Fighter AI Realism vs Difficulty
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Re: Fighter AI Realism vs Difficulty
"But of course it's just easier saying you cannot."
That was unnecessary. You couldve left that out and put your suggestions out there and I wouldve said I agreed with you. Dont say some smart **** and then try to play the "overacting" card.Comment
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Re: Fighter AI Realism vs Difficulty
*It sucks but the game isnt going to be able to cater to every imaginable type of player."
Of course don't mention what it was in reference to.Comment
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Re: Fighter AI Realism vs Difficulty
I dont need to leave that out because thats a true statement. My point was there are a small amount of people who would be affected by Legendary being somewhat less realistic. Thats not a smartass response. Its me acknowledging that it sucks. ****, I said something similar to Phillyboi a week ago when we were discussing online gaming.
Funny that he responded to me with a reasonable comment instead of snark.
Anyway, I think this thread is very beneficial to the dev team so I'm not going to derail this thread going at you.Comment
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Re: Fighter AI Realism vs Difficulty
I am not asking you to leave anything out like you are.I dont need to leave that out because thats a true statement. My point was there are a small amount of people who would be affected by Legendary being somewhat less realistic. Thats not a smartass response. Its me acknowledging that it sucks. ****, I said something similar to Phillyboi a week ago when we were discussing online gaming.
Funny that he responded to me with a reasonable comment instead of snark.
Anyway, I think this thread is very beneficial to the dev team so I'm not going to derail this thread going at you.
It was a reasonable comment. You said the game cannot cater to everyone. You just said cannot and I said you could if there were more customization available.
You are overeacting.
We actually both agree on something but because you got your feeling hurt over nothing you are behaving unprofessionally
You clearly said "offline might not be for you". If you want to cry about snarkiness.Comment
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Re: Fighter AI Realism vs Difficulty
I said the same thing to Philly a week or so ago about online and he didnt respond like you did. You are still mad about that stupid *** hand fighting debate and cant let **** go. LOL.
Anyway, I'm good.Comment
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Re: Fighter AI Realism vs Difficulty
It seems this has affected you more than me.
All I was asking for was more customization.Comment
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Re: Fighter AI Realism vs Difficulty
So are the rest of us, and noone more than Aholbert, so chill, let's keep this thread on topic and productive.
Speaking of on topic,
The AI template changes are great, Cirkunov is much better.
However would it be possibly to swap Holdsworth to a more grappling heavy AI again. He's still pretty happy to stand and strike and only shoot 1-2 times in a round. He also doesn't go for many submission in the matches I had.
Granted I've only seen him fight IRL twice I think so I'm not the best on his style. But considering he has his own BJJ system I'd have expected more grappling.Comment
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Re: Fighter AI Realism vs Difficulty
?So are the rest of us, and noone more than Aholbert, so chill, let's keep this thread on topic and productive.
Speaking of on topic,
The AI template changes are great, Cirkunov is much better.
However would it be possibly to swap Holdsworth to a more grappling heavy AI again. He's still pretty happy to stand and strike and only shoot 1-2 times in a round. He also doesn't go for many submission in the matches I had.
Granted I've only seen him fight IRL twice I think so I'm not the best on his style. But considering he has his own BJJ system I'd have expected more grappling.
"more sliders like movement speed, accuracy etc. And editable fighter templates..."Comment
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Re: Fighter AI Realism vs Difficulty
Well you clearly tried to and now you are backing off once you realized how off you are.
"more sliders like movement speed, accuracy etc. And editable fighter templates..."
Lol at "1 quote from 8 posts". All the posts were about this point.
How more disingenuous can you get in trying to misrepresent me?Comment
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Re: Fighter AI Realism vs Difficulty
Just ignore the noise man.....So are the rest of us, and noone more than Aholbert, so chill, let's keep this thread on topic and productive.
Speaking of on topic,
The AI template changes are great, Cirkunov is much better.
However would it be possibly to swap Holdsworth to a more grappling heavy AI again. He's still pretty happy to stand and strike and only shoot 1-2 times in a round. He also doesn't go for many submission in the matches I had.
Granted I've only seen him fight IRL twice I think so I'm not the best on his style. But considering he has his own BJJ system I'd have expected more grappling.
Regarding Holdsworth, its a tough one. He doesnt have a custom template so we have to find one that matches his style. We also have very little tape on him. The devs could give him a sub specialist template but that makes him a bit too one sided imo.Comment
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Re: Fighter AI Realism vs Difficulty
So I watched some more Woodley fights as well
I dont think his AI should fall for feints or whiff as much as it does.
In real life it’s pretty much impossible to force him to fight at a high pace. In game he will instead of staying on the outside waiting for the perfect counter.
Is there a way to make certain fighters more stubborn in regard to sticking to their original gameplan?
I ask wish he back lunged and held high block more. He’s actually pretty hard to hit in real life.
Strike output slider would be a dream.Comment
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Re: Fighter AI Realism vs Difficulty
This is where more sliders like movement speed, accuracy etc. And editable fighter templates would come into play.Comment
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Re: Fighter AI Realism vs Difficulty
This. It would have to work though. FNC had the slider and it didnt do enough imo.So I watched some more Woodley fights as well
I dont think his AI should fall for feints or whiff as much as it does.
In real life it’s pretty much impossible to force him to fight at a high pace. In game he will instead of staying on the outside waiting for the perfect counter.
Is there a way to make certain fighters more stubborn in regard to sticking to their original gameplan?
I ask wish he back lunged and held high block more. He’s actually pretty hard to hit in real life.
Strike output slider would be a dream.Comment

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