Head Movement: Final Boss Thread
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Re: Head Movement: Final Boss Thread
Yeah, if we saw a dominant strategy in the beta, it'd be duck uppercuts, but that might not be the case once people have more than a week to play, in fact, I really doubt it will be.**** off, Nugget7211 - GPD, 2017 & 2018
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Re: Head Movement: Final Boss Thread
Yep. Also that casual fans may like simplified head movement. I think it should be expanded but some may like it being as simple as certain movement beats certain strikes. Not everyone gives a **** about angles.
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Re: Head Movement: Final Boss Thread
I am very pleased if this is a thing of the past.
But the point was the 'community' exploiting this.Comment
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Re: Head Movement: Final Boss Thread
I don’t know what that point has to do with this thread.
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Re: Head Movement: Final Boss Thread
My point was the larger 'community' may not know what is best for balance and realism as they exploit.Last edited by johnmangala; 12-30-2017, 01:58 PM.Comment
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Re: Head Movement: Final Boss Thread
The larger community may not be as interested in realism as this community is.
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Re: Head Movement: Final Boss Thread
Combat sport and fighting games, to each their own, but realism is what should be expected of the former. It's a bit insulting to think so little of the larger community thinking they might not appreciate more realism being added to the franchise imo.Comment
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Re: Head Movement: Final Boss Thread
Let's not pretend that only casuals exploit the game. If something works, everyone flocks to it. That being said, spamming body 1-2s isn't even an effective tactic in UFC 3. I blast dudes with uppercuts easily who do that. I would actually say that your recent posts are a great example of even hardcore gamers not knowing the meta correctly/what's best.Comment
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Re: Head Movement: Final Boss Thread
Since we are going off not possibly knowing.
Even if they aren't, they profilerated a playstyle that drives away most gamers. Both EAUFCs didn't get good reviews for some of the same reasons.
It'd be better to people who actually care about this game. If they cared they would voice their opinion.
This larger community is indifferent until they are annoyed by something then they come to places like this to voice their opinion.
Only to be told their feedback likely won't be listened to because they are no longer apart of the larger 'community'.Comment
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Re: Head Movement: Final Boss Thread
It's a sport game before being a fighting game. Realism that represent the sport is what should be expected of when playing it. NBA 2k, FIFA, Madden, why in your opinion do they all go for realism even though the larger community might possibly want it differently? Isnt it because they know its a sport worth representing as realistically as possible..?
Combat sport and fighting games, to each their own, but realism is what should be expected of the former. It's a bit insulting to think so little of the larger community thinking they might not appreciate more realism being added to the franchise imo.
They don’t all go for realism though. Madden isn’t a realistic game without slider tweaks, penalty tweaks and stat tweaks. In fact the devs have removed realistic features from the game in order to appeal to casual fans.
NBA 2k is a dunk fest at default. The great thing about that game is that with slider tweaks and stat adjustments, it’s an extremely realistic game.
The fact is those games recognize that they have to appeal to two audiences. 2k does it well. Madden doesn’t.
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Re: Head Movement: Final Boss Thread
The larger community may be more interested in realism than this community is.
Since we are going off not possibly knowing.
Even if they aren't, they profilerated a playstyle that drives away most gamers. Both EAUFCs didn't get good reviews for some of the same reasons.
It'd be better to people who actually care about this game. If they cared they would voice their opinion.
This larger community is indifferent until they are annoyed by something then they come to places like this to voice their opinion.
Only to be told their feedback likely won't be listened to because they are no longer apart of the larger 'community'.
But the devs do know. They have surveys and focus groups. They have way more information to know what their audience wants than we do.
Ea ufc 1 and 2 didn’t get bad reviews because it wasn’t realistic. It got bad reviews because there were aspects of the gameplay that were lacking and some of the modes were shallow and lacked depth.
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Re: Head Movement: Final Boss Thread
But the devs do know. They have surveys and focus groups. They have way more information to know what their audience wants than we do.
Ea ufc 1 and 2 didn’t get bad reviews because it wasn’t realistic. It got bad reviews because there were aspects of the gameplay that were lacking and some of the modes were shallow and lacked depth.
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They got bad reviews because they weren't fun to play for the reviewers too. If it were more realistic with less arcady body 121212 finishes, unrealistic bugs, and exploits etc it would've been better received.Comment
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Re: Head Movement: Final Boss Thread
We are apart of that. We are the active feedback portion of it.
They got bad reviews because they weren't fun to play for the reviewers too. If it were more realistic with less arcady body 121212 finishes, unrealistic bugs, and exploits etc it would've been better received.
I personally try to keep an eye on other communities, larger ones. Thousands of players on Youtube for example, not just my viewers, but much much larger Youtubers who play the game casually and these creators will tell you first hand that MOST of the complaints against UFC3 right now is that it's too realistic.
I'm not kidding about this at all.
Most players don't know how to communicate their issues but they will drop clues that when put together will paint a picture.
Some complaints I've seen come up frequently are complaints against some of the most realistic aspects of the game:
- We can't throw the combos we used to be able to
- The damage is too high, fights are ending too quickly
- I can't exchange strikes anymore
- Fighters are too slow (This one buggles my mind)
- Stamina is too strict
Don't get me started on the complaints against the new controls.
A more realistic game is what most of us here want, but sad to say, there are ALOT of people out there who think this game sucks now and is no longer fun because it's too realistic... Hell some of them even flat out say it!.
If I had my way, these people would be completely ignored, but EA would never ignore them.... not when profit is on the line.Comment
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Re: Head Movement: Final Boss Thread
That is not necessarily true.
I personally try to keep an eye on other communities, larger ones. Thousands of players on Youtube for example, not just my viewers, but much much larger Youtubers who play the game casually and these creators will tell you first hand that MOST of the complaints against UFC3 right now is that it's too realistic.
I'm not kidding about this at all.
Most players don't know how to communicate their issues but they will drop clues that when put together will paint a picture.
Some complaints I've seen come up frequently are complaints against some of the most realistic aspects of the game:
- We can't throw the combos we used to be able to
- The damage is too high, fights are ending too quickly
- I can't exchange strikes anymore
- Fighters are too slow (This one buggles my mind)
- Stamina is too strict
Don't get me started on the complaints against the new controls.
A more realistic game is what most of us here want, but sad to say, there are ALOT of people out there who think this game sucks now and is no longer fun because it's too realistic... Hell some of them even flat out say it!.
If I had my way, these people would be completely ignored, but EA would never ignore them.... not when profit is on the line.Comment
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