The new retreat stiff arm is borderline useless so far in my experience.
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Before the last patch you could literally move in a circle in range non stop just by holding the directional stick. Some of the GCs created videos to show that a few weeks ago but I cant access those vids anymore. That was OP and an annoying part of the game. There was no way to cut off the cage and stop that movement consistently.
You and I think of circling as "circling out". Meaning, I push forward and force you to the cage and you circle out and reset. Kind of like Condit did against Diaz. That isnt OP imo AT ALL. In fact, it takes a good amount of skill to do that without striking and creating space. If you have someone with low footwork it can be damn near impossible at times.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I think the circling you are thinking of and what he's thinking of is different.
Before the last patch you could literally move in a circle in range non stop just by holding the directional stick. Some of the GCs created videos to show that a few weeks ago but I cant access those vids anymore. That was OP and an annoying part of the game. There was no way to cut off the cage and stop that movement consistently.
You and I think of circling as "circling out". Meaning, I push forward and force you to the cage and you circle out and reset. Kind of like Condit did against Diaz. That isnt OP imo AT ALL. In fact, it takes a good amount of skill to do that without striking and creating space. If you have someone with low footwork it can be damn near impossible at times.
Like if we’re facing each other and I hit left I want to move left in relation to the cage not my opponent. It would open up angles and making cutting off the cage more realistic since you could walk to the side in anticipation of your opponent vs trying to walk to the side of your opponent.
I hope that makes senseComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
The problem is the way tracking works. You should obviously be trying to face your opponent but I wish movement was tied to the cage instead.
Like if we’re facing each other and I hit left I want to move left in relation to the cage not my opponent. It would open up angles and making cutting off the cage more realistic since you could walk to the side in anticipation of your opponent vs trying to walk to the side of your opponent.
I hope that makes senseComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
The problem is the way tracking works. You should obviously be trying to face your opponent but I wish movement was tied to the cage instead.
Like if we’re facing each other and I hit left I want to move left in relation to the cage not my opponent. It would open up angles and making cutting off the cage more realistic since you could walk to the side in anticipation of your opponent vs trying to walk to the side of your opponent.
I hope that makes sense
As to regular movement, you walk truly sideways if your opponent is mirroring your movement. Otherwise you circle him.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Being able to step outside of your opponents lead leg is a big deal. Against anyone looking to go for TDs and leg kicks being able to angle off is a big deal.
Im sure it’s something that wont change but it definitely limits stand up due to eliminating angles.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Could a increase to the circling radius possibly increase movement from the outside, especially close to the cage? Im not too sure what people mean when they say circling is OP.
What about making the stiff arm a little faster and making it available to moving diagonally as well as just remove the long term stamina drain, short term is fine.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
I almost think this should be the main form of defense isn't it in real life?
As for the movement issues i wonder if the movement changed to slower animation.Similar to walking when we got in a certain range if it would help manage distance.Then the regular lunges would become even more effective and you wouldn't really be running away.So there would still be action i hate how i gotta barely move the stick to move slow.Theres no feeling in the movementComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Yeah I tried it out a few times, it actually seems pretty good - but the stamina drain is way too much so after I tried it like twice, I haven't bothered with it since.
Same problem with the advanced back lunge (L1/LB+Right Stick Back) costs soooo much stamina that it becomes completely pointless and unusable.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
As of now it’s pretty much the only way, by lunging in the direction the opponent is moving a few times.
You could make this process better if the delay is removed from lunges while chaining with other techniques. It feels a little better than previous patches but still not as fluid as chaining grappling and striking from that earlier patch.
You could also tune the TD against the cage to be more reliable. Even increasing vulnerability to side to side movement could help.
With these things in place I feel the retreating paw can be better with free movement (forward and side to side in addition to backwards).
Having the paw be a better entry for single collar would improve pawings function as well.
Without any of this I don’t see why pawing should drain so much long term stamina.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Lol. I definitely agree with you though. It's a really great addition that allows you to defend against pressure and for those that want, fight on the outside. But with the long term stamina drain it has, it makes it not usable the way it should be. If they fix the perm stamina drain, it becomes one of the go to defenses for the outside fighter...especially it you hold a reach advantageLast edited by WarMMA; 04-28-2018, 12:29 PM.Comment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
Even if it is useless.. ITS SOOO COOOL....
To me even if it doesn't help in retreating, I'd group it with items about as "useless" as the pre fight glove touch.. Which in my opinion, is absolutely mandatory in an MMA simComment
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Re: The new retreat stiff arm is borderline useless so far in my experience.
GPD said they may reduce the drain and then make leg kicks do more damage when you're in the animation. I think that's a great balancing measure.Comment
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