Head Movement: Final Boss Thread

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #301
    Re: Head Movement: Final Boss Thread

    Originally posted by Solid_Altair
    Because the directions actually matter much now, whereas before they only seemed to (and gave you the illusion that your "frames" mattered).
    The directions only "matter now", because the game forces you into Rock. Paper. or Scissors, with zero subtlety.
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Kenetic NRG
      EA Game Changer
      • May 2016
      • 711

      #302
      Re: Head Movement: Final Boss Thread

      Originally posted by Haz____
      It does, in fact, take in immense amount of skill, rhythm, timing, precision, and technical knowledge.

      That is an objective fact. Period.

      There is a reason why many people don't bother trying to do this stuff, or don't even know that this stuff is possible in EA UFC 2.. Because it's hard AF to be effective with it.
      versus a good player it definitely took skill, not many people knew how to use effectively for a vast majority of the game. But to do what you were doing wasn't anything special dude, the guy was giving you free sways.. I'm sorry to burst your bubble.

      Please don't act like you were reacting to each individual strike type. You couldn't react to an overhand in UFC3 but you want to act like you're reacting to a 12 frame jab in UFC2? Come f'ing on dude
      https://youtu.be/p1Idg-SItm4?t=2377

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #303
        Re: Head Movement: Final Boss Thread

        Originally posted by Solid_Altair
        I've already specified the angle, straight ducking. The depth would be full. The timing would be good.

        In these conditions:

        Should it ever evade an upper?

        Should it ever be hit by a hook?
        It depends on the timing and angle of the strike thrown. A hook can still hit you if it’s thrown at more of a loop angle or depending on the space between the one ducking and the one striking.

        It’s not as simple as yes/no because good strikers dont throw every uppercut and hook the same.

        Now if you’re talking about 1st day of boxing class hooks it’ll miss. The uppercut lands if thrown at the right trajectory.

        My issue with the current system is that the depth and angle are always the exact same when you go right/left/up/down.

        Comment

        • DaisukEasy
          Pro
          • Jul 2016
          • 577

          #304
          Re: Head Movement: Final Boss Thread

          Originally posted by Solid_Altair
          How about straight ducking? Would you guys want it to evade an upper or being hit by a hook? (Assuming good timing.)
          This isn't a black & white question Altair. Which is the entire point of our argument.

          Comment

          • Haz____
            Omaewa mou shindeiru
            • Apr 2016
            • 4023

            #305
            Re: Head Movement: Final Boss Thread

            Originally posted by RetractedMonkey
            What people fail to mention is that boxing head movement is NOT used in MMA. The last time we saw that, Lando Vannata got choked out by Tony Ferguson mid shoulder roll.
            I've also seen Ross Pearson sway directly into a SAVAGE knee by Dan hooker and get starched.

            That's another excellent point actually. Boxing styled head movement has a natural hard counter built in already in MMA.

            Using headmovement like this is a HIGH RISK game, and if timed wrong can get you slept.
            PSN: Lord__Hazanko

            Just an average player, with a passion for Martial Arts & Combat Sports

            Comment

            • Haz____
              Omaewa mou shindeiru
              • Apr 2016
              • 4023

              #306
              Re: Head Movement: Final Boss Thread

              Originally posted by Kenetic NRG
              You couldn't react to an overhand in UFC3 but you want to act like you're reacting to a 12 frame jab in UFC2? Come f'ing on dude
              What is your problem..

              I made the Overhand video with the INTENT OF SHOWING A FLAW IN STAMINA. Which everyone agrees with, and the devs went as far as changing for the full release. The point of that video was to show low stamina's lack of effect.

              There were 3 other videos of me countering Overhands with 1 shot clean KOs, that you just completely ignore.


              And if you had bothered to read any of the posts here, I have already explained how the technique is used, and how it is NOT reactionary, but a blend of predictive, with reactionary ques.

              Arguing with you is pointless.
              PSN: Lord__Hazanko

              Just an average player, with a passion for Martial Arts & Combat Sports

              Comment

              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #307
                Re: Head Movement: Final Boss Thread

                Originally posted by Haz____
                I've also seen Ross Pearson sway directly into a SAVAGE knee by Dan hooker and get starched.



                That's another excellent point actually. Boxing styled head movement has a natural hard counter built in already in MMA.



                Using headmovement like this is a HIGH RISK game, and if timed wrong can get you slept.


                Yes, RP uses almost exclusively inside lean counters. That is an effective tool but, sadly not what we are talking about.


                Sent from my iPhone using Operation Sports

                Comment

                • DaisukEasy
                  Pro
                  • Jul 2016
                  • 577

                  #308
                  Re: Head Movement: Final Boss Thread

                  Originally posted by Solid_Altair
                  I've already specified the angle, straight ducking. The depth would be full. The timing would be good.

                  In these conditions:

                  Should it ever evade an upper?
                  Probably sometimes, yes.

                  It depends on the distance between the fighters. the accuracy of the guy throwing a punch. The speed at which the punch is thrown. And probably a few more factors that don't immediately come to mind.

                  Should it ever be hit by a hook?
                  Again, probably sometimes.

                  Comment

                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #309
                    Re: Head Movement: Final Boss Thread

                    Originally posted by Phillyboi207
                    It depends on the timing and angle of the strike thrown. A hook can still hit you if it’s thrown at more of a loop angle or depending on the space between the one ducking and the one striking.

                    It’s not as simple as yes/no because good strikers dont throw every uppercut and hook the same.
                    I mean how it should be in the game.

                    "Strikers not throwing the hooks and uppers always the same way." Would you want to try to represent that in the game?

                    If not, I suppose the answer to the questions would be: uppers would always land. hooks would land depending on range. Is that it?

                    Originally posted by Haz____
                    The directions only "matter now", because the game forces you into Rock. Paper. or Scissors, with zero subtlety.
                    The subtlety is in the timing and choosing the proper direction. The subtlety you felt on the previous system was an illusion. There is more subtlety now. This is why it's harder to evade now. It takes more skill.

                    Comment

                    • Kenetic NRG
                      EA Game Changer
                      • May 2016
                      • 711

                      #310
                      Re: Head Movement: Final Boss Thread




                      Here is a clip from me playing Onzah in UFC2. He 100% had the best sways in the game and he would tell you 90% + of what he did was based off of prediction and option selects.

                      Neither of us are reacting to anything in that clip. That is off instinct.


                      You can do everything in UFC3 that you could in UFC2 when it comes to sways, it just looks different.
                      https://youtu.be/p1Idg-SItm4?t=2377

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #311
                        Re: Head Movement: Final Boss Thread

                        Originally posted by Kenetic NRG



                        Here is a clip from me playing Onzah in UFC2. He 100% had the best sways in the game and he would tell you 90% + of what he did was based off of prediction and option selects.

                        Neither of us are reacting to anything in that clip. That is off instinct.


                        You can do everything in UFC3 that you could in UFC2 when it comes to sways, it just looks different.
                        Instinct is a reaction...

                        Not to mention all you did was lean back lol. Haz’s video took way more skill.

                        Ugh that clip just reminded how OP the back sway was. Tj shoulda got layed out but Cruz’s superman came up magically short for no reason.
                        Last edited by Phillyboi207; 12-27-2017, 05:30 PM.

                        Comment

                        • Haz____
                          Omaewa mou shindeiru
                          • Apr 2016
                          • 4023

                          #312
                          Re: Head Movement: Final Boss Thread

                          Lol... Literally all you did was lean back...
                          PSN: Lord__Hazanko

                          Just an average player, with a passion for Martial Arts & Combat Sports

                          Comment

                          • Nugget7211
                            MVP
                            • Nov 2017
                            • 1401

                            #313
                            Re: Head Movement: Final Boss Thread

                            Originally posted by Haz____
                            Lol... Literally all you did was lean back...
                            To be fair, in 2, why would you ever not lean back? It avoids basically every strike, all the time. Like, I can't think of a strike it doesn't avoid (obviously, not talking about body strikes or low kicks)
                            **** off, Nugget7211 - GPD, 2017 & 2018
                            Internet Hero - Jack Slack, 2018

                            Comment

                            • Kenetic NRG
                              EA Game Changer
                              • May 2016
                              • 711

                              #314
                              Re: Head Movement: Final Boss Thread

                              Originally posted by Phillyboi207
                              Instinct is a reaction...

                              Not to mention all you did was lean back lol. Haz’s video took way more skill.

                              Ugh that clip just reminded how OP the back sway was. Tj shoulda got layed out but Cruz’s superman cane up magically short for no reason.
                              Holy ****.

                              I leaned back because that is how you properly avoid head kicks in that game.. Onzah was playing TJ and he swayed a 3 strike combo that is MEANT to pop people in sways but he still managed to sway it.

                              Haz is dodging the exact same way versus someone throwing 5 strikes in a row to his head with no rhythm manipulation or goal in mind.

                              And NO.. instinct is NOT reaction. Instinct is a feeling of knowing what's coming and COUNTERING IT before it happens.


                              Also, NO TJ should not have gotten hit by that switch straight (not a superman). Onzah swayed to the side to avoid the jab straight and ONCE I had inputted the switch straight then he tilted his head back. By doing this, the tracking was still set in place on the SIDE slip he was previously doing, so when he leaned back (after the input) it didn't track. He did it perfectly.
                              Last edited by Kenetic NRG; 12-27-2017, 05:35 PM.
                              https://youtu.be/p1Idg-SItm4?t=2377

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #315
                                Re: Head Movement: Final Boss Thread

                                Originally posted by Nugget7211
                                To be fair, in 2, why would you ever not lean back? It avoids basically every strike, all the time. Like, I can't think of a strike it doesn't avoid (obviously, not talking about body strikes or low kicks)
                                Because i'm not a dork, and I play with simulation and realism as my highest priority. Even above winning or losing.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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