Fighter AI Realism vs Difficulty

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #646
    Re: Fighter AI Realism vs Difficulty

    Originally posted by Phillyboi207
    John EVERYONE in this topic wants more custumization. Right now the focus is on making the best out of what we do have and you spamming this topic just makes it harder to read for the Devs.

    Go fight some AI and give feedback on specific tendencies. Devs are aware we’d like even more control for sliders/ratings
    Why don't fighters like Dillashaw, Cruz, etc switch stance more and fight like they do in real life?

    In EA UFC 1 we could at least shift any strike pretty much but it was removed all together, now not even Dillashaw can do that. He got signature lunges and the taunt but the AI rarely utilizes either, especially taunts.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #647
      Re: Fighter AI Realism vs Difficulty

      Originally posted by Phillyboi207
      John EVERYONE in this topic wants more custumization. Right now the focus is on making the best out of what we do have and you spamming this topic just makes it harder to read for the Devs.

      Go fight some AI and give feedback on specific tendencies. Devs are aware we’d like even more control for sliders/ratings
      Exactly.

      Agenda posting and spamming is a bannable offense. Especially when it interferes with the purpose of a thread.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #648
        Re: Fighter AI Realism vs Difficulty

        Except when I give actual feedback on specific tendencies it gets ignored.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #649
          Re: Fighter AI Realism vs Difficulty

          Originally posted by AeroZeppelin27
          Haha that's a good point.
          I guess he's just easier than say, asking for Machida to change, which would require a new AI template almost.

          Whereas I'm sure there's already one in play that would fit Holdsworth well.

          Another AI that either needs a better template or even a unique IMO is Cro Cop, he just feels off.
          He's uses a lot of combos and only sends question mark kicks high, he doesn't circle left at all really either.

          However I'm having a hard time thinking of a good replacement. For some reason Rockholds striking template, without the grappling and with his Q kick rates removed and replaced with the rear high kick sounds good in my head.

          But I don't think it really works like that does it?

          I'd love to see him use more single strike cross counters and high kicks, basically using his real life double attack tactic, not throw combos often at all because he didn't really in MMA (especially back then)

          I'd also love to see him have a large tendency to circle left, but also utilise it to counter, he does this IRL, circle left then lunge back out of distance once the inevitable heavy right comes in and pop off a cross counter.

          If I come across an AI I think would fit him better ill post it. Do we know what one he currently uses?

          His current AI might feel better if the ? Kick is removed (I've never seen him use it IRL personally) would that make him use the rear roundhouse instead?
          Doesnt look like we will get many or any other AI customizations this year. One thing I keep on forgetting is that adding more templates doesnt just affect Fight Now but it requires work in other areas of the game. If I knew he was coming, I wouldve suggested him as one a few months back when we did some AI's for fighters like Lee and GSP but I missed that chance.

          No idea what template he is using but my guess is its a generic Striker. I could be wrong though. If Rockhold is who you suggest, I'll pass it along to the devs but as you said it may be too grapple heavy.

          This is a weird one but I may suggest Joanna's or Holm. There's is more kick heavy and doesnt attempt TDs and subs though which is problematic because Cro Cop does attempt subs.

          I'll give it some more thought.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #650
            Re: Fighter AI Realism vs Difficulty

            Originally posted by johnmangala
            Except when I give actual feedback on specific tendencies it gets ignored.
            By who? Skynet is in this thread regularly and sees every suggestion.

            Dont get banned over some stupid ****. If you have a specific AI suggestion (a wrong template, a fighter who is behaving weirdly, a template that you like), say it.

            This isnt the thread for overall issues with the game or things that are barely related to AI that you wanted added to the game.

            We all have seen your comments about more sliders and customization. We all agree with it. You are preaching to the choir. Bring something new to the table or move on.

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #651
              Re: Fighter AI Realism vs Difficulty

              Originally posted by aholbert32
              By who? Skynet is in this thread regularly and sees every suggestion.

              Dont get banned over some stupid ****. If you have a specific AI suggestion (a wrong template, a fighter who is behaving weirdly, a template that you like), say it.

              This isnt the thread for overall issues with the game or things that are barely related to AI that you wanted added to the game.

              We all have seen your comments about more sliders and customization. We all agree with it. You are preaching to the choir. Bring something new to the table or move on.
              By you, Philly the ones mischaracterizing me.

              I clearly referred to a specific AI tendency in switch stance frequency for fighters like Dillashaw etc. But that gets ignored. I also commented about the return of fully shiftable strikes, which was in EA UFC 1 and would make the AI fight more like those fighters in real life.

              If someone calls you out to 'fight the AI and give feedback on specific tendencies' even tho just few posts above their post I did just that, are you not supposed to defend yourself?

              So it's okay to mischaracterize people here? He clearly mischaracterized me and when I proved him wrong, he just disappeared.

              I clearly gave feedback on specific tendencies on the AI and rather than acknowledging that as mischaracterization I am now getting threatened to get banned for defending myself when I didn't even start it?

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #652
                Re: Fighter AI Realism vs Difficulty

                Originally posted by johnmangala
                By you, Philly the ones mischaracterizing me.

                I clearly referred to a specific AI tendency in switch stance frequency for fighters like Dillashaw etc. But that gets ignored. I also commented about the return of fully shiftable strikes, which was in EA UFC 1 and would make the AI fight more like those fighters in real life.

                If someone calls you out to 'fight the AI and give feedback on specific tendencies' even tho just few posts above their post I did just that, are you not supposed to defend yourself?

                So it's okay to mischaracterize people here? He clearly mischaracterized me and when I proved him wrong, he just disappeared.

                I clearly gave feedback on specific tendencies on the AI and rather than acknowledging that as mischaracterization I am now getting threatened to get banned for defending myself when I didn't even start it?
                Are you ok man? Do we have to respond to every post you make? Thats a serious question.

                I saw your switch stance post the first 4 times you posted it. I didnt respond because I really didnt care to respond. I know the answer to the switch stance situation but to be honest with you every interaction I have with you seems to turn into some bull**** debate so I just decided to ignore it and keep the thread on course.

                I'm not obligated to respond and you shouldnt care if we do. Skynet is the one who is the dev. If he sees it and he makes a change accordingly...thats cool.

                Finally, shiftable strikes is a gameplay element. Sure the AI would use it but it really doesnt belong in this thread. A better place for it would be its own thread or some striking related thread.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #653
                  Re: Fighter AI Realism vs Difficulty

                  On course of what? I am still on topic.

                  This is about AI realism v difficulty.

                  If you mischaracterize someone, and that someone proves you wrong I think it's right to admit your wrong.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #654
                    Re: Fighter AI Realism vs Difficulty

                    Originally posted by johnmangala
                    On course of what? I am still on topic.

                    This is about AI realism v difficulty.

                    If you mischaracterize someone, and that someone proves you wrong I think it's right to admit your wrong.
                    Again and for the last time. You are trying to turn this thread about you. It isnt. Aero even acknowledged your switch stance comment. Its acknowledged. Now lets just move on. I dont give a **** if you feel like someone mischaracterized you. You responded back to Philly. You made your point. Its time to move on.

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #655
                      Re: Fighter AI Realism vs Difficulty

                      Originally posted by aholbert32
                      Again and for the last time. You are trying to turn this thread about you. It isnt. Aero even acknowledged your switch stance comment. Its acknowledged. Now lets just move on. I dont give a **** if you feel like someone mischaracterized you. You responded back to Philly. You made your point. Its time to move on.
                      Actually you are making it about me.

                      I am talking specifically about AI and the issues at hand and you keep bringing it back to me.

                      I have been on topic.

                      If anything I am the one most on topic in regards to the thread. It's about AI realism v difficulty. Aspects of which I discussed such as godlike AI v realistic AI, AI tendencies (switch stance, templates etc), sliders, and functions etc.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #656
                        Re: Fighter AI Realism vs Difficulty

                        Originally posted by johnmangala
                        Actually you are making it about me.

                        I am talking specifically about AI and the issues at hand and you keep bringing it back to me.

                        I have been on topic, discussing issues such as godlike AI v realistic AI, AI tendencies (switch stance, templates etc), sliders, and functions etc.
                        I'm asking you to bring something new on that subject and stop crying about being mischaracterized. Thats all. If you have something new to say...say it.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #657
                          Re: Fighter AI Realism vs Difficulty

                          Originally posted by aholbert32
                          I'm asking you to bring something new on that subject and stop crying about being mischaracterized. Thats all. If you have something new to say...say it.
                          I did in regards to switch stance and you yourself admitted you ignored it.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #658
                            Re: Fighter AI Realism vs Difficulty

                            Originally posted by johnmangala
                            I did in regards to switch stance and you yourself admitted you ignored it.
                            You posted that for the first time yesterday and proceeded to post it multiple times (which is a violation of the site's terms of service). Come with something new and stop crying about being ignored.

                            Comment

                            • johnmangala
                              MVP
                              • Apr 2016
                              • 4525

                              #659
                              Re: Fighter AI Realism vs Difficulty

                              Originally posted by aholbert32
                              You posted that for the first time yesterday and proceeded to posting it multiple times (which is a violation of the site's terms of service). Come with something new and stop crying about being ignored.
                              Multiple times because multiple times people asked me to 'fight the AI and give feedback' and 'stay on topic' when I had already. So I was just referring them back to it.


                              How about the lack of the AI entering Nick Diaz's signature stance?

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #660
                                Re: Fighter AI Realism vs Difficulty

                                Originally posted by johnmangala
                                Multiple times because multiple times people asked me to 'fight the AI and give feedback' and 'stay on topic' when I had already. So I was just referring them back to it.


                                How about the lack of the AI entering Nick Diaz's signature stance?
                                Good one. Thanks for keeping this thread on topic.

                                Comment

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