Starving for new info on EA UFC3.

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #76
    Re: Starving for new info on EA UFC3.

    Originally posted by aholbert32
    You shouldnt assume they are "Tekken" input combos.
    You know what else Tekken uses for inputs?

    Single button presses.

    Comment

    • Zeta Reticulan1
      Banned
      • Sep 2017
      • 471

      #77
      Re: Starving for new info on EA UFC3.

      Originally posted by stephengreen
      So are we going to be getting Tekken input combos now? I don't know how I feel about this honestly.
      Tekken 7 combos utilize a lot of directional + buttons which it sounds like this game is actually moving away from. Look at the Tekken 7 combo list below, tons of directional + button inputs. It sounds like this game is moving away from that and towards a FNC button control scheme.

      Comment

      • Meccanical
        Rookie
        • Aug 2017
        • 76

        #78
        Re: Starving for new info on EA UFC3.

        People need to stop freaking out about reading a hypothetical control scheme for a game they haven't played.

        I'm sure it will all come together when you actually get your hands on it. Video games always sound more complicated than they actually are.

        Comment

        • Yaari
          MVP
          • Feb 2014
          • 1496

          #79
          Re: Starving for new info on EA UFC3.

          More concerned with what the buttons do than what they are mapped on.

          Comment

          • Zeta Reticulan1
            Banned
            • Sep 2017
            • 471

            #80
            Re: Starving for new info on EA UFC3.

            I'm just really glad they are freeing up the left stick for movement to walk with jabs and straights, etc etc. instead of mapping L stick inputs to strikes which limits movement. Lots of possibilities going in this direction.

            Comment

            • smokeface
              Rookie
              • Aug 2017
              • 415

              #81
              Re: Starving for new info on EA UFC3.

              Originally posted by Zeta Reticulan1
              I'm just really glad they are freeing up the left stick for movement to walk with jabs and straights...
              lol, how do you know they are doing this?

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #82
                Re: Starving for new info on EA UFC3.

                Originally posted by Zeta Reticulan1
                I'm just really glad they are freeing up the left stick for movement to walk with jabs and straights, etc etc. instead of mapping L stick inputs to strikes which limits movement. Lots of possibilities going in this direction.
                Lots of possibilities going in all directions.

                Comment

                • TheUFCVeteran
                  Pro
                  • May 2016
                  • 878

                  #83
                  Re: Starving for new info on EA UFC3.

                  Originally posted by GameplayDevUFC
                  Lots of possibilities going in all directions.

                  This is gonna be a Gamechanger (ha), striking while moving. If the damage is also done right, there will be so many more one punch KO's from well placed strikes (and because you can strike while moving, it's more unpredictable too).
                  Last edited by TheUFCVeteran; 09-25-2017, 06:45 PM.

                  Comment

                  • manliest_Man
                    MVP
                    • May 2016
                    • 1203

                    #84
                    Re: Starving for new info on EA UFC3.

                    I'd still like to see a variety of animations, which depend on the direction you are moving.

                    Clarification: I'd like to see for example someone moving forward and throwing an uppercut which will have animation A for the uppercut. Then i'd like to see someone moving backwards throwing an uppercut, which will have animation B for that uppercut.

                    I don't want the game to have a consistent animation for everything, i want visual variety. I want to see sloppy/slower/weaker/telegraphed strikes due to poor movement & strike timing coordination.
                    Last edited by manliest_Man; 09-25-2017, 06:04 PM.

                    Comment

                    • Malaach
                      Pro
                      • Aug 2017
                      • 503

                      #85
                      Re: Starving for new info on EA UFC3.

                      Originally posted by manliest_Man
                      I'd still like to see a variety of animations, which depend on the direction you are moving.

                      Clarification: I'd like to see for example someone moving forward and throwing an uppercut which will have animation A for the uppercut. Then i'd like to see someone moving backwards throwing an uppercut, which will have animation B for that uppercut.

                      I don't want the game to have a consistent animation for everything, i want visual variety. I want to see sloppy/slower/weaker/telegraphed strikes due to poor movement & strike timing coordination.
                      This. It's alot of animations but it's worth it. Movement, fatigue, distance, dashing, rocked, sidestepping, after Headmovement, so many different scenarios to alter the way a strike looks.

                      If UFC 3 is still using the level system of 1-5 on moves I feel like levels should effect the way the techniques look. A level one jab would look poor and slow compared to a level 5 fast crisp jab. Maybe levels should also effect the way techniques flow in combos as well, each level could also increase the speed of the strike, not just increase power and stamina cost each level.

                      Comment

                      • ZHunter1990
                        EA Game Changer
                        • Jan 2016
                        • 572

                        #86
                        Re: Starving for new info on EA UFC3.

                        Originally posted by Malaach
                        This. It's alot of animations but it's worth it. Movement, fatigue, distance, dashing, rocked, sidestepping, after Headmovement, so many different scenarios to alter the way a strike looks.

                        If UFC 3 is still using the level system of 1-5 on moves I feel like levels should effect the way the techniques look. A level one jab would look poor and slow compared to a level 5 fast crisp jab. Maybe levels should also effect the way techniques flow in combos as well, each level could also increase the speed of the strike, not just increase power and stamina cost each level.
                        Not saying any of this is going to happen or isnt going to happen. Again, this entire conversatiom is hypothetical anyways.

                        But just think about how many animations that would be.
                        A strike for each direction × different types of strikes x move levels.

                        5 x 40(guess) x 5? = 1000 animations

                        Crazy right?
                        Half of this game is 90% mental - Tim Sylvia
                        Xbox GT: ZHunter90/ZackJitsu

                        Comment

                        • Malaach
                          Pro
                          • Aug 2017
                          • 503

                          #87
                          Re: Starving for new info on EA UFC3.

                          Originally posted by ZHunter1990
                          Not saying any of this is going to happen or isnt going to happen. Again, this entire conversatiom is hypothetical anyways.

                          But just think about how many animations that would be.
                          A strike for each direction × different types of strikes x move levels.

                          5 x 40(guess) x 5? = 1000 animations

                          Crazy right?

                          It would be an insane amount of animations. I didn't even want to try putting the math into an estimate. It would take alot of time as well I'm well aware of this. I don't expect EA to go all out like that do to time and cost, but it would be nice.

                          UFC Undisputed has a rediculous sized customization list, with animations for every strike(standing, clinch, cage, & ground), grapple position, reversal, submission, stance, taunt, entrance walk in, winning celebration, stare down.

                          That alone would be a nightmare to try and count how many animations that game has. Especially considering any strike has it's regular animation and it's gassed version.

                          Comment

                          • Yaari
                            MVP
                            • Feb 2014
                            • 1496

                            #88
                            Re: Starving for new info on EA UFC3.

                            Originally posted by ZHunter1990
                            Not saying any of this is going to happen or isnt going to happen. Again, this entire conversatiom is hypothetical anyways.

                            But just think about how many animations that would be.
                            A strike for each direction × different types of strikes x move levels.

                            5 x 40(guess) x 5? = 1000 animations

                            Crazy right?
                            Going to assume this means it is not happening, when you put out those numbers I can't really blame them either. That's a lot of animations.

                            Something to expand on in later titles in the franchise I guess.
                            Last edited by Yaari; 09-26-2017, 06:54 AM.

                            Comment

                            • Zeta Reticulan1
                              Banned
                              • Sep 2017
                              • 471

                              #89
                              Re: Starving for new info on EA UFC3.

                              Or perhaps there are at least more animations this time for the striking?
                              No little hints one way or the other?

                              Comment

                              • bcelts
                                Rookie
                                • Jul 2011
                                • 472

                                #90
                                Re: Starving for new info on EA UFC3.

                                [QUOTE=Malaach;2049038472]It would be an insane amount of animations. I didn't even want to try putting the math into an estimate. It would take alot of time as well I'm well aware of this. I don't expect EA to go all out like that do to time and cost, but it would be nice.

                                UFC Undisputed has a rediculous sized customization list, with animations for every strike(standing, clinch, cage, & ground), grapple position, reversal, submission, stance, taunt, entrance walk in, winning celebration, stare down.

                                That alone would be a nightmare to try and count how many animations that game has. Especially considering any strike has it's regular animation and it's gassed version.[/QUOTE

                                Look at all the animations 2k has just for jumpshots!

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