Outside/point fighting or movement in general?
Collapse
Recommended Videos
Collapse
X
-
-
Re: Outside/point fighting or movement in general?
Man....you are preaching to the ****ing choir. I had a discussion the other day about a fighter who is past his prime. He is still active but he is clearly not as good as he used to be and is arguably a bad fighter. Now when we rated him, we gave him stats that are accurate to today. The counter argument was that we should still take into consideration his greatness from past years when we rate him and that we are doing his fans and him a disservice by rating him based on his performance today.
I couldnt believe it because this wouldnt be a conversation in any other sports game. In NBA 2K18, Dwayne Wade is rated as he is today (a older slightly above average guard). No one says "Wade was great in 2011...why isnt he rated partially based on that season" but for some reason thats considered reasonable when it comes to EA UFC. I've seen similar discussions on this board.
Many people are probably advocating for seeing their favorite classic fighter with their prime stats because it's the ONLY version of that fighter in the game. If there were more prime versions of fighters available to be used in ranked or even UT (aside from the realities of the mode overall) people would be much more comfortable with current versions of former stars that have low stats because a prime version is still available to be used.Comment
-
Re: Outside/point fighting or movement in general?
After the patch I have actually been able to use my jabs and straights and leg kicks. I can decently fight on the outside now. The only issue is lunges do NOT cover enough distance. With teep kicks being so dangerous. and backing up at all gets you against the cage , your only option is to slowly walk side to side to try to stay on the outside. Overall I'm really liking the patch so farComment
-
Re: Outside/point fighting or movement in general?
After the patch I have actually been able to use my jabs and straights and leg kicks. I can decently fight on the outside now. The only issue is lunges do NOT cover enough distance. With teep kicks being so dangerous. and backing up at all gets you against the cage , your only option is to slowly walk side to side to try to stay on the outside. Overall I'm really liking the patch so farComment
-
Re: Outside/point fighting or movement in general?
I think a destinction to be made there is that many of the "classic" players in Madden, 2K, Fifa etc. are available on their classic teams or are available in their prime versions in Ultimate Team or other modes outside of ranked which uses current teams, this isn't the case with UFC 3.
Many people are probably advocating for seeing their favorite classic fighter with their prime stats because it's the ONLY version of that fighter in the game. If there were more prime versions of fighters available to be used in ranked or even UT (aside from the realities of the mode overall) people would be much more comfortable with current versions of former stars that have low stats because a prime version is still available to be used.Last edited by aholbert32; 03-28-2018, 11:13 AM.Comment
-
Comment
-
Comment
-
Re: Outside/point fighting or movement in general?
For example, Marc Coleman in his prime was a dominant wrestler with the best GNP in the game. Part of that was because of his skill while part of it was because of his competition and the time. If we made a prime version, he would be a 98-99 in top game. With a classic version that takes comp and the time he fought in consideration, his top game would be good but somewhat lower.Comment
-
Re: Outside/point fighting or movement in general?
So here’s a small clip of what I discovered
xboxdvr.com/gamer/MavsFan1012/video/46818246
If you feint a backward moving straight you get a small back step animation. If you cancel it repeatedly you can get the backstep animation over and over to create space. It works just like a wave dash in standard fighting games.
It also works when circling
Forward moving straights still hit you and if your guy has low footwork he wont be able to circle well while doing it.
Lunging body shots are also an issue so you’d have to mix in uppercuts.
Btw I also discovered that feints are counted as strike attempts. So that needs to be fixed.
I havent perfected it yet but somebody holding block literally cannot keep up with you regardless of footwork ratingLast edited by Phillyboi207; 03-28-2018, 12:01 PM.Comment
-
Re: Outside/point fighting or movement in general?
So here’s a small clip of what I discovered
xboxdvr.com/gamer/MavsFan1012/video/46818246
If you feint a backward moving straight you get a small back step animation. If you cancel it repeatedly you can get the backstep animation over and over to create space. It works just like a wave dash in standard fighting games.
It also works when circling
Forward moving straights still hit you and if your guy has low footwork he wont be able to circle well while doing it.
Lunging body shots are also an issue so you’d have to mix in uppercuts.
Btw I also discovered that feints are counted as strike attempts. So that needs to be fixed.
I havent perfected it yet but somebody holding block literally cannot keep up with you regardless of footwork ratingComment
-
-
Re: Outside/point fighting or movement in general?
Not going to lie, power is 100% a major cause of this issue.Comment
-
Comment
Comment