I tried rationalizing the same way, but UFC 2's AI is atrocious. Absolutely atrocious. Just fixing the AI's logic and tendencies alone would go a long way. It's not so much about the "challenge" of the AI, it's about how stupid and ineffective it plays against you. It hurts the flow of the game in a big way. And when you raise the difficulty, they don't actually fight better, they just cheese you with robo-parries. It reminds me of Madden, how the AI never actually plays any better or smarter the higher difficulty, it just gets more BS interceptions and whatever.
Starving for new info on EA UFC3.
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Re: Starving for new info on EA UFC3.
I tried rationalizing the same way, but UFC 2's AI is atrocious. Absolutely atrocious. Just fixing the AI's logic and tendencies alone would go a long way. It's not so much about the "challenge" of the AI, it's about how stupid and ineffective it plays against you. It hurts the flow of the game in a big way. And when you raise the difficulty, they don't actually fight better, they just cheese you with robo-parries. It reminds me of Madden, how the AI never actually plays any better or smarter the higher difficulty, it just gets more BS interceptions and whatever. -
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Re: Starving for new info on EA UFC3.
That was just tuned to your liking more. The AI will always be off to someone. The more human aspect is what I was talking about. That will be hard to reproduce because we can think and do so much, differently.@bikingforjesus on InstagramComment
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Re: Starving for new info on EA UFC3.
I dont think thats mocap for UFC 3. Its a special mocap session for the prime minister of Canada. With that said, there are quite a bit of mocap videos out there steming back from more than a year ago featuring striking and movement mocap sessions with Kajan Johnson, Dennis Bermudez and a Glory Kickboxing champions.
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Re: Starving for new info on EA UFC3.
All I look for from any sports title, not just UFC, is give me deep gameplay.Comment
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Re: Starving for new info on EA UFC3.
Didn't EA lose one of their developers who was working on the AI? If so that definitely explains why EA UFC 2's AI is the way it is. There is literally no articles in depth about the AI for EA UFC 2. Only brief mentions such as this.
"It’s not like we thought it looked so amazing it didn’t need any work done, but there were bigger issues and things we had to focus on for the game. That goes into your first question about the turnaround. When we came out of EA Sports UFC 1, the bigger issues were the game not having the greatest amount of breadth and depth, especially with the ground features being a little challenging for people. The fighter variety, the AI variety, issues like that."
EA UFC 1 had way more detail about their plans for the AI.
Ravi Sinha:*How does the AI function to make fights more realistic and to allow for changing strategies? How do you create a challenging AI which is still capable of having its weaknesses exploited?
Brian Hayes:*Similar to a real UFC fighter, most of them anyway, we are creating AI that allows for each fighter to start a match with a game plan. Fighters work for weeks in training camp to prepare for their next opponent based on their understanding of their comparative strengths and weaknesses.
However, as a noted pugilist once said, “everybody’s got a plan until they get hit in the face.” It’s not possible to know how effective a game plan will be until the actual fight is taking place. How strong are your strengths? How weak are your weaknesses? The AI regularly evaluates the effectiveness of their game plan and will switch things up when things aren’t going the way they expected. Of course, depending on the fighter and their abilities, there may or may not be a more effective back-up plan. Which is why being a capable practitioner in all elements of MMA is such an important thing in the current day UFC.
Read more at https://gamingbolt.com/ea-sports-ufc...fzXJFxLAcfv.99Comment
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Re: Starving for new info on EA UFC3.
Ah that Dennis Bermudez video was great. I really forgot about that video. I'm curious how often they brought in Robin Black for this game, I remember him leaking early that he was invited to give out some thoughts.
Yeah they did. I don't know the details though. I think he came in for EA UFC 2.Comment
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Re: Starving for new info on EA UFC3.
I want to retire UFC 2 so badly. Please give us something better in the next one.
Sent from my Z981 using TapatalkComment
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Re: Starving for new info on EA UFC3.
Didn't EA lose one of their developers who was working on the AI? If so that definitely explains why EA UFC 2's AI is the way it is. There is literally no articles in depth about the AI for EA UFC 2. Only brief mentions such as this.
"It’s not like we thought it looked so amazing it didn’t need any work done, but there were bigger issues and things we had to focus on for the game. That goes into your first question about the turnaround. When we came out of EA Sports UFC 1, the bigger issues were the game not having the greatest amount of breadth and depth, especially with the ground features being a little challenging for people. The fighter variety, the AI variety, issues like that."
EA UFC 1 had way more detail about their plans for the AI.
Ravi Sinha:*How does the AI function to make fights more realistic and to allow for changing strategies? How do you create a challenging AI which is still capable of having its weaknesses exploited?
Brian Hayes:*Similar to a real UFC fighter, most of them anyway, we are creating AI that allows for each fighter to start a match with a game plan. Fighters work for weeks in training camp to prepare for their next opponent based on their understanding of their comparative strengths and weaknesses.
However, as a noted pugilist once said, “everybody’s got a plan until they get hit in the face.” It’s not possible to know how effective a game plan will be until the actual fight is taking place. How strong are your strengths? How weak are your weaknesses? The AI regularly evaluates the effectiveness of their game plan and will switch things up when things aren’t going the way they expected. Of course, depending on the fighter and their abilities, there may or may not be a more effective back-up plan. Which is why being a capable practitioner in all elements of MMA is such an important thing in the current day UFC.
Read more at https://gamingbolt.com/ea-sports-ufc...fzXJFxLAcfv.99
I know this isnt a popular opinion but I think the AI in UFC 2 is significantly better than UFC 1. That doesnt mean that its good or even on the level of games like UD3. UFC 1 was difficult on the highest level but thats because the AI was a parry god. There was absolutely no variety in the fighters in UFC 1.
Now in UFC 2 there is some variety....its just not as much as you or I want. There is a clear difference between fighting someone like Nick Diaz and fighting someone like Demian Maia. With that said, there isnt much variety if you are fighting guys with the same fighting style.
Another BIG issue with the AI is gameplay related. The game doesnt have much one punch stopping power, the AI doesnt use the combo multiplier well and the head block is too strong. That results in the AI rarely being able to hurt you standing even on the top difficulty levels.
Bottomline: The AI needs to improve and I think it will. The fact that top fighters like Kenetic found the AI to be competitive on the build we played in August is a huge improvement from UFC2.Comment
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Re: Starving for new info on EA UFC3.
Both for striking & defending by the looks of it.Last edited by manliest_Man; 09-28-2017, 12:49 PM.Comment
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Re: Starving for new info on EA UFC3.
Someone here kinda touched on what I believe most of us would like to see from the A.I. It's not that I want an A.I that'll challenge me like Kenetic would.... I mean that'd be cool, but I couldn't care any less about that.
Eventually, we all figure out the quickest way to beat the A.I if that's what we wanted to, hell the A.I on FNC couldn't possibly hope to win a fight against me if I didn't want it to, BUT it's still quite possibly the best A.I i've ever had the pleasure of playing against.... same with the A.I in UD3. It's not the difficulty, it's that I enjoy the experience.
You go against GSP's A.I in UD3 and not only is it shooting blast doubles on you but it's throwing RECOGNIZABLE combinations that you've seen GSP throw in fights. It's leading with a superman jab followed by a leg kick, it's pumping out step jabs, it's jabbing and then shooting. It looks and feels like it's actions are calculated. I absolutely love that.
I wanna face Stephen Thompsons A.I and FEEL that it's Stephen Thompson.... i want him not being uber aggressive, I want him looking to counter, throwing strikes Stephen would throw, moving like Stephen would, reacting like he would, countering like he would. That's where the fun lies, in that experience, not in the A.I being super competitive. It'd cool if the A.I played realistically as well as competitively, but if I had to pick ONE, screw the competition, give me a realistic A.I.
Not everyone plays this game for the insane competition.... That's cool and all but sometimes I know I just wanna relax and have an MMA experience and the last thing I want is an A.I doing unrealistic over the top crap but Oh wait! at least it's competitive!! Right? Wrong.
That said, the A.I in EA UFC 3 is looking really really really sweet right now, leaps and bounds ahead of UFC2 and still improving. I can't wait to finally talk about it all freely as well. I'm hoping that this void that UFC Undisputed 3 fills for me when it comes to offline play can finally be filled by an EA Game and so far its looking very promising.Comment
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Re: Starving for new info on EA UFC3.
Someone here kinda touched on what I believe most of us would like to see from the A.I. It's not that I want an A.I that'll challenge me like Kenetic would.... I mean that'd be cool, but I couldn't care any less about that.
Eventually, we all figure out the quickest way to beat the A.I if that's what we wanted to, hell the A.I on FNC couldn't possibly hope to win a fight against me if I didn't want it to, BUT it's still quite possibly the best A.I i've ever had the pleasure of playing against.... same with the A.I in UD3. It's not the difficulty, it's that I enjoy the experience.
You go against GSP's A.I in UD3 and not only is it shooting blast doubles on you but it's throwing RECOGNIZABLE combinations that you've seen GSP throw in fights. It's leading with a superman jab followed by a leg kick, it's pumping out step jabs, it's jabbing and then shooting. It looks and feels like it's actions are calculated. I absolutely love that.
I wanna face Stephen Thompsons A.I and FEEL that it's Stephen Thompson.... i want him not being uber aggressive, I want him looking to counter, throwing strikes Stephen would throw, moving like Stephen would, reacting like he would, countering like he would. That's where the fun lies, in that experience, not in the A.I being super competitive. It'd cool if the A.I played realistically as well as competitively, but if I had to pick ONE, screw the competition, give me a realistic A.I.
Not everyone plays this game for the insane competition.... That's cool and all but sometimes I know I just wanna relax and have an MMA experience and the last thing I want is an A.I doing unrealistic over the top crap but Oh wait! at least it's competitive!! Right? Wrong.
That said, the A.I in EA UFC 3 is looking really really really sweet right now, leaps and bounds ahead of UFC2 and still improving. I can't wait to finally talk about it all freely as well. I'm hoping that this void that UFC Undisputed 3 fills for me when it comes to offline play can finally be filled by an EA Game and so far its looking very promising.
Like you said about the AI on FNC, I used to be the same way, got to the point where I'd crush them every time. But it was an experience getting to the point of crushing them in each fight. It was fun figuring out the best ways to fight with or against different fighters. You could try new things each fight. And it was fun being so good that you could dominate the AI. I think that was an issue I had with UFC 2. I never felt like I was just "so good" as a fighter against their AI, but their AI itself sucked. It wasn't rewarding to beat it.Comment
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