the solution is simple vulnerability and increased forward moving speed during this animation. cage cutting is unrelated to this. the solution there is simple as well reduced head movement stats against the cage LIKE IN REAL LIFE. just like grapple advantage there needs to be striking advantage. but circling out isnt op. most players are bad. the solution is in your face. watch tape and dictate the rules.
The new retreat stiff arm is borderline useless so far in my experience.
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Re: The new retreat stiff arm is borderline useless so far in my experience.
the solution is simple vulnerability and increased forward moving speed during this animation. cage cutting is unrelated to this. the solution there is simple as well reduced head movement stats against the cage LIKE IN REAL LIFE. just like grapple advantage there needs to be striking advantage. but circling out isnt op. most players are bad. the solution is in your face. watch tape and dictate the rules. -
Re: The new retreat stiff arm is borderline useless so far in my experience.
you learn to circle the first week as defense in ANY martial art. with jujitsu being the exception. they accel at controlling and closing distanceComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
It should take way less permanent stamina. I'm fine with the whiff tax on the guy punching being standard. Just allow body punches, and kicks to hit the guy retreating and take permanent stamina away (entirely in my opinion).
I'm not a realism guy but I would assume if anyone is truly in the realism camp they'd be furious that this move costs so much stamina when it costs almost none in real life.
I've had a bit of success with it, usually against a short brawler and a longer guy. But the stamina tax is nasty high. The few times I have tried to incorporate it into my game I gassed so damn fast.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Why does the stamina go down when im just holding the arm out?
Would it be OP if it didn't take stamina when the arms out?
I almost feel like it should be the default animation for just simply moving away when someones attacking.Or maybe just certain fighters?
It seems like alot could be done with the animationComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
That's my main issue with it, it drains you like the arm you extend is made of lead.
I've had a bit of success with it, usually against a short brawler and a longer guy. But the stamina tax is nasty high. The few times I have tried to incorporate it into my game I gassed so damn fast.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I can see why the devs were scared to implement it without a stamina drain because the lean back was already atrocious.
I like what it does per say, but i feel like being able to back up like this shouldn't be a "special move" it seems like something you should just do normally.PSNID: B_A_N_EComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I can see why the devs were scared to implement it without a stamina drain because the lean back was already atrocious.
I like what it does per say, but i feel like being able to back up like this shouldn't be a "special move" it seems like something you should just do normally.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
its nearly impossible to create consistent distance from a guy whos game plan is to keep pushing forward no matter what, without backing into the cage. Especially with super fast 3-4 punch combos. Not surprised, kenetic would sway the game more in his favor
gameplay dev, just hire me.The game will benefit
resume and references available upon requestLast edited by jigsaw736; 04-27-2018, 07:31 AM.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I used it 1 or 2 times and yes, the stamina drain was fast and brutal. Won't be using it again in its current form.
Yes, it should only be used rarely to create space... but then they catch you and you're still in a phone booth, but now you're gassed too.
I find the back lunges still pretty effective at dealing with the unrelenting aggression guys so i'll just stick with that for now.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I think it's useful if used occasionally and against fighters/opponents who really pressure you. In most cases I can keep the distance with regular movement or lunges. It's just ONE more way to keep the distance and probably the most effective yet. It should use stamina. Maybe not as much as right now but it should, otherwise it would be abused and unbalanced.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
For sure. Like I said in my post, I feel like depending on the duration, it shouldn't even tax your long term stamina. Like if you just do it for a quick sec it should only tax short term. Now in cases where you do it for a bit longer, that could tax long term.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I think it's useful if used occasionally and against fighters/opponents who really pressure you. In most cases I can keep the distance with regular movement or lunges. It's just ONE more way to keep the distance and probably the most effective yet. It should use stamina. Maybe not as much as right now but it should, otherwise it would be abused and unbalanced.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Can you describe what "circling" is and how it is OP?Comment
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