I think it is very important to make sure you know EXACTLY what you're asking for, before asking for it.
Function:
An activity or purpose natural to or intended for a person or thing.
Example: The function of a phone is to make and receive calls. If a phone manufacturer gives you a phone that does JUST that, he has created a product that fulfills it's function. Now, is it nice to also have a phone that can take pictures, record videos, connect to the Internet, store music, has a big enough screen, is lightweight, durable, etc? Well yes... but all that extra feature simply enhances the experience, it doesn't make the phone any more functional.
Geoff gave two examples here. Takedown struggles and the cage seated position... he argues that these wouldn't add to the function and he is correct.
What is the point (Function) of going for a Takedown? To get the fight to the ground.
What is the point (Function) of Takedown defense? To prevent a Takedown from happening.
In EA UFC 3, we have Takedowns, and we have Takedown defense.... Do these fulfill their function? Yes they do.
It is implied that when a takedown is attempted, there's a struggle... A visual struggle animation doesn't make the Takedown or Takedown defense more functional... it simply enhances the experience AKA Flash.
What about the cage seated position? This is a position you get to when a fight gets to the ground near the cage. Functionally, what does that have to do with a fight getting to the ground? You CAN take a fight to the ground in this game and you CAN fight on the ground in different positions, a SPECIFIC position simply enhances the experience of fighting on the ground... without it, ground fighting still functions, so it isn't a requirement for function.
Let me make it 100% clear. I WOULD ABSOLUTELY love to have Takedown struggles, cage seated positions etc, but it's important to know what you're asking for. Hell someone here was saying UD3 is a more functional MMA game because it has different striking animations. No bro.... more striking animations absolutely enhances the experience but it doesn't make the game more functional.
UD3 is the more flashy game. It is packed with content, LOTS of different animations, but that's it. We should ask for this SPECIFICALLY when making comparisons to UD3. Please. I want what you guys want, but we have to present it more intelligently and more specifically.
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