Starving for new info on EA UFC3.
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Re: Starving for new info on EA UFC3.
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Re: Starving for new info on EA UFC3.
People need to stop freaking out about reading a hypothetical control scheme for a game they haven't played.
I'm sure it will all come together when you actually get your hands on it. Video games always sound more complicated than they actually are.Comment
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Re: Starving for new info on EA UFC3.
I'm just really glad they are freeing up the left stick for movement to walk with jabs and straights, etc etc. instead of mapping L stick inputs to strikes which limits movement. Lots of possibilities going in this direction.Comment
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Re: Starving for new info on EA UFC3.
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Re: Starving for new info on EA UFC3.
This is gonna be a Gamechanger (ha), striking while moving. If the damage is also done right, there will be so many more one punch KO's from well placed strikes (and because you can strike while moving, it's more unpredictable too).Last edited by TheUFCVeteran; 09-25-2017, 06:45 PM.Comment
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Re: Starving for new info on EA UFC3.
I'd still like to see a variety of animations, which depend on the direction you are moving.
Clarification: I'd like to see for example someone moving forward and throwing an uppercut which will have animation A for the uppercut. Then i'd like to see someone moving backwards throwing an uppercut, which will have animation B for that uppercut.
I don't want the game to have a consistent animation for everything, i want visual variety. I want to see sloppy/slower/weaker/telegraphed strikes due to poor movement & strike timing coordination.Last edited by manliest_Man; 09-25-2017, 06:04 PM.Comment
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Re: Starving for new info on EA UFC3.
I'd still like to see a variety of animations, which depend on the direction you are moving.
Clarification: I'd like to see for example someone moving forward and throwing an uppercut which will have animation A for the uppercut. Then i'd like to see someone moving backwards throwing an uppercut, which will have animation B for that uppercut.
I don't want the game to have a consistent animation for everything, i want visual variety. I want to see sloppy/slower/weaker/telegraphed strikes due to poor movement & strike timing coordination.
If UFC 3 is still using the level system of 1-5 on moves I feel like levels should effect the way the techniques look. A level one jab would look poor and slow compared to a level 5 fast crisp jab. Maybe levels should also effect the way techniques flow in combos as well, each level could also increase the speed of the strike, not just increase power and stamina cost each level.Comment
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Re: Starving for new info on EA UFC3.
This. It's alot of animations but it's worth it. Movement, fatigue, distance, dashing, rocked, sidestepping, after Headmovement, so many different scenarios to alter the way a strike looks.
If UFC 3 is still using the level system of 1-5 on moves I feel like levels should effect the way the techniques look. A level one jab would look poor and slow compared to a level 5 fast crisp jab. Maybe levels should also effect the way techniques flow in combos as well, each level could also increase the speed of the strike, not just increase power and stamina cost each level.
But just think about how many animations that would be.
A strike for each direction × different types of strikes x move levels.
5 x 40(guess) x 5? = 1000 animations
Crazy right?Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: Starving for new info on EA UFC3.
Not saying any of this is going to happen or isnt going to happen. Again, this entire conversatiom is hypothetical anyways.
But just think about how many animations that would be.
A strike for each direction × different types of strikes x move levels.
5 x 40(guess) x 5? = 1000 animations
Crazy right?
It would be an insane amount of animations. I didn't even want to try putting the math into an estimate. It would take alot of time as well I'm well aware of this. I don't expect EA to go all out like that do to time and cost, but it would be nice.
UFC Undisputed has a rediculous sized customization list, with animations for every strike(standing, clinch, cage, & ground), grapple position, reversal, submission, stance, taunt, entrance walk in, winning celebration, stare down.
That alone would be a nightmare to try and count how many animations that game has. Especially considering any strike has it's regular animation and it's gassed version.Comment
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Re: Starving for new info on EA UFC3.
Not saying any of this is going to happen or isnt going to happen. Again, this entire conversatiom is hypothetical anyways.
But just think about how many animations that would be.
A strike for each direction × different types of strikes x move levels.
5 x 40(guess) x 5? = 1000 animations
Crazy right?
Something to expand on in later titles in the franchise I guess.Last edited by Yaari; 09-26-2017, 06:54 AM.Comment
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Re: Starving for new info on EA UFC3.
Or perhaps there are at least more animations this time for the striking?
No little hints one way or the other?Comment
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Re: Starving for new info on EA UFC3.
[QUOTE=Malaach;2049038472]It would be an insane amount of animations. I didn't even want to try putting the math into an estimate. It would take alot of time as well I'm well aware of this. I don't expect EA to go all out like that do to time and cost, but it would be nice.
UFC Undisputed has a rediculous sized customization list, with animations for every strike(standing, clinch, cage, & ground), grapple position, reversal, submission, stance, taunt, entrance walk in, winning celebration, stare down.
That alone would be a nightmare to try and count how many animations that game has. Especially considering any strike has it's regular animation and it's gassed version.[/QUOTE
Look at all the animations 2k has just for jumpshots!Comment
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