I hope a lesson can be learned here

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #226
    Re: I hope a lesson can be learned here

    Originally posted by Serengeti95
    That might make 1-2 spam too OP tho.
    Every change might make something else OP.

    Some times you just gotta bite down on the mouthpiece and make the change anyway.

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #227
      Re: I hope a lesson can be learned here

      Originally posted by GameplayDevUFC
      Every change might make something else OP.

      Some times you just gotta bite down on the mouthpiece and make the change anyway.


      I am worried. At least a slight reduction on movement speed with someone holding high block? Enough that they can't move at exactly the same speed as their opponent? A reduction on the strength of high block while moving? Surely these are better options. The 1-2s come out too fast at close range for the head movement and short counters to be effective enough. idk I'm shook

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #228
        Re: I hope a lesson can be learned here

        Originally posted by GameplayDevUFC
        If they are literally just holding high block like you say, and not doing anything else at all.

        Literally just holding high block.

        Nothing else.

        And you aren't exaggerating in the least with your description.

        Check out this tip video I posted.



        If they are doing more than holding high block, this change will help.
        So Serengeti apparently is a master turtle.

        He’ll do what Romero did but after you throw the first combo he’ll just duck uppercut +hook you. Now your stamina is low from the first combo, even lower after the whiff and you’re in a vulnerable state. He gets mad rocks and knockdowns from it.

        If you try to back up he’ll just follow you while holding high block and wait for the above to happen. Any kicks thrown also get duck uppercut because he’s so close.

        Comment

        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #229
          Re: I hope a lesson can be learned here

          Originally posted by GameplayDevUFC
          If they are literally just holding high block like you say, and not doing anything else at all.

          Literally just holding high block.

          Nothing else.

          And you aren't exaggerating in the least with your description.

          Check out this tip video I posted.



          If they are doing more than holding high block, this change will help.
          Hm... Good to see someone get a knockdown so easily despite blocking being held but as I'm sure you've considered... The real good players are ducking one of those straights/hooks and landing an uppercut pretty easily

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #230
            Re: I hope a lesson can be learned here

            Originally posted by Phillyboi207
            So Serengeti apparently is a master turtle.

            He’ll do what Romero did but after you throw the first combo he’ll just duck uppercut +hook you. Now your stamina is low from the first combo, even lower after the whiff and you’re in a vulnerable state. He gets mad rocks and knockdowns from it.

            If you try to back up he’ll just follow you while holding high block and wait for the above to happen. Any kicks thrown also get duck uppercut because he’s so close.
            OK so he's not just holding block then.

            So anticipate what he's going to do and punish him for it.

            Comment

            • Zeta Reticulan1
              Banned
              • Sep 2017
              • 471

              #231
              Re: I hope a lesson can be learned here

              Originally posted by Phillyboi207
              We need more stamina drain... lol

              Btw please name the thread :
              Input Lag Final Boss Thread “Illusions”
              Lots of people agree there is something that feels like input lag.

              Keep long term stamina drain where it is, just have it effect speed less.

              Fighters can throw a quick shot when drained, they just can't do s*** after that.

              Example: Please look at Scott Smith vs. Pete Sell as an example of this. Threw a quick straight but then had NOTHING left and collapsed.

              Sent from my MotoG3 using Tapatalk

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #232
                Re: I hope a lesson can be learned here

                Originally posted by GameplayDevUFC
                OK so he's not just holding block then.

                So anticipate what he's going to do and punish him for it.
                Some do. But they are forced to fight on the inside. It's definitely a beatable style.... but really only by fighting the same style. You can't effectively create distance against it. I understand that the idea is that straights having more stopping power at close range is the way this is going to be done but I think what I've suggested would be a better idea to keep all ranges balanced?

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #233
                  Re: I hope a lesson can be learned here

                  Originally posted by Serengeti95
                  Some do. But they are forced to fight on the inside. It's definitely a beatable style.... but really only by fighting the same style. You can't effectively create distance against it. I understand that the idea is that straights having more stopping power at close range is the way this is going to be done but I think what I've suggested would be a better idea to keep all ranges balanced?
                  Like I said, I don't think slowing down fighters while block is active is a bad idea, and it may very well helps with the problem as well.

                  I just don't know if I'll have time to try it out and test it for the first patch.

                  We'll see.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #234
                    Re: I hope a lesson can be learned here

                    Originally posted by GameplayDevUFC
                    OK so he's not just holding block then.

                    So anticipate what he's going to do and punish him for it.
                    Sorry I dunno if Im articulating the issue.

                    He’s saying he can literally force anyone into a toe to toe battle where he’s in your face holding high block so he can wait for you to try to break his block. Then he’ll respond with a duck uppercut. He mixes in the occasional lean if you lead with uppercuts.

                    He ran some test fights with Solid_Altar who confirmed it’s an issue.(Being that you cant keep someone off of you if they hug high block. Not that they’re unstoppable)

                    Comment

                    • Trillz
                      MVP
                      • Apr 2016
                      • 1369

                      #235
                      Re: I hope a lesson can be learned here

                      Originally posted by GameplayDevUFC
                      OK so he's not just holding block then.

                      So anticipate what he's going to do and punish him for it.
                      people are holding high block now because they know getting hit to the body doesnt affect them now from punches and throwing body kicks from short range is dangerous. Also they will mix in a uppercut when they see if you do try to go to the body so its not worth it.
                      Youtube: https://www.youtube.com/user/im2good4u1
                      PSN: Headshot_Soldier

                      Comment

                      • Serengeti1
                        MVP
                        • Mar 2016
                        • 1720

                        #236
                        Re: I hope a lesson can be learned here

                        Originally posted by GameplayDevUFC
                        Like I said, I don't think slowing down fighters while block is active is a bad idea, and it may very well helps with the problem as well.

                        I just don't know if I'll have time to try it out and test it for the first patch.

                        We'll see.
                        I think that's all that would be necessary to balance gameplay tho. Not making straight punches have a ton of stopping power at close range too. I feel that would create problems in itself. Just my opinion based on experimenting and playing the game at different points.

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #237
                          Re: I hope a lesson can be learned here

                          Originally posted by Serengeti95
                          I think that's all that would be necessary to balance gameplay tho. Not making straight punches have a ton of stopping power at close range too. I feel that would create problems in itself. Just my opinion based on experimenting and playing the game at different points.
                          To be 100% clear, it's straight having stopping power against forward movement / forward moving strikes.

                          Not in general.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #238
                            Re: I hope a lesson can be learned here

                            Originally posted by GameplayDevUFC
                            To be 100% clear, it's straight having stopping power against forward movement / forward moving strikes.

                            Not in general.
                            Ooooooh

                            That makes a big difference and Im down with that.

                            Walking into a straight even a short one should mess you up.

                            Is it possible for jabs to affect your opponents accuracy if landed as an intercept strike?

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #239
                              Re: I hope a lesson can be learned here

                              Originally posted by Phillyboi207
                              Ooooooh

                              That makes a big difference and Im down with that.

                              Walking into a straight even a short one should mess you up.

                              Is it possible for jabs to affect your opponents accuracy if landed as an intercept strike?
                              It kind of does that already, but it's not tuned differently per strike.

                              Might be a good idea to jack it up on the jab.

                              (hadn't thought of this before just now, but maybe tuning the strike muffling window per strike, and increasing it for the jab could give it more utility)

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #240
                                Re: I hope a lesson can be learned here

                                Originally posted by GameplayDevUFC
                                It kind of does that already, but it's not tuned differently per strike.

                                Might be a good idea to jack it up on the jab.

                                (hadn't thought of this before just now, but maybe tuning the strike muffling window per strike, and increasing it for the jab could give it more utility)
                                Stuff like this is why I’ll always support your games.

                                Hopefully it works out if tested some.

                                Is it possible to sign up as a part time quality control tester for patches?

                                Comment

                                Working...