Starving for new info on EA UFC3.

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  • manliest_Man
    MVP
    • May 2016
    • 1203

    #46
    Re: Starving for new info on EA UFC3.

    Now that i think of it though, here are 2 speculations i had on a different thread recently, when it comes to the right analog stick's usage, based on that twitter video: https://twitter.com/CoreyA_MMA/statu...80502680100864

    Originally posted by manliest_Man
    Maybe the twitter posted footage, where people were wondering about the right analog stick's usage, had something to do with a seemless shove/clinch mechanic like that? A mechanic that works more for aiming/penetrating specific blocks/ staying locked to your opponent when you get close in the pocket??
    and then i went in a bit too far fetched here:

    Originally posted by manliest_Man
    When you use the right stick away from the opponent, you extend your arm and try to keep away from the pocket range(Jon Jones hand extension style) When you use the right stick torwards the opponent, you grab them to get in the pocket (Anderson Silva, 1 handed style, if they grab back you engage in single collar clinch). When you move the right stick up or down you try to slap the opponent's extended arm or try to open up their blocking, in order to allow yourself to get in the pocket and open up for a strike.

    (you don't have to hold the right stick, just flick it and your fighter looks as if he is locking into a stance, different stances for differenet ranges)
    Considering most mma fighters who test & try out these games, are pretty novice at them, i doubt they like using the clinch, yet Corey Anderson was pretty confident constantly using the right stick, away & torwards the opponent.

    Try and notice the direction the sticks are moving. It seems like they both use the stick torwards the same direction, which is to their left.

    The dev uses it only once, then isntantly rushes for a counter punch, indicating it's a lean+ straight or jab counter. However Corey is flicking the stick to his left as well, indicating he is either:

    A) Ducking forward

    B) Trying to get a hold of the opponent to set up a strike? (Considering the dev isn't blocking, but rather running away, if pressumably R1/R2 are still the blocks)

    If you take my speculation, they are kinda locking into stances with the Right Stick(Pocket Range,Long Range)
    Last edited by manliest_Man; 09-23-2017, 04:32 PM.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #47
      Re: Starving for new info on EA UFC3.

      Originally posted by Dave_S
      Weren't some gamechangers playing fight night right after the last Canada trip?
      Yes we were and some of the devs.

      Comment

      • smokeface
        Rookie
        • Aug 2017
        • 415

        #48
        Re: Starving for new info on EA UFC3.

        So in my mind right stick head movement is all but confirmed. My original comment about it got a reaction from a game changer and GPD so it felt like I was possibly right. Now Zombie mentioning some one was "spot on" about their guess and me posting it was my guess he was talking about and the reaction that comment got has basically confirmed that right stick head movement is in. Some are saying that's not that big of a change, but it is. Head movement not stopping your foot work is HUGE. Striking and head movement being on the same hand is also a huge change. I'm still not sure how it will work while maintaining fluidity and responsiveness. The head movement can be responsive and the striking can be responsive, but using them simultaneously? I can't wait to see some details about this.
        Last edited by smokeface; 09-23-2017, 08:21 PM.

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        • smokeface
          Rookie
          • Aug 2017
          • 415

          #49
          Re: Starving for new info on EA UFC3.

          Originally posted by Malaach

          Headmovement on the right stick is not enough to make the controls completely different. EA MMA had a strike modifier for kicks if anyone remembers. Me personally I've always to see what an MMA game would be like if they used the button striking scheme Fight Night uses. Instead of copying the same format UFC Undisputed has been using for it's striking where the left stick direction you press effects the type of strike thrown.
          If this were the direction it was going with Fight Night style striking and there were a kick modifier, where is our body modifier, clinch/takedown modifier, and strong strike modifier? There just isn't enough buttons on the controller to do all of this if we are using two buttons for block(which needs to stay in my opinion).

          Comment

          • manliest_Man
            MVP
            • May 2016
            • 1203

            #50
            Re: Starving for new info on EA UFC3.

            Originally posted by smokeface
            So in my mind right stick head movement is all but confirmed. My original comment about it got a reaction from a game changer and GPD so it felt like I was possibly right. Now Zombie mentioning some one was "spot on" about their guess and me posting it was my guess he was talking about and the reaction that comment got has basically confirmed that right stick head movement is in. Some are saying that's not that big of a change, but it is. Head movement not stopping your foot work is HUGE. Striking and head movement being on the same hand is also a huge change. I'm still not sure how it will work while maintaining fluidity and responsiveness. The head movement can be responsive and the striking can be responsive, but using them simultaneously? I can't wait to see some details about this.
            Currently in EA UFC 2, if you lean on one side, there is a small delayed window, where you can throw a modified strike.

            They'll either maintain that logic or they'd do something like the "For Honor" system:



            In that game you lock onto a side to defend incoming strikes from that side and you can begin unique strikes depended on what position you are locked on.

            So my guess for UFC 3, if they are using head movement on the right stick, you might be kind of locking into a stance temporarily, by using head movement and the head will appear to have a tendency to duck in a certain way, so that your fighter will dodge strikes and duck in a particular direction?
            Last edited by manliest_Man; 09-23-2017, 09:48 PM.

            Comment

            • Meccanical
              Rookie
              • Aug 2017
              • 76

              #51
              Re: Starving for new info on EA UFC3.

              Being able to move and use head movement at the same time would be huge. I wonder if they have relaxed the restrictions on movement enough to where the fighters aren't as tethered together as they were in the past.

              I would love to be able to have a wider range of angles on opponents, being able to throw a straight directly from your opponents side making a clean and deep connection with the chin causing a one punch knockout, that's the dream right there.

              Comment

              • smokeface
                Rookie
                • Aug 2017
                • 415

                #52
                Re: Starving for new info on EA UFC3.

                Originally posted by manliest_Man
                Currently in EA UFC 2, if you lean on one side, there is a small delayed window, where you can throw a modified strike.

                They'll either maintain that logic or they'd do something like the "For Honor" system:

                In that game you lock onto a side to defend incoming strikes from that side and you can begin unique strikes depended on what position you are locked on.

                So my guess for UFC 3, if they are using head movement on the right stick, you might be kind of locking into a stance temporarily, by using head movement and the head will appear to have a tendency to duck in a certain way, so that your fighter will dodge strikes and duck in a particular direction?
                I don't see the For Honor style suggestion you made being a good implementation for head movement. It would require you to only have 4 stances and you wouldn't have true control over your head movement if you are locking it to one of the directions. As for the head movement leaving you in the desired leaning direction for a moment to allow you to strike from that position is much better, but as I have said before may cause it to not feel as responsive as you might like. I am just speculating on that last point though because I would need to play it and feel it to know for sure. I can just see how it might be less fluid if my character is getting locked into a position for any amount of time. This really is the only solution I can think of though to allow head movement and striking to happen simultaneously since they are on the same side of the controller requiring the same hand for input. I have faith in the development team to make it work though.

                Comment

                • Malaach
                  Pro
                  • Aug 2017
                  • 503

                  #53
                  Re: Starving for new info on EA UFC3.

                  Originally posted by smokeface
                  If this were the direction it was going with Fight Night style striking and there were a kick modifier, where is our body modifier, clinch/takedown modifier, and strong strike modifier? There just isn't enough buttons on the controller to do all of this if we are using two buttons for block(which needs to stay in my opinion).

                  I'll use an Xbox Controller as an example. It's possible. But
                  What I'm talking about is without right stick headmovement just so that's clear. And I wish we had a strong strike modifier but I don't think we'll get that back like EA UFC 1 had. But I do believe that technique/ power could be one button. Some of these buttons could be moved around but what I was thinking in terms of fight night style is this but modified for MMA.


                  LB- Technique Modifier/ Power Modifer Combined
                  RB- Kick Modifer
                  LT- Headmovement/ Body Modifer/ Takedown Modifer
                  RT- Block( RT + Right Stick Up = High Block
                  RT + Right Stick Down = Low Block)
                  RT + Right Stick Forward = Clinch Deny
                  RT+ Right Stick Backwards = Takedowns Deny
                  LB + Right Stick Forward= Single Collar or Muay Thai Clinch
                  LT+ Right Stick Forward/ Backwards = Takedowns
                  LT+ LB + RS Forward/ Backwards Technique Takedowns
                  RS+ Forward = Over Under Clinch
                  LB + RS Backwards= Body Lock Clinch/ Double Underhooks
                  __________________________________________________ ________

                  Punches/ Elbows

                  X= Jab
                  Y= Cross
                  A= Left Hook
                  B= Right Hook
                  X+A = Left Uppercut
                  Y+ B = Right Uppercut

                  LT+ Headmovement Down + X = Body Jab
                  LT+ Headmovement Down + Y = Body Straight
                  LT+ Headmovement Down + A = Body Left Hook
                  LT+ Headmovement Down + B = Body Right Hook
                  LT+ Headmovement Down + X+A = Left Body Uppercut
                  LT+ Headmovement Down + Y+B= Right Body Uppercut

                  LB+ X Technique Strike Or Power Punch
                  LB + Y Technique Strike Or Power Punch
                  LB + A Technique Strike Or Power Punch
                  LB + B Technique Strike Or Power Punch
                  LB + X+A Technique Strike Or Power Punch
                  LB + Y+B Technique Strike Or Power Punch
                  LB+ LT + Headmovement Down +Any Strike = Power Body Punches, (Jabs, Straights, Hooks, & Uppercuts)
                  __________________________________________________ ____
                  Kicks/ Knees

                  RB + X = Left Body Kick
                  RB + Y = Right Body Kick
                  RB + A = Left Leg Kick
                  RB + B = Right Leg Kick
                  RB + X+A = Left Head Kick
                  RB + Y+ B = Right Head Kick
                  LT+ RB + A Left Knee To Body
                  LT+ RB + B Right Knee To Body
                  LB + RB + X= Technique Left Body Kick( Spinning, Jumping, Or Flying)
                  LB + RB + Y = Technique Right Body Kick( Spinning, Jumping, Or Flying)
                  LB + RB + A= Technique Left Head Kick( Spinning, Jumping, Flying)
                  LB + RB + A = Technique Right Head Kick( Spinning, Jumping, Flying)
                  LB + RB+ X+ A = Extra Technique Left Kick
                  LB + RB + Y+B = Extra Technique Right Kick



                  And if Headmovement is any more similar to fight night then other strikes can also be modified based off Headmovement position. Such as leaning to your left/ forward then throwing a right hook will allow another way to throw an overhand right. Or vice versa for an overhand Left.

                  It's kind of alot but just something I've been considering. The current EA UFC 1 & 2 striking copied off of UFC Undisputed is not bad. I just don't see anything about moving the headmovement to the right stick drastically changing stand up enough to where we need to relearn the game as Martial Mind said and also the big changes GDP said that has been done for the stand up compared to the ground.

                  The GC'S know they just can't speak on it.

                  But I am curious in more depth of what you or anyone else feels that would make the controls in EA UFC 3 different then EA UFC 2, while keeping in mind Martial Mind saying we will all need to learn how to play EA UFC 3, and the controls are completely different. Basically our beast striking of EA UFC 2 supposedly won't translate to EA UFC 3 with all of the stand up changes.

                  As well I'm curious about if you feel if Headmovement is on the right stick is it just there naturally with no modifer? Or with a modifer? And would you prefer clinch and takedown denials still be mapped with block as it is now? If you do feel Headmovement is on the right stick and no longer needs a modifier then what new mechanic will take it's place?

                  Comment

                  • smokeface
                    Rookie
                    • Aug 2017
                    • 415

                    #54
                    Re: Starving for new info on EA UFC3.

                    Originally posted by Malaach
                    As well I'm curious about if you feel if Headmovement is on the right stick is it just there naturally with no modifer? Or with a modifer? And would you prefer clinch and takedown denials still be mapped with block as it is now? If you do feel Headmovement is on the right stick and no longer needs a modifier then what new mechanic will take it's place?
                    Your example works well if head movement is not on the right stick like you said, but I believe it will be. I was thinking no modifier for head movement. Nothing would necessarily take it's place. I was thinking full range head movement on the right stick. Blocks would be the same, R1/R2. As for L1/L2, L1 would remain the same as a strike modifier and L2 would be used for body strikes and L2+RS up would block clinch and L2+RS down would block take downs. The only thing I cant really figure out with my layout is how do you clinch? Take downs would be the same as they currently are, so I'm not sure where clinch fits in. Maybe L2+RS forward is clinch while take downs require a half circle turn?

                    In terms of the controls being drastically different, I'm not so sure they will be as different as you are thinking based on Martial Minds comment. The head movement being moved the the RS allows a lot more in terms of movement and defense. This may have been why Martial felt we will need to re learn the stand up. It's because so much more is possible now with just a small change. Of course take down/clinch defense would take some getting used to as well due to the triggers being switched to the other side. I could be wrong though and there are way more drastic changes to the controls. Just my two cents.

                    Comment

                    • Malaach
                      Pro
                      • Aug 2017
                      • 503

                      #55
                      Re: Starving for new info on EA UFC3.

                      Originally posted by smokeface
                      Your example works well if head movement is not on the right stick like you said, but I believe it will be. I was thinking no modifier for head movement. Nothing would necessarily take it's place. I was thinking full range head movement on the right stick. Blocks would be the same, R1/R2. As for L1/L2, L1 would remain the same as a strike modifier and L2 would be used for body strikes and L2+RS up would block clinch and L2+RS down would block take downs. The only thing I cant really figure out with my layout is how do you clinch? Take downs would be the same as they currently are, so I'm not sure where clinch fits in. Maybe L2+RS forward is clinch while take downs require a half circle turn?

                      In terms of the controls being drastically different, I'm not so sure they will be as different as you are thinking based on Martial Minds comment. The head movement being moved the the RS allows a lot more in terms of movement and defense. This may have been why Martial felt we will need to re learn the stand up. It's because so much more is possible now with just a small change. Of course take down/clinch defense would take some getting used to as well due to the triggers being switched to the other side. I could be wrong though and there are way more drastic changes to the controls. Just my two cents.

                      I know what you mean, it's just to speculate off the small info that has been leaked so far. But based off what has been said there definitely are some changes to EA UFC 3's stand up.

                      I've been rewatching that footage over and over and I just can't help but think of what is going on in the match Corey is having. When you look at the buttons he pressed most it would be Square and Circle. He didn't use Triangle really. And he occasionally pressed X.
                      I also noticed Corey did not use R1, but he did use R2, L1, & L2 alot as well. I seen Corey press R2 & up on the right stick often as well.

                      Now if we think in EA UFC 2 controls for striking that would mean Corey won by using mostly one arm and one leg to win. Which is curious in itself since martial said you will get killed if you try to spam in EA UFC 3.

                      The Dev or whoever Corey was playing I watched his button presses as best as I could. He used all of the shoulder and trigger buttons. But mostly R2, L1, & L2. I seen him also press the right stick down plus, R2. Which is the current takedown deny configuration in EA UFC 2.

                      The most interesting thing about Headmovement on the move is the fact that EA UFC's current strike scheme is effected by if you're throwing strikes from a stationary position, moving forward or backwards with the left stick.

                      Just like this.

                      Example PS4 Control:
                      -> + Square = Left Hook
                      <- + Square = Left Uppercut
                      Square = Jab.

                      -> + Triangle = Right Hook
                      <- + Triangle = Right Uppercut
                      Triangle = Straight.

                      How fluid this would work with a headmovement separate from Footwork I don't know. Will we be able to control what strike we throw regardless of the direction we move? I don't think so. Will Headmovement be anything like UFC Undisputed where the direction you sway effects what strike you throw? I don't know.

                      We will see the whole controls in it's time.

                      Comment

                      • Zeta Reticulan1
                        Banned
                        • Sep 2017
                        • 471

                        #56
                        Re: Starving for new info on EA UFC3.

                        Originally posted by Malaach
                        I just rewatched that video with Corey playing the game and I did notice a few things. Corey definitely didn't use L2 much which is EA UFC 2's current Head movement/ Body strike modifier.

                        The Dev or whoever Corey was playing didn't use R1 & R2 at all.

                        Also the way Corey was pressing the face buttons either meant he was spamming the right hook since he pressed square alot while moving forward, or the games controls really did change to be like Fight Night where (Square is Jab), (Triangle is Cross), (X is Left Hook), & (Circle is Right Hook.) Which would mean Corey was pumping out a jab or cross depending on his stance.

                        It's just speculation but that's the only way I can see the controls being completely different, and the only way I see us being able to do things we weren't able to do before. Because Fight Nights control scheme allows for strikes to be thrown regardless of what direction you are moving, side to side, backwards, forward. Meaning I could chase my opponents down with jabs, straights, Instead of having to stop moving to throw a jab or straight like we have to on EA UFC 2.

                        Headmovement on the right stick is not enough to make the controls completely different. EA MMA had a strike modifier for kicks if anyone remembers. Me personally I've always to see what an MMA game would be like if they used the button striking scheme Fight Night uses. Instead of copying the same format UFC Undisputed has been using for it's striking where the left stick direction you press effects the type of strike thrown.


                        Think about any fighting game you've played and the control scheme it had regardless if it was a simulation game, or arcade. Or a mixture of both.

                        There's literally only been controls similar to what UFC Undisputed had, Fight Night TPC, FSC & Fight Night Face Buttons, Don Kings Prize Fighter, EA MMA. EA UFC 1 & 2

                        Bellator FC, Supremacy MMA, Pride FC, UFC Tapout 1& 2, UFC Sudden Impact. Which were all arcade style MMA games.

                        Tekken, DOA, KOF, & Street Fighter.

                        Clearly EA UFC 3 is not going the arcade scheme route, and it's not going to stick striking. If the controls for EA UFC 3 are that different then both EA UFC 1 & 2 the only thing I see left is something similar to the face button striking like Fight Night or Prize Fighter uses, which gets rid of having to press backwards and punch to throw an uppercut like we have in EA UFC and UFC Undisputed.

                        The face button type of striking that Fight Night uses is the only type of striking we haven't seen in a MMA game yet. EA MMA didn't even have this they just used the same formula that EA UFC & UFC Undisputed has for button striking.
                        This would be a great idea. We can only hope that they utilize something like FNC button controls where strikes like a jab can be thrown regardless of direction. For instance, walking down an opponent with jabs and straights like you mentioned. It looked like Corey was hitting square a lot while walking backwards though, so I can't be sure whether they fixed the direction = type of strike problem.

                        Comment

                        • godway
                          Banned
                          • Sep 2014
                          • 488

                          #57
                          Re: Starving for new info on EA UFC3.

                          Originally posted by manliest_Man
                          Currently in EA UFC 2, if you lean on one side, there is a small delayed window, where you can throw a modified strike.

                          They'll either maintain that logic or they'd do something like the "For Honor" system:



                          In that game you lock onto a side to defend incoming strikes from that side and you can begin unique strikes depended on what position you are locked on.

                          So my guess for UFC 3, if they are using head movement on the right stick, you might be kind of locking into a stance temporarily, by using head movement and the head will appear to have a tendency to duck in a certain way, so that your fighter will dodge strikes and duck in a particular direction?
                          I actually used For Honor as a reference on this board a number of times months ago, so that would make me smile if they went in a similar direction. That game has very simple yet very deep melee combat mechanics. UFC wouldn't have to completely copy off of it, but there's a number of things they could learn from their base gameplay that could be implemented in ways with a striking game.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #58
                            Re: Starving for new info on EA UFC3.

                            Originally posted by Malaach
                            the only thing I see left is something similar to the face button striking like Fight Night or Prize Fighter uses, which gets rid of having to press backwards and punch to throw an uppercut like we have in EA UFC and UFC Undisputed.
                            If this turns out to be true, getting used to pressing simultaneous face buttons would be a valuable step in getting used to the new controls.

                            Comment

                            • SMOKEZERO
                              Pro
                              • Apr 2016
                              • 818

                              #59
                              Re: Starving for new info on EA UFC3.

                              Like both punch buttons to clinch and both kick buttons to shoot?

                              Comment

                              • smokeface
                                Rookie
                                • Aug 2017
                                • 415

                                #60
                                Re: Starving for new info on EA UFC3.

                                Originally posted by SMOKEZERO
                                Like both punch buttons to clinch and both kick buttons to shoot?
                                In Fight Night you hit two buttons to throw uppercuts.

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