New Stamina Updates Video

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  • Rolltide1980
    Banned
    • Aug 2017
    • 454

    #136
    Re: New Stamina Updates Video

    To me,if the games more realistic it will be much more fun and enjoyable. I want fights to play out more like real fights,where you have to take stamina into consideration, fighters move in and out and close the distance while throwing strikes,or working their way inside while using head movement, where fighters can get caught with one well placed counter and get knocked out. These are all elements of MMA and I'm glad they are finally incorporating them. I tried so hard to enjoy the last couple UFC gsmes,but between the ridiculous damage system and being able to absorb a ridiculous amount of strijes,and all the spinning crap that fighters could throw with hardly any stamina punishment, it was just way too over the top to enjoy.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #137
      Re: New Stamina Updates Video

      Originally posted by Not_Entertained
      Not every game is supposed to be fun and enjoyable. What matters more is the experience. The best games are like works of art. Instead of aiming to provide temporary satisfaction, they give you an experience that has a lasting effect on you. E.g. The Last of Us and stuff like that are clear examples of this. The Last Of Us isn't just a mere video game, it's something much more than that. Something that actually makes you "care".

      Same with MMA games. I mean, the people that will complain about the game being boring and unfun, should go play Call Of Duty as they'll find plenty of entertainment to be had there. Providing an accurate MMA experience that resembles the sport is something much more special and much more meaningful than just providing entertainment.
      I expect this game to be fun and enjoyable. I think most of the buying public wants that. Telling me to go play "COD" to fix my want for a fun and enjoyable MMA game isnt a solution.

      EA's trying to find a middle ground. I want a hyper realistic MMA game with customizable attributes and difficulties. I find that fun and enjoyable. Others (the majority) want a game with realistic aspects but that is a game and is fun.

      Their money is just as valuable as mine. If having to ease up on some of the realism leads to more sales, I'm all for it because I want to see future versions of the game. I just want options to make the game what I wanted to be.

      I know most people who buy this game dont want an MMA simulator. They arent as obsessed with realism as I am. I just want EA to give both audiences the chance to be happy not force one way on to the entire audience.

      Comment

      • Not_Entertained
        Rookie
        • Jul 2017
        • 314

        #138
        Re: New Stamina Updates Video

        Originally posted by aholbert32
        I expect this game to be fun and enjoyable. I think most of the buying public wants that. Telling me to go play "COD" to fix my want for a fun and enjoyable MMA game isnt a solution.

        EA's trying to find a middle ground. I want a hyper realistic MMA game with customizable attributes and difficulties. I find that fun and enjoyable. Others (the majority) want a game with realistic aspects but that is a game and is fun.

        Their money is just as valuable as mine. If having to ease up on some of the realism leads to more sales, I'm all for it because I want to see future versions of the game. I just want options to make the game what I wanted to be.

        I know most people who buy this game dont want an MMA simulator. They arent as obsessed with realism as I am. I just want EA to give both audiences the chance to be happy not force one way on to the entire audience.
        It's why there are so few of these "experiences" in gaming. They don't generally sell well and only true gamers appreciate them. However if developers take the risk and are passionate about delivering something that'll be remembered and something that'll leave behind a lasting legacy (as opposed to thinking about the money they can make), it will win the hearts of many people and have a huge impact.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #139
          Re: New Stamina Updates Video

          Originally posted by Not_Entertained
          It's why there are so few of these "experiences" in gaming. They don't generally sell well and only true gamers appreciate them. However if developers take the risk and are passionate about delivering something that'll be remembered and something that'll leave behind a lasting legacy (as opposed to thinking about the money they can make), it will win the hearts of many people and have a huge impact.
          The bottom line is that money matters and you cant expect developers to risk their livelihood for our enjoyment.

          If I had to choose between GPD making the most realistic MMA game and making a semi realistic one with a low learning curve im choosing the latter.

          We need casuals to like this game as well for it to continue. If the game gets a big enough base we’ll be able slowly inch it towards realism the same way 2k has been doing.

          And honesty we should all be thankful. Compare where we’re at now and where we were with UFC1

          Comment

          • TheGentlemanGhost
            MVP
            • Jun 2016
            • 1321

            #140
            Re: New Stamina Updates Video

            Originally posted by aholbert32
            I'm hoping this isnt the case but they may be a little to late in development to add a feature like 360 head movement that will only be used by a few fighters. I would love it from a realism/individuality aspect though.

            I saw someone suggest that only people with an 80 or above in head movement should have the 360 head movement. There are a couple of issues with that:

            1) The stats arent on a 0-100 scale. Its more like a 75-100 scale. You wont see fighters with a 20 or even a 50 in a the game because of the mechanics of the game. For example, Diakese has an 86 stamina and people were saying that his stamina drain may be too much (I disagree with that). Giving someone even a 70 in that would likely make that player unusable.

            2)Given how the stats work, I'd make it so that only people with a 95 or above would have the 360 head movement. Looking at my trusty stat chart, there are 6 people rated at a 95 or higher for head movement. Thats 6 out of over 200 fighters (I cant tell you the total number of fighters). Thats alot of work for 6 fighters.

            Now lets say we lower it to 93. That brings the number up to 18. Thats not even 10 percent of the roster.

            3) I know that the word "tiers" is a bad word here but there should be tiers when it comes to head movement. Anderson and Cody are top tier. Fighters like Gunnar and Derek Brunson should be on a lower tier. I would hate to see people or the AI using 360 head movement with Gunnar Nelson. It would annoy the **** out of me. So everyone shouldnt have it.

            With that said, I'm not sure the game accurately mimics what Anderson and Cody can do with head movement so i would love to see those guys get that head movement. I just hope its not too much work to add for the dev team.
            Ha, that was me in the other thread about 80 head movement. I didn't know it was only 75 - 100. Something around 95 would work then.

            Personally I'm fine with head movement as is, but adding 360 just for certain fighters would just add a nice extra level of uniqueness.

            Sent from my SM-J700P using Tapatalk

            Comment

            • Nugget7211
              MVP
              • Nov 2017
              • 1401

              #141
              Re: New Stamina Updates Video

              Originally posted by Not_Entertained
              Not every game is supposed to be fun and enjoyable. What matters more is the experience. The best games are like works of art. Instead of aiming to provide temporary satisfaction, they give you an experience that has a lasting effect on you. E.g. The Last of Us and stuff like that are clear examples of this. The Last Of Us isn't just a mere video game, it's something much more than that. Something that actually makes you "care".

              Same with MMA games. I mean, the people that will complain about the game being boring and unfun, should go play Call Of Duty as they'll find plenty of entertainment to be had there. Providing an accurate MMA experience that resembles the sport is something much more special and much more meaningful than just providing entertainment.
              I'm really curious if you have any examples of unfun, unejoyable game experiences that have had an impact on you. Because the Last of Us is enjoyable and fun on a mechanical and gameplay level, like yeah, the story is pretty serious and sad, but I wouldn't describe it as an unenjoyable game.

              Do you mean things like The Vanishing of Ethan Carter or Gone Home, which have no gameplay in a traditional sense, or, like Paradox game which a lot of people find obtuse and overly complex (which is a perfectly reasonable comparison for a sim of any kind)?

              Like, I'm not saying you're wrong, I'm curious what exactly you mean
              **** off, Nugget7211 - GPD, 2017 & 2018
              Internet Hero - Jack Slack, 2018

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #142
                Re: New Stamina Updates Video

                Originally posted by Not_Entertained
                It's why there are so few of these "experiences" in gaming. They don't generally sell well and only true gamers appreciate them. However if developers take the risk and are passionate about delivering something that'll be remembered and something that'll leave behind a lasting legacy (as opposed to thinking about the money they can make), it will win the hearts of many people and have a huge impact.
                Thats nice to say....when its not your money.

                If you were a shareholder with EA and noticed your investment decreasing because the devs created games with the goal to make a lasting legacy but ignored what the majority of your audiance wanted, you wouldnt be too happy about it.

                Now when it works its awesome but even games like the Last of Us werent big risks. Its an incredibly great version of a zombie game. Thats it at its core. It also has a well known actress at the helm which helps with marketing. If it wouldve failed, game developers wouldve still made horror/zombie games.

                The flip side is EA UFC is the only MMA game out. If the devs go hyper realistic and alienate some of the casual fans who play the game, that could be it for UFC games for a while. EA UFC is successful but it isnt Madden or Fifa. It needs to cater to all audiences to continue to be financially viable.

                Comment

                • Not_Entertained
                  Rookie
                  • Jul 2017
                  • 314

                  #143
                  Re: New Stamina Updates Video

                  Originally posted by Phillyboi207
                  The bottom line is that money matters and you cant expect developers to risk their livelihood for our enjoyment.

                  If I had to choose between GPD making the most realistic MMA game and making a semi realistic one with a low learning curve im choosing the latter.

                  We need casuals to like this game as well for it to continue. If the game gets a big enough base we’ll be able slowly inch it towards realism the same way 2k has been doing.

                  And honesty we should all be thankful. Compare where we’re at now and where we were with UFC1
                  Why would you want an MMA game with a "low learning curve"? That would mean the depth and complexity has to be dumbed down, which is EXACTLY the problem with modern games. Sacrificing quality just to make it more accessible for casual players is really something I've seen too much of and it's what I hate about AAA developers.

                  Comment

                  • Not_Entertained
                    Rookie
                    • Jul 2017
                    • 314

                    #144
                    Re: New Stamina Updates Video

                    Originally posted by aholbert32
                    Thats nice to say....when its not your money.

                    If you were a shareholder with EA and noticed your investment decreasing because the devs created games with the goal to make a lasting legacy but ignored what the majority of your audiance wanted, you wouldnt be too happy about it.

                    Now when it works its awesome but even games like the Last of Us werent big risks. Its an incredibly great version of a zombie game. Thats it at its core. It also has a well known actress at the helm which helps with marketing. If it wouldve failed, game developers wouldve still made horror/zombie games.

                    The flip side is EA UFC is the only MMA game out. If the devs go hyper realistic and alienate some of the casual fans who play the game, that could be it for UFC games for a while. EA UFC is successful but it isnt Madden or Fifa. It needs to cater to all audiences to continue to be financially viable.
                    Most casual gamers ruin games anyway. All they're looking for is to be entertained and to put no effort into getting better. They just want something that you can pick up and play. So if I was a shareholder at EA, I'll be very happy that we're trying to make a unique and revolutionary masterpiece. I wouldn't care about the money so long as it's something that affects many people very deeply (not in a bad way!).

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #145
                      Re: New Stamina Updates Video

                      Originally posted by Not_Entertained
                      Most casual gamers ruin games anyway. All they're looking for is to be entertained and to put no effort into getting better. They just want something that you can pick up and play. So if I was a shareholder at EA, I'll be very happy that we're trying to make a unique and revolutionary masterpiece. I wouldn't care about the money so long as it's something that affects many people very deeply (not in a bad way!).
                      Thats not reality though. Shareholders are shareholders for a reason. They are looking to make money. Your approach risks their investment. It also risks the jobs of hundreds of people.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #146
                        Re: New Stamina Updates Video

                        Originally posted by Not_Entertained
                        Why would you want an MMA game with a "low learning curve"? That would mean the depth and complexity has to be dumbed down, which is EXACTLY the problem with modern games. Sacrificing quality just to make it more accessible for casual players is really something I've seen too much of and it's what I hate about AAA developers.
                        Because I want this game to sell well

                        I want GPD and his team to be successful and recognized as a top development team.

                        As long as they dont completely cater to the random fighting game fans i’ll be happy.

                        Comment

                        • Not_Entertained
                          Rookie
                          • Jul 2017
                          • 314

                          #147
                          Re: New Stamina Updates Video

                          Originally posted by Nugget7211
                          I'm really curious if you have any examples of unfun, unejoyable game experiences that have had an impact on you. Because the Last of Us is enjoyable and fun on a mechanical and gameplay level, like yeah, the story is pretty serious and sad, but I wouldn't describe it as an unenjoyable game.

                          Do you mean things like The Vanishing of Ethan Carter or Gone Home, which have no gameplay in a traditional sense, or, like Paradox game which a lot of people find obtuse and overly complex (which is a perfectly reasonable comparison for a sim of any kind)?

                          Like, I'm not saying you're wrong, I'm curious what exactly you mean
                          Keep in mind almost all of the games that have done this to me are so special that I can't mention them (they changed my life in many ways and practically won me over!). However, one example that I can mention is MGS IV. Hopefully this is a good enough example!

                          Comment

                          • Nugget7211
                            MVP
                            • Nov 2017
                            • 1401

                            #148
                            Re: New Stamina Updates Video

                            Originally posted by Not_Entertained
                            Keep in mind almost all of the games that have done this to me are so special that I can't mention them (they changed my life in many ways and practically won me over!). However, one example that I can mention is MGS IV. Hopefully this is a good enough example!
                            Even MGS 4 has fun gameplay though, like yeah, it's got a **** load of cutscenes but the gameplay that's in there is great! Like, my question is what are these unfun, unenjoyable games that are good experiences? Like, what game are you engaging with on a mechanical level, not having fun, but still thinking "Yeah, this was worth my time"

                            Or, I'm just really not understanding you and we're talking past each other, which could totally be what's happening!
                            **** off, Nugget7211 - GPD, 2017 & 2018
                            Internet Hero - Jack Slack, 2018

                            Comment

                            • Not_Entertained
                              Rookie
                              • Jul 2017
                              • 314

                              #149
                              Re: New Stamina Updates Video

                              Originally posted by aholbert32
                              Thats not reality though. Shareholders are shareholders for a reason. They are looking to make money. Your approach risks their investment. It also risks the jobs of hundreds of people.
                              Well the end result is better than all the money in the world! In order to do this, developers must be willing to prioritise it above common and petty goals, such as making money. But you're right. Most just care about the money, instead of the quality.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #150
                                Re: New Stamina Updates Video

                                Originally posted by Not_Entertained
                                Well the end result is better than all the money in the world! In order to do this, developers must be willing to prioritise it above common and petty goals, such as making money. But you're right. Most just care about the money, instead of the quality.
                                How is money a petty goal? It’s their job lol

                                You think EA will care how well this game is regarded if it doesnt sell?

                                Comment

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