Plus if you have a fighter with good stam/head movement you’d barely notice
EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Originally posted by AydinDubstep
Plus if you have a fighter with good stam/head movement you’d barely notice -
Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Yes mcgregor now is super OP he is rock machine.
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Your goal against Connor should be to grapple or have him tire out in the stand up before you go for a finishLast edited by Phillyboi207; 03-06-2018, 09:27 AM.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
head movement should have appropriate risk. stamina cost or more vulnerability or hit direction for bad timing sway or other something.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Takedowns are not effective at all, and ground stats have been nerfed significantly. This is very disappointing. I appreciate that you can queue takedowns and clinch entry now, but these tools still just aren't effective enough ESPECIALLY after these changes.
On top of this, I don't see much change in the meta at all. I just see ducks and uppercut/hook variations still except now grappling is a lot less fruitful. It may just be me here, but jabs and straights are not that effective for me either. I expected to be stopping people with clean straights, but it's not really doing much even at the correct range.
I'm ok with the stamina tax for rocks, but I hope this doesn't end up favoring high recovery fighters and it still needs work for sure.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Am I crazy or are the higher weight classes more responsive now?
I stopped playing for awhile because I couldnt enjoy the game prepatch. But Derrick Lewis felt good.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Ok after about 20games in 5 division as a outside fighter i lost 14 fight i think.
Its even worse for outside fighters cause 1 rock afrer they slip duck my jab or straighy and im done for the fight.
Will give it a go a little more but i guess i will wait for another patch.
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
same here. They felt more responsive. great!!Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
This is definitely the patch for Connor I just picked and I rocked my opponent and literally had infinite stamina the rest of the round
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Has anyone tried using strike cancelling to bait them into ducking into an uppercut I hear a lot of people saying the jab and straight get ducked under almost every time
Sent from my SM-G950U using Operation Sports mobile appComment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Super Quick Review after 3 hours of ranked last nite:
* Love how the head movement spammers are getting nerfed. I think we're about 75% the way there. They still are a bit OP at times. But it's much better than it was.
* Losing Stamina when rocked/knocked down is AWESOME, great addition. Great.
* Jabs and Straights DO have a bit more stopping power nowI've finally been able to keep some distance against pressure fighters with 1-1 and 1-1-2 type combos. Nice.
* I'm still in some fights where guys are throwing 90+ strikes per round and not gassing much. There is still not enough permanent stamina drain for missed/blocked strikes. Yes, coming out of a bob & weave ---- that was fixed and is much better --- but there are still 'regular spammers' who are getting away with a ridiculous amount of volume.
Most the time you can play it safe against them and try to counter in the later rounds. But I still think blocked & missed strikes (of all types) should cost extra permanent stamina as compared to now.
* I experienced several laggy games last night....not sure why....hopefully not related to patch :/
* Looks like the Overhands were changed for many fighters. Took a little bit to get used to but I really like the new overhand right of Eddie Alvarez for example
* Overall damage system seems like it's been tweaked and improved some, nice!!!
* Takedowns ---- I really like how they scale with distance now. Makes total sense. Overall though I think TDs are still underpowered.
OK I'll leave it at that ---- great stuff so far I give the patch a 9 out of 10, a couple more of these and we'll really be rollingPSN: Boiler569
Have Fun, It's Just A GAME!
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
You use head movement and movement and cause misses in the first round. You also counter fight since most people are hyper aggressive with Conor. His stamina is average so after a round of whiffs, his power is less noticable and he is easier to finish.Comment
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M
Not to mention the td are almost impossible without clinching
Watch the leaderboard favorite fighters change just watch
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