Missing fighters, voice your support!

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #91
    Re: Missing fighters, voice your support!

    Originally posted by Dave_S
    We did have something of a list going, I don't remember where.
    If it was made roughly 1.5-2 years ago, that would be interesting to look at.

    Just for fun.

    I have no idea how it would pan out.

    It would be a much better list to compare against at any rate.

    Comment

    • Dave_S
      Dave
      • Apr 2016
      • 7835

      #92
      Re: Missing fighters, voice your support!

      Originally posted by GameplayDevUFC
      If it was made roughly 1.5-2 years ago, that would be interesting to look at.

      Just for fun.

      I have no idea how it would pan out.

      It would be a much better list to compare against at any rate.
      I'm pretty certain knight was one of the first mentioned long ago

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #93
        Re: Missing fighters, voice your support!

        Originally posted by Dave_S
        I'm pretty certain knight was one of the first mentioned long ago


        The earliest was likely November 2016 when he fought Hooker or a year ago when he fought Cacares.


        Sent from my iPhone using Tapatalk Pro

        Comment

        • xsntckx
          Rookie
          • Jun 2016
          • 27

          #94
          Re: Missing fighters, voice your support!

          Drakkar Klose, Rick Glenn, Nico Price, Saparbek Safarov
          update models: d. oriz, d. bermudez, s. alvey
          Last edited by xsntckx; 01-16-2018, 11:24 PM.

          Comment

          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #95
            Re: Missing fighters, voice your support!

            Originally posted by aholbert32
            The earliest was likely November 2016 when he fought Hooker or a year ago when he fought Cacares.


            Sent from my iPhone using Tapatalk Pro
            I know Haz has been talking about him for quite a while.

            Comment

            • sdpdude9
              Rookie
              • Sep 2017
              • 448

              #96
              Re: Missing fighters, voice your support!

              Originally posted by GameplayDevUFC
              Part of the reason is because you came up with the list 2 weeks before launch, not 2 years before launch.
              I made the majority of this list nearly a year ago. Only a few additions since then, those coming nearly 6 months ago. I understand it's difficult to nail down an up to date roster in the ever changing landscape of MMA, however I still feel as though it could have been much better. Also, this roster was definitely not decided 2 years ago. Moraes is in and he only debuted this past June. Diakiese and Moreno only debuted a little over a year ago. Just my opinion, perhaps I will be proven wrong as more is revealed and once DLC has rolled out.
              Last edited by sdpdude9; 01-17-2018, 12:41 AM.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #97
                Re: Missing fighters, voice your support!

                Originally posted by sdpdude9
                I made the majority of this list nearly a year ago. Only a few additions since then, those coming nearly 6 months ago. I understand it's difficult to nail down an up to date roster in the ever changing landscape of MMA, however I still feel as though it could have been much better. Also, this roster was definitely not decided 2 years ago. Moraes is in and he only debuted this past June. Diakiese and Moreno only debuted a little over a year ago. Just my opinion, perhaps I will be proven wrong as more is revealed and once DLC has rolled out.
                Here is what I think Geoff is saying:

                - By now, we all know that EA UFC doesnt have a ton of art resources. We also know that EA UFC doesnt have its own art team and they share it with other teams. Those resources were likely reduced from 2 to 3 since one of the goals with 2 was to blow out the roster and significantly increase the roster size. So there is a set limitation in the amount of fighters they can add.

                - It also takes a lot of time to create each roster fighter.

                - To keep it simple, lets say the team could only make 5 fighters (I know its alot more but for the sake of argument). At the start of development in 2016, they asked for a list of new fighters. At the time the list could look like this:

                Will Brooks (former Bellator champ with alot of hype)
                Teturo Ishihara
                Francisco Trinaldo
                Jason Knight
                Ryan Hall

                The team starts working on the fighters and finishes Brooks and Ishihara. When they get to Trinaldo, the team finds out that the UFC signed Justin G., Moraes and a bunch of people have been cut from the Flyweight division so they need more Flyweights.

                So what happens? The team weighs what will be a bigger deal....leaving out Trinaldo, Knight and Hall or Moraes, Justin G. and Moreno. They choose the latter and I think it was the right decision. Why? Because I've seen more people complain about Justin being missing than Trinaldo, Knight and Hall combined here, on Reddit and Twitter.

                In a perfect world, EA would just add more artists and we could have them all now. Sadly we arent.

                Comment

                • sdpdude9
                  Rookie
                  • Sep 2017
                  • 448

                  #98
                  Re: Missing fighters, voice your support!

                  Originally posted by aholbert32
                  Here is what I think Geoff is saying:

                  - By now, we all know that EA UFC doesnt have a ton of art resources. We also know that EA UFC doesnt have its own art team and they share it with other teams. Those resources were likely reduced from 2 to 3 since one of the goals with 2 was to blow out the roster and significantly increase the roster size. So there is a set limitation in the amount of fighters they can add.

                  - It also takes a lot of time to create each roster fighter.

                  - To keep it simple, lets say the team could only make 5 fighters (I know its alot more but for the sake of argument). At the start of development in 2016, they asked for a list of new fighters. At the time the list could look like this:

                  Will Brooks (former Bellator champ with alot of hype)
                  Teturo Ishihara
                  Francisco Trinaldo
                  Jason Knight
                  Ryan Hall

                  The team starts working on the fighters and finishes Brooks and Ishihara. When they get to Trinaldo, the team finds out that the UFC signed Justin G., Moraes and a bunch of people have been cut from the Flyweight division so they need more Flyweights.

                  So what happens? The team weighs what will be a bigger deal....leaving out Trinaldo, Knight and Hall or Moraes, Justin G. and Moreno. They choose the latter and I think it was the right decision. Why? Because I've seen more people complain about Justin being missing than Trinaldo, Knight and Hall combined here, on Reddit and Twitter.

                  In a perfect world, EA would just add more artists and we could have them all now. Sadly we arent.
                  I understand this, but part of point was that in my opinion, more focus should have been put on the roster. We saw what they were capable of doing with the previous iteration, I at least thought we'd get a more up to date roster. I will reserve final judgment until all is released, but there's no arguing that the roster has been a big disappointment for most so far. I know the team has been and likely will be very supportive of the games post launch. I'm sure once all is said and done it will be closer to what we want, but I'm sure I'm not the only one let down by what we have so far.

                  Edit: I hope this isn't taken as a knock against the team, as I know they worked hard on this game. I know their focus doesn't necessarily align with what I want, but I am just expressing my opinion.
                  Last edited by sdpdude9; 01-17-2018, 09:38 AM.

                  Comment

                  • TheRizzzle
                    MVP
                    • Apr 2016
                    • 1443

                    #99
                    Re: Missing fighters, voice your support!

                    Originally posted by aholbert32
                    Here is what I think Geoff is saying:

                    - By now, we all know that EA UFC doesnt have a ton of art resources. We also know that EA UFC doesnt have its own art team and they share it with other teams. Those resources were likely reduced from 2 to 3 since one of the goals with 2 was to blow out the roster and significantly increase the roster size. So there is a set limitation in the amount of fighters they can add.

                    - It also takes a lot of time to create each roster fighter.

                    - To keep it simple, lets say the team could only make 5 fighters (I know its alot more but for the sake of argument). At the start of development in 2016, they asked for a list of new fighters. At the time the list could look like this:

                    Will Brooks (former Bellator champ with alot of hype)
                    Teturo Ishihara
                    Francisco Trinaldo
                    Jason Knight
                    Ryan Hall

                    The team starts working on the fighters and finishes Brooks and Ishihara. When they get to Trinaldo, the team finds out that the UFC signed Justin G., Moraes and a bunch of people have been cut from the Flyweight division so they need more Flyweights.

                    So what happens? The team weighs what will be a bigger deal....leaving out Trinaldo, Knight and Hall or Moraes, Justin G. and Moreno. They choose the latter and I think it was the right decision. Why? Because I've seen more people complain about Justin being missing than Trinaldo, Knight and Hall combined here, on Reddit and Twitter.

                    In a perfect world, EA would just add more artists and we could have them all now. Sadly we arent.
                    I agree with all of this. But maybe, what this has illustrated is there is a market for fighters and the roster.

                    If it costs money, charge for it. I think people will buy fighter packs pretty regularly. A lot of people have complained on here. There will be many more who buy the game that don't get on forums. I think it's a false assumption to think that people who don't visit forums can't or won't be hardcore fans of the sport willing to buy fighter packs.

                    If you want to supplement what you can't get done during a development cycle due to resource constraints that's understandable. But I really feel (with obviously not having a clear understanding of the EA side, but knowing I would buy every fighter put out) that there is a revenue stream waiting to be cashed in on as it pertains to the roster.

                    It just feels like that is a sad budget for the art team if they already had all these fighter scans in from last year and the example is correct about what they can do going forward.

                    Sent from my SM-N920V using Tapatalk

                    Comment

                    • Nugget7211
                      MVP
                      • Nov 2017
                      • 1401

                      #100
                      Re: Missing fighters, voice your support!

                      Originally posted by TheRizzzle
                      I agree with all of this. But maybe, what this has illustrated is there is a market for fighters and the roster.

                      If it costs money, charge for it. I think people will buy fighter packs pretty regularly. A lot of people have complained on here. There will be many more who buy the game that don't get on forums. I think it's a false assumption to think that people who don't visit forums can't or won't be hardcore fans of the sport willing to buy fighter packs.

                      If you want to supplement what you can't get done during a development cycle due to resource constraints that's understandable. But I really feel (with obviously not having a clear understanding of the EA side, but knowing I would buy every fighter put out) that there is a revenue stream waiting to be cashed in on as it pertains to the roster.

                      It just feels like that is a sad budget for the art team if they already had all these fighter scans in from last year and the example is correct about what they can do going forward.

                      Sent from my SM-N920V using Tapatalk
                      Yeah, more traditional fighting games, the netherrealm games specifically sell them for £4.99 each and I've never heard too much complaining. Obviously, I don't think I spend £4.99 on 1 UFC fighter, unless it's someone I'm an absolute mark for, but I'd pretty happily spend that amount for 4 or so fighters, provided I was interested in them. Although obviously, free like the previous games would be better, use the money from Ultimate Team haha
                      **** off, Nugget7211 - GPD, 2017 & 2018
                      Internet Hero - Jack Slack, 2018

                      Comment

                      • TheRizzzle
                        MVP
                        • Apr 2016
                        • 1443

                        #101
                        Re: Missing fighters, voice your support!

                        Originally posted by Nugget7211
                        Yeah, more traditional fighting games, the netherrealm games specifically sell them for £4.99 each and I've never heard too much complaining. Obviously, I don't think I spend £4.99 on 1 UFC fighter, unless it's someone I'm an absolute mark for, but I'd pretty happily spend that amount for 4 or so fighters, provided I was interested in them. Although obviously, free like the previous games would be better, use the money from Ultimate Team haha
                        I look at it more like an investment. They usually stop supporting the DLC after 6 months or so because they have to move on to the next game or the art team has other things to do.

                        So let us pay for after that time. You end up keeping those guys into the next game as long as they don't leave the UFC (nobody is gonna blame the game for that) and since those fighters are already made, you have more ability to focus on the newer additions and indie fighters further down the roster.

                        Maybe I'm overestimating what people will buy. But I know I've literally run a UFC 2 universe from the day it launched all the way up until now. $5-$10 won't kill me. Others will simply get bored beating people with the same fighters online and will want to beat Conor McGregor with someone new. Video gamers are notoriously frivolous spenders. I would gladly take 3-5 fighter roster update every month for a price up until UFC 4, especially if knew it also mean that they would be closer to getting a more complete roster with every generation of the game.

                        Sent from my SM-N920V using Tapatalk

                        Comment

                        • ichkerien
                          Just started!
                          • Jan 2018
                          • 2

                          #102
                          Re: Missing fighters, voice your support!

                          ABSOLUTELY agree with previous posts.

                          I think majority of players will be happy to pay 5 bucks for 5 fighters.

                          Think about it, eh?)

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #103
                            Re: Missing fighters, voice your support!

                            Originally posted by sdpdude9
                            I understand this, but part of point was that in my opinion, more focus should have been put on the roster. We saw what they were capable of doing with the previous iteration, I at least thought we'd get a more up to date roster. I will reserve final judgment until all is released, but there's no arguing that the roster has been a big disappointment for most so far. I know the team has been and likely will be very supportive of the games post launch. I'm sure once all is said and done it will be closer to what we want, but I'm sure I'm not the only one let down by what we have so far.

                            Edit: I hope this isn't taken as a knock against the team, as I know they worked hard on this game. I know their focus doesn't necessarily align with what I want, but I am just expressing my opinion.
                            I hear you. Your statement isnt a knock on the team at all. The fact is guys like GPD, Bassi and Skynet have nothing to do with this. Its the responsibility of EA Corporate to give more art resource to the team and the responsibility of the higher ups to make a deeper roster a priority each year.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #104
                              Re: Missing fighters, voice your support!

                              Originally posted by TheRizzzle
                              I agree with all of this. But maybe, what this has illustrated is there is a market for fighters and the roster.

                              If it costs money, charge for it. I think people will buy fighter packs pretty regularly. A lot of people have complained on here. There will be many more who buy the game that don't get on forums. I think it's a false assumption to think that people who don't visit forums can't or won't be hardcore fans of the sport willing to buy fighter packs.

                              If you want to supplement what you can't get done during a development cycle due to resource constraints that's understandable. But I really feel (with obviously not having a clear understanding of the EA side, but knowing I would buy every fighter put out) that there is a revenue stream waiting to be cashed in on as it pertains to the roster.

                              It just feels like that is a sad budget for the art team if they already had all these fighter scans in from last year and the example is correct about what they can do going forward.

                              Sent from my SM-N920V using Tapatalk
                              The only problem with that is that EA hasnt had great success with DLC fighter packs in the past in combat sports games. For example, FNC had DLC fighter packs and from what I heard they didnt sell much at all.

                              People always call EA "lazy" (you arent saying that) and that isnt completely correct. They are solely financially focused like most corporations. If their data showed that they could make a good amount from fighter DLC, we all know they would be offering it because it makes them revenue. I just dont think they think that its worth the additional manpower.

                              Comment

                              • TheGentlemanGhost
                                MVP
                                • Jun 2016
                                • 1321

                                #105
                                Re: Missing fighters, voice your support!

                                Stop offering to pay for things we get for free. The devs seem to want to offer more fighters after release without us needing to pay.

                                Comment

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