I want to add some video explanation of defensive (DSS) and offensive (OSS) side step mechanics in concept.
This video is taken from Virtua Fighter 5 final showdown tutorial, how to implement this side step system in EA UFC with realism i wrote above in 11), 12).
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Legends:
OM - offensive move (OSS)
DM - defensive move (DSS)
ST - side turned
G - guard block
Timing:
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> 3:40 – DM
4:00 – OM
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> 32:00 – Failed DM
33:00 – Cancel Failed DM
34:00 – Successful DM
35:40 – Anti DM: Full-circular attacks (is CH)
36:15 – Anti DM: Half-circular attacks (is CH)
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> 38:30 – Getting hit during DM is CH.
39:00 – Anti DM: Delayed attack (is not CH)
40:00 – Anti DM: Throws
41:40 – OM
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> 1:53:00 – Side Guard (SG) and Side-Turned Guard (STG). How to go to the opponent’s side:
1:53:15 – 1. by attack him from behind (6F for him to turning, then STG)
1:53:25 – 2. by successful DM > then immediately (by buffering) attack (even slow attack).
1:54:10 – 3. by OM > then immediately (by buffering) attack (even slow attack).
1:54:40 – I get +3F more advantage from hit to ST opponent.
1:55:25 – I get +3F more advantage from Guard my attack by ST opponent.
1:55:40 – The side frame bonus advantage is determined by the base damage of the attack! Base damage 14 or less = +2 (P and 2P has +2F (not 3F) on ST opponent); Base damage 15 - 24 = +3; Base damage 25 or more = +6.
1:56:25 – STACKING opponent IN STG: Continue striking opponent in STG – he will be stacked in STG (Opponent needs 12F to turning into face Guard): [considering-summering my frame advantage status] IF i hit him at 1-12F (my exe is 1-12F) – he will STG; IF i hit him (me exe is) at 13<sup>th</sup> or more frame – he will face Guard.
1:57:40 – STG opponent can not to switch High/Low Guard against SOME Strings (Series), but can against Normal strikes.
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