Starving for new info on EA UFC3.

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  • Zeta Reticulan1
    Banned
    • Sep 2017
    • 471

    #91
    Re: Starving for new info on EA UFC3.

    Well I'm pretty sure they added some animations for striking, look at this leaked video. I'm just not sure how many.

    http://forums.sherdog.com/threads/ea...video.3556325/

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #92
      Re: Starving for new info on EA UFC3.

      Originally posted by Zeta Reticulan1
      Well I'm pretty sure they added some animations for striking, look at this leaked video. I'm just not sure how many.

      http://forums.sherdog.com/threads/ea...video.3556325/
      I dont think thats mocap for UFC 3. Its a special mocap session for the prime minister of Canada. With that said, there are quite a bit of mocap videos out there steming back from more than a year ago featuring striking and movement mocap sessions with Kajan Johnson, Dennis Bermudez and a Glory Kickboxing champions.

      Comment

      • HypeRNT
        Rookie
        • Apr 2016
        • 368

        #93
        Re: Starving for new info on EA UFC3.

        personally, i think one of the forgotten aspects of MMA in general is being unique. I feel like it should be easier to be unique in an MMA game with all the skills and moves and positions you have in the game and in real sport.

        I think it goes beyond just a wrestler or boxer, i think there are lot of different types of wrestlers and boxers each with their own special moves. I want it to be much harder to acquire all the OP moves, and there should be a lot of unique moves that can create combinations down the road when you finally unlock them or pull them from a pack.

        I want to see overall uniqueness in the game, no athlete is the same, and none of them have same body builds or fight styles and i want it to be like this in the game.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #94
          Re: Starving for new info on EA UFC3.

          Originally posted by HypeRNT
          personally, i think one of the forgotten aspects of MMA in general is being unique. I feel like it should be easier to be unique in an MMA game with all the skills and moves and positions you have in the game and in real sport.

          I think it goes beyond just a wrestler or boxer, i think there are lot of different types of wrestlers and boxers each with their own special moves. I want it to be much harder to acquire all the OP moves, and there should be a lot of unique moves that can create combinations down the road when you finally unlock them or pull them from a pack.

          I want to see overall uniqueness in the game, no athlete is the same, and none of them have same body builds or fight styles and i want it to be like this in the game.
          Something that I have been pushing for is fighter uniqueness but in a different way. From an AI perspective, I want fighter styles to be the extremely different for the fighters that have extremely different styles.

          I want fighting/using someone like Wonderboy to be a completely different experience than someone fighting using Nate Diaz. Different movesets, tendencies, aggression, distance, movement and stance. It should be so clear that anytime someone says "everyone fights the same", I can say "look at Wonderboy (or Cruz or Dillashaw or any other unique fighter), he is completely different.

          The flipside is someone like Frankie Seanz style isnt that different from Bryan Caraway or any other takedown heavy wrestler. So their AI tendencies and movesets shouldnt be that different. What will differentiate them will be their ratings and perks.

          The key is getting people with clearly different styles to stand out and I'm hoping UFC 3 will do that.

          Comment

          • Malaach
            Pro
            • Aug 2017
            • 503

            #95
            Re: Starving for new info on EA UFC3.

            Originally posted by aholbert32
            Something that I have been pushing for is fighter uniqueness but in a different way. From an AI perspective, I want fighter styles to be the extremely different for the fighters that have extremely different styles.

            I want fighting/using someone like Wonderboy to be a completely different experience than someone fighting using Nate Diaz. Different movesets, tendencies, aggression, distance, movement and stance. It should be so clear that anytime someone says "everyone fights the same", I can say "look at Wonderboy (or Cruz or Dillashaw or any other unique fighter), he is completely different.

            The flipside is someone like Frankie Seanz style isnt that different from Bryan Caraway or any other takedown heavy wrestler. So their AI tendencies and movesets shouldnt be that different. What will differentiate them will be their ratings and perks.

            The key is getting people with clearly different styles to stand out and I'm hoping UFC 3 will do that.
            I've been wanting this since UFC Undisputed. If we could get Gamesliders that we have control of it would be nice. I'm unsure of the technical side of things of doing this. AI tendencies for MMA I imagine is alot bigger then what Fight Night uses.

            I would imagine the list would have things like this:

            Inside Fighter/ Outside Fighter
            Blocks Often/ Uses Headmovement.
            Plodder/ Mover
            Counter Striker/ Aggressive Striker
            Single Strikes/ Combinations
            Punches Often/ Kicks Often
            Basic Strikes/ Technique Strikes
            Body Snatcher/ Head Hunter
            Stays Near Cage/ Stays In Center Of Octagon
            Clinches Often/ Never Clinches
            Takedowns Often/ Never Takedowns
            Strikes In Clinch/ Grapples In Clinch
            Uses Sidesteps/ Walks Away From Strikes
            Fights Back When Hurt/ Grapples When Hurt
            Taunts Often/ Never Taunts
            Goes For Submissions/ Never Goes For Submissions
            Transitions Often On Ground/ Holds Position On Ground
            Uses GnP/ Never Uses GnP
            Reverses Often/ Never Reverses
            Uses Major Transitions/ Uses Minor Transitions
            ________________________________

            Strike Frequency Sliders may be a little harder especially when being done for so many fighters on the roster., And also the ability to use certain moves or not.
            _______________________________
            Jab Frequency
            Straight Frequency
            Left Hook Frequency
            Right Hook Frequency
            Left Uppercut Frequency
            Right Uppercut Frequency
            Technique Punch/ Elbow Frequency
            ____________________________
            Left Leg Kick Frequency
            Right Leg Kick Frequency
            Left Body Kick Frequency
            Right Body Kick Frequency
            Technique Kick Frequency




            And that's just AI sliders not including game sliders such as damage, speed, power, etc etc. I'm sure I left some things off but it's what comes to mind at the moment. I didn't include a head kick frequency because not everyone has or uses them. Head kicks could be tied into technique kick frequency.

            Comment

            • MalformedDC2009
              Banned
              • Feb 2016
              • 279

              #96
              Re: Starving for new info on EA UFC3.

              I'm sure some people want sliders, but I'm just not one of them. I want an AI smart enough to make these types of adjustments on the fly, as needed to be effective. For example, figuring out that it is losing vs a player playing an outside striking game and deciding to close the gap, or vice versa. Or figuring out that it's lack of head movement is resulting in getting hit too much, and changing that up on the fly. Or deciding to play a kick heavy game if it thinks it has an advantage there and needs to keep distance. I'm really looking forward to a much improved AI hopefully.

              Sent from my MotoG3 using Operation Sports mobile app

              Comment

              • fballturkey
                MVP
                • Jul 2011
                • 2370

                #97
                Re: Starving for new info on EA UFC3.

                Originally posted by MalformedDC2009
                I'm sure some people want sliders, but I'm just not one of them. I want an AI smart enough to make these types of adjustments on the fly, as needed to be effective. For example, figuring out that it is losing vs a player playing an outside striking game and deciding to close the gap, or vice versa. Or figuring out that it's lack of head movement is resulting in getting hit too much, and changing that up on the fly. Or deciding to play a kick heavy game if it thinks it has an advantage there and needs to keep distance. I'm really looking forward to a much improved AI hopefully.

                Sent from my MotoG3 using Operation Sports mobile app
                And to take it a step further, someone like MM should be able to make these changes almost perfectly, while a less, let's say, cerebral fighter like Rampage isn't going to do it as effectively.
                Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                Comment

                • Malaach
                  Pro
                  • Aug 2017
                  • 503

                  #98
                  Re: Starving for new info on EA UFC3.

                  Originally posted by MalformedDC2009
                  I'm sure some people want sliders, but I'm just not one of them. I want an AI smart enough to make these types of adjustments on the fly, as needed to be effective. For example, figuring out that it is losing vs a player playing an outside striking game and deciding to close the gap, or vice versa. Or figuring out that it's lack of head movement is resulting in getting hit too much, and changing that up on the fly. Or deciding to play a kick heavy game if it thinks it has an advantage there and needs to keep distance. I'm really looking forward to a much improved AI hopefully.

                  Sent from my MotoG3 using Operation Sports mobile app
                  That's fine. Realistically the game actually has sliders in it. It's just not accessible to us. It's a hidden function within the game that only the Dev's have access to. I would have to deep search the EA forums to find the Dev who responded why we don't have access to the sliders like we do on other games.

                  I'm not against having that kind of AI. It reminds me of the Adaptive AI already in EA UFC 2, but if I remember right that AI only works in career mode. Outside of career mode I'm not sure how the AI works, I think it ran off a plan A plan B type of set up. It would be nice to have an impoved AI like this. It would more then likely be available only on the hardest difficulty otherwise casuals would complain.

                  Having AI with multiple game plans based off how we are fighting the computer would be nice if done right.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #99
                    Re: Starving for new info on EA UFC3.

                    Originally posted by MalformedDC2009
                    I'm sure some people want sliders, but I'm just not one of them. I want an AI smart enough to make these types of adjustments on the fly, as needed to be effective. For example, figuring out that it is losing vs a player playing an outside striking game and deciding to close the gap, or vice versa. Or figuring out that it's lack of head movement is resulting in getting hit too much, and changing that up on the fly. Or deciding to play a kick heavy game if it thinks it has an advantage there and needs to keep distance. I'm really looking forward to a much improved AI hopefully.

                    Sent from my MotoG3 using Operation Sports mobile app
                    Sliders are a necessary component of every sports game and thats why they are in every sports game. You may find that the Pro difficulty is perfect in UFC 3. It may give you a realistic challenge. I may play it and think that the AI on Pro isnt a good enough grappler or doesnt have enough power or the stamina drain isnt enough.

                    The only way to fix that for me is to have sliders to let me adjust the game to my preference. It is impossible to have an AI that works for everyone without sliders. Even UD3 which had good AI had issues that couldve been fixed with sliders.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #100
                      Re: Starving for new info on EA UFC3.

                      Originally posted by Malaach
                      That's fine. Realistically the game actually has sliders in it. It's just not accessible to us. It's a hidden function within the game that only the Dev's have access to. I would have to deep search the EA forums to find the Dev who responded why we don't have access to the sliders like we do on other games.

                      I'm not against having that kind of AI. It reminds me of the Adaptive AI already in EA UFC 2, but if I remember right that AI only works in career mode. Outside of career mode I'm not sure how the AI works, I think it ran off a plan A plan B type of set up. It would be nice to have an impoved AI like this. It would more then likely be available only on the hardest difficulty otherwise casuals would complain.

                      Having AI with multiple game plans based off how we are fighting the computer would be nice if done right.
                      Where did you hear that? I dont know if thats true. I could be wrong but I dont believe that UFC 2 has a separate AI system for career and play now modes.

                      Comment

                      • ragreynolds
                        Rookie
                        • Sep 2017
                        • 264

                        #101
                        Re: Starving for new info on EA UFC3.

                        Originally posted by aholbert32
                        Where did you hear that? I dont know if thats true. I could be wrong but I dont believe that UFC 2 has a separate AI system for career and play now modes.
                        In the UFC 2 career mode when you go into the difficulty settings one of the options is "Adaptive difficulty". I'm pretty sure it's a default setting. It's not exactly an adaptive AI, it's basically just a system that ups the difficulty if you're doing well, and lowers the difficulty if you're doing bad.

                        Comment

                        • MalformedDC2009
                          Banned
                          • Feb 2016
                          • 279

                          #102
                          Re: Starving for new info on EA UFC3.

                          Originally posted by aholbert32
                          Sliders are a necessary component of every sports game and thats why they are in every sports game. You may find that the Pro difficulty is perfect in UFC 3. It may give you a realistic challenge. I may play it and think that the AI on Pro isnt a good enough grappler or doesnt have enough power or the stamina drain isnt enough.

                          The only way to fix that for me is to have sliders to let me adjust the game to my preference. It is impossible to have an AI that works for everyone without sliders. Even UD3 which had good AI had issues that couldve been fixed with sliders.
                          I wouldn't be against sliders. But give full control to the AI only for the very hardest difficulty like Malaach said. On this mode it could figure out whatever it needs to do to whoop your ***. I wouldn't want the AI to be stuck on a certain way of playing and losing just because I set the sliders a certain way. For example, I wouldn't want it to be stuck losing with an inside striking game just because I set the slider for that. Or stuck losing a distance, kicking game just because I set the slider for that. Having it change up game plans intelligently, on the fly and making us think like when we fight human opponents should be the goal.

                          Also if you think the AI grappling is too easy then I definitely agree with you. I would like to see it intelligently utilize fakes as necessary, and play more like an elite human player.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #103
                            Re: Starving for new info on EA UFC3.

                            Originally posted by ragreynolds
                            In the UFC 2 career mode when you go into the difficulty settings one of the options is "Adaptive difficulty". I'm pretty sure it's a default setting. It's not exactly an adaptive AI, it's basically just a system that ups the difficulty if you're doing well, and lowers the difficulty if you're doing bad.
                            Thanks. Yeah, I think thats different than adaptive AI within a fight. For me, adaptive AI is I'm using leg kicks in round 1 and am successful with it so the AI decides to start checking the leg kicks or attempts takedowns off of the kicks or counters off of them.

                            I think adaptive difficulty is just increasing the difficulty as you go along similar to what you said.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #104
                              Re: Starving for new info on EA UFC3.

                              Originally posted by MalformedDC2009
                              I wouldn't be against sliders. But give full control to the AI only for the very hardest difficulty like Malaach said. On this mode it could figure out whatever it needs to do to whoop your ***. I wouldn't want the AI to be stuck on a certain way of playing and losing just because I set the sliders a certain way. For example, I wouldn't want it to be stuck losing with an inside striking game just because I set the slider for that. Or stuck losing a distance, kicking game just because I set the slider for that. Having it change up game plans intelligently, on the fly and making us think like when we fight human opponents should be the goal.

                              Also if you think the AI grappling is too easy then I definitely agree with you. I would like to see it intelligently utilize fakes as necessary, and play more like an elite human player.
                              I dont think sliders would or should be applied toward stuff like that.

                              In a perfect world, I want tendency and in game sliders. The in game sliders should be more for overall stamina, power, accuracy etc. The tendency sliders should be specific to each fighter like Fight Night Champion.

                              The problem I have with adaptive AI is it needs to fit the fighter. Lets say I'm fighting Demian Maia with Robbie Lawler and during the first round I'm keeping the fight standing and am blocking to the body but rarely the head. Now the AI may see that and calculate that Lawler is wide open for a head kick even though in reality Maia wouldnt throw that strike because 1) his kicks arent that fast or powerful and 2) if he misses he's leaving himself wide open for a strike from one of the most powerful WW.

                              In real life, Maia would just continue to look for ways to take Lawler down even if he thought that Lawler was wide open for a head kick.

                              I would like to avoid scenarios where the AI is doing things that the fighter wouldnt typically do in real life simply because its calculating that an option is available.

                              On a side note, I cant wait to talk to you guys about the changes to the AI and some of the offline features that have been added.

                              Comment

                              • fishingtime
                                Handling it
                                • Aug 2013
                                • 1738

                                #105
                                Re: Starving for new info on EA UFC3.

                                Originally posted by MalformedDC2009
                                I'm sure some people want sliders, but I'm just not one of them. I want an AI smart enough to make these types of adjustments on the fly, as needed to be effective. For example, figuring out that it is losing vs a player playing an outside striking game and deciding to close the gap, or vice versa. Or figuring out that it's lack of head movement is resulting in getting hit too much, and changing that up on the fly. Or deciding to play a kick heavy game if it thinks it has an advantage there and needs to keep distance. I'm really looking forward to a much improved AI hopefully.

                                Sent from my MotoG3 using Operation Sports mobile app
                                I think people expect too much from the AI. Humans are very complex. They are still so far away on real AI.
                                @bikingforjesus on Instagram

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