The new retreat stiff arm is borderline useless so far in my experience.

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  • RetractedMonkey
    MVP
    • Dec 2017
    • 1624

    #16
    Re: The new retreat stiff arm is borderline useless so far in my experience.

    Originally posted by Seymorslash
    It's obviously not meant to be something you use as a primary mode of defense......
    No ****. I'm saying it's useless as any form of defense. The stamina trade off is not worth it.

    Comment

    • FCB x Finlay
      MVP
      • Nov 2017
      • 1293

      #17
      Re: The new retreat stiff arm is borderline useless so far in my experience.

      Originally posted by Seymorslash
      It's obviously not meant to be something you use as a primary mode of defense......
      Oh wise one, how is it meant to be used?

      Comment

      • Thetruth9012
        MVP
        • Oct 2013
        • 1287

        #18
        Re: The new retreat stiff arm is borderline useless so far in my experience.

        Yes its trash used it once dont want to use it anytime soon.

        Stamina drain is just too much.

        Wysłane z mojego LG-H525n przy użyciu Tapatalka
        2k18 fixes

        Bigs can cover to much ground on defense(they are too fast)

        Late contest on laups matter too much.

        Random blocks doing pumpfakes.

        Leaning shots for guys who have catch and shoot badge should be removed.

        Comment

        • Tsav
          Rookie
          • Apr 2018
          • 11

          #19
          Re: The new retreat stiff arm is borderline useless so far in my experience.

          I would be so much cooler if it was an open hand instead of a closed fist

          Comment

          • ImAnOlogist
            Rookie
            • Jan 2018
            • 381

            #20
            Re: The new retreat stiff arm is borderline useless so far in my experience.

            I really like it, it works when avoiding a flurry. It just needs footwork and stamina contribution.

            Comment

            • Seymorslash
              Rookie
              • Nov 2017
              • 197

              #21
              Re: The new retreat stiff arm is borderline useless so far in my experience.

              Originally posted by RetractedMonkey
              No ****. I'm saying it's useless as any form of defense. The stamina trade off is not worth it.
              Against the cpu it works best when evading a 3+ strike combo, maybe the stamina trade off isn't the most optimal but it has it's uses.

              Comment

              • Seymorslash
                Rookie
                • Nov 2017
                • 197

                #22
                Re: The new retreat stiff arm is borderline useless so far in my experience.

                Originally posted by FCB x Finlay
                Oh wise one, how is it meant to be used?
                In combination with the other modes of defense, can you guys go a week or two with this before crying for more buffs and nerfs?

                Comment

                • Reinfarcements
                  Pro
                  • Nov 2017
                  • 633

                  #23
                  Re: The new retreat stiff arm is borderline useless so far in my experience.

                  Yeah I am in favor of it costing less stamina. The fact you can't circle out with it makes it fairly limited already. If you try to use it too much you get stuck on the cage. I don't think it would be OP.

                  Comment

                  • gsp4392
                    Banned
                    • Dec 2017
                    • 233

                    #24
                    Re: The new retreat stiff arm is borderline useless so far in my experience.

                    Yep that’s what I am thinking too much of a stamina drain. They should live tuner patch it to have the stamina drain half of what it’s set as now.

                    I think the animation should have you retreat backwards with arms extended out but then step to the right at the very end. Think of REEM running from Stipe but obviously not to that extent.

                    Comment

                    • koua123
                      Rookie
                      • Jan 2018
                      • 6

                      #25
                      Re: The new retreat stiff arm is borderline useless so far in my experience.

                      If Mayweather can run a marathon in the ring I should be able to run for 1 full round without having 25% stamina left. I'm the type that loves to pick people apart and run.#Sadist

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #26
                        Re: The new retreat stiff arm is borderline useless so far in my experience.

                        First off, I agree with the stamina loss part. I'm fine with it draining short term stamina, but I don't think it should take off long term. That said, it's an awesome addition and can be used for alot in high lvl play. Use it the way it's used irl. When fighters use that in the cage it's not just to retreat, but also to keep range while in retreat. If you use it like that in the game, you'll see it can be pretty effective. It's actually gold tbh. Ppl who were saying they can't maintain distance...you can now do that better with this. Am I the only one who feels this way?

                        Comment

                        • iverson91
                          Rookie
                          • Oct 2012
                          • 182

                          #27
                          Re: The new retreat stiff arm is borderline useless so far in my experience.

                          Originally posted by Tsav
                          I would be so much cooler if it was an open hand instead of a closed fist

                          I agree, In UFC 4 hope they implement it better, you should be able to circle out with it also if you use it to close to your opponent it should trigger accidental eye pokes on occasion. Hope they will patch it to make it drain less stamina tho. Maybe a circling out animation is something they would be able to add this year?... But as of right now I haven't been able to find a good use for it. but maybe I will with more time with the patch.
                          PSN:BandOfGypsys91

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                          #Sixers

                          Comment

                          • Tsav
                            Rookie
                            • Apr 2018
                            • 11

                            #28
                            Re: The new retreat stiff arm is borderline useless so far in my experience.

                            Originally posted by iverson91
                            I agree, In UFC 4 hope they implement it better, you should be able to circle out with it also if you use it to close to your opponent it should trigger accidental eye pokes on occasion. Hope they will patch it to make it drain less stamina tho. Maybe a circling out animation is something they would be able to add this year?... But as of right now I haven't been able to find a good use for it. but maybe I will with more time with the patch.
                            Great ideas... I believe it’s very possible they can change it to an open hand animation just like they changed the blocking animations

                            Comment

                            • 1212headkick
                              Banned
                              • Mar 2018
                              • 1823

                              #29
                              Re: The new retreat stiff arm is borderline useless so far in my experience.

                              again this is why we need a circle out animation they use real fights as logic for this one but dont watch what connor or gus do. its the most common thing a outside striker does. and for grappling jujitsu has two distances. red zone green zone. if this is a game made on realism add these concepts. if not continue to cater to people who don't know crap about mma. even in boxing circling out is basic. its basic in all martial arts why isnt it in the game use this animation to judge distance instead

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #30
                                Re: The new retreat stiff arm is borderline useless so far in my experience.

                                Originally posted by 1212headkick
                                again this is why we need a circle out animation they use real fights as logic for this one but dont watch what connor or gus do. its the most common thing a outside striker does. and for grappling jujitsu has two distances. red zone green zone. if this is a game made on realism add these concepts. if not continue to cater to people who don't know crap about mma. even in boxing circling out is basic. its basic in all martial arts why isnt it in the game use this animation to judge distance instead
                                Because circling is currently OP so adding more circling options before giving more tools to cut the ring would be counter productive.

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