Head Movement: Final Boss Thread
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Re: Head Movement: Final Boss Thread
It does, in fact, take in immense amount of skill, rhythm, timing, precision, and technical knowledge.
That is an objective fact. Period.
There is a reason why many people don't bother trying to do this stuff, or don't even know that this stuff is possible in EA UFC 2.. Because it's hard AF to be effective with it.
Please don't act like you were reacting to each individual strike type. You couldn't react to an overhand in UFC3 but you want to act like you're reacting to a 12 frame jab in UFC2? Come f'ing on dudeComment
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Re: Head Movement: Final Boss Thread
It’s not as simple as yes/no because good strikers dont throw every uppercut and hook the same.
Now if you’re talking about 1st day of boxing class hooks it’ll miss. The uppercut lands if thrown at the right trajectory.
My issue with the current system is that the depth and angle are always the exact same when you go right/left/up/down.Comment
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Re: Head Movement: Final Boss Thread
That's another excellent point actually. Boxing styled head movement has a natural hard counter built in already in MMA.
Using headmovement like this is a HIGH RISK game, and if timed wrong can get you slept.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Head Movement: Final Boss Thread
I made the Overhand video with the INTENT OF SHOWING A FLAW IN STAMINA. Which everyone agrees with, and the devs went as far as changing for the full release. The point of that video was to show low stamina's lack of effect.
There were 3 other videos of me countering Overhands with 1 shot clean KOs, that you just completely ignore.
And if you had bothered to read any of the posts here, I have already explained how the technique is used, and how it is NOT reactionary, but a blend of predictive, with reactionary ques.
Arguing with you is pointless.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Head Movement: Final Boss Thread
I've also seen Ross Pearson sway directly into a SAVAGE knee by Dan hooker and get starched.
That's another excellent point actually. Boxing styled head movement has a natural hard counter built in already in MMA.
Using headmovement like this is a HIGH RISK game, and if timed wrong can get you slept.
Yes, RP uses almost exclusively inside lean counters. That is an effective tool but, sadly not what we are talking about.
Sent from my iPhone using Operation SportsComment
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Re: Head Movement: Final Boss Thread
It depends on the distance between the fighters. the accuracy of the guy throwing a punch. The speed at which the punch is thrown. And probably a few more factors that don't immediately come to mind.
Should it ever be hit by a hook?Comment
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Re: Head Movement: Final Boss Thread
It depends on the timing and angle of the strike thrown. A hook can still hit you if it’s thrown at more of a loop angle or depending on the space between the one ducking and the one striking.
It’s not as simple as yes/no because good strikers dont throw every uppercut and hook the same.
"Strikers not throwing the hooks and uppers always the same way." Would you want to try to represent that in the game?
If not, I suppose the answer to the questions would be: uppers would always land. hooks would land depending on range. Is that it?
The subtlety is in the timing and choosing the proper direction. The subtlety you felt on the previous system was an illusion. There is more subtlety now. This is why it's harder to evade now. It takes more skill.Comment
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Re: Head Movement: Final Boss Thread
Here is a clip from me playing Onzah in UFC2. He 100% had the best sways in the game and he would tell you 90% + of what he did was based off of prediction and option selects.
Neither of us are reacting to anything in that clip. That is off instinct.
You can do everything in UFC3 that you could in UFC2 when it comes to sways, it just looks different.Comment
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Re: Head Movement: Final Boss Thread
Here is a clip from me playing Onzah in UFC2. He 100% had the best sways in the game and he would tell you 90% + of what he did was based off of prediction and option selects.
Neither of us are reacting to anything in that clip. That is off instinct.
You can do everything in UFC3 that you could in UFC2 when it comes to sways, it just looks different.
Not to mention all you did was lean back lol. Haz’s video took way more skill.
Ugh that clip just reminded how OP the back sway was. Tj shoulda got layed out but Cruz’s superman came up magically short for no reason.Last edited by Phillyboi207; 12-27-2017, 05:30 PM.Comment
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Re: Head Movement: Final Boss Thread
To be fair, in 2, why would you ever not lean back? It avoids basically every strike, all the time. Like, I can't think of a strike it doesn't avoid (obviously, not talking about body strikes or low kicks)**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: Head Movement: Final Boss Thread
I leaned back because that is how you properly avoid head kicks in that game.. Onzah was playing TJ and he swayed a 3 strike combo that is MEANT to pop people in sways but he still managed to sway it.
Haz is dodging the exact same way versus someone throwing 5 strikes in a row to his head with no rhythm manipulation or goal in mind.
And NO.. instinct is NOT reaction. Instinct is a feeling of knowing what's coming and COUNTERING IT before it happens.
Also, NO TJ should not have gotten hit by that switch straight (not a superman). Onzah swayed to the side to avoid the jab straight and ONCE I had inputted the switch straight then he tilted his head back. By doing this, the tracking was still set in place on the SIDE slip he was previously doing, so when he leaned back (after the input) it didn't track. He did it perfectly.Last edited by Kenetic NRG; 12-27-2017, 05:35 PM.Comment
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Re: Head Movement: Final Boss Thread
Because i'm not a dork, and I play with simulation and realism as my highest priority. Even above winning or losing.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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