Head Movement: Final Boss Thread

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #526
    Re: Head Movement: Final Boss Thread

    Originally posted by johnmangala
    Yeah just like they possibly couldn't know that body 121212 would become the 'community's' dominant strategy even tho no one has yet to provide an example of a body 121212 finish irl MMA.


    Body 1-2a aren’t the dominant strategy for ufc 3.


    Sent from my iPhone using Tapatalk Pro

    Comment

    • Nugget7211
      MVP
      • Nov 2017
      • 1401

      #527
      Re: Head Movement: Final Boss Thread

      Originally posted by aholbert32
      Body 1-2a aren’t the dominant strategy for ufc 3.


      Sent from my iPhone using Tapatalk Pro
      Yeah, if we saw a dominant strategy in the beta, it'd be duck uppercuts, but that might not be the case once people have more than a week to play, in fact, I really doubt it will be.
      **** off, Nugget7211 - GPD, 2017 & 2018
      Internet Hero - Jack Slack, 2018

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #528
        Re: Head Movement: Final Boss Thread

        Originally posted by Nugget7211
        He's suggesting that we can't possibly know


        Yep. Also that casual fans may like simplified head movement. I think it should be expanded but some may like it being as simple as certain movement beats certain strikes. Not everyone gives a **** about angles.


        Sent from my iPhone using Tapatalk Pro

        Comment

        • johnmangala
          MVP
          • Apr 2016
          • 4525

          #529
          Re: Head Movement: Final Boss Thread

          Originally posted by aholbert32
          Body 1-2a aren’t the dominant strategy for ufc 3.


          Sent from my iPhone using Tapatalk Pro
          It was tho for EAUFC1&2- 4 years we had to deal with this nonstop. It should've been fixed by 2.

          I am very pleased if this is a thing of the past.

          But the point was the 'community' exploiting this.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #530
            Re: Head Movement: Final Boss Thread

            Originally posted by johnmangala
            It was tho for EAUFC1&2- 4 years we had to deal with this nonstop. It should've been fixed by 2.



            I am very pleased if this is a thing of the past.



            But the point was the 'community' exploiting this.


            I don’t know what that point has to do with this thread.


            Sent from my iPhone using Tapatalk Pro

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #531
              Re: Head Movement: Final Boss Thread

              Originally posted by aholbert32
              I don’t know what that point has to do with this thread.


              Sent from my iPhone using Tapatalk Pro
              Your point was that you may not listen to the feedback from this thread because it doesn't necessarily reflect the larger 'community's' desires.

              My point was the larger 'community' may not know what is best for balance and realism as they exploit.
              Last edited by johnmangala; 12-30-2017, 01:58 PM.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #532
                Re: Head Movement: Final Boss Thread

                Originally posted by johnmangala
                Your point was that you may not listen to the feedback from this thread because it doesn't necessarily reflect the larger 'community's' desires.



                My point was the larger 'community' may not know what is best for balance and realism as they exploit.


                The larger community may not be as interested in realism as this community is.


                Sent from my iPhone using Tapatalk Pro

                Comment

                • Acebaldwin
                  Banned
                  • Apr 2016
                  • 508

                  #533
                  Re: Head Movement: Final Boss Thread

                  Originally posted by aholbert32
                  The larger community may not be as interested in realism as this community is.


                  Sent from my iPhone using Tapatalk Pro
                  It's a sport game before being a fighting game. Realism that represent the sport is what should be expected of when playing it. NBA 2k, FIFA, Madden, why in your opinion do they all go for realism even though the larger community might possibly want it differently? Isnt it because they know its a sport worth representing as realistically as possible..?

                  Combat sport and fighting games, to each their own, but realism is what should be expected of the former. It's a bit insulting to think so little of the larger community thinking they might not appreciate more realism being added to the franchise imo.

                  Comment

                  • RetractedMonkey
                    MVP
                    • Dec 2017
                    • 1624

                    #534
                    Re: Head Movement: Final Boss Thread

                    Originally posted by johnmangala
                    Your point was that you may not listen to the feedback from this thread because it doesn't necessarily reflect the larger 'community's' desires.

                    My point was the larger 'community' may not know what is best for balance and realism as they exploit.
                    Let's not pretend that only casuals exploit the game. If something works, everyone flocks to it. That being said, spamming body 1-2s isn't even an effective tactic in UFC 3. I blast dudes with uppercuts easily who do that. I would actually say that your recent posts are a great example of even hardcore gamers not knowing the meta correctly/what's best.

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #535
                      Re: Head Movement: Final Boss Thread

                      Originally posted by aholbert32
                      The larger community may not be as interested in realism as this community is.


                      Sent from my iPhone using Tapatalk Pro
                      The larger community may be more interested in realism than this community is.
                      Since we are going off not possibly knowing.

                      Even if they aren't, they profilerated a playstyle that drives away most gamers. Both EAUFCs didn't get good reviews for some of the same reasons.

                      It'd be better to people who actually care about this game. If they cared they would voice their opinion.

                      This larger community is indifferent until they are annoyed by something then they come to places like this to voice their opinion.

                      Only to be told their feedback likely won't be listened to because they are no longer apart of the larger 'community'.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #536
                        Re: Head Movement: Final Boss Thread

                        Originally posted by Acebaldwin
                        It's a sport game before being a fighting game. Realism that represent the sport is what should be expected of when playing it. NBA 2k, FIFA, Madden, why in your opinion do they all go for realism even though the larger community might possibly want it differently? Isnt it because they know its a sport worth representing as realistically as possible..?

                        Combat sport and fighting games, to each their own, but realism is what should be expected of the former. It's a bit insulting to think so little of the larger community thinking they might not appreciate more realism being added to the franchise imo.


                        They don’t all go for realism though. Madden isn’t a realistic game without slider tweaks, penalty tweaks and stat tweaks. In fact the devs have removed realistic features from the game in order to appeal to casual fans.

                        NBA 2k is a dunk fest at default. The great thing about that game is that with slider tweaks and stat adjustments, it’s an extremely realistic game.

                        The fact is those games recognize that they have to appeal to two audiences. 2k does it well. Madden doesn’t.




                        Sent from my iPhone using Tapatalk Pro

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #537
                          Re: Head Movement: Final Boss Thread

                          Originally posted by johnmangala
                          The larger community may be more interested in realism than this community is.

                          Since we are going off not possibly knowing.



                          Even if they aren't, they profilerated a playstyle that drives away most gamers. Both EAUFCs didn't get good reviews for some of the same reasons.



                          It'd be better to people who actually care about this game. If they cared they would voice their opinion.



                          This larger community is indifferent until they are annoyed by something then they come to places like this to voice their opinion.



                          Only to be told their feedback likely won't be listened to because they are no longer apart of the larger 'community'.


                          But the devs do know. They have surveys and focus groups. They have way more information to know what their audience wants than we do.

                          Ea ufc 1 and 2 didn’t get bad reviews because it wasn’t realistic. It got bad reviews because there were aspects of the gameplay that were lacking and some of the modes were shallow and lacked depth.


                          Sent from my iPhone using Tapatalk Pro

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #538
                            Re: Head Movement: Final Boss Thread

                            Originally posted by aholbert32
                            But the devs do know. They have surveys and focus groups. They have way more information to know what their audience wants than we do.

                            Ea ufc 1 and 2 didn’t get bad reviews because it wasn’t realistic. It got bad reviews because there were aspects of the gameplay that were lacking and some of the modes were shallow and lacked depth.


                            Sent from my iPhone using Tapatalk Pro
                            We are apart of that. We are the active feedback portion of it.

                            They got bad reviews because they weren't fun to play for the reviewers too. If it were more realistic with less arcady body 121212 finishes, unrealistic bugs, and exploits etc it would've been better received.

                            Comment

                            • MartialMind
                              EA Game Changer
                              • Apr 2016
                              • 321

                              #539
                              Re: Head Movement: Final Boss Thread

                              Originally posted by johnmangala
                              We are apart of that. We are the active feedback portion of it.

                              They got bad reviews because they weren't fun to play for the reviewers too. If it were more realistic with less arcady body 121212 finishes, unrealistic bugs, and exploits etc it would've been better received.
                              That is not necessarily true.

                              I personally try to keep an eye on other communities, larger ones. Thousands of players on Youtube for example, not just my viewers, but much much larger Youtubers who play the game casually and these creators will tell you first hand that MOST of the complaints against UFC3 right now is that it's too realistic.

                              I'm not kidding about this at all.

                              Most players don't know how to communicate their issues but they will drop clues that when put together will paint a picture.

                              Some complaints I've seen come up frequently are complaints against some of the most realistic aspects of the game:

                              - We can't throw the combos we used to be able to
                              - The damage is too high, fights are ending too quickly
                              - I can't exchange strikes anymore
                              - Fighters are too slow (This one buggles my mind)
                              - Stamina is too strict

                              Don't get me started on the complaints against the new controls.

                              A more realistic game is what most of us here want, but sad to say, there are ALOT of people out there who think this game sucks now and is no longer fun because it's too realistic... Hell some of them even flat out say it!.

                              If I had my way, these people would be completely ignored, but EA would never ignore them.... not when profit is on the line.

                              Comment

                              • FCB x Finlay
                                MVP
                                • Nov 2017
                                • 1293

                                #540
                                Re: Head Movement: Final Boss Thread

                                Originally posted by MartialMind
                                That is not necessarily true.

                                I personally try to keep an eye on other communities, larger ones. Thousands of players on Youtube for example, not just my viewers, but much much larger Youtubers who play the game casually and these creators will tell you first hand that MOST of the complaints against UFC3 right now is that it's too realistic.

                                I'm not kidding about this at all.

                                Most players don't know how to communicate their issues but they will drop clues that when put together will paint a picture.

                                Some complaints I've seen come up frequently are complaints against some of the most realistic aspects of the game:

                                - We can't throw the combos we used to be able to
                                - The damage is too high, fights are ending too quickly
                                - I can't exchange strikes anymore
                                - Fighters are too slow (This one buggles my mind)
                                - Stamina is too strict

                                Don't get me started on the complaints against the new controls.

                                A more realistic game is what most of us here want, but sad to say, there are ALOT of people out there who think this game sucks now and is no longer fun because it's too realistic... Hell some of them even flat out say it!.

                                If I had my way, these people would be completely ignored, but EA would never ignore them.... not when profit is on the line.
                                That doesnt necessarily mean they want it less realistic, each of them can be explained usimg other reasoning. Infact i agree with most of them, especially not being able to move quick enough.

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