The new retreat stiff arm is borderline useless so far in my experience.
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Yes its trash used it once dont want to use it anytime soon.
Stamina drain is just too much.
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I really like it, it works when avoiding a flurry. It just needs footwork and stamina contribution.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Against the cpu it works best when evading a 3+ strike combo, maybe the stamina trade off isn't the most optimal but it has it's uses.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Yeah I am in favor of it costing less stamina. The fact you can't circle out with it makes it fairly limited already. If you try to use it too much you get stuck on the cage. I don't think it would be OP.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Yep that’s what I am thinking too much of a stamina drain. They should live tuner patch it to have the stamina drain half of what it’s set as now.
I think the animation should have you retreat backwards with arms extended out but then step to the right at the very end. Think of REEM running from Stipe but obviously not to that extent.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
First off, I agree with the stamina loss part. I'm fine with it draining short term stamina, but I don't think it should take off long term. That said, it's an awesome addition and can be used for alot in high lvl play. Use it the way it's used irl. When fighters use that in the cage it's not just to retreat, but also to keep range while in retreat. If you use it like that in the game, you'll see it can be pretty effective. It's actually gold tbh. Ppl who were saying they can't maintain distance...you can now do that better with this. Am I the only one who feels this way?Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I agree, In UFC 4 hope they implement it better, you should be able to circle out with it also if you use it to close to your opponent it should trigger accidental eye pokes on occasion. Hope they will patch it to make it drain less stamina tho. Maybe a circling out animation is something they would be able to add this year?... But as of right now I haven't been able to find a good use for it. but maybe I will with more time with the patch.PSN:BandOfGypsys91
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I agree, In UFC 4 hope they implement it better, you should be able to circle out with it also if you use it to close to your opponent it should trigger accidental eye pokes on occasion. Hope they will patch it to make it drain less stamina tho. Maybe a circling out animation is something they would be able to add this year?... But as of right now I haven't been able to find a good use for it. but maybe I will with more time with the patch.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
again this is why we need a circle out animation they use real fights as logic for this one but dont watch what connor or gus do. its the most common thing a outside striker does. and for grappling jujitsu has two distances. red zone green zone. if this is a game made on realism add these concepts. if not continue to cater to people who don't know crap about mma. even in boxing circling out is basic. its basic in all martial arts why isnt it in the game use this animation to judge distance insteadComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
again this is why we need a circle out animation they use real fights as logic for this one but dont watch what connor or gus do. its the most common thing a outside striker does. and for grappling jujitsu has two distances. red zone green zone. if this is a game made on realism add these concepts. if not continue to cater to people who don't know crap about mma. even in boxing circling out is basic. its basic in all martial arts why isnt it in the game use this animation to judge distance insteadComment
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