Fighter AI Realism vs Difficulty

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #616
    Re: Fighter AI Realism vs Difficulty

    Originally posted by aholbert32
    There is not a single person here that has pushed for sliders and editable fighter templates than me. Not a single ****ing person. To the point where I was harassing Skynet about sliders on a weekly basis for years to ensure they were in UFC 3. So save the **** for someone else.

    We were talking about one mode. One. For the LARGE majority of people, offline is challenging at the Pro level. For the rest, plenty of people find Legendary mode very challenging and they dont mind that the AI's output and skills are slightly better than realistically good. They are fine with it. That was my point.

    The game is plenty challenging. For the few that are too good for slider tweaks on Pro, they have a Legendary option. I would love and have personally pushed them to add additional sliders and player editing for years and will continue to do so.
    I don't know why you are overreacting.

    I just made a suggestion. It actually seems like we agree on the suggestions yet you giving attitude to me?

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #617
      Re: Fighter AI Realism vs Difficulty

      Originally posted by johnmangala
      I don't know why you are overreacting.

      I just made a suggestion. It actually seems like we agree on the suggestions yet you giving attitude to me?
      "But of course it's just easier saying you cannot."

      That was unnecessary. You couldve left that out and put your suggestions out there and I wouldve said I agreed with you. Dont say some smart **** and then try to play the "overacting" card.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #618
        Re: Fighter AI Realism vs Difficulty

        Originally posted by aholbert32
        "But of course it's just easier saying you cannot."

        That was unnecessary. You couldve left that out and put your suggestions out there and I wouldve said I agreed with you. Dont say some smart **** and then try to play the "overacting" card.
        *It sucks but the game isnt going to be able to cater to every imaginable type of player."

        Of course don't mention what it was in reference to.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #619
          Re: Fighter AI Realism vs Difficulty

          Originally posted by johnmangala
          *It sucks but the game isnt going to be able to cater to every imaginable type of player."

          Of course don't mention what it was in reference to.
          I dont need to leave that out because thats a true statement. My point was there are a small amount of people who would be affected by Legendary being somewhat less realistic. Thats not a smartass response. Its me acknowledging that it sucks. ****, I said something similar to Phillyboi a week ago when we were discussing online gaming.

          Funny that he responded to me with a reasonable comment instead of snark.

          Anyway, I think this thread is very beneficial to the dev team so I'm not going to derail this thread going at you.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #620
            Re: Fighter AI Realism vs Difficulty

            Originally posted by aholbert32
            I dont need to leave that out because thats a true statement. My point was there are a small amount of people who would be affected by Legendary being somewhat less realistic. Thats not a smartass response. Its me acknowledging that it sucks. ****, I said something similar to Phillyboi a week ago when we were discussing online gaming.

            Funny that he responded to me with a reasonable comment instead of snark.

            Anyway, I think this thread is very beneficial to the dev team so I'm not going to derail this thread going at you.
            I am not asking you to leave anything out like you are.

            It was a reasonable comment. You said the game cannot cater to everyone. You just said cannot and I said you could if there were more customization available.

            You are overeacting.

            We actually both agree on something but because you got your feeling hurt over nothing you are behaving unprofessionally

            You clearly said "offline might not be for you". If you want to cry about snarkiness.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #621
              Re: Fighter AI Realism vs Difficulty

              Originally posted by johnmangala

              You clearly said "offline might not be for you". If you want to cry about snarkiness.
              I said the same thing to Philly a week or so ago about online and he didnt respond like you did. You are still mad about that stupid *** hand fighting debate and cant let **** go. LOL.

              Anyway, I'm good.

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #622
                Re: Fighter AI Realism vs Difficulty

                Originally posted by aholbert32
                I said the same thing to Philly a week or so ago about online and he didnt respond like you did. You are still mad about that stupid *** hand fighting debate and cant let **** go. LOL.

                Anyway, I'm good.
                It seems this has affected you more than me.

                All I was asking for was more customization.

                Comment

                • AeroZeppelin27
                  MVP
                  • Nov 2017
                  • 2287

                  #623
                  Re: Fighter AI Realism vs Difficulty

                  Originally posted by johnmangala
                  It seems this has affected you more than me.

                  All I was asking for was more customization.
                  So are the rest of us, and noone more than Aholbert, so chill, let's keep this thread on topic and productive.


                  Speaking of on topic,
                  The AI template changes are great, Cirkunov is much better.

                  However would it be possibly to swap Holdsworth to a more grappling heavy AI again. He's still pretty happy to stand and strike and only shoot 1-2 times in a round. He also doesn't go for many submission in the matches I had.

                  Granted I've only seen him fight IRL twice I think so I'm not the best on his style. But considering he has his own BJJ system I'd have expected more grappling.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #624
                    Re: Fighter AI Realism vs Difficulty

                    Originally posted by AeroZeppelin27
                    So are the rest of us, and noone more than Aholbert, so chill, let's keep this thread on topic and productive.


                    Speaking of on topic,
                    The AI template changes are great, Cirkunov is much better.

                    However would it be possibly to swap Holdsworth to a more grappling heavy AI again. He's still pretty happy to stand and strike and only shoot 1-2 times in a round. He also doesn't go for many submission in the matches I had.

                    Granted I've only seen him fight IRL twice I think so I'm not the best on his style. But considering he has his own BJJ system I'd have expected more grappling.
                    ?

                    "more sliders like movement speed, accuracy etc. And editable fighter templates..."

                    Comment

                    • AeroZeppelin27
                      MVP
                      • Nov 2017
                      • 2287

                      #625
                      Re: Fighter AI Realism vs Difficulty

                      Originally posted by johnmangala
                      ?

                      "more sliders like movement speed, accuracy etc. And editable fighter templates..."
                      Yeah.. 1 quote from like 8 posts.
                      Anyway I'm not getting into this.

                      I agree, we all do. That's all that can be said.

                      Output slider, too.

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #626
                        Re: Fighter AI Realism vs Difficulty

                        Originally posted by AeroZeppelin27
                        Yeah.. 1 quote from like 8 posts.
                        Anyway I'm not getting into this.

                        I agree, we all do. That's all that can be said.

                        Output slider, too.
                        Well you clearly tried to and now you are backing off once you realized how off you are.

                        "more sliders like movement speed, accuracy etc. And editable fighter templates..."

                        Lol at "1 quote from 8 posts". All the posts were about this point.

                        How more disingenuous can you get in trying to misrepresent me?

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #627
                          Re: Fighter AI Realism vs Difficulty

                          Originally posted by AeroZeppelin27
                          So are the rest of us, and noone more than Aholbert, so chill, let's keep this thread on topic and productive.


                          Speaking of on topic,
                          The AI template changes are great, Cirkunov is much better.

                          However would it be possibly to swap Holdsworth to a more grappling heavy AI again. He's still pretty happy to stand and strike and only shoot 1-2 times in a round. He also doesn't go for many submission in the matches I had.

                          Granted I've only seen him fight IRL twice I think so I'm not the best on his style. But considering he has his own BJJ system I'd have expected more grappling.
                          Just ignore the noise man.....

                          Regarding Holdsworth, its a tough one. He doesnt have a custom template so we have to find one that matches his style. We also have very little tape on him. The devs could give him a sub specialist template but that makes him a bit too one sided imo.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #628
                            Re: Fighter AI Realism vs Difficulty

                            So I watched some more Woodley fights as well

                            I dont think his AI should fall for feints or whiff as much as it does.

                            In real life it’s pretty much impossible to force him to fight at a high pace. In game he will instead of staying on the outside waiting for the perfect counter.

                            Is there a way to make certain fighters more stubborn in regard to sticking to their original gameplan?

                            I ask wish he back lunged and held high block more. He’s actually pretty hard to hit in real life.

                            Strike output slider would be a dream.

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #629
                              Re: Fighter AI Realism vs Difficulty

                              This is where more sliders like movement speed, accuracy etc. And editable fighter templates would come into play.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #630
                                Re: Fighter AI Realism vs Difficulty

                                Originally posted by Phillyboi207
                                So I watched some more Woodley fights as well

                                I dont think his AI should fall for feints or whiff as much as it does.

                                In real life it’s pretty much impossible to force him to fight at a high pace. In game he will instead of staying on the outside waiting for the perfect counter.

                                Is there a way to make certain fighters more stubborn in regard to sticking to their original gameplan?

                                I ask wish he back lunged and held high block more. He’s actually pretty hard to hit in real life.

                                Strike output slider would be a dream.
                                This. It would have to work though. FNC had the slider and it didnt do enough imo.

                                Comment

                                Working...