Outside/point fighting or movement in general?

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #31
    Re: Outside/point fighting or movement in general?

    Originally posted by aholbert32
    I don’t know but let some of these ranked players tell it....it would happen all the time if we allowed more outside movement options. I obviously disagree.


    Sent from my iPhone using Tapatalk Pro
    Why is that an issue? Why should we be forced to play rock em sock em robots?

    Some people like art of hit and not being hit
    Plus the judges favor damage so “running wouldnt be viable”

    Hendricks shouldnt be able to walk Stephen Thompson down just by holding forward

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #32
      Re: Outside/point fighting or movement in general?

      Originally posted by Phillyboi207
      Why is that an issue? Why should we be forced to play rock em sock em robots?

      Some people like art of hit and not being hit
      Plus the judges favor damage so “running wouldnt be viable”

      Hendricks shouldnt be able to walk Stephen Thompson down just by holding forward
      I'm just telling you the responses I've received from all around. I'll give you another example:

      If you've played offline you know that AI fighters have different ranges and aggression based on their real life fighting style. Last year when I went to Vancouver, I spent a good amount discussing that guys like Wonderboy should have an outside style and should be hard to hit.

      So the beta comes out and players (including some of the QC testers) were complaining that the certain AI was too good at keeping distance and avoiding strikes. I thought that was a great thing because in real life guys like Wonderboy are really hard to hit.

      The devs were concerned though because people were saying that playing those AI wasnt fun and they were worried that it would turn people off of the game. Luckily, Skynet was able to find a middle ground that seems to have everyone happy.

      My point is that people here and in different forums talk a bunch of **** about how they "want the game to be realistic" until it possibly affects their ability to win or have "fun". Ive heard complaints about fighting against an outside style being "boring" and not fun from casual players, top 200, "hardcore players" and Gamechangers.

      On the plus side, I've talked to the devs and there are some things coming that could help outside fighters. Is it everything that I want? No but its better than what we have.

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #33
        Re: Outside/point fighting or movement in general?

        Ugh I wish I could try the beta again

        Currently I can literally walk Stephen Thompson down while holding forward.

        At least on pro/legendary those fighters/fights SHOULD be frustrating and difficult.

        Very happy to hear at least some changes are coming. Being forced to spam back dash to create distance is horrible

        Comment

        • FCB x Finlay
          MVP
          • Nov 2017
          • 1293

          #34
          Re: Outside/point fighting or movement in general?

          If anyone is willing to test this, we can go on xbox. Gt is my username.

          Comment

          • TheGentlemanGhost
            MVP
            • Jun 2016
            • 1321

            #35
            Re: Outside/point fighting or movement in general?

            EA in general always seems to struggle with finding balance. They make a change one year to adjust an issue from the previous game and just end up going too far from one issue into another. For this issue, I think making backwards movement better would be great.

            Comment

            • FCB x Finlay
              MVP
              • Nov 2017
              • 1293

              #36
              Re: Outside/point fighting or movement in general?

              Problems I see.

              1. Overhands and hooks flying 3 metres accross the octagon when the strike is inputted moving forward. Solution, reduce movement distance while moving or require sprint command to throw leaping attacks.
              2. Side lunges circle oppenent and not the ring so you remain in pocket rather than leaving it. Solution, make advanced strikes tied to cage position rather than oppenent so we dont have to remain in the pocket and make LB+LS free sidestep/circling movement.
              3. Ducks. They literally duck jabs. Make jabs and straights have a much shorter duck window or remove frame advantage.
              4. Lunges dont have enough distance plus make chained lunges have a running animation or add backpeddaling.
              5. Increase speed of teeps and let side kicks land with side movement. They need to either be caught or dodged with a lunge. Give them alot more damage as well.
              6. Decrease start up frames of jabs and straights.

              Comment

              • xtremeba1000
                Pro
                • Aug 2017
                • 772

                #37
                Re: Outside/point fighting or movement in general?

                Originally posted by FCB x Finlay
                Problems I see.

                1. Overhands and hooks flying 3 metres accross the octagon when the strike is inputted moving forward. Solution, reduce movement distance while moving or require sprint command to throw leaping attacks.
                2. Side lunges circle oppenent and not the ring so you remain in pocket rather than leaving it. Solution, make advanced strikes tied to cage position rather than oppenent so we dont have to remain in the pocket and make LB+LS free sidestep/circling movement.
                3. Ducks. They literally duck jabs. Make jabs and straights have a much shorter duck window or remove frame advantage.
                4. Lunges dont have enough distance plus make chained lunges have a running animation or add backpeddaling.
                5. Increase speed of teeps and let side kicks land with side movement. They need to either be caught or dodged with a lunge. Give them alot more damage as well.
                6. Decrease start up frames of jabs and straights.
                #4. Is the TRUTH lunges should be a staple of good movement in this game. Right now they are highly dangerous and cover almost no distance
                #6. Jabs and straights are thrown all the time in mma and are not as dangerous to throw as a hook or uppercut. In the game the only safe punches are hooks and uppercuts

                Comment

                • kush land
                  Banned
                  • May 2016
                  • 443

                  #38
                  Re: Outside/point fighting or movement in general?

                  So if i block a punch i cant lunge back at all.It doesn't work if u lunge after a blocked punch it needs to be timed before the strike lands .Thats just to get it to happen gettting a counter off it is another story.

                  ive noticed when u get hit i think by counter strike you cant block or lunge the 2nd strike.Is this my fault did i throw a strike and its taking longer to throw because of the combos/input lag.Or did he sway my jab and the hook after didn't happen cuz he froze me with the sway.Then after he counters me my hook magically starts up again giving him a free shot?

                  Comment

                  • MMA Damage
                    Banned
                    • Feb 2018
                    • 161

                    #39
                    Re: Outside/point fighting or movement in general?

                    Originally posted by kush land
                    So if i block a punch i cant lunge back at all.It doesn't work if u lunge after a blocked punch it needs to be timed before the strike lands .Thats just to get it to happen gettting a counter off it is another story.

                    ive noticed when u get hit i think by counter strike you cant block or lunge the 2nd strike.Is this my fault did i throw a strike and its taking longer to throw because of the combos/input lag.Or did he sway my jab and the hook after didn't happen cuz he froze me with the sway.Then after he counters me my hook magically starts up again giving him a free shot?

                    Thats the frustrating thing here. Parries were spammed in ufc 2 cuz they froze you for a free counter. All they did was replace parries with the sways which now freeze you for a free counter.

                    This garbage input delay on the controls coupled with the terrible "hard combo" system where you "queue" your strikes was tailor made for you guess you're going land a combo and once its input and your first strike is swayed, you're screwed and your opponent gets a free shot.

                    Im sorry but in real life sparring or fighting, I'm not going to stand still for my opponent to hit me because he slipped my jab. I'd either follow through with my combination, pull back to draw my own counter, or just back up and reset. Im not sitting in the pocket just exchanging.


                    Its very frustrating when you have people who are not as passionate of the sport working on this game, when its already hard enough to make. The beta was a bit sluggish on the controls too from what I remember compared to ufc 2 but it was definitely not as bad as this.

                    All this "frame" and "queued" strikes stuff just sounds ridiculous. A lot of corners were cut making this game and things like compensating input lag and stat grouping are obvious signs of it.

                    Comment

                    • Nekrotik
                      Rookie
                      • Nov 2017
                      • 288

                      #40
                      Re: Outside/point fighting or movement in general?

                      The problem with this game appears to be the gamechangers. No disrespect guys, I know you're all good dudes but hear me out.

                      They seem to favor phonebooth/repeat combo spamming over all other play styles, and sound the alarm whenever players find a defensive tactic that actually works, which then promptly gets nerfed, pushing the game more and more towards being all about gluing yourself to your opponent and throwing as many hooks and uppercuts as you can until they fall down.

                      The problem is that the gamechangers don't play like the average person would. Having 6 people who are 1%ers at this game decide how it should play for the other tens of thousands of average players is obviously a problem.
                      Last edited by Nekrotik; 03-23-2018, 04:48 PM.

                      Comment

                      • MMA Damage
                        Banned
                        • Feb 2018
                        • 161

                        #41
                        Re: Outside/point fighting or movement in general?

                        Originally posted by Nekrotik
                        The problem with this game appears to be the gamechangers.

                        They seem to favor phonebooth/repeat combo spamming over all other play styles, and sound the alarm whenever players find a defensive tactic that actually works, which then promptly gets nerfed.

                        The problem is that the gamechangers don't play like the average person would. Having 6 people who are 1%ers at this game decide how it should play for the other tens of thousands of average players is obviously a problem.

                        Not necessarily true. There's at least two that seem to favor outside fighting.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #42
                          Re: Outside/point fighting or movement in general?

                          Originally posted by Nekrotik
                          The problem with this game appears to be the gamechangers.

                          They seem to favor phonebooth/repeat combo spamming over all other play styles, and sound the alarm whenever players find a defensive tactic that actually works, which then promptly gets nerfed.

                          The problem is that the gamechangers don't play like the average person would. Having 6 people who are 1%ers at this game decide how it should play for the other tens of thousands of average players is obviously a problem.
                          Hello?

                          I'm a gamechanger and I've posted several times in this thread about outside fighting. I've talked to the devs about this since before release. I'm not in the 1%. ****, I'm not in the 50%.

                          There are also GCs who are 100% behind me and agree with my points on this subject. There are others that disagree but thats the case with anything.

                          Comment

                          • Phillyboi207
                            Banned
                            • Apr 2012
                            • 3159

                            #43
                            Re: Outside/point fighting or movement in general?

                            Originally posted by aholbert32
                            Hello?

                            I'm a gamechanger and I've posted several times in this thread about outside fighting. I've talked to the devs about this since before release. I'm not in the 1%. ****, I'm not in the 50%.

                            There are also GCs who are 100% behind me and agree with my points on this subject. There are others that disagree but thats the case with anything.
                            This shouldnt be a democracy.

                            Aholbert32 should be the lead GC (ZombieRommel lead assistant) and every official GC idea has to run through him first

                            GPD make it happen

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #44
                              Re: Outside/point fighting or movement in general?

                              Originally posted by Phillyboi207
                              This shouldnt be a democracy.

                              Aholbert32 should be the lead GC (ZombieRommel lead assistant) and every official GC idea has to run through him first

                              GPD make it happen
                              LOL. It would be the greatest MMA game ever made. It also would likely be the last MMA game ever made because of low sales.

                              In all honesty, the guys (Kenetic, Yves, Zack, Martial and Zombie( have provided more great ideas and fixes than me during my time as a GC. My role is primarily to check and regularly be a dissenting voice if those changes negatively affect the game's realism.

                              Comment

                              • Nekrotik
                                Rookie
                                • Nov 2017
                                • 288

                                #45
                                Re: Outside/point fighting or movement in general?

                                Again, no offense to any one GC in particular. I'm talking more about the concept in general.

                                The average player seems to be pretty much ignored in favor of what GC's ask for.

                                This could be good and it could also be bad. However with no transparency in the process, it doesn't help.

                                I worked as a game QA tester for several years, and one of the most important lessons learned in most of the companies I worked for was that you should -NEVER- base gameplay decisions on the opinions of those who work on it. They don't represent the people buying your game. They have a completely different perspective on it.

                                Of course, taking in and acting on feedback from thousands of people is pretty difficult, but I feel like having 1%ers heavily inform decisions that affect so many other players (mostly negatively so far - there hasn't been a lot of positive feedback on a lot of the changes if you look outside this particular forum, and even within it as well) who play the game in completely different ways is just not the best way to go about it.

                                For example: of course the top player in the world is going to want devs to make changes that benefit his playstyle. He has a vested interest in staying the top player in the world. It's a massive conflict of interest.
                                If he were a combo spammer, and players started finding ways to defend him, of course he's going to want defensive options to be nerfed. It helps him stay on top.


                                I appreciate the minority of GC's who are speaking up against the phonebooth hookspam meta, but the fact that they're even a minority is mind-boggling.
                                Last edited by Nekrotik; 03-23-2018, 05:27 PM.

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