*Let me start this off that after reading most of what you said, I agree with a good portion of it, but I'm just gonna put this out there*
The head movement spam? You mean the bobblehead spam in which strikes were slowed down even if the person wasn't even successfully slipping anything? The issue where if you were Conor McGregor and you preemptively slipped before every strike you turned the game into a 50-50 battle on who'd drop who first?
That bobblehead movement was a drastic problem prior to this patch, and I'm glad it's gone now. Mind you even during that time of the bobblehead spammers I peaked at #22 for the rankings and it was still a prevalent issue. The head bug awarded combo block breakers immensively, and especially characters that had the Heavy Hooks perk, or Overhand perk. Simply put, once you got dropped once it was 90% a wrap. Fights like Bobby Green vs Vannata, Edgar vs Maynard 2/3 or vs Stephens, Aldo vs Mendes 2, Lee vs Ferguson, Ferguson vs Vannata showed one drop isn't going to signal the end so soon.
If somebody is over aggressive against me, I can time my slips and blocks, and make them pay by making them waste their stamina, working the liver if they're not careful, and using the slip straight to stop them in their tracks. If somebody has haptic feedback on ((assuming they're not impaired, you can tell if they're almost perfectly slipping your strikes). I'll throw feints and it'll throw them off.
My only gripe with the game now is the grappling, but it's not as bad as it was in UFC 2 where you could clinch from a mile away and consequently spam head knees. Queuing strikes with TDs needs a decent amount of work, but obviously if I successfully pre deny a TD I should not get taken down no matter how well you did it. Best ways to get TDs is when your opponent is against the cage holding block, and you yourself aren't holding block so you have perfect GA. Some people simply don't take the time to learn how to use certain aspects of the game to their advantage, whether it be slips, liver vulnerability (try taking a bunch of shots to the liver and tell me how you feel) and evasive maneuvers, and it's costly. I would love for TDs against the cage to lead into that cage animation to make things more realistic, along with more of an ability to cut the cage off.
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