The new retreat stiff arm is borderline useless so far in my experience.

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  • FCB x Finlay
    MVP
    • Nov 2017
    • 1293

    #61
    Re: The new retreat stiff arm is borderline useless so far in my experience.

    Originally posted by RetractedMonkey
    You're right. It is very cool. I love it and it actually works for dodging head punches, but the stamina drain is far too high.

    GPD said they may reduce the drain and then make leg kicks do more damage when you're in the animation. I think that's a great balancing measure.
    Maybe with a slight speed increase as well, if it is also made so you can circle with it as well increase to body kicks as well would help out.

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    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #62
      Re: The new retreat stiff arm is borderline useless so far in my experience.

      we need an animation to simulate hand fighting and range finding. but its entirely pivotal we get a circle out animation. it removes so much depth from the game. the exact one would be how connor ran in a half circle and reset. to balance this pressure fighters need to find angles. its not op its just not been well thought out. it should be a basic mechanic. it adds depth and fluidity to the movement and it would make certain fighters(connor gus jones joanna) feel like themselves. also not every hook animation should look the same. it would make it look very realistic. not just hooks but all strikes. alot of great mocaps been done but theres more to do. lack of animations restricted movement and combos are hurting the franchise. we are lucky geoffs a great dev but certain gcs shouldnt run to play apologist when we express concern. i know theyre trying

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