The new retreat stiff arm is borderline useless so far in my experience.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #46
    Re: The new retreat stiff arm is borderline useless so far in my experience.

    Originally posted by GameplayDevUFC
    Because circling is currently OP so adding more circling options before giving more tools to cut the ring would be counter productive.
    If people just cut angles they’re able to force exchanges. Especially now that you nerfed side lunges.

    It’s way underpowered in relation to real life.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #47
      Re: The new retreat stiff arm is borderline useless so far in my experience.

      Originally posted by Nekrotik
      No offense, I mean this quite seriously - but I have no idea what you're talking about. As far as I can tell, there's no viable "circling" of any kind that actually functions in this game.

      Can you describe what "circling" is and how it is OP?
      I think the circling you are thinking of and what he's thinking of is different.
      Before the last patch you could literally move in a circle in range non stop just by holding the directional stick. Some of the GCs created videos to show that a few weeks ago but I cant access those vids anymore. That was OP and an annoying part of the game. There was no way to cut off the cage and stop that movement consistently.

      You and I think of circling as "circling out". Meaning, I push forward and force you to the cage and you circle out and reset. Kind of like Condit did against Diaz. That isnt OP imo AT ALL. In fact, it takes a good amount of skill to do that without striking and creating space. If you have someone with low footwork it can be damn near impossible at times.

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #48
        Re: The new retreat stiff arm is borderline useless so far in my experience.

        Originally posted by aholbert32
        I think the circling you are thinking of and what he's thinking of is different.
        Before the last patch you could literally move in a circle in range non stop just by holding the directional stick. Some of the GCs created videos to show that a few weeks ago but I cant access those vids anymore. That was OP and an annoying part of the game. There was no way to cut off the cage and stop that movement consistently.

        You and I think of circling as "circling out". Meaning, I push forward and force you to the cage and you circle out and reset. Kind of like Condit did against Diaz. That isnt OP imo AT ALL. In fact, it takes a good amount of skill to do that without striking and creating space. If you have someone with low footwork it can be damn near impossible at times.
        The problem is the way tracking works. You should obviously be trying to face your opponent but I wish movement was tied to the cage instead.

        Like if we’re facing each other and I hit left I want to move left in relation to the cage not my opponent. It would open up angles and making cutting off the cage more realistic since you could walk to the side in anticipation of your opponent vs trying to walk to the side of your opponent.

        I hope that makes sense

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #49
          Re: The new retreat stiff arm is borderline useless so far in my experience.

          Originally posted by Phillyboi207
          The problem is the way tracking works. You should obviously be trying to face your opponent but I wish movement was tied to the cage instead.

          Like if we’re facing each other and I hit left I want to move left in relation to the cage not my opponent. It would open up angles and making cutting off the cage more realistic since you could walk to the side in anticipation of your opponent vs trying to walk to the side of your opponent.

          I hope that makes sense
          It does and I remember Martial asking about this during development. The devs said that tying it to the cage could make the game really buggy and is unrealistic because its rare that two fighters arent looking directly at each other.

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #50
            Re: The new retreat stiff arm is borderline useless so far in my experience.

            Originally posted by Phillyboi207
            The problem is the way tracking works. You should obviously be trying to face your opponent but I wish movement was tied to the cage instead.

            Like if we’re facing each other and I hit left I want to move left in relation to the cage not my opponent. It would open up angles and making cutting off the cage more realistic since you could walk to the side in anticipation of your opponent vs trying to walk to the side of your opponent.

            I hope that makes sense
            I think the side lunge used to work like this and it was actually very bad at circling out from the cage.

            As to regular movement, you walk truly sideways if your opponent is mirroring your movement. Otherwise you circle him.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #51
              Re: The new retreat stiff arm is borderline useless so far in my experience.

              Originally posted by aholbert32
              It does and I remember Martial asking about this during development. The devs said that tying it to the cage could make the game really buggy and is unrealistic because its rare that two fighters arent looking directly at each other.
              Fighters might always try to look at each other but very rarely they literally standing completely squared up with one another.

              Being able to step outside of your opponents lead leg is a big deal. Against anyone looking to go for TDs and leg kicks being able to angle off is a big deal.

              Im sure it’s something that wont change but it definitely limits stand up due to eliminating angles.

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #52
                Re: The new retreat stiff arm is borderline useless so far in my experience.

                Originally posted by aholbert32
                It does and I remember Martial asking about this during development. The devs said that tying it to the cage could make the game really buggy and is unrealistic because its rare that two fighters arent looking directly at each other.
                Originally posted by Solid_Altair
                I think the side lunge used to work like this and it was actually very bad at circling out from the cage.

                As to regular movement, you walk truly sideways if your opponent is mirroring your movement. Otherwise you circle him.
                Yeah for circling out I wish we had an angled lunge. But your second paragraph is the issue and why cutting off the cage is more difficult then it should be

                Comment

                • FCB x Finlay
                  MVP
                  • Nov 2017
                  • 1293

                  #53
                  Re: The new retreat stiff arm is borderline useless so far in my experience.

                  Could a increase to the circling radius possibly increase movement from the outside, especially close to the cage? Im not too sure what people mean when they say circling is OP.

                  What about making the stiff arm a little faster and making it available to moving diagonally as well as just remove the long term stamina drain, short term is fine.

                  Comment

                  • kush land
                    Banned
                    • May 2016
                    • 443

                    #54
                    Re: The new retreat stiff arm is borderline useless so far in my experience.

                    I almost think this should be the main form of defense isn't it in real life?

                    As for the movement issues i wonder if the movement changed to slower animation.Similar to walking when we got in a certain range if it would help manage distance.Then the regular lunges would become even more effective and you wouldn't really be running away.So there would still be action i hate how i gotta barely move the stick to move slow.Theres no feeling in the movement

                    Comment

                    • sevanity
                      Rookie
                      • Feb 2018
                      • 29

                      #55
                      Re: The new retreat stiff arm is borderline useless so far in my experience.

                      Yeah I tried it out a few times, it actually seems pretty good - but the stamina drain is way too much so after I tried it like twice, I haven't bothered with it since.

                      Same problem with the advanced back lunge (L1/LB+Right Stick Back) costs soooo much stamina that it becomes completely pointless and unusable.

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #56
                        Re: The new retreat stiff arm is borderline useless so far in my experience.

                        Originally posted by GameplayDevUFC
                        Because circling is currently OP so adding more circling options before giving more tools to cut the ring would be counter productive.
                        In that case you could improve lunges to help cut off the cage.

                        As of now it’s pretty much the only way, by lunging in the direction the opponent is moving a few times.

                        You could make this process better if the delay is removed from lunges while chaining with other techniques. It feels a little better than previous patches but still not as fluid as chaining grappling and striking from that earlier patch.

                        You could also tune the TD against the cage to be more reliable. Even increasing vulnerability to side to side movement could help.



                        With these things in place I feel the retreating paw can be better with free movement (forward and side to side in addition to backwards).

                        Having the paw be a better entry for single collar would improve pawings function as well.



                        Without any of this I don’t see why pawing should drain so much long term stamina.

                        Comment

                        • Dave_S
                          Dave
                          • Apr 2016
                          • 7835

                          #57
                          Re: The new retreat stiff arm is borderline useless so far in my experience.

                          It shouldn't take hardly any stamina. Anyone see my stuff arm video? Lol.

                          Comment

                          • WarMMA
                            MVP
                            • Apr 2016
                            • 4612

                            #58
                            Re: The new retreat stiff arm is borderline useless so far in my experience.

                            Originally posted by Dave_S
                            It shouldn't take hardly any stamina. Anyone see my stuff arm video? Lol.
                            Lol. I definitely agree with you though. It's a really great addition that allows you to defend against pressure and for those that want, fight on the outside. But with the long term stamina drain it has, it makes it not usable the way it should be. If they fix the perm stamina drain, it becomes one of the go to defenses for the outside fighter...especially it you hold a reach advantage
                            Last edited by WarMMA; 04-28-2018, 12:29 PM.

                            Comment

                            • iHazCode
                              Rookie
                              • May 2016
                              • 397

                              #59
                              Re: The new retreat stiff arm is borderline useless so far in my experience.

                              Even if it is useless.. ITS SOOO COOOL....

                              To me even if it doesn't help in retreating, I'd group it with items about as "useless" as the pre fight glove touch.. Which in my opinion, is absolutely mandatory in an MMA sim

                              Comment

                              • RetractedMonkey
                                MVP
                                • Dec 2017
                                • 1624

                                #60
                                Re: The new retreat stiff arm is borderline useless so far in my experience.

                                Originally posted by iHazCode
                                Even if it is useless.. ITS SOOO COOOL....

                                To me even if it doesn't help in retreating, I'd group it with items about as "useless" as the pre fight glove touch.. Which in my opinion, is absolutely mandatory in an MMA sim
                                You're right. It is very cool. I love it and it actually works for dodging head punches, but the stamina drain is far too high.

                                GPD said they may reduce the drain and then make leg kicks do more damage when you're in the animation. I think that's a great balancing measure.

                                Comment

                                Working...