EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #181
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    The Connor one you were at like 60% stamina and i dunno what his kick levels are. But yeah it should’ve done more damage.

    The other ones I’d blame on pillow fist Nate.

    I still wish there was a small stamina drain for head movement that would fix this cheese.

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #182
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      Originally posted by Phillyboi207
      The Connor one you were at like 60% stamina and i dunno what his kick levels are. But yeah it should’ve done more damage.

      The other ones I’d blame on pillow fist Nate.

      I still wish there was a small stamina drain for head movement that would fix this cheese.
      Those things aren't the issue. The vulnerability is not registering. The head kick does the same amount of damage that a normal head kick does... Hence indicating the vulnerability isn't being triggered.

      I was using Nick and he has a power rating of 90 and decent level punches. The vulnerability simply isn't being triggered. You can often tell by the amount of damage done.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #183
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        GPD just posted a thread on the forums addressing the head movement right now. Check it out, I'll come back with any findings. But would take time. Many people here would be more experienced.

        Comment

        • tissues250
          MVP
          • Apr 2016
          • 1526

          #184
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          head movement should have risk. good reward / lack risk. thats why ppl spamming it. I will be happy that add more vulnerability to head movement if don't want put stamina cost.
          Last edited by tissues250; 03-06-2018, 03:15 PM.

          Comment

          • xFINISHxHIMx
            Banned
            • Aug 2017
            • 747

            #185
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            Is this game even fixable? I'm getting the feeling that it will never work as it should. I'm losing even more than before now after the patch lol it seems like that every fix brings like 4 new problems. This game is a Hydra.

            I don't want to hate I know that you guys work on it cause it's your own baby but your baby loves cheese.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #186
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              Originally posted by Serengeti95
              Those things aren't the issue. The vulnerability is not registering. The head kick does the same amount of damage that a normal head kick does... Hence indicating the vulnerability isn't being triggered.

              I was using Nick and he has a power rating of 90 and decent level punches. The vulnerability simply isn't being triggered. You can often tell by the amount of damage done.
              I thought 50% for a head kick is standard damage with full stamina. You still doing 50% with like 60% stamina doesnt indicate it didnt register.

              The anount of damage also depends on stamina(hence stamina drain for head movement being needed) and power/chin rating.

              It isnt as black and white as auto rock if you’re hit in a vulnerable state against someone who has average power.

              You’ve posted the videos and I dont see any mention from GPD that the vulnerability didnt register

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #187
                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                Originally posted by Phillyboi207
                I thought 50% for a head kick is standard damage with full stamina. You still doing 50% with like 60% stamina doesnt indicate it didnt register.

                The anount of damage also depends on stamina(hence stamina drain for head movement being needed) and power/chin rating.

                It isnt as black and white as auto rock if you’re hit in a vulnerable state against someone who has average power.

                You’ve posted the videos and I dont see any mention from GPD that the vulnerability didnt register
                If you think that head kick shouldn't have rocked him I don't know what to tell you. It can't be justified. If it didn't glitch it would have rocked him. Maybe even knocked him down. It was so perfectly timed. People should be jumping on all the evidence I just gave. GPD posted a thread where you have to land it at a specific time. Idk about you but everything I posted above all looks really well timed to me. It wouldn't make head movement useless if you increased vulnerability or if it functioned how it's supposed to. People would just use it less and more intelligently. Currently you don't have to think. Just spam it and get lucky. It's mostly luck. Whether you're facing somebody who is smarter about it often does not matter.

                I'm gonna lay low on this one and let the community decide whether it's an issue because their opinions are the ones that matter. The sways either need more consistent or more vulnerability or the effectiveness of them needs to be reduced. It's clear as day to me.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #188
                  Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                  No

                  You are absolutely preaching to the choir regarding current head movement and damage.

                  Im saying the game is working as intended.

                  They dont want strikes doing too much/ realistic damage. Nor do they want stamina to be too realistic.

                  So you arent going to see a ton of rocks/KDs unless you catch someone mid strike.

                  Comment

                  • Serengeti1
                    MVP
                    • Mar 2016
                    • 1720

                    #189
                    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                    Originally posted by Phillyboi207
                    No

                    You are absolutely preaching to the choir regarding current head movement and damage.

                    Im saying the game is working as intended.

                    They dont want strikes doing too much/ realistic damage. Nor do they want stamina to be too realistic.

                    So you arent going to see a ton of rocks/KDs unless you catch someone mid strike.
                    I feel you bro.

                    They don't necessarily have to make it so every time you catch someone at the right time it causes a rock though. It just needs to happen more frequently. Particularly if some idiot is standing directly in front of me moving his head side to side while I bat his head around with hooks.

                    Another work around is making the head movement counters less effective. The way your fighter freezes every time the opponent dodges a strike isn't helping anything either.

                    Here's the famous example where Maidana counters Floyd's pull counter and hurts him by throwing his rear hand after the jab. You can't do this in game because of recovery frames every time your punch gets slipped. If a guy keeps slipping my jab to the side I want to be able to capitalise better and follow up with a rear hook or something. Just something man. The jab is bad rn.



                    There's several ways to change things. I just strongly believe change is needed in some way.
                    Last edited by Serengeti1; 03-06-2018, 03:34 PM.

                    Comment

                    • MMA Damage
                      Banned
                      • Feb 2018
                      • 161

                      #190
                      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                      I've said it numerous times already. But single strikes need to do more damage, rocks, knockdowns too. Thats also why people sway spam, for the added counter damage.

                      If someone is just standing there not blocking, there's no vulnerability so they rarely if ever will get rocked or anything from even an overhand, head kick, flying knee. Thats very unrealistic.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #191
                        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                        Originally posted by MMA Damage
                        I've said it numerous times already. But single strikes need to do more damage, rocks, knockdowns too. Thats also why people sway spam, for the added counter damage.

                        If someone is just standing there not blocking, there's no vulnerability so they rarely if ever will get rocked or anything from even an overhand, head kick, flying knee. Thats very unrealistic.
                        Strong username to post content ratio lol!

                        But yeah i agree with y’all.

                        Especially the point about the jab. It’s a non commital strike and shouldnt lead to eating heavy counter damage unless someone timed a power strike when you throw it. I should be free to jab and then recover. It’s meant to be a safe strike

                        Comment

                        • Abstrakt fists
                          Rookie
                          • Apr 2016
                          • 369

                          #192
                          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                          Originally posted by Phillyboi207
                          Strong username to post content ratio lol!

                          But yeah i agree with y’all.

                          Especially the point about the jab. It’s a non commital strike and shouldnt lead to eating heavy counter damage unless someone timed a power strike when you throw it. I should be free to jab and then recover. It’s meant to be a safe strike
                          My buddy and I were talking about this the other day. The way they hinder outside striking is the opposite of how it should be. He has around 40 pro fights and was saying that the thing he hears from me in the corner the most when standing is "go first". You always want to strike first and get the upperhand in the exchange. In the game you never want to go first because the only effective strikes are the strikes you throw in the middle of your opponents combo. There should be advatages to being the one who engages.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #193
                            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                            Originally posted by Phillyboi207
                            Strong username to post content ratio lol!

                            But yeah i agree with y’all.

                            Especially the point about the jab. It’s a non commital strike and shouldnt lead to eating heavy counter damage unless someone timed a power strike when you throw it. I should be free to jab and then recover. It’s meant to be a safe strike
                            You don't eat heavy counter damage off a jab.

                            The vulnerability off a slipped jab is less than the vulnerability on an intercepted hook.

                            Comment

                            • Abstrakt fists
                              Rookie
                              • Apr 2016
                              • 369

                              #194
                              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                              Originally posted by Serengeti95
                              If you think that head kick shouldn't have rocked him I don't know what to tell you. It can't be justified. If it didn't glitch it would have rocked him. Maybe even knocked him down. It was so perfectly timed. People should be jumping on all the evidence I just gave. GPD posted a thread where you have to land it at a specific time. Idk about you but everything I posted above all looks really well timed to me. It wouldn't make head movement useless if you increased vulnerability or if it functioned how it's supposed to. People would just use it less and more intelligently. Currently you don't have to think. Just spam it and get lucky. It's mostly luck. Whether you're facing somebody who is smarter about it often does not matter.

                              I'm gonna lay low on this one and let the community decide whether it's an issue because their opinions are the ones that matter. The sways either need more consistent or more vulnerability or the effectiveness of them needs to be reduced. It's clear as day to me.
                              It seems like swaying into a strike should do more damage than swaying and landing a strike. Just based on the physics of it. If you move your head into a strike in the UFC in real life it is lights out 99% of the time. If you sway and land a strike IRL it generally is similar in effectiveness to landing a strike without swaying.

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #195
                                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                                Originally posted by GameplayDevUFC
                                You don't eat heavy counter damage off a jab.

                                The vulnerability off a slipped jab is less than the vulnerability on an intercepted hook.
                                If you queue up another strike behind the jab you will eat heavy counter damage as far as I'm aware though? This aside, the jab is still underpowered due to it being so effortlessly slipped. And as stated above.... You can't even throw a strike after it and outsmart your opponent if he continuously slips it.

                                Comment

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