EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • jamesbenz1993
    Rookie
    • Jan 2018
    • 83

    #136
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    is anybody having trouble winning since the patch, I’ve been struggling like crazy and it’s wierd cuz I’m not a spammer

    Comment

    • TheJamesKraus
      Pro
      • Oct 2017
      • 573

      #137
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      Originally posted by jamesbenz1993
      is anybody having trouble winning since the patch, I’ve been struggling like crazy and it’s wierd cuz I’m not a spammer
      I’ve been going the distance in 3 round fights a lot more now, which is refreshing.

      One thing I want to see added is sped up lunges/back dash/footwork. It is pretty annoying when you get backed up against the cage, and it’s so sluggish to circle out. UFC 2 had this down imo.

      Comment

      • Nugget7211
        MVP
        • Nov 2017
        • 1401

        #138
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        Originally posted by TheJamesKraus
        I’ve been going the distance in 3 round fights a lot more now, which is refreshing.

        One thing I want to see added is sped up lunges/back dash/footwork. It is pretty annoying when you get backed up against the cage, and it’s so sluggish to circle out. UFC 2 had this down imo.
        I think it was too easy in UFC 2, one lunge would take you almost entirely around your opponent, although it's entirely possible moving and striking would mitigate the issue.

        3 does need work though and a middle ground would be great, so that it's reasonably difficult to put someone on the fence and reasonably difficult to get off the fence when you're put there. As it is now, the balance is pretty significantly in favour of the pressure fighter because it's pretty easy to put someone on the fence and quite difficult to get off once you're there.
        **** off, Nugget7211 - GPD, 2017 & 2018
        Internet Hero - Jack Slack, 2018

        Comment

        • Mr_Cool_Ice
          Rookie
          • Nov 2017
          • 173

          #139
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          After playing about a dozen fights, I gotta say I LOVE the stamina tax on getting rocked or KD. It makes every fight more dangerous.

          Comment

          • jamesbenz1993
            Rookie
            • Jan 2018
            • 83

            #140
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            Originally posted by TheJamesKraus
            I’ve been going the distance in 3 round fights a lot more now, which is refreshing.

            One thing I want to see added is sped up lunges/back dash/footwork. It is pretty annoying when you get backed up against the cage, and it’s so sluggish to circle out. UFC 2 had this down imo.
            Yeah I’m scared to go the distance cause you can be dominating and the judges won’t see it 😂

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #141
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              Originally posted by jamesbenz1993
              is anybody having trouble winning since the patch, I’ve been struggling like crazy and it’s wierd cuz I’m not a spammer
              Just takes some adjusting too. Once you learn all the new changes and apply them you'll be back to your better days.

              This patch was pretty massive so I would expect it to feel pretty different, which takes some getting used to.

              My best advice would be to watch the reference videos repeatedly, and try to apply those as best you can. Also take the best aspects of legendary/Pro AI and apply that to your game.

              The AI is doing stuff now that most people cannot yet just because of experience.

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #142
                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                Originally posted by Nugget7211
                I think it was too easy in UFC 2, one lunge would take you almost entirely around your opponent, although it's entirely possible moving and striking would mitigate the issue.

                3 does need work though and a middle ground would be great, so that it's reasonably difficult to put someone on the fence and reasonably difficult to get off the fence when you're put there. As it is now, the balance is pretty significantly in favour of the pressure fighter because it's pretty easy to put someone on the fence and quite difficult to get off once you're there.
                But that’s how easy it should be(assuming your fighter has high footwork). Just give lunges ridiculous vulnerability if you lunge into a strike.

                Show me any clips of fighters with great footwork being stuck against the cage

                It doesnt happen because they’re one lunge away from turning the corner.

                Comment

                • TheJamesKraus
                  Pro
                  • Oct 2017
                  • 573

                  #143
                  Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                  Originally posted by Nugget7211
                  I think it was too easy in UFC 2, one lunge would take you almost entirely around your opponent, although it's entirely possible moving and striking would mitigate the issue.

                  3 does need work though and a middle ground would be great, so that it's reasonably difficult to put someone on the fence and reasonably difficult to get off the fence when you're put there. As it is now, the balance is pretty significantly in favour of the pressure fighter because it's pretty easy to put someone on the fence and quite difficult to get off once you're there.
                  It was risky though because if you kept exiting out to one side, your opponent would read it and land a strike which would rock you.

                  I’d also argue that a lot of top level guys in the UFC can circle off the cage relatively easy. It could tie into the footwork.

                  There does need to be balance though since atm when you get put against the cage, you are basically trapped until your opponent stops throwing strikes.

                  The footwork is all in straight lines which doesn’t reflect these high level fighters at all.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #144
                    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                    I have been wanting diagonal dashes for a long time but it's just unlikely.

                    Comment

                    • GameplayDevUFC
                      Former EA Sports UFC Gameplay Developer
                      • Jun 2014
                      • 2830

                      #145
                      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                      Originally posted by TheJamesKraus
                      It was risky though because if you kept exiting out to one side, your opponent would read it and land a strike which would rock you.

                      I’d also argue that a lot of top level guys in the UFC can circle off the cage relatively easy. It could tie into the footwork.

                      There does need to be balance though since atm when you get put against the cage, you are basically trapped until your opponent stops throwing strikes.

                      The footwork is all in straight lines which doesn’t reflect these high level fighters at all.
                      The advanced lunge is not straight line at all, it's circular.

                      And with a footwork rating of 100, you'll circle out a full 90 degrees.

                      Comment

                      • TheJamesKraus
                        Pro
                        • Oct 2017
                        • 573

                        #146
                        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                        Originally posted by jamesbenz1993
                        Yeah I’m scared to go the distance cause you can be dominating and the judges won’t see it 😂
                        Yeah I’ve had a few shady decisions for and against me lol.

                        Adalaide Byrd must have been a secret addition into the patch.

                        Comment

                        • TheJamesKraus
                          Pro
                          • Oct 2017
                          • 573

                          #147
                          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                          Originally posted by GameplayDevUFC
                          The advanced lunge is not straight line at all, it's circular.

                          And with a footwork rating of 100, you'll circle out a full 90 degrees.
                          Is the advanced lunge the signature one?

                          You can feel the footwork with the top level guys but I still feel like it should be more apparent.

                          Take Wonderboy vs Hendricks as a prime example.

                          Comment

                          • Morgan Monkman
                            North of 60
                            • Apr 2016
                            • 1385

                            #148
                            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                            can someone descirbe the differences in lunges and how to do them?

                            thought i understood that there was a short lunge and far lunge?
                            PSNID: B_A_N_E

                            Comment

                            • davidwarej
                              Rookie
                              • Nov 2011
                              • 17

                              #149
                              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                              I just do not understand the stamina mechanics in this game . I like the addition of losing stamina after a knockdown , but overall output of strikes does not reflect a real MMA fight at all. For example, in the Mcgregor vs Diaz 2 fight Mcgregor threw 322 strikes and Diaz threw 435 in a 5 round fight. Conor Mcgregor can throw about 120 strikes in the first round and still have a full bar of stamina going into the second and will keep that pace up the entire fight. What happen to stamina management?

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #150
                                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                                Originally posted by Morgan Monkman
                                can someone descirbe the differences in lunges and how to do them?

                                thought i understood that there was a short lunge and far lunge?
                                There are flick lunges just by flicking the movement stick (very short, I have campaigned for more range on these)

                                Advanced lunges by flicking the movement stick plus a technique modifier (longer)

                                Signature by flicking the movement stick plus a technical modifier (only certain people have this, they are mostly switch stance lunges)

                                Comment

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