun they're letting me do.

                          If it gets negative blowback because people hate it, then I will be asked to stop, it will go away completely, and patch notes will get released along with the patch.

                          Originally posted by TheLostHighway
                          Just know that this forum holds so much information for you to help improve the game if you just have a strong enough want to find that information so as you can make something truly epic and legendary as far as MMA video games go.
                          I read almost all of it, time permitting. I know some people hate the combo multiplier. It's not likely going away for the lifetime of UFC 2.

                          Originally posted by TheLostHighway
                          Would it be beneficial for us to create a forum Government so as we can decide what the main concerns of the week are before presenting them to you in a well organized fashion through an intermediary so as you don't have to do the work all by yourself?
                          We have one, the Game Changers were voted in by the community and they have complete access to us, and almost complete knowledge of what we're doing and why.

                          Comment

                          • Boiler569
                            MVP
                            • Apr 2016
                            • 2006

                            #133
                            Re: #PatchSpoilers

                            you the man GPD don't let haters keep ya down
                            PSN: Boiler569
                            Have Fun, It's Just A GAME!
                            Top 10 (Fight Night Series) R.I.P. Joe Frazier
                            FNR4 Gamestop Vegas Tournament Qualifier
                            Ranked #1 (EA MMA)

                            UFC 3 LEC: 2x Diamond; 6x Plat.
                            @Boiler569 on Twitter & Twitch

                            Comment

                            • GUCCI
                              Banned
                              • Apr 2016
                              • 239

                              #134
                              Re: #PatchSpoilers

                              Originally posted by aholbert32
                              And you would like them to do this for UFC2?

                              Lets break this down:

                              Lets say the devs love your idea and decide to implement it. Now given their pattern from UFC 1 and 2, they release a patch every 30 days and will likely patch the game for the next 3 mos or so. So they start working on this change for the June patch.

                              Now my guess is you would want this change in June. Well first the team would have to determine what "buffing" single strike damage really means. Is it an increase of 20%? 30%? More? Less?

                              Then they have to add single strike stopping power. Determine which strikes should have stopping power. Which strikes should have more power and which ones should have less. Then eliminate the combo multiplier which I guess wouldnt be that difficult. With that said, I have no clue what that would entail so maybe its more difficult than we think.

                              So lets say they do all of that. Then they have to test the changes to make sure that there arent any major bugs or cheese. The dev team has to test it and then they send to QC for more testing. Just a guess but you likely have to make various tweaks to the AI too given that its programmed to use combos because of the modifier.

                              All of that work has to be done in 30 days in order to stay on schedule with their monthly patches. What I described above is the best case scenario if there are no issues with the significant changes they made to striking. Thats also taking into consideration that I know maybe 20% of what actually goes into making changes into the game.

                              So you say "It doesnt have to be June, it can be July or later". That does give the team more time to work on the changes. The problem is EA is a corporation and the goal of a corporation is to make money. You have to start asking whether its good for the dev team to be working on features for a game where 80% of the sales are likely already made (most sales are made during the first month).

                              If I'm a corporate exec, I'm thinking why not hold off on these changes until UFC 3. You can sell UFC 3 advertising new striking changes or you can add them to UFC 2 which wont result an a huge uptick in UFC 2 sales.

                              My point is you can say I want these changes made but you cant ignore that its not as easy as just making a change. Alot of stuff goes into this.
                              I understand probably there is no time anymore to do this in a patch. Because they already working on ea ufc 3.

                              But ea ufc 3 they need to really focus on the stand up. Because the ground game is already very well done.

                              Comment

                              • DerHerbman
                                Rookie
                                • Apr 2016
                                • 13

                                #135
                                Re: #PatchSpoilers

                                Originally posted by GameplayDevUFC
                                I will never announce the date of the patch.

                                I will never announce new fighters.

                                I will never announce any big new features being added.
                                Wow, big new features are coming!!! Yeay!!!
                                Because why should he said he´s not announcing them if they would not come?
                                Get it?

                                Comment

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