New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #31
    Re: New grappling momentum scenarios coming in path 1.07

    Originally posted by GameplayDevUFC
    Just the leg grab.
    Any stun events from clinch punches? It happens in real life quite a bit and would make it more viable like GNP
    Spoiler
    Last edited by johnmangala; 06-01-2016, 01:32 AM.

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    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #32
      Re: New grappling momentum scenarios coming in path 1.07

      Originally posted by johnmangala
      Any stun events from clinch punches? It happens in real life quite a bit and would make it viable offense like GNP.

      I do wish that eating multiple elbows from SC had the potential to stun you
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      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #33
        Re: New grappling momentum scenarios coming in path 1.07

        Originally posted by johnmangala
        Any stun events from clinch punches? It happens in real life quite a bit and would make it viable like GNP



        Nothing has changed in this regard as part of the upcoming patch.

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        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #34
          Re: New grappling momentum scenarios coming in path 1.07

          Originally posted by Boiler569
          I do wish that eating multiple elbows from SC had the potential to stun you
          I believe knees and elbows are the only things that can cause stun events in the clinch, punches definitely do not. I hope this is changed because on the ground punches, elbows both cause stuns like in real life. Now in the clinch they should also have weight like irl.


          Originally posted by GameplayDevUFC
          Nothing has changed in this regard as part of the upcoming patch.
          Alright any insight into what was the decision making behind this, is it something overlooked.

          Because besides this what really is the function of the clinch punches other than to do damage and set up further offense, especially now that they do not interrupt transitions. I feel adding health events to punches would greatly enhance realism and make for activity in the clinch.
          Last edited by johnmangala; 06-01-2016, 01:33 AM.

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          • fishingtime
            Handling it
            • Aug 2013
            • 1738

            #35
            Re: New grappling momentum scenarios coming in path 1.07

            Agreed. Uppercuts in the clinch are actually some of the most dangerous strikes, but here they are basically a slower punch. Not enough behind them to actually use the extra stamina.
            @bikingforjesus on Instagram

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            • SUGATA
              MVP
              • Apr 2016
              • 1375

              #36
              Re: New grappling momentum scenarios coming in path 1.07

              Originally posted by GameplayDevUFC
              Just the leg grab.
              Double or Single leg TD?
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              • fishingtime
                Handling it
                • Aug 2013
                • 1738

                #37
                Re: New grappling momentum scenarios coming in path 1.07

                Originally posted by SUGATA
                Double or Single leg TD?
                http://www.operationsports.com/forum...8&postcount=22
                @bikingforjesus on Instagram

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                • Boiler569
                  MVP
                  • Apr 2016
                  • 2006

                  #38
                  Re: New grappling momentum scenarios coming in path 1.07

                  Originally posted by fishingtime
                  Agreed. Uppercuts in the clinch are actually some of the most dangerous strikes, but here they are basically a slower punch. Not enough behind them to actually use the extra stamina.
                  yup good points; I always wanted SC strikes to do some more damage but now that punches/elbows won't even stop transitions, def. want a boost to damage from SC strikes, the addition of health events would be cherry on top
                  PSN: Boiler569
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                  • Bigg Cee
                    MVP
                    • Apr 2016
                    • 4676

                    #39
                    Re: New grappling momentum scenarios coming in path 1.07

                    Originally posted by Boiler569
                    yup good points; I always wanted SC strikes to do some more damage but now that punches/elbows won't even stop transitions, def. want a boost to damage from SC strikes, the addition of health events would be cherry on top
                    Naw no health events from SC clinch uppercuts, then everyone will be doing this and it's back to square one all over again.

                    Now I do agree more power from the punches would be cool, a lil buff but not to much.

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                    • Boiler569
                      MVP
                      • Apr 2016
                      • 2006

                      #40
                      Re: New grappling momentum scenarios coming in path 1.07

                      Originally posted by Bigg Cee
                      Naw no health events from SC clinch uppercuts, then everyone will be doing this and it's back to square one all over again.

                      Now I do agree more power from the punches would be cool, a lil buff but not to much.
                      I know what you mean for sure --- but I guess what I meant was that if you are hit with 4 or 5 flush elbows or uppercuts in a row, there should be a CHANCE you get a health event

                      If you let someone hit you that many times without transitioning or blocking...you deserve a health event

                      I don't mean it should be like MT Knee (pre 1.07) or even MT elbow, where all it takes is one or two strikes for a health event lol

                      If no health events...let's at least boost the damage to uppercuts and elbows by 25% in SC or something
                      PSN: Boiler569
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                      • fishingtime
                        Handling it
                        • Aug 2013
                        • 1738

                        #41
                        Re: New grappling momentum scenarios coming in path 1.07

                        Originally posted by Bigg Cee
                        Naw no health events from SC clinch uppercuts, then everyone will be doing this and it's back to square one all over again.

                        Now I do agree more power from the punches would be cool, a lil buff but not to much.
                        We can't end fights with an uppercut? Many have been. This would actually make all the clinch changes worth it. Give the uppercut a huge buff and possible health event. These are uppercuts in the clinch. One of the single most used strikes in the clinch used to rock other fighters.
                        @bikingforjesus on Instagram

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                        • Bigg Cee
                          MVP
                          • Apr 2016
                          • 4676

                          #42
                          Re: New grappling momentum scenarios coming in path 1.07

                          Originally posted by fishingtime
                          We can't end fights with an uppercut? Many have been. This would actually make all the clinch changes worth it. Give the uppercut a huge buff and possible health event. These are uppercuts in the clinch. One of the single most used strikes in the clinch used to rock other fighters.
                          You can, but I dunno if i like this idea in a video game and since the clinch in real life is a grind and struggle for positions, I don't know how that would play out without major testing.

                          The clinch in UFC 2 is soooooo easy to get into and I bet after patch it's still gunna be easy for skilled players, also it's easy to deny in the clinch.

                          I just feel if you can throw uppercuts that cause a flash then the minute a fight starts it's gunna be clinch, clinch, and more clinch. Even more then the knees.

                          Just my thoughts, I could be dead wrong.
                          Last edited by Bigg Cee; 05-31-2016, 04:33 PM.

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                          • REDDy4war
                            Rookie
                            • Apr 2016
                            • 36

                            #43
                            Re: New grappling momentum scenarios coming in path 1.07

                            Originally posted by fishingtime
                            We can't end fights with an uppercut? Many have been. This would actually make all the clinch changes worth it. Give the uppercut a huge buff and possible health event. These are uppercuts in the clinch. One of the single most used strikes in the clinch used to rock other fighters.
                            nah we dont need that leave it the way it is

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                            • fishingtime
                              Handling it
                              • Aug 2013
                              • 1738

                              #44
                              Re: New grappling momentum scenarios coming in path 1.07

                              Originally posted by Bigg Cee
                              You can, but I dunno if i like this idea in a video game and since the clinch in real life is a grind and struggle for positions, I don't know how that would play out without major testing.

                              The clinch in UFC 2 is soooooo easy to get into and I bet after patch it's still gunna be easy for skilled players, also it's easy to deny.

                              I just feel if you can throw uppercuts that cause a flash then the minute a fight starts it's gunna be clinch, clinch, and more clinch. Even more then the knees.

                              Just my thoughts, I could be dead wrong.
                              Right now, I rarely care about head strikes unless it is in the MT clinch. The only reason I even block one is to transition. Elbows shouldn't be the only punch command that can create a health event. Especially when you see uppercuts do this more often. You teach people they need to block. I still block to transition. Even though I don't have to.

                              Edit: Built up damage before a health event. That is what the knee does, unless you are low on stamina and your opponent isn't.
                              Last edited by fishingtime; 05-31-2016, 04:37 PM.
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                              • REDDy4war
                                Rookie
                                • Apr 2016
                                • 36

                                #45
                                Re: New grappling momentum scenarios coming in path 1.07

                                Originally posted by Bigg Cee
                                You can, but I dunno if i like this idea in a video game and since the clinch in real life is a grind and struggle for positions, I don't know how that would play out without major testing.

                                The clinch in UFC 2 is soooooo easy to get into and I bet after patch it's still gunna be easy for skilled players, also it's easy to deny.

                                I just feel if you can throw uppercuts that cause a flash then the minute a fight starts it's gunna be clinch, clinch, and more clinch. Even more then the knees.

                                Just my thoughts, I could be dead wrong.
                                I agree 100 percent with this. Im happy they fixed the MT knee rock in one blow crap it definitly needed fixing. Everybody was focusing on that stupid MT knee i hated that

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