The new retreat stiff arm is borderline useless so far in my experience.

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  • 1212headkick
    Banned
    • Mar 2018
    • 1823

    #31
    Re: The new retreat stiff arm is borderline useless so far in my experience.

    Originally posted by GameplayDevUFC
    Because circling is currently OP so adding more circling options before giving more tools to cut the ring would be counter productive.
    the solution is simple vulnerability and increased forward moving speed during this animation. cage cutting is unrelated to this. the solution there is simple as well reduced head movement stats against the cage LIKE IN REAL LIFE. just like grapple advantage there needs to be striking advantage. but circling out isnt op. most players are bad. the solution is in your face. watch tape and dictate the rules.

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #32
      Re: The new retreat stiff arm is borderline useless so far in my experience.

      you learn to circle the first week as defense in ANY martial art. with jujitsu being the exception. they accel at controlling and closing distance

      Comment

      • AeroZeppelin27
        MVP
        • Nov 2017
        • 2287

        #33
        Re: The new retreat stiff arm is borderline useless so far in my experience.

        Originally posted by RetractedMonkey
        It should take way less permanent stamina. I'm fine with the whiff tax on the guy punching being standard. Just allow body punches, and kicks to hit the guy retreating and take permanent stamina away (entirely in my opinion).

        I'm not a realism guy but I would assume if anyone is truly in the realism camp they'd be furious that this move costs so much stamina when it costs almost none in real life.
        That's my main issue with it, it drains you like the arm you extend is made of lead.

        I've had a bit of success with it, usually against a short brawler and a longer guy. But the stamina tax is nasty high. The few times I have tried to incorporate it into my game I gassed so damn fast.

        Comment

        • kush land
          Banned
          • May 2016
          • 443

          #34
          Re: The new retreat stiff arm is borderline useless so far in my experience.

          Why does the stamina go down when im just holding the arm out?

          Would it be OP if it didn't take stamina when the arms out?

          I almost feel like it should be the default animation for just simply moving away when someones attacking.Or maybe just certain fighters?

          It seems like alot could be done with the animation

          Comment

          • WarMMA
            MVP
            • Apr 2016
            • 4612

            #35
            Re: The new retreat stiff arm is borderline useless so far in my experience.

            Originally posted by AeroZeppelin27
            That's my main issue with it, it drains you like the arm you extend is made of lead.

            I've had a bit of success with it, usually against a short brawler and a longer guy. But the stamina tax is nasty high. The few times I have tried to incorporate it into my game I gassed so damn fast.
            Yh the stamina tax is a bit crazy. I'm fine with it draining short term, but it definitely takes too much long term stamina. If I had it my way, it would just drain short term stamina depending on the duration of it. For example, if you just did it for a quick sec to get out and reset, it would not drain any long term stamina...just short term. But if you held it for a while, covering a bit of distance with it, then it would chip at long term like it currently does. That would fix the issue with it imo. It's a really good addition but they went a little over on the stamina tax.

            Comment

            • Morgan Monkman
              North of 60
              • Apr 2016
              • 1385

              #36
              Re: The new retreat stiff arm is borderline useless so far in my experience.

              I can see why the devs were scared to implement it without a stamina drain because the lean back was already atrocious.

              I like what it does per say, but i feel like being able to back up like this shouldn't be a "special move" it seems like something you should just do normally.
              PSNID: B_A_N_E

              Comment

              • Paledude45
                Rookie
                • Feb 2018
                • 247

                #37
                Re: The new retreat stiff arm is borderline useless so far in my experience.

                Originally posted by Morgan Monkman
                I can see why the devs were scared to implement it without a stamina drain because the lean back was already atrocious.

                I like what it does per say, but i feel like being able to back up like this shouldn't be a "special move" it seems like something you should just do normally.
                Yes because It's basic but magnetic strikes and the fact that it's so hard to create distance is probably why they have to come up with these new mechanics.

                Comment

                • lbnt149
                  Rookie
                  • Apr 2016
                  • 353

                  #38
                  Re: The new retreat stiff arm is borderline useless so far in my experience.

                  100% needs to do less stamina tax long term

                  Its hardly a 100m sprint

                  Great idea though, just needs tweaked

                  Comment

                  • jigsaw736
                    Rookie
                    • Mar 2018
                    • 349

                    #39
                    Re: The new retreat stiff arm is borderline useless so far in my experience.

                    Originally posted by GameplayDevUFC
                    Because circling is currently OP so adding more circling options before giving more tools to cut the ring would be counter productive.
                    ... i strongly believe a majority if not all of the Game Changers are aggressive fighters.

                    its nearly impossible to create consistent distance from a guy whos game plan is to keep pushing forward no matter what, without backing into the cage. Especially with super fast 3-4 punch combos. Not surprised, kenetic would sway the game more in his favor

                    gameplay dev, just hire me.The game will benefit

                    resume and references available upon request
                    Last edited by jigsaw736; 04-27-2018, 07:31 AM.

                    Comment

                    • SteveM584
                      Rookie
                      • Feb 2018
                      • 146

                      #40
                      Re: The new retreat stiff arm is borderline useless so far in my experience.

                      I used it 1 or 2 times and yes, the stamina drain was fast and brutal. Won't be using it again in its current form.

                      Yes, it should only be used rarely to create space... but then they catch you and you're still in a phone booth, but now you're gassed too.

                      I find the back lunges still pretty effective at dealing with the unrelenting aggression guys so i'll just stick with that for now.

                      Comment

                      • LeonVegaSuarez
                        Rookie
                        • Apr 2016
                        • 431

                        #41
                        Re: The new retreat stiff arm is borderline useless so far in my experience.

                        I think it's useful if used occasionally and against fighters/opponents who really pressure you. In most cases I can keep the distance with regular movement or lunges. It's just ONE more way to keep the distance and probably the most effective yet. It should use stamina. Maybe not as much as right now but it should, otherwise it would be abused and unbalanced.

                        Comment

                        • WarMMA
                          MVP
                          • Apr 2016
                          • 4612

                          #42
                          Re: The new retreat stiff arm is borderline useless so far in my experience.

                          Originally posted by lbnt149
                          100% needs to do less stamina tax long term

                          Its hardly a 100m sprint

                          Great idea though, just needs tweaked
                          For sure. Like I said in my post, I feel like depending on the duration, it shouldn't even tax your long term stamina. Like if you just do it for a quick sec it should only tax short term. Now in cases where you do it for a bit longer, that could tax long term.

                          Comment

                          • WarMMA
                            MVP
                            • Apr 2016
                            • 4612

                            #43
                            Re: The new retreat stiff arm is borderline useless so far in my experience.

                            Originally posted by LeonVegaSuarez
                            I think it's useful if used occasionally and against fighters/opponents who really pressure you. In most cases I can keep the distance with regular movement or lunges. It's just ONE more way to keep the distance and probably the most effective yet. It should use stamina. Maybe not as much as right now but it should, otherwise it would be abused and unbalanced.
                            Exactly. If you use it at the right times especially with a significant reach advantage, it's pretty much the most effective thing you can use against pressure next to the back lunge.

                            Comment

                            • Dankoz
                              Rookie
                              • Sep 2017
                              • 258

                              #44
                              Re: The new retreat stiff arm is borderline useless so far in my experience.

                              Less stamina tax for this would be solution for combo spam. It should be same as 1-2 combo.

                              Comment

                              • Nekrotik
                                Rookie
                                • Nov 2017
                                • 288

                                #45
                                Re: The new retreat stiff arm is borderline useless so far in my experience.

                                Originally posted by GameplayDevUFC
                                Because circling is currently OP so adding more circling options before giving more tools to cut the ring would be counter productive.
                                No offense, I mean this quite seriously - but I have no idea what you're talking about. As far as I can tell, there's no viable "circling" of any kind that actually functions in this game.

                                Can you describe what "circling" is and how it is OP?

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