Strike Frame and Damage Data

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #31
    Re: Strike Frame and Damage Data

    Originally posted by SUGATA
    GPD, i have a question to you based on new 1.05:

    Slowest standard strike is
    Back roundhouse kick with execution (startup) = 36 frames in good conditions

    Does it means that after swaying Uppercut, Hook, etc my Swaying counter Back roundhouse kick is GUARANTEED punishment?

    after successfully swaying straight - Body hook with 20 frames startup is guaranteed?
    For the roundhouse I think the answer is no because it is not setup to flow quickly from a sway, so you'd be eating more than 2 frames on the sway recovery before the roundhouse could execute.

    But the body hook would be a guarantee yes.

    Comment

    • SUGATA
      MVP
      • Apr 2016
      • 1375

      #32
      Re: Strike Frame and Damage Data

      del...............
      Last edited by SUGATA; 05-19-2018, 05:50 AM.
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      • SUGATA
        MVP
        • Apr 2016
        • 1375

        #33
        Re: Strike Frame and Damage Data

        Originally posted by GameplayDevUFC
        For the roundhouse I think the answer is no because it is not setup to flow quickly from a sway, so you'd be eating more than 2 frames on the sway recovery before the roundhouse could execute.

        But the body hook would be a guarantee yes.
        Question #1
        20F after swaying Straight and 36F after swaying Uppercut/Hook/etc - is this a Punishment window (i.e. opponent needs 20F/36F for returning to Neutral state and activate Block) OR this is a Safe window (i.e. opponent's Recovery duration after his whiff + startup of his fastest strike)?

        It is impossible to tes via recording tool b/c it is BUGGED:



        Question #2
        Could you add Frame data for other stand up strikes types (Knee, not standard strikes) in the table?

        Question #3
        What strikes can be Swaying strikes (i.e. has 'setup to flow quickly from sway" = <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> SS is faster than the same strike from neutral state in the same conditions = by 4 frames.
        SS is started after 2 frames just after Sway start.)?
        Last edited by SUGATA; 05-19-2018, 06:20 AM.
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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #34
          Re: Strike Frame and Damage Data

          Originally posted by SUGATA
          Question #1
          20F after swaying Straight and 36F after swaying Uppercut/Hook/etc - is this a Punishment window (i.e. opponent needs 20F/36F for returning to Neutral state and activate Block) OR this is a Safe window (i.e. opponent's Recovery duration after his whiff + startup of his fastest strike)?
          Me:

          Comment

          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #35
            Re: Strike Frame and Damage Data

            Originally posted by Solid_Altair
            Me:
            explain please what do you mean when posted trolling face to my address?
            you mean i am asking stupid question or what?
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            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #36
              Re: Strike Frame and Damage Data

              Originally posted by SUGATA
              explain please what do you mean when posted trolling face to my address?
              you mean i am asking stupid question or what?
              That is Forever Alone. It refers to me, because I answered your question and you ignored the answer.

              Comment

              • SUGATA
                MVP
                • Apr 2016
                • 1375

                #37
                Re: Strike Frame and Damage Data

                Originally posted by Solid_Altair
                That is Forever Alone. It refers to me, because I answered your question and you ignored the answer.
                excuse me, if that - this was not special, which one i ignored?

                i asked GPD to clear things - punishment window or safe window...
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                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #38
                  Re: Strike Frame and Damage Data

                  Originally posted by SUGATA
                  excuse me, if that - this was not special, which one i ignored?

                  i asked GPD to clear things - punishment window or safe window...
                  This one:

                  Originally posted by SUGATA
                  GPD, i have a question to you based on new 1.05:

                  Slowest standard strike is
                  Back roundhouse kick with execution (startup) = 36 frames in good conditions

                  Does it means that after swaying Uppercut, Hook, etc my Swaying counter Back roundhouse kick is GUARANTEED punishment?

                  after successfully swaying straight - Body hook with 20 frames startup is guaranteed?
                  That window is about "until the guy can hit you again".

                  It is not the punsihment window.

                  You also have to consider how your desired counter strike will flow from the sway. Maybe it is faster than usual. Maybe you need extra frames to recover from the sway, before you throw the strike.

                  I think the best punishment is usually a hook or upper. But depending on what you dodge, you may be hit, before lanfing it. So, the standard slip counter is now the slipping straight, which you can only do if you slip to the side. It allows you to counter any combo, as long as the side slip evades something.

                  Comment

                  • Poulpy
                    Rookie
                    • Feb 2018
                    • 186

                    #39
                    Re: Strike Frame and Damage Data

                    Damage Base - amount of damage landed no matter what
                    Damage Range - amount of potential damage added as a percentage based on ratings and move levels (50/50 split)


                    With all these numbers, how can I calculate (+-) the damage my fighters will do in UT if i add some points ?
                    I have the felling that between 90 and 100 power, there is a big difference in striking so if a strike makes 25 base damage, how much will it do to the maximum? 25 × 0.5 = 37,5 ?
                    And if i have my grappler at 50 power : 25 + ?

                    Comment

                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #40
                      Re: Strike Frame and Damage Data

                      Originally posted by Solid_Altair
                      This one:


                      That window is about "until the guy can hit you again".

                      It is not the punsihment window.

                      You also have to consider how your desired counter strike will flow from the sway. Maybe it is faster than usual. Maybe you need extra frames to recover from the sway, before you throw the strike.

                      I think the best punishment is usually a hook or upper. But depending on what you dodge, you may be hit, before lanfing it. So, the standard slip counter is now the slipping straight, which you can only do if you slip to the side. It allows you to counter any combo, as long as the side slip evades something.
                      I dont understood which your answer i ignored.

                      In my after yr post question to GPD i mentioned yr version (safe window, not punishment).

                      But

                      i am NOT sure that your are right:

                      1. I tried to record and after swaying straight my body hook was guaranteed (not blocked). But then i discovered the BUG in recording which re-starts pattern just after my successful sway. So, i have not a way to test it 100%

                      2. Based on many other fighting games large punish windows (20F) are possible especially after a whiff when opponent's recovery is large.

                      3. If you will check frame data - you will see 50+ recoveries for some strikes.


                      > So, the best way was to ask GPD ti be 100% sure about that.
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                      • Solid_Altair
                        EA Game Changer
                        • Apr 2016
                        • 2043

                        #41
                        Re: Strike Frame and Damage Data

                        Originally posted by Poulpy
                        Damage Base - amount of damage landed no matter what
                        Damage Range - amount of potential damage added as a percentage based on ratings and move levels (50/50 split)


                        With all these numbers, how can I calculate (+-) the damage my fighters will do in UT if i add some points ?
                        I have the felling that between 90 and 100 power, there is a big difference in striking so if a strike makes 25 base damage, how much will it do to the maximum? 25 × 0.5 = 37,5 ?
                        And if i have my grappler at 50 power : 25 + ?
                        I don't know if that base damage refers to the percentage of health taken. And even if it does at the heavier classes, you'll also ned to account for a decrease in lighter classes.

                        Also, it seems the minimum value for the attributes is 55. That would be the zero, where the fighter would deal only the base damage.

                        Originally posted by SUGATA
                        I dont understood which your answer i ignored.

                        In my after yr post question to GPD i mentioned yr version (safe window, not punishment).

                        But

                        i am NOT sure that your are right:

                        1. I tried to record and after swaying straight my body hook was guaranteed (not blocked). But then i discovered the BUG in recording which re-starts pattern just after my successful sway. So, i have not a way to test it 100%

                        2. Based on many other fighting games large punish windows (20F) are possible especially after a whiff when opponent's recovery is large.

                        3. If you will check frame data - you will see 50+ recoveries for some strikes.


                        > So, the best way was to ask GPD ti be 100% sure about that.
                        There is an added complication which is: you can usually block a little before your full recovery. The variable to measure that on whiff is RecoveryMissDefense. In my recent guide I called it "Whiff" and included it in the main frame data to be displayed for each strike.

                        And, as mentioned, you have to account for how the strike flows from the sway. It can have frames added or shaved.

                        The AI is actually very good at making use of big whiff punishment windows. I've had it ducking a jumping roundhouse and punishing me with a wheel kick, more than once.

                        But if you slip a basic punch, I think the best punishment is a hook or upper. I could be wrong, though. Maybe the haymaker, overhand or spinning backfirst (or elbows) would hit soon enough, even without flowing well from the slips.

                        Comment

                        • SUGATA
                          MVP
                          • Apr 2016
                          • 1375

                          #42
                          Re: Strike Frame and Damage Data

                          GPD, we need frame data for the rest of strikes too (Stiff jab, Backfist, Celtic cross, Knees, etc.)
                          Could you add them to the table?
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                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #43
                            Re: Strike Frame and Damage Data

                            Originally posted by SUGATA
                            GPD, we need frame data for the rest of strikes too (Stiff jab, Backfist, Celtic cross, Knees, etc.)
                            Could you add them to the table?
                            Those unique strikes, like stiff jab, backfist and Celtic cross have the same frames as the regular version.

                            Comment

                            • SUGATA
                              MVP
                              • Apr 2016
                              • 1375

                              #44
                              Re: Strike Frame and Damage Data

                              Originally posted by Solid_Altair
                              Those unique strikes, like stiff jab, backfist and Celtic cross have the same frames as the regular version.
                              1) Proof link?

                              2) I asked not only about some special versions, but also about OTHER strikes types (Backfist, Knees, etc)

                              3) I am asking GPD. Not you - b/c frame data you posted in your videos is wrong.
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                              • Solid_Altair
                                EA Game Changer
                                • Apr 2016
                                • 2043

                                #45
                                Re: Strike Frame and Damage Data

                                Originally posted by SUGATA
                                1) Proof link?

                                2) I asked not only about some special versions, but also about OTHER strikes types (Backfist, Knees, etc)

                                3) I am asking GPD. Not you - b/c frame data you posted in your videos is wrong.
                                Alright, then.

                                I actually only bothered to answer because other people could see your question and be curious, too. I already noticed the patterns of you disregarding my answers.

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