I.. pretty much agree completely with that evaluation of the games.
Yeah, I think its the creativity of the FNC system that I miss the most, you could learn the basics and be fine, but there was the option to some incredibly intricate things, it just has more layers than UFC 3's.
As for L2+LS to stationary lean. As an alternative to RS, but not a replacement, I'd be all for it, though I could see it having its own issues (mainly you'd have to take your finger off L2 immediately after either swaying, or your opponent whiffing off a sustained sway to be able to land a headshot)
Or it may even reqiure the body strike modifier to be changed, how would you be able to throw an advancing jab to the body if L2 also initiates lean, there are a few reasons I can see them not wanting to do it.
I also kinda wonder if the start up frames would still make this feel delayed.
I found my reaction times on loading up a strike off a slip at the moment I saw I'd made my opponent whiff were fine, I couldn't put my finger on why however, I believe it was the start up frames (which I initially thought were input lag)
However, these were always limited to appropriate strikes contextual to the slip, too.
If I'm being 100% honest, I'd have no issue if this change happened, but if it was just an alternative way of doing the 4-slip system, I don't honestly know if it'll make much a difference, going off my experience with the beta,
I can't say if I think it would truly benefit the game until I play more of UFC 3.
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