I will start the thread off with a little bit of advice I think will help the majority of players:
So in the past version of the game the sways were the main form of offensive punishment. This is not the case anymore. You can no longer use the duck and uppercut as a safety net for 95% of strikes. Head movement now requires a touch of finesse to pull off. And if you really master the new minor sways and time/figure your opponent's combos out, you can pull off some crazy Anderson Silva ****. It's not even that hard against most players.
In the first version of the game the key to head sways was to dodge the first punch and then land a two punch combo. When they nerfed the speed of sways in a later update, the new meta was to dodge the first punch and land one strike. Now the new meta for beginners should be to dodge the first punch and block the next one.
You need to be very patient this time around until you can time your opponent and get their rhythm. That's why I suggest using sways to dodge the first punch to drain their stamina and block the rest so you don't leave yourself vulnerable. Once you get into the fight you can start dodging two punches in a row and landing your counter.
Most people are starting their combos with at least the jab now, so a minor side lean is a safe bet. Flick the stick and then immediately block and retreat. You're draining that permanent stamina and slowly decreasing the speed and power of their strikes. I stress to you, using head movement only as a defensive measure is the safest and most viable way to do it now that they can come out fast.
Another thing to note is the straight punch counter will still intercept a jab-straight combo as long as you minor sway the jab, land the counter straight, and immediately block. That is your safest counter against people throwing nonstop straight punches. Remember, sway strikes aren't for big counter damage anymore. They can be used as quick potshots to weaken your opponent over the course of the fight. I love using the outside minor lean on a jab and landing my own before blocking and retreating.
If they are throwing hooks, you can now use the major backwards lean at close range and land a counter lead hook. You will often eat their next punch, but your hook will do far more damage and lessen the impact of what you are hit with. If you don't like the trade off, you can block the first punch and then do the back lean, but it could leave you open for a straight punch if they start mixing it up.
If people are always starting with a 1-2, you can easily minor sway to one side, then minor sway to the opposite side and hit them with a full power counter hook. There should be no way you are getting overwhelmed by straight punches.
The 1-2 is not the new meta. The 1-Rear Hook is the new meta. You will catch almost anyone swaying and praying with this combo now unless they're good enough to time both shots. They aren't. But you should strive to be the guy that can.
You will sometimes run into guys randomly swaying in hopes of dodging two punches now. These guys are absolute garbage and you should never lose to them. You can either use the Jab-Rear Hook I listed above or wait for them to throw a sway strike and hit them immediately with an overhand or similar power punch. If they sway strike but don't make you miss, you now can hit them with ANY punch as long as you stand still for full counter damage.
One last thing: STOP HOLDING BLOCK AND COMING FORWARD. That is why your block is breaking down so fast. I know I had to relearn to just stand still or back up while blocking. They haven't made any changes to the power of straight punches on the block. You may think you aren't moving forward because you aren't moving anywhere, but if you are pressed up against your opponent and just holding the stick forward, you ARE taking extra block damage.
So please, ask me anything that will help you out with what you're struggling with/having a hard time adjusting to.
Comment