Ugly Knock Outs - Give me your worst examples

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  • Chibrinator
    Rookie
    • Sep 2017
    • 50

    #16
    Re: Ugly Knock Outs - Give me your worst examples

    Also, why can't we hit a guy on the ground that have been knocked out ?

    In UFC 2 we can (even if the animations looked robotics)

    Take a look at this thread GPD please :
    https://forums.operationsports.com/f...sequences.html

    Comment

    • Nekrotik
      Rookie
      • Nov 2017
      • 288

      #17
      Re: Ugly Knock Outs - Give me your worst examples

      He should have crumpled or fallen flat.
      <iframe width="560" height="315" src="https://www.youtube.com/embed/U5QjWnmoc6o" frameborder="0" allowfullscreen></iframe

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      • Fletcherx
        Banned
        • Apr 2016
        • 20

        #18
        Re: Ugly Knock Outs - Give me your worst examples

        Originally posted by Acebaldwin
        does that count?

        <iframe src="https://www.youtube.com/embed/onvA9TYEfpI" gesture="media" allow="encrypted-media" allowfullscreen="" width="854" height="480" frameborder="0"></iframe>


        More of a hit detection issue, right?

        Nah, Ace. See what happened was he kicked that dudes elbow and he punched himself out. Legit.

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        • Chibrinator
          Rookie
          • Sep 2017
          • 50

          #19
          Re: Ugly Knock Outs - Give me your worst examples

          One thing I noticed is that fighters been knocked out are always laying on the same position ( on the side )? The video above shows it

          Anybody agree ?

          Comment

          • Nekrotik
            Rookie
            • Nov 2017
            • 288

            #20
            Re: Ugly Knock Outs - Give me your worst examples

            This is how I personally think KO's from punches against the cage should look:

            <iframe width="560" height="315" src="https://www.youtube.com/embed/h8jtXAojYhQ?start=11" frameborder="0" allowfullscreen></iframe>


            This one is also a good example of UFC 2 ragdolls looking great:
            <iframe width="560" height="315" src="https://www.youtube.com/embed/Ph-Iu5bpyjg" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

            One last example:

            <iframe width="560" height="315" src="https://www.youtube.com/embed/RpjwM12ZavY" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>



            Notice, there's no forcing of the animation, he just straight up ragdolls and drops mid-animation.

            In UFC 3, the animation keeps going and the fighter falls down into a pre-determined position, instead of just going limp. That, I think is the best way to describe it. The body should instantly go limp and just fall down, based on the direction and momentum they were hit with.
            Last edited by Nekrotik; 11-30-2017, 06:54 PM.

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            • ShogunRua
              Rookie
              • Apr 2016
              • 53

              #21
              Re: Ugly Knock Outs - Give me your worst examples

              Originally posted by GameplayDevUFC
              The gameplay engineer working on the KO system asked me to ask you guys for examples of the ugliest KO's you've seen in the beta.

              I know it's a hot topic, so shouldn't be hard to find them.

              To be clear, interested in fight ending KO's, not KD's.

              Trying to validate that the issues you guys are seeing have been fixed here, or if there's still work to do.

              Thanks!
              When I get home I’ll send some in but have you guys tried just using the old ufc 2 rag doll physics? Is that even an option to try out? I believe that system is infinitely better than the pre rendered animations. They seem staged and break immersion. The sense of realism is gone when I see those pre made animations

              Comment

              • manliest_Man
                MVP
                • May 2016
                • 1203

                #22
                Re: Ugly Knock Outs - Give me your worst examples

                Originally posted by GameplayDevUFC
                Does everyone agree?

                I was under the impression there were issues with momentum not being properly preserved and looking too stiff on landing.
                I'll try getting some video examples tommorow of the weird mommentum KOs, but verbally, here is what i can describe as "Ugly Knock Outs" .
                • Lack of Ragdoll effects we were used to, with EA UFC 2 and their replacement with EA UFC 1's KOs(somehow i don't remember them looking/feeling that bad, but i do remember the same animations), making these new KOs feel & look as a downgrade.
                • Zoom In the KO'ed Fighter
                • Lack of ability to jump in at will, to a rocked opponent or KO'ed opponent. Somehow the already weird animation of opponents appearing to be dead after a knockdown/knockout in EA UFC2, where you could jump in and strike em, that somehow got worse & more akward, despite the fact that we don't have Ragdoll effects this time around..
                • Akward transition from A knockdown to Grappling/Ground&Pound. ( Game's pace, weirdly slows down when transitioning from stand-up to ground game. You go from flowing/lunging/running and slipping strikes and being strategical and technical while standing up, to that unresponsive, slowed-down, stuck-in-the-mud ground game)



                The whole KO/Knockdown system feels more predetermined/narrowly designed than random & alive full of possibilities like EA UFC 2 did a good job on.
                Last edited by manliest_Man; 11-30-2017, 07:22 PM.

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                • Nekrotik
                  Rookie
                  • Nov 2017
                  • 288

                  #23
                  Re: Ugly Knock Outs - Give me your worst examples

                  Originally posted by Chibrinator
                  One thing I noticed is that fighters been knocked out are always laying on the same position ( on the side )? The video above shows it

                  Anybody agree ?
                  It seems like there are a handful of preset positions to land in, yeah.

                  Honestly this looks exactly like UFC 1 did. Like if they copy + pasted the code.
                  IF that's what they did, can they not just copy + paste the latest UFC 2 code instead? I know I'm oversimplifying but it seems from most of the comments and feedback on youtube, reddit, etc, that this is exactly what people want.

                  Comment

                  • TheVirus
                    Rookie
                    • Oct 2017
                    • 162

                    #24
                    Re: Ugly Knock Outs - Give me your worst examples

                    Originally posted by Nekrotik

                    In UFC 3, the animation keeps going and the fighter falls down into a pre-determined position, instead of just going limp. That, I think is the best way to describe it. The body should instantly go limp and just fall down, based on the direction and momentum they were hit with.
                    This right here.

                    In a situation where there's a simple counter from a hook for example the canned animations mixed with ragdoll work for the most part, but any other sort of counter that involves countering something a bit more complex are completely thrown off.

                    Animations look great for 1 strike knockouts against simple strikes, but for a game based around countering people half way through their strikes no matter how simple or complex, I feel using a more ragdoll based system is for the better.

                    If there was a way to take UFC 2's ragdoll system and make the characters slightly more heavy and also have a rare variant that just stiffs up the entire ragdoll, it'd be seriously perfect.

                    Also I know it's not the specific question you asked (GPD) but KO zoom has to seriously go, instead of a proper UFC presentation, it just reminds me of an episode of The Office.

                    EDIT: I doubt it'd be possible from the small time from now to release, but if more physics based knockouts are brought back, i'd love to see the post knockout strikes to an unconscious fighter be purely physics based so you'd be punching the ragdoll which would obviously react to the strikes, was always strange hitting a knocked out fighter and he'd pop back to life while you hit him and he'd get knocked out again.
                    Last edited by TheVirus; 11-30-2017, 07:17 PM.

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                    • SoullessKassidy
                      Rookie
                      • Nov 2017
                      • 38

                      #25
                      Re: Ugly Knock Outs - Give me your worst examples

                      is this something you are looking for?

                      Comment

                      • SMOKEZERO
                        Pro
                        • Apr 2016
                        • 818

                        #26
                        Re: Ugly Knock Outs - Give me your worst examples

                        In real time some of the KO's look good, but in the slow motion replays I don't think it looks good at all. UFC 2's rag doll KO's are great, albeit over the top on rare occasions, but those replays look fantastic. There's a clear disjointed action happening in the UFC 3 KO's especially in the replay


                        Sent from my iPhone using Operation Sports

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #27
                          Re: Ugly Knock Outs - Give me your worst examples

                          Originally posted by SoullessKassidy
                          is this something you are looking for?

                          Great example!

                          Thanks everyone, this is helping a lot.

                          Comment

                          • Nekrotik
                            Rookie
                            • Nov 2017
                            • 288

                            #28
                            Re: Ugly Knock Outs - Give me your worst examples

                            Originally posted by GameplayDevUFC
                            Great example!

                            Thanks everyone, this is helping a lot.
                            @GPD: I'll upload 4-5 of them when I get home (in about an hour or so) that are pretty good examples.

                            Thanks for looking at this, I (we, I'm sure) REALLY appreciate it. You guys are amazing

                            Comment

                            • manliest_Man
                              MVP
                              • May 2016
                              • 1203

                              #29
                              Re: Ugly Knock Outs - Give me your worst examples

                              This example. it's not so much the KO, but the ground & pound that ensues after the knockdown. This was a weird animation in EA UFC 2 and still looks werid here, but this time around, the hammer fists start dropping a bit too early and the beginning of the hammers, feels kinda off.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/Mt2mu0VVinI?start=174" frameborder="0" allowfullscreen></iframe>

                              Also an issue with this example(and it was also an issue in EA UFC 2) has to do with the inputs. When you see your opponent down and you press Triangle or Square to jump on them, this annoying example plays out:

                              "You press Square-> Your fighter jumps in with his left hand(the beginning the Ground & Pound strike animation) ->You keep tapping Square for more Ground & Pound Strikes and your hand akwardly changes to the right hand, when you intended to keep throwing strikes from the same side you originally jumped in from."
                              Last edited by manliest_Man; 11-30-2017, 07:30 PM.

                              Comment

                              • tissues250
                                MVP
                                • Apr 2016
                                • 1526

                                #30
                                Re: Ugly Knock Outs - Give me your worst examples

                                I am 100% sure, UFC2s ragdoll physics was not perfect. It had many problems.
                                It did not feel any weight. It looked very light too much. Nobody fall down on the canvas super quickly like that. I have never seen it in real life. Ragdoll physics should have appropriate weight when someone falls down on the canvas. Here are some worst example from ea ufc2s ragdoll physics.... Do you want more examples? you can find these easily on youtube (search keyword "ea ufc 2 knockout"). 10~20%??? NO. I have seen these every time when i played ea ufc2.

                                Please don't bring back these super ugly ragdolls. there is NO one ugly than these gifs.
                                Last edited by tissues250; 11-30-2017, 08:01 PM.

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