New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #76
    Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

    I made a similar suggestion earlier with the clinch parries


    Getting clinch reversals for punches would be nice as well tying up aggressiveness with counter clinch.

    Comment

    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #77
      Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

      Originally posted by SMOKEZERO
      With what's currently in the game I think you just may have the animations needed. I think the biggest clinch reversal you could do is against the cage Thai clinch entry, switching positions where the attacker gets turned with their back against the cage to over/under.
      yup this is the exact one I was thinking of --- if they try to clinch you against cage; and you deny very early (reversal) --- you flip them around into the cage into Double Under or Over Under

      Perhaps another clinch reversal would be in the middle of the Octagon --- they go for a clinch; you deny it within the reversal window; and you judo throw them

      (imagine someone trying to clinch Ronda or Khabib --- they're going to get flipped right quick!)

      Perhaps one/neither of those are 'default' so that only high level judo/wrestlers get it; but I think the animations are in there for those type of reversals
      PSN: Boiler569
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      • fishingtime
        Handling it
        • Aug 2013
        • 1738

        #78
        Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

        Originally posted by johnmangala
        I made a similar suggestion earlier with the clinch parries


        Getting clinch reversals for punches would be nice as well tying up aggressiveness with counter clinch.
        I think yours would work for next game, and completely agree with the arm traps and everything else.

        I love the clinch, but would actually use these. Right now, I rarely even try and deny the clinch just to see if the other guy is even good there lol.
        @bikingforjesus on Instagram

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        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #79
          Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

          Originally posted by fishingtime
          I think yours would work for next game, and completely agree with the arm traps and everything else.

          I love the clinch, but would actually use these. Right now, I rarely even try and deny the clinch just to see if the other guy is even good there lol.
          IMO these are relatively practical as patchwork- things like fully fleshed out submission positions, real time physics grappling (less static grappling animations), moveset editor, and individualized striking animations would be something that would be EAUFC3 material.

          I feel clinch parries/reversals, standing arm traps, head traps, clinch punch health events, etc are reasonable within the current patch timeframe. The major major overhauls being in for the next game like the widely requested 'TBS' etc.

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          • cernac
            Rookie
            • Apr 2016
            • 164

            #80
            Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

            Do any of the practice modes allow one to practice these different momentum sweeps?

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #81
              Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

              Originally posted by johnmangala
              IMO these are relatively practical as patchwork- things like fully fleshed out submission positions, real time physics grappling (less static grappling animations), moveset editor, and individualized striking animations would be something that would be EAUFC3 material.

              I feel clinch parries/reversals, standing arm traps, head traps, clinch punch health events, etc are reasonable within the current patch timeframe. The major major overhauls being in for the next game like the widely requested 'TBS' etc.
              They likely need new animations, which is why I say next game. If they could add them this game, that would be awesome.
              @bikingforjesus on Instagram

              Comment

              • Boiler569
                MVP
                • Apr 2016
                • 2006

                #82
                Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                Originally posted by cernac
                Do any of the practice modes allow one to practice these different momentum sweeps?
                Unfortunately these momentum scenarios are a bit of a 'secret' in-game ---- i.e. there's no real mention of them in tutorials (that I've seen??) and no way to tell if you've performed them or not...besides noticing how fast your meter fills

                I would suggest being someone like Maia against a sub-par Ground guy (or even a top BJJ guy if you want to see advanced stuff) in practice mode; then putting the settings on Advanced Grappling (or whatever); then just rolling around w/ the CPU for awhile to try out different momentum scenarios/denials/etc
                PSN: Boiler569
                Have Fun, It's Just A GAME!
                Top 10 (Fight Night Series) R.I.P. Joe Frazier
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                Ranked #1 (EA MMA)

                UFC 3 LEC: 2x Diamond; 6x Plat.
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                • fishingtime
                  Handling it
                  • Aug 2013
                  • 1738

                  #83
                  Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                  Originally posted by Boiler569
                  Unfortunately these momentum scenarios are a bit of a 'secret' in-game ---- i.e. there's no real mention of them in tutorials (that I've seen??) and no way to tell if you've performed them or not...besides noticing how fast your meter fills
                  Watch your Grapple Assist HUD in Practice Mode. There are other options that will pop up when someone is transitioning if there is a momentum transition there. These even pop up in ranked. People just don't notice it.
                  @bikingforjesus on Instagram

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                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #84
                    Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                    Originally posted by fishingtime
                    They likely need new animations, which is why I say next game. If they could add them this game, that would be awesome.
                    That's assuming all further patches are only tuning, I would guess within the next 3 patches at least some new animation/gameplay function could be introduced, of which things like I and many others have described plenty prior could be patched in.

                    I honestly feel things like a standing arm trap(+clinch parries/reversals) could be implemented through a patch as it's functionally similar to a kick catch which was also patched in.

                    I would guess something like a headtrap wouldn't be as animation intensive as a update as the different finish the fight patches, especially since it can be built off the already present extended arm in health events (manual probes/measure).

                    Finally the return of shifts, switch, and step through strikes which were already present at some level in eaufc1 but was functionally removed.*I feel this should be brought back revamped in upcoming patches especially since week after week we see it reoccur- most recently with last weeks main event.

                    Comment

                    • Bigg Cee
                      MVP
                      • Apr 2016
                      • 4676

                      #85
                      Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                      The only thing i can maybe see them adding later down the line in a patch is a "Standing TKO" if you hold head block to long during a health event or just when your head is peak red.

                      I wish they would add this though...

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #86
                        Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                        Standing tkos along with ref stoppages and more mobility on the ground (scooting to cage, seated etc), are definitely things that should also be patched in. *Clinch punches having health events

                        I think TDs against the cage (+ elbows, subs, grounded knees etc) goes along with this as they all tie in together with the cage.

                        edit: Mount guards (quarter, high, + 50/50 etc) seem reasonable
                        Last edited by johnmangala; 06-01-2016, 04:40 PM.

                        Comment

                        • fishingtime
                          Handling it
                          • Aug 2013
                          • 1738

                          #87
                          Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                          Originally posted by johnmangala
                          That's assuming all further patches are only tuning, I would guess within the next 3 patches at least some new animation/gameplay function could be introduced, of which things like I and many others have described plenty prior could be patched in.

                          I honestly feel things like a standing arm trap(+clinch parries/reversals) could be implemented through a patch as it's functionally similar to a kick catch which was also patched in.

                          I would guess something like a headtrap wouldn't be as animation intensive as a update as the different finish the fight patches, especially since it can be built off the already present extended arm in health events (manual probes/measure).

                          Finally the return of shifts, switch, and step through strikes which were already present at some level in eaufc1 but was functionally removed.*I feel this should be brought back revamped in upcoming patches especially since week after week we see it reoccur- most recently with last weeks main event.
                          I wouldn't expect too many animations added in patches. We are actually pretty late in the support cycle likely in terms of gameplay patches. It is the clinch though, so they might. Especially if the feedback about the clinch remains the #1 subject.
                          @bikingforjesus on Instagram

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #88
                            Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                            Originally posted by fishingtime
                            I wouldn't expect too many animations added in patches. We are actually pretty late in the support cycle likely in terms of gameplay patches. It is the clinch though, so they might. Especially if the feedback about the clinch remains the #1 subject.
                            I am not expecting much actually, I am going purely based on gameplay improvements in the last game patch cycle, from which I base reasonably analogous function additions.

                            Obviously it's not given that we will receive the same if not more support than previous editions; but lot of the community feedback revolves around the same few central crux techniques which if patched in would greatly strengthened the foundation for EAUFC3 from where we can start to incorporate more intensive changes like widely requested deep overhauls like TBS etc.

                            Standing arm traps, head traps, ref stoppages, probes & clinch punch health events are one set.

                            TDs against the cage, seated, grounded mobility, mount guards (quarter, 50/50, high, guard pull etc) another

                            Reasonable patch updates by p1.10

                            Comment

                            • fishingtime
                              Handling it
                              • Aug 2013
                              • 1738

                              #89
                              Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                              If we get that many. Remember, they had a beta and a 10 hour full game trial before release. I think we got all the patches by the game trial though. Still, the support we got actually started earlier this time because all we had was a demo for them to gather feedback on. The day one patch last time didn't really count. These do though because they had a lot of real feedback. Not just player vs AI feedback on a limited demo.

                              I think we will get to 1.10, but more because of content patches. Roster update fighters, maybe more legends.
                              @bikingforjesus on Instagram

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #90
                                Re: New Grappling Momentum Scenarios Coming in EA Sports UFC 2 Patch 1.07

                                I understand by the time the game was released we were already on 1.03 so there are likely few patches left. I'd expect support till the end of the year, sept at the earliest. I'd think it's reasonable to expect at least some gameplay patches especially since it's primarily been tuning so far.

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